Wizard

Ya'Bo's page

332 posts. Organized Play character for Buckshot Bob.


Full Name

Ya'Bo Bright toes

Race

Forest Gnome

Classes/Levels

Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Gender

M

Size

S

Age

50

Alignment

LN

Deity

Mystra

Location

Mirabar

Languages

Common, Gnome, Goblin, Draconic

Occupation

Scribe

Strength 10
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 14
Charisma 14

About Ya'Bo

BACK STORY:
Ya'bo was raised on the mean streets of Mirabar. A retired crippled Wizard by the name of Xavier, took Ya'Bo off the streets and under his wing trained Ya'Bo in the arcane arts. This gave Ya'Bo a new lease on life. Ya'bo's Mentor has given him a sealed letter to be delivered to a colleague of Xavier, named Zandar, who was residing in the broderlands Keep.

RACIAL BENEFITS:

Size small
Speed 25
+2 Intelligence
+1 Dexterity
Darkvision
Gnome Cunning
Natural Illusionist
Speak with small beasts
Know 0 Level Minor Illusion spell

COMBAT STATS:

AC 15 w/ Mage Armor
HP 9

Dagger +4 Attack, Dam d4+2

Spell save DC +13
Spell Attack Modifier +5

Saves:
0 STR
+2 DEX
+1 CON
+5 INT
+4 WIS
+2 CHA

SKILLS:

+2 Acrobatics
+2 Animal Handling
+5 Arcana
0 Athletics
+2 Deception
+3 History
+2 Insight
+2 Intimidation
+5 Investigation
+2 Medicine
+3 Nature
+2 Perception
+2 Preformance
+2 Persuasion
+3 Religion
+4 Sleight of Hand
+4 Stealth
+2 Survival

EQUIPMENT:

A Spell Component Pouch
An Explorer's pack
A Spellbook
A small knife
a map o f the city you grew up in (Mirabar)
a pet mouse
a token to remember your parents by (small wooden doll)
a set o f common clothes
a belt pouch
Tent
Chalk x2
Flask
Pouch
Vial
Scroll of Fire Ball
Silver Raven

PP 2
GP 18
EP
SP 68
CP 40

BACKGROUND:

Background: Urchin
Skill Proficiencies: Sleight o f Hand, Stealth
Tool Proficiencies: Disguise kit, thieves’ tools
Feature: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Personality Trait: I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.

Ideal: I'm going to prove that I'm worthy of a better life.

Bond: I owe a debt I can never repay to the person who took pity on me.

Flaw: I will never fully trust anyone other than myself.


Class:

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Arcane Tradition Abjuration: Arcane Ward
Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell o f 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your w izard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an
abjuration spell o f 1st level or higher, the ward regains a number o f hit points equal to twice the level o f the spell. Once you create the ward, you can't create it again until you finish a long rest.

SPELL BOOK:

Can cast:
4/1 1st 0 2nd 0 3rd 0 4th 0 5th 0 6th 0 7th 0 8th 0 9th

Spells memorized(*)
Ritual (R)
Know all '0' Level

Spells Available 5

Level 0 Acid Splash*
level 0 Blade Ward
level 0 Fire Bolt*
level 0 Chill Touch
level 0 Dancing Lights
level 0 Friends
level 0 Light
level 0 Mage Hand
level 0 Mending
level 0 Message
Level 0 Minor Illusion*
level 0 Poison Spray
Level 0 Prestidigitation*
level 0 Ray of Frost
level 0 Shocking Grasp
Level 0 True Strike*

Level 1 Feather Fall*
Level 1 Magic Missile*
Level 1 Mage Armor*
Level 1 Detect Magic (R)
Level 1 Grease*
Level 1 Identify (R) "need 100 gp pearl"
Level 1 Protection from Evil and Good
Level 1 Witch Bolt*

Map of caves

Map of Area

Discords formating