Best Preferred Spells


Advice


I'm looking for opinions on what people think are the best options for a wizard to use a wizard preferred spell on.

I'm Divination (foresight) specialist that plans on having Dragons Breath as his only true blasting type spell, so that i will certainly have that as a preferred spell.

After that, I'm considering adding 1 or two more preferred spells. Any good options out there?


How bout a shameless bump since there hasn't been a response yet. I'll even add a couple of spells I've been thinking of to get things rolling.

A few I was contemplating:

Major Image
Dispel Magic
Teleport
Haste (would be good but going to let the familiar use a wand for it)

My thinking is it's something I may want at any moment, but not something that I'll need every time.

Also, it could be something I'll want several times a combat, but not every combat.

Thoughts?


Shadow Evocation and Shadow Conjuration get you dozens of spells in one--might be worth a pick.

Otherwise, I don't know, maybe Wall of Stone? Your best CC, like Black Tentacles?


I would consider Magic Missile and Fireball to combine with Dazing Spell for some of the most effective control available. You dont care about the damage but removing multiple rounds of actions from the enemies and not having to worry about things like Stinking Cloud only working on living creatures is pretty huge.

Dispel Magic is an option as is Teleport. The Shadow Lines as mentioned but give a lot of flexibility. At later levels Cold Ice Strike lets you thow out a fair amount of damage every round.

The other thing is to consider your best save or suck spells to allow you to apply Heighten/Persistent/Quicken as required. Suggestion, Resilient Sphere and Baleful Polymorph give you single target removal against each defence and are all eligible to benefit from Spell Perfection later on.


andreww wrote:

I would consider Magic Missile and Fireball to combine with Dazing Spell for some of the most effective control available. You dont care about the damage but removing multiple rounds of actions from the enemies and not having to worry about things like Stinking Cloud only working on living creatures is pretty huge.

Dispel Magic is an option as is Teleport. The Shadow Lines as mentioned but give a lot of flexibility. At later levels Cold Ice Strike lets you thow out a fair amount of damage every round.

The other thing is to consider your best save or suck spells to allow you to apply Heighten/Persistent/Quicken as required. Suggestion, Resilient Sphere and Baleful Polymorph give you single target removal against each defence and are all eligible to benefit from Spell Perfection later on.

I have Dragon's Breath available already for a damage spell that I can combine with dazing spell, so I'm kind of leaning against using Fireball or MM as another preferred spell. Teleport I'm considering for higher levels but I also may choose to get that in a staff instead.

Whats's your thoughts on something like Major Image? How useful would it be to pull an illusion out whenever one feels like it? Dispel Magic would be a great safeguard. Has it been other's experiences that when you need a Dispel, you need several? or is it more a use it once or twice and then you don't need any others for the day? Possibly another candidate for a staff?


Dimension Door would be my first choice. No matter what level you are, it always stays useful.

Enervation is an attack spell with no save. Also, it's one of those spells that's better in multiples.

Telekinesis is another good option. It gives one round of attacks per level, so it really conserves spells. In a campaign with three or more combats per day, having a single spell cover you for an entire battle is great. Also, it has three modes, one that allows saves (lifting enemies), one that doesn't (combat maneuvers), and one that doesn't allow saves or SR and deals up to 1d6/level (throwing objects at your enemies).


Fear is a strong contender. No, it probably won't help with the big bads. But for clearing out the moogs it works wonders. Nonlethally too, which sometimes is a consideration.

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