GM WhtKnt's Into the Borderlands, Table 1 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Theo Sylvanblood: HP 13/13, AC 14, Init +0, Per 17 (+7) Darkvision
Ore Thornstock: HP 6/15, AC 16, Init +4, Per 14 (+4)
Dirk Thardram: HP 8/15, AC 15, Init +2, Per 15 (+5) Darkvision
Ya'Bo Bright toes: HP 9/9, AC 12 (15 w/mage armor), Init +2, Per 12 (+2) Darkvision

XP Counter: 527 xp each

Maps


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| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

@Theo: Typically in a PBP in effort to speed things up people post when they can and actions are resolved in order of Init count.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...
Morgan McWright wrote:
@Theo: Typically in a PBP in effort to speed things up people post when they can and actions are resolved in order of Init count.

Doesn't that kind of leave people with an earlier init but a later post in kind of a weird spot? It basically forces them to metagame or to possibly act against their best interest.

Ore, don't read this before posting your action:
Let's assume, for example, that Ore's first reaction to reading the GM's most recent post is to stabilize Sand (he's close, it's a sensible action). If I say that I'm going to heal Sand before Ore makes his post, Ore now has to either ignore my post and waste his action or metagame and change his plans based on information his character won't have for another 6+ seconds.

I guess it's not that big of a deal. Just kind of seems like it turns post order into initiative is all. I'll get to work on my action now.


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| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

All of the actions are technically simultaneous over the course of those 6 seconds and knowing what the people "ahead" of you have done would be metatgamimg (see early D&D init systems and friendly fire AOE) but regardless not everyone can post at the same time each day so doing things in order means a round of combat can take a week or more. Sometimes you need to retcon, pick a new target or plan things in discussion thread as you go. A small price to pay to maintain pacing. IMO.


Indeed, Theo trust us its the best way to do it. You'll get the feel of it and as Morgan said retcon is always possible.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Fair enough. You guys would obviously know better. Just struck me as odd, is all.

Speaking of retcons. Morgan, you may want to be a little more specific about which Goblin you are attacking. You are about 6 miles from the one that hit you. If the GM reads "retaliates" as "attacks the Goblin that attacked me", then you'll have to move past both of the Goblins that targeted me.


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

I was intentionally vague as I don't know which will still be alive when my turn comes around and it doesn't really matter which one I hit right now.

Theo wrote:
If the GM reads "retaliates" as "attacks the Goblin that attacked me", then you'll have to move past both of the Goblins that targeted me.

Doubtful. That's a pretty big stretch to infer considering I didn't mention movement and it was goblin(s) in the plural.

In addition I think we can move our own icons and since I haven't done that...

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, you should be able to move your own tokens.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

So I can only see two of the goblins, which makes sense given the lighting, and they've both got sort of a purple tinge. Not sure if that's the glitterdust or something else (or nothing at all!) but if one of the ones adjacent to me is in fact glitterdusted, then that's where I'd like my attack to go. Please feel free to roll an advantage roll as appropriate, WhtKnt.
Thanks!


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

I believe that is the Faerie Fire, which should make them glow with dim light, so there might be a couple more that should visible to you further down.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The goblins with the purple tinge are the ones affected by faerie fire, yes.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Gotcha. I'll roll my adv then in Gameplay.
Thank!


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

> Nat1 attack roll

I'll be crying in a corner somewhere.


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No worries Theo, get them out of the way now instead of later on something more meaty.


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

I think they're both dead before I get there. GG.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Real life got some of you tied up? We seemed to have stalled-out a bit.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Just waiting on the GM I think.

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

I'm here. Like I said, weekends are hard on me, but I'll have something up today.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I will be out of pocket this weekend (Friday through Sunday). I have a local convention and will be running PFS for much of it, so I will not be checking in. See everyone on Monday.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

My turn to screw up my character sheet. My HP is too high and my CHA save is too low.

Causes of the problems:

> You don't add proficiency to first-level HP
> Cleric's secondary save is CHA, not CON
> First-grade math is hard

It's like...I'm actually incompetent.

I don't think this affects any of the events thus far. However, it does mean I should be at 1/8, not 3/10. And my CHA saves should be +3 total.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Happy Fathers Day everyone

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Just FYI, I will be going on vacation, leaving on Saturday, for a week. So my posts may be spotty... Not sure if they have cell service at Train Mountain Oregon or not.


Male Human

Due to real life becoming quite a bit busier for the immediate future, my posting may be a little spotty for (I hope) a short time. If I seem to be taking too long, please DMPC away.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Zdravko has elected to leave us due to other commitments, so I will attempt to replace him as soon as possible. In the meantime, I will run him as an NPC until you get back to safety and he can take his leave or he dies (whichever comes first).


Thanks for game everyone, was just not feeling inspired with RPing him. Too much backstory, not enough personality I think.


Hello!

For some strange reason, WhtKnt thought it would be a good idea to invite me. We should all question his judgment. ;)

I'm thinking of rolling up a cleric; how does that sound to everyone? I've been meaning to play one since I started 5e and have never gotten to it.


4d6 ⇒ (3, 2, 2, 5) = 12 = 10
4d6 ⇒ (6, 5, 6, 3) = 20 = 17
4d6 ⇒ (6, 1, 1, 3) = 11 = 10
4d6 ⇒ (4, 6, 1, 4) = 15 = 14
4d6 ⇒ (1, 2, 3, 1) = 7 = 6
4d6 ⇒ (1, 1, 5, 1) = 8 = 7

Oh dear God. Ok, so that's a total of +1 Modifier, which meets the chargen qualifications. So! Let's see who were going to be! :)


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I present Neil, a tempest cleric.

He's here on the borderlands because he's heard rumors that the locals need some help clearing out some monstrous pests, and he's more than happy to lay waste to all these pests.

While he does enjoy absolutely destroying his enemies, he's not too fond of killing people.

He's older, rather curmudgeon, and does not understand why he's been given clerical powers as he's not a worshipper. Especially not one of the god who gave him his powers - Talos.


Male Human

Hi there, Neil.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Welcome! As a battered, tired group of adventurers in a cave, a clean sounds good right about now!


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Alright. So are we about ready to get going again? We're just waiting for Morgan to roll health, yeah?


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Thanks for the welcome!

I look forward to playing.

A bit about my PC - he's a CN cleric of a CE god.

Does that mean he'll be a problem? No! I hate playing PCs who are problem characters.

I almost always play good aligned PCs, but there wasn't a good aligned or even neutral deity with the Tempest domain who wasn't also a Sea deity. And I didn't want to play a Sea focused character (already have one).

As for CN - the C part is because I view this PC as someone who values independence over most other things. The N part is because he isn't exactly "good" but he's most certainly Not Evil. So it falls in the middle. He is not some random "lalalalala I set the orphanage on fire!" BS Character. I see his morality being conflicted with hypocritical Ideals. He'll uncaringly destroy an entire community of orcs, gnolls, or Goblins without care to their guilt or innocence, but will refuse to harm an elf or human, "because they're the good guys" (even if they're not).

I've also always wanted to play a cleric who was chosen by the gods, but didn't want to be chosen by the gods. So he has a lot of animosity towards the god who chose him (Talos, god of destruction) and has decided that so long as he has these powers, he'll dang well use it to further his own goals and do what he believes is right (which, right now, is clearing out the borderlands of monsters). It just so happens that his own goals align rather well with Talos' portfolio - even if Neil doesn't recognize it or even believe it. He thinks he's going against Talos' desires. But is he, really?

It's a fun juxtaposition to explore.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I'm good with being in town or meeting in the field.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

So. Who's who around here?

Tell me a bit about your PC and yourself.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Anyone still here?


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...
Neil Ogea wrote:
Anyone still here?

The weekends are always dead.

Most everyone has a solid backstory in their profile, myself included if you want to familiarize yourself with everyone.

Scarab Sages

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M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Back in town


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

We're really just waiting on Morgan. We can't go anywhere with him unconscious, he's way too big to carry.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

He should be able to roll for the short rest, yeah?


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Morgan is in another game with me, and he posts fairly frequently. Once a day, sometimes bleeding into once a day and a half or so.

But here he has posted only twice times in the past month and a half.

I fear he has this game on ignore.

His last post has "GG" in it - usually means good game and is said when the game is over.

We should probably PM him to bring him back. Otherwise we'll be waiting forever.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

I think he posted a bit after the GG; I think that was in the context of that specific combat.

He was unconscious for a good while and probably got distracted. I think you're right that a pm clears it up.

Dark Archive

Maps: Car. Crown || Skull & Shackles

PMed him, asking if he was still in.


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

I've been KO'd for awhile now so I wasn't ignoring it but I did miss that I was not supposed to be conscious. I'll take a look and see what I've overlooked.

Edit
Even now I don't see a formal clarification that enough time has gone by only that it 'might' happen. And as far as I know I need 1d4 hours to do so.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Let's try to avoid getting down too much on little stuff.

WhtKnt, can we get a yes/no on the unconscious folks rolling for HP in the rest?

And everyone else, can we decide if we're staying or going?


Male Human

I would not mind if we keep going. Heroes and all vs. difficult odds and such. Still, since this is not a book but a game, heroes or not, it may result in a... heh... wipe, especially if we take into account that we do not have a clear picture of the goblinoids' forces.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Ok, that's two for. One against. And two who have posted but didn't chime in. Let's call them undecided.

That leaves "stay" as the answer. Let's resume the game. :)

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I will only have one 1st level spell slot, but I can run on zero's if need be. Besides I don't have to run the fastest just have to run the 2nd slowest ;o)

But my vote is to return to the keep, since we still have not come across the Ogre and that is a 1st level party killer.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Right, then. I'll get things rolling again later today (I have a busy morning, but I'll have something up by tonight). Morgan, go ahead and roll for your recovery, or I will do it if you don't get to it before I do. Assume that they rest long enough for you to awaken (or else they wake you up).


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal
WhtKnt wrote:
Bookrat/Neil, please check in at https://app.roll20.net/join/3223406/ZTy93g, so I can link up your character and vision. Thanks.

I've checked in, but I can't see anything.

Roll20 doesn't work well with smartphones. I've never been able to get it to work, and trying it again today confirms it. If there's a map, I can't see it. It's a giant black square to me - at least for the parts of the screen I can see because the chat window takes up 75% of the screen.

I also tried downloading the roll20 app for Androids, and it said, "Your device is not compatible with this app."

I'm fine with theatre of the mind, but it also means I'll be less tactical as I can't see the same map that everyone else is using. Which kind of fits with my character's low Int. :)

Dark Archive

Maps: Car. Crown || Skull & Shackles

That should fix your vision problem. I couldn't link you to the character until you signed in, so you couldn't see anything. That said, I understand the problem with Roll20 and mobile devices. Even on my iPad, it's a bear. I shall endeavor to be as descriptive as possible in outlaying a scene for you. To whit:

When you entered the cave, you had a choice of going SE, W, or S. South led to a dead end and you went SE. You are standing in a corridor running NW and SE. The halfling disappeared into the east wall, just to the SE of your position. A gnome now emerges from the same area to confront you.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Ah. Ok. I see what it is now - they're inside a little nook in the corridor, with a illusary wall blocking it off.

I had thought they were in the hallway itself, with an illuary wall making the hallway seem like a dead end. I'll make an update to my entrance after I put the kids to bed.

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