GM Xynen's Consortium Compact (CORE) (Inactive)

Game Master Xynen


151 to 168 of 168 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Zordlon moves up to back up Emilia and begins to evoke flames in his hands.

Ready action to use burning hands when more than one enemy gets within 15 feet.

readied action:

fire damage: 1d4 ⇒ 4 DC 15 reflex for half

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Lukian will cast ghost sound (not using his gnome ability but the spell) to make it sound like there is a bunch of mean and nasty dogs behind the wall that are getting closer

Will save is 15

Dark Archive

Maps: Segang Expedition

Lukian begins casting a new spell, causing the illusory wall behind the Pathfinders to drop away, startling the Aspis Agents. The sound of snarling dogs nearby can be heard from farther in the warehouse, and the agents give each other looks, doubting how real it is now that they've seen one of the walls fall away. Most of them disbelieve it but the leader keeps looking to his right with minor worry on his face.

Blue Will: 1d20 - 1 ⇒ (17) - 1 = 16
Pink Will: 1d20 + 1 ⇒ (20) + 1 = 21
Purple Will: 1d20 + 4 ⇒ (19) + 4 = 23
Green Will: 1d20 + 3 ⇒ (1) + 3 = 4

Zordlon readies in case he can hit multiple enemies with his spell.

Blue moves up on the pathfinders. Pink attacks with his longbow firing on Ny'a in the back and scoring a solid hit as the arrow pierces the gnomes armor!
1: Phil, 2: Ny'a, 3:Zordlon, 4: Lukian, 5: Emilia
Attack: 1d5 ⇒ 21d20 + 4 - 4 ⇒ (20) + 4 - 4 = 201d8 ⇒ 2
Attack-Confirm (Minus Cover): 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 32d8 ⇒ (3, 6) = 9

Purple moves into the room and nods at green. "Don't worry, you'll finish them before anything else gets here to help." Inspiring word, +2 on most rolls.

Green draws his sword and moves against Emilia who is right in front of them, the sword hits but just barely as it grazes Emilia's forearm, drawing blood.
Attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 211d8 + 3 ⇒ (1) + 3 = 4

Combat: Round 1
Phil
Emilia - 4 Damage
Ny'a - 2 Damage
Combat Round 2
Lukian
Zordlon

Enemies

Bold May Post!

GM Notes:

Blue (CP)
Pink (NS)
Purple (MH)
Green (SM)

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Phil clenches his fists when he sees Green attack Emilia. He moves forward, at the same time turning on his heels so that he is in front of the Aspis agent yet still facing him. He crouches and swings his guisarme, hoping to bring the man down.

Trip: 1d20 + 8 ⇒ (6) + 8 = 14

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Actually since he is an illusionist the spell lasts a round longer/
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).

Dark Archive

Maps: Segang Expedition

Okay then the wall is still up, I'll add it back in when I get home. In the future please include that information in your post, as a GM if can he difficult to track all of a players special abilities.

Grand Lodge

Female Varisian Wizard 1 | HP 10/10 | AC 12 | T 12 | FF 10 | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +2 | Perc +6 | AD - 7/7

Emilia gasps as the blade cuts into her arm and backpedals away from the agent. She quickly conjures a field of slippery grease beneath his feet. "Ny'a, I need your aid!" She then draws out a vial of alchemists fire and prepares to throw it!

Casting Grease beneath Green (as indicated by the green box) and he must immediately attempt a Reflex save DC 16 to avoid falling.

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

I will save this fire for a bigger group. Try this on for size.

Zordlon reaches out into the mind of blue and attempts to fog it . Casting Daze DC 14 or can not take actions for 1 round.

With that done he moves to get out of the open.

Dark Archive

Maps: Segang Expedition

Lukian you are up for the second round of combat, I'll give you a little longer to take another action before I bot.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will cast another ghost sound so that it sounds like the chittering of swarms of rats

You have made us mad and now we will summon the pestilence bearing warf rats

DC 15 Will

Dark Archive

Maps: Segang Expedition

Phil tries to trip Green but the agent hops easily over his weapon.

Emilia follows up with a grease spell, hoping to use the same tactic. Green stumbles and falls face first into the grease, landing prone on the ground.
Green Reflex: 1d20 + 2 ⇒ (4) + 2 = 6

Ny'a[/ooc]bot[/ooc] sees the opening and moves up with her longsword, ready for a swing, unfortunately even though he is prone, his armor is sturdy and she does not hit.
Attack: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (2) + 2 = 4

Lukian casts another ghost sound as the fake wall drops away revealing the side warehouse doors, opened to the street.
extended illusions only works on spells with a concentration duration so the dog sounds are gone as well.
Blue Will: 1d20 - 1 ⇒ (17) - 1 = 16
Pink Will: 1d20 + 1 ⇒ (9) + 1 = 10
Purple Will: 1d20 + 4 ⇒ (9) + 4 = 13
Green Will: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

"It's just like the dog sounds! All fake!" Blue shouts, but the others don't seem to believe him.

Zordlon attempts to daze blue with a spell and succesfully dazes the agent for a round.
Blue: 1d20 - 1 ⇒ (4) - 1 = 3

Blue is dazed and can not act.
Pink fires on Zordlon after seeing him cast but the arrow goes wide.
Longbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 ⇒ 6

Purple moves up to blue and casts a spell.
[Spoiler=Spellcraft DC 16] They cast Protection from Good on Blue.[Spoiler]

Green stands up, provoking at AoO from Ny'a (and Phil I believe). Ny'a is still unable to hit as the agent retaliates against her but his grip is loose and he misses the gnome entirely.
Ny'a Attack: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (6) + 2 = 8
Green Attack: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 3 ⇒ (6) + 3 = 9

Combat: Round 2
Phil
Emilia - 4 Damage
Ny'a - 2 Damage
Combat Round 3
Lukian
Zordlon

Enemies

Bold May Post!

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

AoO against Green:

Guisarme: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11, Folio Reroll: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 4d4 + 12 ⇒ (4, 2, 2, 4) + 12 = 24

Total 35 damage.

As the agent tries to stand up from the pool of grease, Phil swings his guisarme in an upwards motion through the Aspis's torso, opening a wide bleeding gash. He then turns back to the dazed agent, trying to seize his chance and knock that man down too.

Trip vs. Blue: 1d20 + 8 ⇒ (14) + 8 = 22

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I thought they were real, he says as he moves up. He begins to cast another spell and holding out his small hands, a cone of clashing color erupts at the 3 that are groups together.

Will Save 16

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a studies the man in front of him, the apparent leader in his green cloak. "You've made a mistake here; you will pay for the evil drug you are trying to unleash on this world. Feel Iomedae's fury!" Getting a sense of how deeply ingrained the evil is in this Aspis agent, Ny'a swings her longsword with all of the might she can muster.

Actions:

Move: detect evil
Swift: smite evil vs. green if evil is detected
Standard: attack green

Longsword: 1d20 + 4 ⇒ (17) + 4 = 21 (additional +3 with smite evil)
Damage, S: 1d6 + 2 ⇒ (3) + 2 = 5 (additional +1 with smite evil)

Ny'a AC +3 deflection vs. green if smite evil

PRD wrote:
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
PRD wrote:

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Grand Lodge

Female Varisian Wizard 1 | HP 10/10 | AC 12 | T 12 | FF 10 | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +2 | Perc +6 | AD - 7/7

Emilia begins canting and an eldritch blue glow appears on her right index fingertip. She then begins to swirl her finger around, drawing arcane symbols in the air.

Begin casting Summon Monster I.

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Zordlon pulls his newly purchased wand from his robes and levels it at the man confronting Nya. He activates it with a flick of his wrist and a ball of pure energy comes from it.

MM: 1d4 + 1 ⇒ (2) + 1 = 3

If green is down, will adjust to pink

Dark Archive

Maps: Segang Expedition

Phil takes advantage of greens precarious position and neatly slices the man in half. Had he not been prone the re-roll would have actually missed, which would have been a shame, nice damage!
One down, Phile turns his focus on the next agent in his sights, knocking blue down with ease.

Emilia begins to summon backup from another plane to assist her.

Ny'a moves around the grease and takes on the fallen Aspis agent. Detecting his evil intent, she calls upon divine assistance and smites him, even his protection from Good Energy doesn't help him much.

Seeing his enemies grouped up, Lukian fires a font of color, hoping to blind and disable the group.
Blue Will: 1d20 - 1 + 2 ⇒ (10) - 1 + 2 = 11
Pink Will: 1d20 + 1 ⇒ (7) + 1 = 8
Purple Will: 1d20 + 4 ⇒ (5) + 4 = 9
2d4 ⇒ (4, 4) = 81d4 ⇒ 4

With all of them stunned for 12 rounds, I think we can safely assume you guys wrap this up without much difficulty.

With the Aspis Agents dispatched, the warehouse is safely under the Pathfinders control and when Delroya arrives with her agents to move the goods, everything runs smoothly.

"I was hesitant about calling on the Society for help....but I'm impressed with what I've seen. Who knows, maybe I'll talk to Ambrus about signing on too." She says with a smile as she bids you all farewell.

The End

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The gnome does a little victory dance as his magic works!

1 to 50 of 168 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Xynen's Consortium Compact (CORE) All Messageboards

Want to post a reply? Sign in.

The Game Master has not yet connected the recruitment thread for this campaign.