GM Z..D.. Beginner's Trilogy PBP PFS (Inactive)

Game Master Z...D...

First Steps-In Service to Lore, The Confirmation, The Consortium Compact. Played in order.

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Knowledge Checks -Sky Key Solution Aid Token

Thanks for the assist Grummosh.

Uthread for the wand of CLW you can go two ways. You could spend the 2 prestige points you get from the scenario and purchase one with those points. Or you can wait until you obtain 750 gp and buy it strait. As Grummosh says, if you read the guide to organized play cover to cover, it helps out gratly and explains prestige and fame.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Okay, Mūn has been updated. I put the favored class skill point in Knowledge (Religion). I took Mentored for a +1 bonus to Profession (scribe) and Warrior of Old for a +2 initiative bonus. I also "unpurchased" my nunchaka to gain some carrying capacity.

Also, am I correct in that items we gained during the scenario (alchemist's fire, MW thieves tools, etc.) go away?


Knowledge Checks -Sky Key Solution Aid Token

That is correct

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
PFS Rules wrote:
Found expendable items such as potions or scrolls may be used during the course of a scenario at no cost, but must be purchased if you wish to carry that item with you into future scenarios.

Does this mean that I should be able to use that scroll of remove disease during the adventure and not have to pay the 150g?


Knowledge Checks -Sky Key Solution Aid Token

I forgot that you all all found that, I do not see a problem with it. So yes, as long as one of you allies can cast it for you, which i think Grummosh can.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Grummosh could or I have use magic device if it comes to that. Preferably Grummosh!


Knowledge Checks -Sky Key Solution Aid Token

Yeah but to actually cast that for you would be somewhat difficult. You would need to UMD DC 28 to Emulate the Abiity Score, Then a UMD DC 25 to activate the spell. Then you would need to beat the DC of filth fever with a caster level check which is DC 11, so you would need a 10 on the dice.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Grummosh it is then :) Grummosh?

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Okay I read over everything pertinent and I have ever 1 last question did we gain 2PP and if so would I be able to use it to purchase a +1Str masterwork dark wood composite long. By my reckoning it would cost 730 go and would give +1 to attack and damage. As I everything I could be wrong. Also I will spend 100 gp of my money 2 CLW potions. Other than that I am ready to go


Knowledge Checks -Sky Key Solution Aid Token

Yes, you did gain 2 prestige and you could you both points to buy 1 item up to 750 GP.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Ah yes PP, I should probably make use of those for a wand of mage armor, so I can have more available spells.

Consider it done. 2PP for a wand of mage armor.

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

CL check to use the scroll DC5: 1d20 + 1 ⇒ (10) + 1 = 11
CL check to heal disease DC11: 1d20 + 5 ⇒ (8) + 5 = 13

I'm gonna get a wand of CLW.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Much appreciated Grummosh.


Knowledge Checks -Sky Key Solution Aid Token

Everyone should have received a PM from me which has a link to your chronicle sheet. Sorry about the blemish up top. Something is wrong with my scanner.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Received, thanks. Being my first PFS character.. what do we do with those? Just save them for records?


Knowledge Checks -Sky Key Solution Aid Token

Pretty much. You can print off and save it as a hard copy. Or save it as a digital. It just tracks your experience. 3 exp and you level up.

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Got it too. Yea, if/when you game in real life you need them to prove that your character is level X with X stuff.

If you want, I find that taking a screenshot of the chronicle and then editting with a paint program is a lot easier than using a scanner. Gonna retool Grummosh a bit tonight.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Got it

Thx

The Exchange

Day Job for the 2nd part: Profession (Merchant): 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Dayjob
profession librarian: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Dayjob
Profession (scribe): 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Moving this to discussion:

Mr. Peppers wrote:
PRD wrote:
Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

I've read some scenarios that specifically instruct the GM to allow untrained Knowledge checks, so it seems that PFS scenarios can break this particular rule. So I thought I'd check.


Knowledge Checks -Sky Key Solution Aid Token

Yes some do, but not this one.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Ah yes. My first PFS game so. Sorry if I was stepping on any toes ZD.


Knowledge Checks -Sky Key Solution Aid Token

No problems, I don't know all the rules inside and out. SO it is nice to have some assistance.

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Profession(Shaman): 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

So on identifing things we can make an untrained knowledge check? And also I accidentally left out my extra skill from being human so can I put that back into history or would you rather I waited until the end of this scenario?

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

You can only use Knowledge untrained up to DC 10. Some common monsters have a DC of 5+CR, so it's possible (to my understanding).

Knowledge

PRD wrote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR.
PRD wrote:
Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

I was grasping at straws. Should've picked up a splash weapon or two.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Janira's Bag - who wants to claim the unclaimed items?

Unclaimed
potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish

Mr. Peppers
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
wand of burning hands (CL 3rd, 3 charges)

Grummosh
scroll of entangle
wand of cure light wounds (CL 3rd, 8 charges)
holy water

Mr. Peppers or Grummosh
scroll of obscuring mist

Mūn
acid
alchemist’s fire
tanglefoot bag

Unclaimed
alchemist’s fire
smokestick
tanglefoot bag
thunderstone
antitoxin
sunrods (2)

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

I will take an alchemist fire and a sun rod, also here is my 2 cents on how to do this pit Gealdn can do the whole thing by himself by taking 10 and going slowly, +4 for his strength and a +1 from Grommosh casting guidance. He could drop us down 1 by 1 climb down Grommosh casts another guidance then climb up with the rope and pull us up. I don't mean to be presumptuous but I think that would be the safest.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Sounds like a great plan, Uthread.

Uthread
alchemist’s fire
sunrod

Unclaimed
potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish
smokestick
tanglefoot bag
thunderstone
sunrod

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

If no one claims it, Mr Peppers would make use of that thunderstone as an alternate weapon. 3 level 1 spells per day kinda stinks.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Just trying to keep track of things here

Mr Peppers
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
wand of burning hands (CL 3rd, 3 charges)
thunderstone

Unclaimed
potion of barkskin
potions of cure light wounds (2)
potion of feather step
potion of vanish
smokestick
tanglefoot bag
sunrod

The Exchange

I'll take 1 potion of CLW just in case. And I'd like to take 1 of 2 alchemists fires coz of my high range attack bonus (+6)

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Gringo
potion of cure light wounds
alchemist's fire (from Mūn)

Mūn
acid
tanglefoot bag

Unclaimed
potion of barkskin
potion of cure light wounds
potion of feather step
potion of vanish
smokestick
tanglefoot bag
sunrod

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Potion of ClW
Potion of barkskin

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Gealdn
potion of barkskin
potion of cure light wounds

Unclaimed
potion of feather step
potion of vanish
smokestick
tanglefoot bag
sunrod

And that's everyone. Mūn will go ahead and carry the rest; ask if you need something!

The Exchange

I suggest Gealdn to wear thr cloak of resistance. He has 2 negative saves..

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

If it is ok with the rest...

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

I agree and he basically single handedly got us over that pit.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

I have no objection.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers reluctantly agrees. Its a reasonable plan for sure.

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

So just for clarification are you running the third for GameDay V or should we go out and find a game for it


Knowledge Checks -Sky Key Solution Aid Token

No I will not be running the last part of this scenario for gameday. We should finish the confirmation before it begins. I will close down this campaign after we finish so everyone can join a different game.

Once gameday is complete i will make another announcement for the consortium compact. You all will have first dibs if you so choose to apply.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Is it posible for you to send a private massage when the signup start?

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste
Master Shaine wrote:
Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. (emphasis mine) Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

Before we wander off, do we feel we've satisfied this requirement of the quest?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Well, perhaps they are up to more than the old man is telling us at this point, but we really don't have anyone with good people skills so unless we are going to get rough and interrogate the man which he's given us no cause to do, I think we should keep exploring and see what else turns up. Maybe we can come back and talk to him again later if need be.

But if you have more questions then you should ask. Mr Peppers is satisfied for the time being.

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

I like peppers plan maybe we will come up with more questions as we go along.


Knowledge Checks -Sky Key Solution Aid Token

I am trying a new way to format knowledge checks to identify creatures. I am using the knowledge roll rules from my local gaming group, which was set up by our local venture agent. So let me know how it works out for you.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Not a bad way to do it at all. Wish I rolled a tad higher to make better use of it. Also, what kind of humanoid are the zombies?

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