GM WhtKnt's Into the Borderlands, Table 1 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Theo Sylvanblood: HP 13/13, AC 14, Init +0, Per 17 (+7) Darkvision
Ore Thornstock: HP 6/15, AC 16, Init +4, Per 14 (+4)
Dirk Thardram: HP 8/15, AC 15, Init +2, Per 15 (+5) Darkvision
Ya'Bo Bright toes: HP 9/9, AC 12 (15 w/mage armor), Init +2, Per 12 (+2) Darkvision

XP Counter: 527 xp each

Maps


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Male Human

I will be out of town for the next four to five days. Posting will be difficult so if needed, please DMPC away.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Does the ' travel together' thing apply to Neil, too, or is he separate?

Dark Archive

Maps: Car. Crown || Skull & Shackles

It does apply to Neil, as well. He came in with your group but was delayed in leaving for the Caves.

Dark Archive

Maps: Car. Crown || Skull & Shackles

If you folks are taking an extended break, we can talk about how you spend your downtime, but if it's just a day or so, then don't worry about it.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I'm down for headed back in there the next day.

I'm mostly just trying to build a connection with the other PCs so they can trust me as an ally.

So far, it's hard to get them to say more than a sentence. :)


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Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

That was a cool story, Theo!


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

It's been over a week since we've heard from Morgan. Do we need to PM him again? It should just be him that we are waiting on. Sand already mentioned that he would be gone for a while.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Are we still alive here?

What's the defined posting Rate?

I know it isn't 1/day, but is it 1/two days, or 1/wk? If there is nothing set, can we set one so we're not waiting ad nauseum for one person to post?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry, I generally try to check in once a day on weekdays. Just got particularly busy today. We can certainly set a posting rate of every two days if everyone is comfortable with that.


Male Human

Alrighty, I am back. Now to catch up on all the posting.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...
WhtKnt wrote:
We can certainly set a posting rate of every two days if everyone is comfortable with that.

This would work for me.

I assume it would be a soft restriction. Late players would just get NPC'd, yeah?


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Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Late players getting botted is how I've always done it. Typically, I use it as a, "I'm no longer waiting for you, and I'll move the game forward with whoever has given input right now."

So, for example, if we're deciding to attack or sneak around as a group, and two people say attack, but no one else chimes in, then we attack. Those who didn't contribute by the end of the set posting Rate simply get skipped in the decision making.


Male Human

No internet at home currently due to imminent move as well as preparations for said move have made posting next to impossible. Should return to more or less normal some time in the next week.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

I feel like those goblins might just be dead. :P


1 person marked this as a favorite.
Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

It was a good plan well executed!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry, been dealing with out of town relatives for the past three days. Hopefully, I'll be able to eke out some time tomorrow.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Damn it, Neil. You clearly stole my luck. ;)

Also, have we lost Morgan? Feels like it's been forever.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I think it's just bad timing with the playtest drop yesterday. All of my games died yesterday; not a single post after the release (except this game!). And I haven't seen Morgan in my other game as well.

So I think he's just busy with the playtest.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Me: Can't roll above 10 to save my life
My Cat: Randomly bats die across the floor: 20

Are the RNGods mocking me?

Scarab Sages

1 person marked this as a favorite.
M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I know the felling Theo. In another game my fighter couldn't roll above a 7 for attacks, and that fight went on for 5 rounds.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I've been doing sacred flame wrong this whole time. I've thought it was a spell attack, but it's actually a dex save!

My apologies. I didn't realize it until another cleric in a game I'm running called for a dex save, and I was confused as to why.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Just in case it isn't obvious, the first D20 roll in my last post is a Wis (Nature) check. Hence the +4 proficiency; x2 from Gift of Knowledge.


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

The site crashes are real.

I hope GM can slip-in in between all the downtime.

If anybody is interested, I created a Discord server for our game. Just to give us an alternate form of communication. Though, come to think of it, I suppose we already have Roll20...welp, whatever. Here's a back-up for the back-up.

https://discord.gg/SGf6Yz


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Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1
Theo Sylvanblood wrote:
Ore Thornstock wrote:
Sure, it counts, but it was Disadvantage (from the ogre being prone), and based on the results from the d20 rolls, it was going to be the 2-roll that 'counted', so no point rolling the other one.
"Oh, I misread that as you having the advantage. I didn't realize that you are at a disadvantage against prone targets more than 5 feet away. That's kind of weird. *shrug*

Makes sense more or less. If you're adjacent, it's easier to swat someone laying prone, but if you're further away and they're prone, they're a smaller, and harder to hit target.


Male Human

I have not been able to post anything, not even PMs, since Saturday I believe. I did try mind you. Quite a bit.

Anyway...

Starting yesterday I am on vacation that will last about ten days. Internet access is very limited as it depends on my data plan, my signal and my phone. So by all means, if and when necessary please DMPC away.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Testing...

I had a post all lined up before everything went haywire, but now I can't remember what it was. Oh well, something simple for now.

Edit: still can't post in gameplay thread. Only here.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am also unable to post in the Gameplay thread, but rest assured that I try several times a day. I am still here.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

looks like I can post on both


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Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Phew, lad. That was quite the ordeal. You know you have serious downtime when the thumbnail for Paizo's bookmark is the site's maintenance page. https://i.imgur.com/iNQIr8V.png

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

*DING* Welcome, everyone, to second level!


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...
WhtKnt wrote:
*DING* Welcome, everyone, to second level!

Cool. Now my class and background can be in synch.

Cleric 1 --> Cleric 1 / Wizard 1
HD: 1d6 + 2 ⇒ (3) + 2 = 5

Wizard Features: Arcane Recovery
Wizard Spell DC: 8 + 2 + 2 = 12
Wiaz Magic Atk Bonus: 2 + 2 = 4

Spell Book: Find Familiar, Magic Missile, Shield, Ray of Sickness, Disguise Self, Witch Bolt
Cantrips: Light, Firebolt, Minor Illusion
Prepared Spells: Witch Bolt, Magic Missile, Shield

I'll just leave this here for peer review before updating my stats. It's very late, and I am very tired. I doubt this is without error.

Hmm. I just now notice a minor to moderate role-playing hiccup with this multiclass. My background explains my entry-level Wizard skills but I never gave any thought to a spell book. I can't just have a personalized arcane tome materialize out of nowhere.

Going by own background, I guess the most canonical answer is just to go through the replacement steps. Theo must have had a Spellbook at some point. If he doesn't have one now, I guess that means it needs replacing. I'll leave this for player input and GM decision.

Scarab Sages

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M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

I can help you with the spell book Theo, mine is:

Level 1 Feather Fall*
Level 1 Magic Missile*
Level 1 Mage Armor*
Level 1 Detect Magic (R)
Level 1 Grease*
Level 1 Identify (R) "need 100 gp pearl"
Level 1 Protection from Evil and Good
Level 1 Witch Bolt*


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...
Ya'Bo wrote:

I can help you with the spell book Theo, mine is:

Thanks. I appreciate the gesture but the deeper problem is finding a physical tome to write my spells in.

I'm not too worried about it atm. I can get by with my Cleric skills and Wiz cantrips until we get back to town, where I can take steps to recreate Theo's lost book.


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

HD: 1d10 + 2 ⇒ (10) + 2 = 12
Fighting Style: Defense (+1 AC with Armor)
+5 to Lay on Hands Pool
Divine Smite
Spellcasting: 4 Spells
Wrathful Smite, Shield of Faith, Heroism, Cure Wounds

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

HD: 1d6 + 1 ⇒ (1) + 1 = 2
Arcane Tradition Abjuration
Arcane Ward
Spells: Protection from Evil and Good
Identify (R) "need 100 gp pearl"


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

HD: 1d8 ⇒ 6
+1 1st level spell slot
Channel Divinity, 1/LR
• Turn Undead
• Maximize Thunder/Lightning damage


Male Human

Wizard (Bladesinger) 1 -> Wizard (Bladesinger) 2

Hit Points: 1d6 + 2 ⇒ (3) + 2 = 5
Proficiency Bonus: No change
Proficiencies: Armor Proficiency (Light), Weapon Proficiency (Rapier), Skill Proficiency (Performance)
Feats: No change
Class Features: Wizard - Arcane Tradition (Bladesinging: Training in War and Song, Bladesong), Spellcasting (+1 1st level spell slot; spellbook: absorb elements, fog cloud)
Ability Increase: No change


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

+1 level in Monk

HD: 1d8 + 1 ⇒ (1) + 1 = 2

+10 feet of movement
+Ki abilities
Taking average HP per roll rules

Dark Archive

Maps: Car. Crown || Skull & Shackles

Staring down the barrel of Hurrican Gordon as I write this, My posting may be limited this week. I will try to get one in tomorrow, though.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Staring down the barrel of Hurrican Gordon as I write this. My posting may be limited this week. I will try to get one in tomorrow, though.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

No problem, keep safe

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just a note to let everyone know that I am in the direct path of Hurricane Gordon. This should be fairly routine (I've weathered many such storms), but in case we lose power or I am otherwise out for a few days, that's what has happened. If you are in my game, stand tight and I'll be back. If I am in yours, please bot me as necessary.


Keep safe.

FYI, I'll be traveling to NY tomorrow, so will have limited posting until I settle into the hotel.

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

This is a brief message to let everyone know that I am going to be on vacation from Sunday, 23 September until 1 October. As many of you may be aware, my wife is 90% blind from glaucoma. She wanted to see Walt Disney World through the eyes of friends who have never been (or haven't been in many years) before she can't see at all. So I, she, and 9 of our friends are all going to Walt Disney World for a week!

During this time, my posting will be greatly curtailed, if not nonexistent. If you are in my game, I will continue upon my return, just sit tight. If I am in your game, please feel free to bot me as required.

During this week leading up to my vacation, I will be very busy and may be slowed, but I will try to get a post out before leaving for the week.


Male Human

Just my two cents as the saying goes, but I would suggest keeping your posting entirely nonexistent during your vacation. We will still be here once you return, I am sure, so enjoy this time with your wife and friends without having to even try checking this thread and perhaps feeling you should maybe post something.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

No problem, enjoy Disney world. And remember the fast pass is a must and well worth the price, if not just for the photo's alone.

Dark Archive

Maps: Car. Crown || Skull & Shackles

We've got it all... fast passes have been reserved, we're on the Disney Dining Plan, and we have the Memories Photo Pass!

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Are you staying there to get in early?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yup! Staying in the Pop Century value resort and we plan to stay from open to close each day. We're also doing Mickey's Not-So-Scary Halloween Party!


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I'm with the others. I'll happily wait for your return, so long as you promise to enjoy every moment of it. :)

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