Robert "Bobby" Northbrook |
I'm posting this to all of my SW games, I hope the DM doesn't mind...
I’d like to try running a Savage Worlds Necessary Evil (NE) campaign. Executive summary : the PC’s are super-villians, and are Earth’s last defense against a race of aliens that came to visit, wiped out all the Earth’s super-heroes, and are now taking over the Earth.
If you’re interested, please go to Recruitment.
WhtKnt |
No problems here, Bobby. Hell, I may even submit a character if I get the chance to build one in the next day or so.
Robert "Bobby" Northbrook |
I think the Mass Combat rules are *WAY* too harsh - I mean, taking 3d6 damage on a *Success*?!?!? With an average Toughness of 6, that's a 67% chance of taking 1 OR MORE Wounds *per turn*!!!
WhtKnt |
Sorry, guys. Been a bad week for my wife and I. She had another appointment and a lot of catching up to do. Will try to post tomorrow.
Daniel "Sharpshooter" Morgan |
So, Jacques, take 3d6 damage, and may the dice gods have mercy on your soul...or at least, your PC!
Meh. That's without a raise, and you're still just looking at an average of 10.5. With a toughness of 5, you're looking at one wound, but without much else to spend bennies on, the odds of actually taking a wound are low. And that's just in the initial round. Once your side gets an advantage the pluses start piling on.
I'm not saying that's a cake walk, but to call it a OMGTPKXorZ might be a bit much.
Jacques Corbett |
Yikes, good luck to you and your lady WhtKnt.
It is Savage Worlds so there's always the possibility of crazy harsh wounds out of nowhere, but it's not the worst. Then again, most of my characters don't survive campaigns either. I should really stop taking Heroic. :')
WhtKnt |
I am on vacation this week until next Monday, Please bot me as necessary. If I'm running the game, I will do what I can to check in, but don't expect much activity from me this week. Thank you.
WhtKnt |
Very enjoyable, thank you! We had a great view of the eclipse, and I got to spend time with my best friend, whom I had not seen in two years!
Atlas2112 |
If anyone is interested, I'm kinda doing a fun little one-off.
Let's get this craziness started.
WhtKnt |
I should like to take this opportunity to apologize that the game moves slowly. I am very busy and cannot devote as much time as I would like to this game or my others, but I do still enjoy running them and I'm glad that you all choose to stick with it. Many players would have given up on the game when it stalls, but you didn't and I thank you for that.
WhtKnt |
Hey, guys. My computer is down for the nonce. I am posting from my wife's machine, but I don't have access to any of my notes and materials. I hope to be back up next week, but it may be a little longer. Everyone go ahead and take another advance just because and I'll be back soonest (I hope).
Daniel "Sharpshooter" Morgan |
Does asking for a pistol mean we have it now, or do we have to wait? Can I ask for two pistols also?
Bobby, did we have the same prophetic dream where you're wielding two pistols, bathing in tapioca yogurt while a green armadillo sings the anthem to Cheers?
Ya, I thought so.
WhtKnt |
No, you can get them now. We'll assume that someone has spares. If nothing else, you could take them from a fallen friend or foe.
WhtKnt |
BTW, thanks to my loving and generous wife, I am back on my feet with a new laptop. It meant going into a little bit of debt, but really, you can't live without a computer of some sort these days. I have a friend who managed to get everything of value off of my old system, so I'm coming back slowly.
Robert "Bobby" Northbrook |
Yeah, she was in a bad situation with her neighbor, which sounded like it got resolved, but then she completely disappeared. I'm getting worried...
WhtKnt |
Troubling. Let me know if you hear from her; IRL or otherwise. In the meantime, I'll open recruiting. If she comes back, we can still keep her in the group, I'll just adapt for five.
Jacques Corbett |
Hey guys. I'm gonna bow out. I lost a friend earlier this month and I've had a hectic work schedule that hasn't lended itself to creativity or consistency. I don't want to hold up anybody else.
Thank you so much for a great campaign. Feel free to use Jacques as an NPC or let someone else take over his sheet if they like. =)
WhtKnt |
Sorry to see you go, Jacques, and sorry to hear about your loss. If you find yourself missing it, you're always welcome.
Aleksei Yarovich |
Thanks for the fun times Jacques, hope to see you around soon.
Aleksei Yarovich |
Reposting to all my games: I will be out of town sans computer from Thursday to Monday. I will attempt to use Wayfinder to keep up with my games, but where necessary, please bot for me.
Daniel "Sharpshooter" Morgan |
The Lee=Enfield is a two-handed battle rifle.
It long but also short-lived career was in that wild, wonderful transition between the late 1800, when muskets were replaced, and 1930-ish, when automatic rifles were invented.
It's more of a sniper rifle, if you want to think of it that way.
WhtKnt |
Bobby does make a good point on the Gameplay thread. I think that I' m going to house rule that a shot or blow to a limb does no damage. It either disarms or causes the opponent to fall. but it does not otherwise damage them. I could make some cockamamie rule about doing half-damage, or through-and-through, but for simplicity and game purposes that simple ruling will suffice.
Are there any glaring reasons (that I've overlooked) that I should not do this?
Daniel "Sharpshooter" Morgan |
Let's not talk crazy here...
I'm just saying, the way the rules are written, there's no downside to trying to Disarm along with *every* Called Shot to the arm. You're getting two effects for the price of one action. Now, if the Disarm damage roll was merely for the opposed Strength roll, and did no damage whether or not you Disarm your opponent, *now* you have a choice to make : a Called Shot for damage (and no possibility of disarming), or a Disarm to...well, disarm (with no damage).
I was relegating this to the "blow off steam on the internet and not be serious" dustbin, but now that the GM is actually thinking about doing rulings based on this, I'll need to be more clear.
Bobby's fundamental flaw in his argument is the "You're getting two effects for the price of one" statement. You are, technically, getting two effects, but they are both paid for. To wit:
1) You are getting damage because you are rolling a 4.
2) You are getting a -chance- to disarm because you are rolling a 6.
3) You are taking a chance that your shot will do NEITHER even if you roll a -5-. THAT is the price that is paid for getting both effects.
SW is a very good system (which Bobby might not realize, because of how much he drinks, and because of all the rashes he has in his underwear area) and I've been slow to modify much of it (the spaceship combat section is a bit light, but that will come later) but in this I think it's spot on.
Quite simply, if you say that you need to roll a 6+ AND you do -no- damage AND you might not even accomplish anything (since a failure to disarm doesn't even force the bad guy to spend a benny) then you have just insured that -no- called shots will ever be made, since the returns are highly diminished (and Bobby should know about diminishing returns, because of the decade he's driven that ice cream truck for).
Also, it's hard to imagine a gunshot that does hit, and causing the guy to fall down, but leaves him otherwise totally unharmed.
How's that sound?
(Bobby is not allowed to reply unless he tells that he's asked Wild Die to marry him. A love that pure shouldn't go unrecognized. I volunteer to play piano at the reception. I wrote a song and I have dance for him all worked out. It's kinda like the Batuci, so I know he'll like it...)
Robert "Bobby" Northbrook |
Independent of the Disarm issue, I don't like Called Shots doing no damage because *most* SW armors only cover the torso, and sometimes it's worth doing a Called Shot to an area that has lower Toughness in order to inflict damage. I think inflicting *no* damage under all Called Shot circumstances removes an important aspect of the system.
Now, on to the Disarm discussion...
I don't understand Daniel's numbers :
With a Called Shot,
You are getting a *chance* to do damage because you are rolling over the target's Parry+2.
With a Disarm,
You are getting a *chance* to do damage because you are rolling over the target's Parry+2 (that's the Called Shot portion).
You are getting a *chance* to disarm if your damage is high enough (that's the opposed damage-vs-Strength roll).
I can't be any clearer that calling for a Disarm check on every successful Called Shot gives you two effects for one action.
Assuming Daniel meant "4" as "the target's Parry" (for, say, a Shooting attack), his first statement is wrong - you only get a *chance* to do damage if you are rolling a *6* (because the Called Shot, independent of the Disarm, is at -2). Which *also* gives you a chance to Disarm (again, two-for-one). And sure, rolling a 5 negates both actions, but so what? The point is, when you succeed at a Called Shot, it costs *nothing* extra to try and Disarm.
I'll repeat my suggested change here : if the *Disarm* damage roll was merely for the opposed Strength roll, and did no damage whether or not you Disarm your opponent, *now* you have a choice to make : a Called Shot for damage (and no possibility of disarming), or a Disarm to...well, disarm (with no possibility of damage).
Daniel "Sharpshooter" Morgan |
It must be that either I think Bobby is saying something he isn't, or he thinks I'm saying something I'm not. It can't be this complicated.
To cut to the core: There is (usually) no reason to do a called shot unless you are trying to Trip or Disarm.
I understand that there is the "But you get to ignore armor!" aspect, but we're playing in a time when there is almost no armor, so that's not really an impact point, right here.
Perhaps you mean to isolate the effects? To wit, to Called Shot to try and Bypass Armor is -2, and to try and Disarm is -2, but if you want to do -both-, that would be -4?
Is that what we are trying to get at?
Robert "Bobby" Northbrook |
Well, I'm talking in general, not about this game/setting specifically. And I could poll the SW forums, but I think taking a Called Shot to avoid armor is used quite often - even a +2 to your damage (chain shirt, flak jacket, Kevlar vest [wrt to non-bullets]) is a significant advantage in SW - that has a 50% chance of turning a Shaken into a Wound.
And I *am* trying to isolate the effects, but not by doubling the penalty for both effects (because a Called Shot at -2 to try and Disarm *still* does damage!). What I'm trying to isolate is the "automatic" damage done by merely trying to Disarm, which my proposal does nicely.
Daniel "Sharpshooter" Morgan |
Sorry, I guess I just can't see it. It seems to me that if you slice my arm with your saber, I very well better roll something to see if the pain and trauma causes me to drop my sword. It also seems that this would be a more effective way of causing a Disarm than just seeing if your Falling Mountain techniques is better than my Fluttering Petal.
Might be a thing to ask teh InternetZ about.
Robert "Bobby" Northbrook |
That's certainly a viable alternative, that *every* Called Shot to the arm automatically gets a Disarm roll (because Disarm requires a Called Shot to begin with, which led me to my original question in Gameplay, "why wouldn't a player make *every* Called Shot to the arm an attempt to Disarm?"). I'm good with that, too. But then, why have a separate Disarm maneuver? That's not aimed at you, Daniel, but at the folks at SW.
Daniel "Sharpshooter" Morgan |
I don't have the rules in front of me, but is the Disarm maneuver roughly the same thing but requires an opposing fighting roll, or somesuch?
One might imagine that that is if the Disarmer does think that their Falling Mountain is better, but does not have a high damage weapon, and just wants to make it about style.
Hence, it really is just giving two routes to disarm, using your to-hit or your to-hurt, and just gives you options...almost as if they planned it that way??? ^_-
Robert "Bobby" Northbrook |
The Disarm maneuver is an opposed roll, damage done (in points, not Wounds, and before subtracting Toughness) vs. the Target's Strength. Since that's usually 2 dice vs. 1 die, the target is probably going to drop their weapon.
Daniel said : "Hence, it really is just giving two routes to disarm, using your to-hit or your to-hurt, and just gives you options..."
I'm not sure what you mean by "two routes to Disarm" - can you clarify?
By SW RAW, once you've made a Called Shot to the arm, there's *no* reason you can't *automatically* try to Disarm.
WhtKnt |
This week has been extraordinarily busy thus far (today was Christmasing the house), and tomorrow looks to be the same, but I will try to post something by tomorrow evening in each of my games. Please excuse the delay.
WhtKnt |
With the imminent approach of Christmas, I am going to be out-of-touch from the 20th-27th. My brother-in-law is treating my wife and me to a trip to Disney World so that she can see the Christmas decor before her vision is completely lost. To that end, I will be unable to post during that time. If I am in your game, please bot me as necessary. If you are in my game, I will try to find the time before Wednesday to make a brief post, but the game will be suspended until Dec. 28th. Merry Christmas, Happy Holidays, and a very Happy New Year to all!
WhtKnt |
I'm back and will be spending today and tomorrow catching up. If you ever get the opportunity to do the Ultimate Disney Christmas Package, take it! For roughly $800/person, we stayed at a moderate resort (Coronado Springs), attended Mickey's Very Merry Christmas Party, got extra hours in the parks, attended an exclusive Christmas dance party, had an exclusive holiday buffet with live entertainment (and the food was fabulous), and received a special gift in our room on Christmas day that contained a picture frame, serving tray, chocolates, cookies, and much more! All-in-all, a wonderful vacation at an excellent price! BONUS: Because our resort was undergoing construction, we also received three exclusive Disney trading pins featuring Donald and his amigos with construction tools!
I was able to do most everything I wanted to do, with the single exception of Avatar Flight of Passage (my shins were too big), but my wife and brother-in-law did experience it and they thought it was a lot of fun! If you don't know, Mickey's Very Merry Christmas Party is an exclusive event with limited attendance where you spend the entire evening in the Magic Kingdom, riding rides, seeing shows, and getting free treats!
Anyway, back to your regularly scheduled adventure...
Aleksei Yarovich |
Note to all my games: As mentioned to some of you before, I will be out of country with limited access to the Internet from January 4th to January 19th. I should return to full access by the 20th. I will endeavor to keep up as best I can, but should I not, attempt to keep the game going as I fully intend on moving forward when I return. Thank you everyone!
WhtKnt |
Not dead, just spent three days wishing that I was. Will get something up tomorrow.
Robert "Bobby" Northbrook |
Don't know if I've mentioned it here before, but we have probably lost Daniel - he hasn't posted in *any* of the games we're both in for over a month, and he hasn't replied to my PM. He just disappeared, didn't give any notice.
WhtKnt |
Yes, I think that we should. I'll make the post tonight or tomorrow morning.