
![]() |

Agreed, I'm just trying to figure out which action is being done by whom... I'll just tossing a diplomacy roll out there and try to make it fit into whatever exactly is going on right now.
Emilia joins the others in confronting the bartender. "Goodsir, I would highly suggest your fullest cooperation. Otherwise, it is likely that your tavern will be seized until the investigation has been completed, which could take several months. You will likely be arrested and imprisoned until the conclusion. Can you afford to be without an income for that length of time?" She shrugs slightly. "I think probably not. If you're selling fake pearls, it is likely you owe money to less reputable individuals that will not be happy if they do not receive their payments. I would hate to hear about this lovely establishment burning to the ground."
Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

![]() |

Sorry guys I know this can be confusing. Normally the party stays together but since Scipio went ahead earlier I'm juggling reactions and events happening on two different time tables while also figuring out time passed as the countdown toward the meeting continues. Bare with me.
As Scipio whispers through the open door, he succeeds at getting the attention of one of the men in front of him, unfortunately, it's the younger man sweeping the floor and not the barkeep, who is distracted by the sound of the door opening across the bar.
The man responds to Scipios threats with wide-eyed fear as he starts waving his hands frantically to get his older brothers attention but he doesn't vocalize anything.
Paltus however is focused on the group that has just come in to his bar and is eager to serve. He wrinkles his nose as Zordlon seems uninterested in any purchases at the moment and raises his eyebrow as the armored gnome makes her way to the bar behind a few other new patrons.
As Ny'a makes her bluff, Pal' s face falls and he throws his hands in the air. Casting a few glances to the side at the other patron of the bar nervously. The other man is staring at the Patbfinders nervously, a hand on the table like he's ready to bolt.
"I-im sorry, I just needed the income! The bar hasn't been doing so well lately and I needed a way to make more money, I didn't know how else to get by. Please, please don't arrest me, my brother needs me!" As he turns his head he finally sees Gregon frantically waving his arms, clearly afraid and both of them burst into tears.
The sound of Lukians spell seems to get louder and louder until Lukian realizes that it's not actually his spell, not just his spell anyway, making the noise and a squad of town guards, clearly here for lunch by their casual demeanor, enter the bar, see the owners crying in fear and begin sizing up the situation.
"What's going on here? Explain yourselves!" The guards demand of everyone in the bar, hands cautiously on their weapon.

![]() |

Damm it's the mute boy I'm talking to? No wonder he wasn't responsive! pfft..well we will just have to make the best of this new development. Scipio stands up still outside out of view and heads to the corner of the building.

![]() |

"It's quite simple, really, though obviously unfortunate." Ny'a says as she turns to the town's official guard. "This man has been selling counterfeit pearls, by his own admission. As an agent of Iomedae, I saw fit to intercede. Since you are here, I'll happily allow you to take over, as you see fit."
Bluff: 1d20 + 8 ⇒ (13) + 8 = 21
There might be something more to it than just that, of course.

![]() |

Scipio gets to the corner of the building and try's to remain out of sight stealth: 1d20 + 5 ⇒ (2) + 5 = 7 He then keeps an eye out for the other agent's approach while his fellow Pathfinders intercede with the guards inside.
perception: 1d20 + 5 ⇒ (1) + 5 = 6
GM you can take which-ever roll you think most relevant for the "2nd phase" of this mission or average it out between the rolls (they both had a +5 mod and I haven't seen either result as I am writing this). If you happen to need another roll from me it will be when/if I spot the Aspis agent and attempt to bluff him in to believing he's been set up.

![]() |

While all this is taking place Zordlon will look over the person sitting at the table and see if he can make out anything about him.
perception: 1d20 + 6 ⇒ (10) + 6 = 16

![]() |

Wow, he thinks to himself That was some hot magic! until he realizes that the noise is also coming from real people. He stops his concentration on the spell.

lucklesshero |

Lukian I believe the GM asked you to make a skill roll like diplomacy , or something so he can move the game forward

![]() |

That is correct. I'll give Lukian and Emilia a little more time before updating.

![]() |

The only skill that he has that might be of use would be bluff and I dont see it applying to this situation so please don't tell me what I should be doing Luckless. But if I need to make one for the sake of moving things forward
1d20 + 6 ⇒ (7) + 6 = 13 Bluff

![]() |

Lukian it has been explained a number of times that I need each party member to make a roll regardless of their actions, Luckless is just trying to assist in moving the process a long. Thank you for your roll. I Will wait for our last two members until I get home from work, at that point I will move us along.

![]() |

Diplomacy: 1d20 + 4 ⇒ (19) + 4 = 23
Emilia jumps in to assist the paladin. "Indeed, goodsirs, my companions speaks the truth. It would seem that you are quite aware of this place and maybe you even frequent it. Should you decide to allow us the opportunity of dealing with this gentlemen without involving yourselves we can gladly finish this without any violence."

![]() |

Philbot attempts once again to assist N'ya's bluff but is unsuccessful.
1d20 - 1 ⇒ (11) - 1 = 10
The guards seem mostly convinced by the gnomes explanation and Emilia's diplomatic approach but as Lukian attempts to cancel the spell some small lingering magical effect tips off the guards and they eye him suspiciously.
Outside, Scipio fails to see the other Agent or anyone of interest and keeps heading down the road in search of them. Jordlon can tell that the other patron is nervous, and thinks he spies an emblem of the Kortos Consortium on the mans belt.
The gaurds move closer, though do not yet draw their weapons.
"These are strong accusations, but you are not the arm of the law here. We should bring you in for disrupting the peace."
Bluff: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Bluff: 1d20 + 6 ⇒ (19) + 6 = 25
Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8
Bluff Aid: 1d20 - 1 ⇒ (20) - 1 = 19
As the guards move in, Zordlon spies another person entering the bar and intercepts them while Lukian and Phil convincingly explain that they have been hired as investigators to put a stop to the fake pearl business.
Paltus himself confesses to the crime and points to the other patron. "Sareth over there was my contact! He convinced me that I could make money off of my fake pearls!"
Having been pointed out the man attempts to flee out the far door but a few guards quickly apprehend him while the person Zordlon intercepted quietly excuses themselves, stating that they have other places to be.
Thanking the Pathfinders for their information, the guards request that they vacate the premises and let them handle Paltus from this point on.
Okay, so apologies for the confusion thus far, I thought it best to just move us on from that so we can move onto the next assignment with a clean slate. You have successfully disrupted the meeting at the overflowing Oyster and may choose one more of the remaining two missions. Feel free to discuss this amongst yourselves, I will move along with whatever plan has the most votes tomorrow afternoon.

![]() |

"Scipio has given some convincin' reasons ta go after tha documents, but I understand Ny'a's aversion ta that mission. If ya think we can handle the alchemist without resorting ta needless violence, I vote ta go after 'im."
Sorry for disappearing, I've just moved back to my boarding school and couldn't find the time to make a substantial post while not wanting to simply roll without fluff.

![]() |

"It seems to me that the best way to get this new drug off the streets is at the source. Let's investigate the maker, and see what we can learn."
She adds, "Iomedae only allows me to unleash her wrath when it's necessary; there will be no unnecessary violence, Phil." The small gnome smiles.

![]() |

I think that she might understand if there is violence against someone who is selling drugs and ruining people's lives he quips.

![]() |

working through my lunch today so no post until later but consider this official GM recognition of the decision to head to the sewers.

![]() |

Delroya’s directions lead to an isolated alley in the Bristles, and then down into the sewers beneath Diobel. The stench of sewage mixes with the sharper odors of chemical fumes and decay and permeates the damp tunnels. From this intersection, tunnels lead west and south into the darkness. A third tunnel heading east is filled with detritus, filthy beddings, food scraps, broken glass, and rotting furniture. An alcove lies beyond a collapsed portion of the tunnel’s southern wall, and further east, a statue of a giant rat rests in the dead-end passage. Countless empty flasks and discarded alchemical ingredients lie on the floor around the statue. On a nearby workbench sit several organized but empty flasks and jars.
There are four people lounging in and around the eastern tunnel, one of them near the same entrance the Pathfinders used. All of them are obviously drug addled, and can barely move or stand up. If any one of you are obviously carrying flasks or potions in the open, the nearby addict reaches out, mumbling incoherently, but your presence down here is mostly unnoticed.

![]() |

Emilia gags slightly and quickly pulls her scarf over her mouth and nose. "Gods, what an awful stench." She then approaches one of the addicts and looks down at them. "Where is the alchemist?"

![]() |

"This seems like a mad alchemist's den alright. Could be kept in better shape."
Phil takes a few steps forward, his weapon drawn and ready, inspecting the addicts with a frown. After a few moments he sighs and sheathes the guisarme.
"Lookit the poor things. Can barely move. Unless we want the 'ntire Inner Sea region like that, we need ta stop this shipment."

![]() |

Ny'a looks at the addicts, lolling around senseless in the sewers, with sorrow. What kind of life is this? What kind of drug makes this seem to be okay? "What a shame this is. We definitely need to stop this."
She moves along this side of the sewer trough, seeking the alchemist.

![]() |

The addict barely even seems to register Emilia's approach. Moaning pitifully as they laze about on the drain floor, their eyes roll up to the wizard.
"Not....here...." They don't seem to say much more but just as Emilia is fed up and ready to move on she hears. "more....at...dusk"
Ny'a sees no sign of the alchemist, but there are a number of notes and papers left on the workbench that she can see, she and Rigel also see a collapsed wall on the other side of the tunnel, inside lounge a couple more people in the same sorry state as the rest they've seen, and some quickly rotting decrepit furniture that they're using to lounge on.

![]() |

These are just husk of the men that remain. This drug as definitley warped them, but I wonder if they are beyond help at this point. No matter, I must find some sort of research and make detailed symptoms of this drug.
[i]The Archives could possibly use this type of drug, but we would have to improve upon the recipe a bit.[/b]
Zordlon approaches one of the emaciated men, covering his mouth and nose with the man out of habit. Where do the man who supplies you keeps his notes?
perception: 1d20 + 6 ⇒ (10) + 6 = 16

![]() |

Emilia stands and wrinkles her nose from the foul breath of the addicts. "Yes, I believe that is the case as well, Phil. The question is, what do we do in the meantime?" She stares at the poor souls for a moment, condemning them to the consequences of their choices; however, just as she is about to turn away she has a thought. Clearly these people were not in their right state of mind, very few sentient (or at least civilized) beings would not allow themselves to be in such a state. She wonders how these people turned to this alchemist and this awful intoxicant... and whether they are beyond help.
She looks at her companions. "Normally I would say to leave these people to the consequences of their actions, but this seems different. We should try to find somewhere that can help them... if they aren't already beyond help. Who will help me?"
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
"Let us quickly search for any notes and signs of the drug. We will return at dusk to deal with this... alchemist." Emilia begins searching around the alchemist lab and near the rotting furniture for any potential signs of the drug. If that fails, she will then begin to turn out the pockets of the addicts. If anyone questions her actions... "Addiction is an awful disease. Even if we get these people help, should they find another dosage of the drug there is a very good chance they will fall back into this..."

![]() |

As Lukian sympathises with the addicts, Phil and Zordlon attempt to decihper their ramblngs, the one Zordlon speaks with babbles for a bit but finally some sense can be made of it.
"Takes note...to make it better.....carries most of them..." They say before going limp and dazed.
Emilia begins searching around for any information she can find. The notes she finds are barely scribblings, sometimes a name of a substance, but nothing that makes any sense. All of it written on scrap. Near the furniture however she finds a dose of the drug. When she pulls it out of it's hiding place the nearby woman exclaims happily but doesn't bother moving. She eyes Emilia suspiciously, eyes pleading for a fix.
Only if you pass the first check, you may make a second skill check (Alchemy or Perception) to read the second spoiler.
This dose of the drug is unrefined.
Drug Properties: inhaled, ingested, or injury; Addiction major, Fortitude DC 20 Price 50 gp Effects 1 hour; variable effect; causes an equal chance to suffer a –4 penalty on Bluff checks or a –4 penalty on Will saving throws; 25% chance to forget everything that takes place during the next hour Damage 1d3 Int, Wis, or Cha damage

![]() |

perception: 1d20 + 6 ⇒ (12) + 6 = 18
perception: 1d20 + 6 ⇒ (12) + 6 = 18
Oh yes, this will do good. Must take notes and samples for the Archive. Even though it is not magical, we could still put it to use. Yes.
Zordlon tells the group what he knows about the drug. I would ask if I could please take a sample back to my associates that way we can study it and perhaps improve upon some of the qualities.

![]() |

Craft alchemy 1d20 + 9 ⇒ (14) + 9 = 23
This is dose of the drug is unrefined. he says as his sharp noise smells something
1d20 + 9 ⇒ (9) + 9 = 18
It is pretty bad s tuff. We should get rid of it. he says as he recognizes what it does.

![]() |

"Do not forget, we need to supply this sample to our contact. It is part of our evidence. We should also try to get these people to a temple of Sarenrae perhaps. Those folks are always looking to redeem everyone. We can use these folks as witnesses about what occurred here. If none of you will help, then I'll do it myself." She looks around and calls to the addicts. "I know where you can find more of this." She points at the vial. "But you must follow me there, we cannot risk bringing it into the open."

![]() |

One of the addicts manages to actually stand and shuffles around the couch toward Emilia, weak smile on her face as she stretches one hand out to the vial.
"More....whip?" One of the others says, his head turning slowly as the first woman shambles passed. Slowly, they all begin to follow Emilia, like a pack of zombies shambling forward, easily led toward the ladder.
Are we done here in the sewers? Or is there anything else anyone wanted to do.

![]() |

"Emilia is right. We were tasked to return with a sample. Zordlon, if your faction wants to experiment with it, there are means within the Society to request access to the sample. Though I'm not sure how one 'improves' upon a debilitating drug like this."
She helps Emilia lead the addicts out of the sewers, happily assisting the subterfuge to get them to the help that they need. "The temple of Iomedae will be a fine place to bring these souls, I think," the small gnome suggests discreetly.
_____________
Ny'a was... perhaps... eager to actually face the man creating this drug to let him meet some of Iomedae's justice, but can find no fault leaving with the drugs and addicts as well. She is ready to meet back to report on the success of their two missions after getting the addicts some aid.

![]() |

The addicts are eventually led back up to the surface, where the Pathfinders lead them to a local temple. Wether Sarenrae, or Iomedae, either is willing to assist in the rehabilitation of the poor souls that have been brought in.
"It may take some time, but we should be able to get them back to their old selves." The head cleric tells you. "Though I do not know how quick the recovery will be. It could be tomorrow, or it could be a week from now. We will keep you apprised of any development."
With a dosage of the drug in hand, the Pathfinders find themselves in Diobel, during the late afternoon, having completed two tasks for Delroya, wether or not they have been successful in delaying the shipment however, they will not know until they here from her.
In the mean time, Phil suggests returning to the sewers to confront Laszo the Leper, the man who created Whip. You know he'll be there at dusk, do you wish to confront him, or just give your information to the local authorities?

![]() |

Emilia has no particular care to which temple the addits are taken. "I agree with Phil. Let us return to the sewers and handle this man ourselves. With the Kortos Consortium allowing Aspis agents to do this sort of work here makes me wary of allowing the locals to handle this."

![]() |

If you wish Emilia. Zordlon agrees with the other wizard.
maybe this guys will have more of the drug on him. we only have to give one dose to our contact after all

![]() |

Preparing for the alchemists return, the Pathfinders return slightly before dusk, and wait for Laszo to return. Less than an hour later they are rewarded for their patience by the ringing sounds of the ladder as a small man covered in lesions descends into the sewer and looks up in surprise at the Pathfinders.
"Who are you! Where are my subjects!?" He shouts angrily, grabbing a potion from his belt and drinking it quickly. "This is my lab!" He growls as his skin hardens and becomes somehow even more sickly.
Emilia: Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Zordlon: Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Lukian: Initiative: 1d20 + 8 ⇒ (3) + 8 = 11
Ny’a: Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Phil : Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Laszo: Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Before the pathfinders can react he grabs a bomb from one of his pockets and lobs it toward Ny'a who is closest. Unfortunately for him the bomb lands in the sewage water and fizzles, just barely splashing the gnome. 1 point of splash damage
Bomb: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (2) + 3 = 5
Miss: 1d8 ⇒ 2
Round 1
Laszo
Phil
Lukian
Zordlon
Emilia
Ny'a
Bold May Post!

![]() |

Zordlon pulls out a piece of wool and concentrates on it. Sending his thoughts out to the alchemist. Trying to cloud his mind.
Casting Daze, DC 14 will save. If failed can take no actions next round

![]() |

"We're Pathfinders, and your subjects are away, tryin' ta recover from your sins. Down ya go, sick bastard!"
Phil runs towards the alchemist and, leaning over the stream of sewage, grabs Laszo's feet with his guisarme and pulls, hoping to trip him.
Trip vs. CMD: 1d20 + 8 ⇒ (16) + 8 = 24

![]() |

"A violent fool, just as I had expected..." Emilia says, sounding disappointed. She mages around Zordlon and conjures up a sizzling dart of acid that she sends streaming through tunnels toward the alchemist!
Ranged Touch Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Acid Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Actions: Move - Move forward 10' feet. Standard - Acid Dart on alchemist.

![]() |

Ny'a rushes towards the alchemist, drawing her longsword for a powerful strike. "Your evil work in this world is already finished! We have your drug and your notes. Now, with the power of Iomedae behind my sword, we will make sure that you can never bring this evil back to the world!"
Move: 15'
Standard: Attack
Longsword: 1d20 + 4 ⇒ (1) + 4 = 5
Damage, S: 1d6 + 2 ⇒ (6) + 2 = 8

![]() |

He will use his illusionist ability to try and blind him with a blinding ray
1d20 + 2 ⇒ (7) + 2 = 9

![]() |

Phil rushes forward, leans across the tunnel with his weapon and hooks Laszo's foot, dropping the crazed alchemist!
Lukian attempts to blind him, but his ray flies passed Laszo's head as he falls. Zordlon takes advantage of the confusion and casts a spell, dazing the durg maker. Adding insult to injury, Laszo is too stunned to move or even think.
Laszo Will: 1d20 + 3 ⇒ (5) + 3 = 8
Emilia fires a dart of acid and just barely manages to hit while Ny'a closes the distance but fumbles her sword swing.
Laszo dazed and fallen, is unable to move as the Pathfinders close in around him!
Round 2
Laszo - Dazed, Prone 4 Damage
Phil
Lukian
Zordlon
Emilia
Ny'a
Bold may act!

![]() |

"Do you repent your sins?" The small gnome holds her sword above her head, towering over the alchemist, offering him a chance to seek forgiveness under threat of Iomedae's swift judgment. When the man utters no sound, she brings the sword down upon the drug lord.
Standard: attack
Longsword: 1d20 + 4 ⇒ (12) + 4 = 16
Damage, S: 1d6 + 2 ⇒ (4) + 2 = 6