
GM Z..D.. |

Thanks for the assist Grummosh.
Uthread for the wand of CLW you can go two ways. You could spend the 2 prestige points you get from the scenario and purchase one with those points. Or you can wait until you obtain 750 gp and buy it strait. As Grummosh says, if you read the guide to organized play cover to cover, it helps out gratly and explains prestige and fame.

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Okay, Mūn has been updated. I put the favored class skill point in Knowledge (Religion). I took Mentored for a +1 bonus to Profession (scribe) and Warrior of Old for a +2 initiative bonus. I also "unpurchased" my nunchaka to gain some carrying capacity.
Also, am I correct in that items we gained during the scenario (alchemist's fire, MW thieves tools, etc.) go away?

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Found expendable items such as potions or scrolls may be used during the course of a scenario at no cost, but must be purchased if you wish to carry that item with you into future scenarios.
Does this mean that I should be able to use that scroll of remove disease during the adventure and not have to pay the 150g?

GM Z..D.. |

I forgot that you all all found that, I do not see a problem with it. So yes, as long as one of you allies can cast it for you, which i think Grummosh can.

GM Z..D.. |

Yeah but to actually cast that for you would be somewhat difficult. You would need to UMD DC 28 to Emulate the Abiity Score, Then a UMD DC 25 to activate the spell. Then you would need to beat the DC of filth fever with a caster level check which is DC 11, so you would need a 10 on the dice.

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Okay I read over everything pertinent and I have ever 1 last question did we gain 2PP and if so would I be able to use it to purchase a +1Str masterwork dark wood composite long. By my reckoning it would cost 730 go and would give +1 to attack and damage. As I everything I could be wrong. Also I will spend 100 gp of my money 2 CLW potions. Other than that I am ready to go

GM Z..D.. |

Yes, you did gain 2 prestige and you could you both points to buy 1 item up to 750 GP.

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Ah yes PP, I should probably make use of those for a wand of mage armor, so I can have more available spells.
Consider it done. 2PP for a wand of mage armor.

GM Z..D.. |

Everyone should have received a PM from me which has a link to your chronicle sheet. Sorry about the blemish up top. Something is wrong with my scanner.

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Received, thanks. Being my first PFS character.. what do we do with those? Just save them for records?

GM Z..D.. |

Pretty much. You can print off and save it as a hard copy. Or save it as a digital. It just tracks your experience. 3 exp and you level up.

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Got it too. Yea, if/when you game in real life you need them to prove that your character is level X with X stuff.
If you want, I find that taking a screenshot of the chronicle and then editting with a paint program is a lot easier than using a scanner. Gonna retool Grummosh a bit tonight.

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Moving this to discussion:
PRD wrote:Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.
I've read some scenarios that specifically instruct the GM to allow untrained Knowledge checks, so it seems that PFS scenarios can break this particular rule. So I thought I'd check.

GM Z..D.. |

No problems, I don't know all the rules inside and out. SO it is nice to have some assistance.

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So on identifing things we can make an untrained knowledge check? And also I accidentally left out my extra skill from being human so can I put that back into history or would you rather I waited until the end of this scenario?

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You can only use Knowledge untrained up to DC 10. Some common monsters have a DC of 5+CR, so it's possible (to my understanding).
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR.
Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.
I was grasping at straws. Should've picked up a splash weapon or two.

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Janira's Bag - who wants to claim the unclaimed items?
Unclaimed
potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish
Mr. Peppers
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
wand of burning hands (CL 3rd, 3 charges)
Grummosh
scroll of entangle
wand of cure light wounds (CL 3rd, 8 charges)
holy water
Mr. Peppers or Grummosh
scroll of obscuring mist
Mūn
acid
alchemist’s fire
tanglefoot bag
Unclaimed
alchemist’s fire
smokestick
tanglefoot bag
thunderstone
antitoxin
sunrods (2)

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I will take an alchemist fire and a sun rod, also here is my 2 cents on how to do this pit Gealdn can do the whole thing by himself by taking 10 and going slowly, +4 for his strength and a +1 from Grommosh casting guidance. He could drop us down 1 by 1 climb down Grommosh casts another guidance then climb up with the rope and pull us up. I don't mean to be presumptuous but I think that would be the safest.

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Sounds like a great plan, Uthread.
Uthread
alchemist’s fire
sunrod
Unclaimed
potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish
smokestick
tanglefoot bag
thunderstone
sunrod

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If no one claims it, Mr Peppers would make use of that thunderstone as an alternate weapon. 3 level 1 spells per day kinda stinks.

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Just trying to keep track of things here
Mr Peppers
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
wand of burning hands (CL 3rd, 3 charges)
thunderstone
Unclaimed
potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish
smokestick
tanglefoot bag
sunrod

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Gringo
potion of cure light wounds
alchemist's fire (from Mūn)
Mūn
acid
tanglefoot bag
Unclaimed
potion of barkskin
potion of cure light wounds
potion of feather step
potion of vanish
smokestick
tanglefoot bag
sunrod

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Gealdn
potion of barkskin
potion of cure light wounds
Unclaimed
potion of feather step
potion of vanish
smokestick
tanglefoot bag
sunrod
And that's everyone. Mūn will go ahead and carry the rest; ask if you need something!

GM Z..D.. |

No I will not be running the last part of this scenario for gameday. We should finish the confirmation before it begins. I will close down this campaign after we finish so everyone can join a different game.
Once gameday is complete i will make another announcement for the consortium compact. You all will have first dibs if you so choose to apply.

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Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. (emphasis mine) Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.
Before we wander off, do we feel we've satisfied this requirement of the quest?

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Well, perhaps they are up to more than the old man is telling us at this point, but we really don't have anyone with good people skills so unless we are going to get rough and interrogate the man which he's given us no cause to do, I think we should keep exploring and see what else turns up. Maybe we can come back and talk to him again later if need be.
But if you have more questions then you should ask. Mr Peppers is satisfied for the time being.

GM Z..D.. |

I am trying a new way to format knowledge checks to identify creatures. I am using the knowledge roll rules from my local gaming group, which was set up by our local venture agent. So let me know how it works out for you.

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Not a bad way to do it at all. Wish I rolled a tad higher to make better use of it. Also, what kind of humanoid are the zombies?