GM WhtKnt's Giantslayer: Battle of Bloodmarch Hill (Inactive)

Game Master WhtKnt

Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?

Norasha Mountainrunner HP 19/28; AC 20/11/19; F+5 R+2 W+4 (+2 vs. poison and magic); Init +1
Rokar Longclaw HP 7/24; AC 15/12/13; F+4 R+5 W+3; Init +2
Milani HP 13/16; AC 18/14/14; F+4 R+6 W+5
Aisha Rageborn HP 17/17; AC 11/11/10; F+3 R+4 W+4; Init +1
Corric Toppleton HP 12/21; AC 15/13/13; F+2 R+5 W+2; Init +4

Roll20 Map


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Male Halfling Rogue (Vexing Dodger) / 3

Corric suddenly remembers the lone hopeknife and goes to get it. He then returns to open the coffer.

If neccessary, Disable Device?: 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Not necessary. It opens easily.

The coffer is empty, sadly. But Corric makes an uneducated guess that it would bring 5,000 gp or so on the open market.

The hopeknife, however, bears an inscription, "For Rodrik, my love."


Male Halfling Rogue (Vexing Dodger) / 3

"Uh....that guy you mentioned, what's his name again?"

Corric holds up the hopeknife, so everyone can read the inscription.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Rokar gulps audibly, and hangs his head in sadness.
"Well, we expected it, but it's still tough to see this. No doubt that's Rodrik's though."


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Ah! This is his hopeknife! Well this is Brinya's but she gave it to him since the exchanging of hopeknives is done between lovers. This will bring some closure to a part of the mystery. But tis won't be fully over until we catch the murderer. Let us hope we can find and bring the villain to justice," Norasha said.

She looks at the treasure they found and added, "I agree. These potions and holy water were probably put aside for an emergency. Let us make use of them so whoever put these here can rest easy in peace knowing that brave souls are using them in good intentions."


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Rokar picks himself up a bit.
"I agree, Norasha. I think Kurst and Sara will want to know what we've found here, but we should be thorough before heading back. The upstairs maybe, and then back to the hidden room downstairs? Then we can head back."

"Oh, hrm. It's probably nothing but..."
Rokar sniffs the air, hoping to catch a scent of a familiar person, now that they've found some belongings.
Scent: 1d20 + 15 ⇒ (12) + 15 = 27


Male Halfling Rogue (Vexing Dodger) / 3

"What's our next step then?"
Corric tilts his head to the side in thought.

"We know there's foul play, but who's the miscreant? Any idea?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Indeed, what is your next move?


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

I offered an option. Waiting on Norasha & Aisha to pipe in. Any luck on the perception/scent?


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"Yes," Aisha agrees. "We should make sure to search everything. If there's someone using this place to hide something, anything we leave behind now may be gone if we have to come back later."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

There are several scents. Some are not familiar, but one belongs to Rodrik. None are strong enough to follow, however.


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

Norasha nods in agreement.

"Tis a good idea Aisha. If someone be using this place as a hideout, we best explore and search every nook and cranny!"

The dwarf then went about seeing if she could help her friends out.

Aid Another Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Rokar takes in the scents, making a mental note and hoping to find something later to compare it to.

"It's agreed then. This back room, then the upstairs," Rokar point to the door just in front of them, then back towards the hallway, "the basement, and then back to town. Corric, care to lead the way friend?"


Male Halfling Rogue (Vexing Dodger) / 3

Corric nods, and dramatically flexes his fingers and stretches his arms.

"I'll make sure anything that might hurt is nice and nonfunctional."

Corric makes his way quietly into the backroom, his mind returning to what it once was not too long ago. Alone. Tense. Eager.

Sneak: 1d20 + 9 ⇒ (20) + 9 = 29

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Disable Device: 1d20 + 7 ⇒ (8) + 7 = 15


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Aisha nods and activates her mage sight again, keeping an eye out for more caches or perhaps magical traps.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Corric examines the iron door carefully, insuring that there are no hidden traps to be found. Satisfied, he opens it into a small room. A large steel lockbox sits in front of a steep stone staircase that winds down into darkness.


Male Halfling Rogue (Vexing Dodger) / 3

What have we here?

Corric checks the room and box for traps, and then attempts to open the box if there is no danger from the staircase, room, or lockbox.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Disable Device: 1d20 + 7 ⇒ (8) + 7 = 15

Sneak: 1d20 + 9 ⇒ (17) + 9 = 26

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Corric examines the room, but has no sooner stepped inside than he hears a shriek of defiance as three rats the size of small dogs charge up the stairs from below.

One rat leaves the safety of the pack to attack Corric, managing to catch him flat-footed and sink its fangs into him. (Corric takes 2 points of damage)

Aisha and Norasha are up!

INITIATIVE
Rat 2
Aisha
Norasha
Rat 3
Corric
Rat 1
Rokar

Dice Rolls:
Norasha Init: 1d20 + 1 ⇒ (17) + 1 = 18
Corric Init: 1d20 + 4 ⇒ (2) + 4 = 6
Rokar Init: 1d20 + 2 ⇒ (2) + 2 = 4
Aisha Init: 1d20 + 1 ⇒ (19) + 1 = 20
Rat 1 Init: 1d20 + 3 ⇒ (1) + 3 = 4
Rat 2 Init: 1d20 + 3 ⇒ (19) + 3 = 22
Rat 3 Init: 1d20 + 3 ⇒ (14) + 3 = 17

Rat vs. Corric: 1d20 + 1 ⇒ (12) + 1 = 13 Damage (bite): 1d4 ⇒ 2

GM Screen:
Corric Fort: 1d20 + 2 ⇒ (16) + 2 = 18


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Aisha jumps back as the rats appear. "More vermin..." A rock levitates above her hand and launches at the rat, but it catches on the door frame and misses by a mile.

Telekinetic Projectile: 1d20 + 2 ⇒ (2) + 2 = 4


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Oh great, rats," Norasha says rolling her eyes as she swings her axe at the rat.

Since Norasha would be at the front of the party where she would be able to help out in case someone came charging at them, she would attack the rat that just attacked Corric.

Waraxe Attack: 1d20 + 5 ⇒ (5) + 5 = 10

Waraxe Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Aisha' shot goes wide as Norasha cleaves at the rat, her attack missing by several feet. The rat in the back squeaks excitedly, but cannot find an opening to get at Norasha or Corric.

Corric is up!


Male Halfling Rogue (Vexing Dodger) / 3

Sneak of 26 didn't make it? Dang, those rats are perceptive.

"Shit! Shit! F&@&!"

Corric lets out a string of explitives as he quick draws both of his saps from his spring triggers attached to his forearms. He quickly swings to pound the rodents into the floor.

Attack 1: 1d20 + 2 ⇒ (3) + 2 = 5
Attack 2: 1d20 + 2 ⇒ (8) + 2 = 10

Just a case a 10 does hit

Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Blast it! My post got eaten! I posted a response three days ago and was wondering why no one had responded.

My apologies, Corric, in that I completely overlooked your Stealth roll. I will remember it in future. In all honesty, the rats probably would have heard the party in the previous room and have been at the ready anyway.

I am going to post the results of the original post, including a missed attack by the rat, so that's why there is no roll.

Corric's attack both miss. The rat retaliates, but also misses.

Rokar is up!


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Seeing few options to join the melee, Rokar begins summoning magical assistance!
SNA I. Dog. Full Rd.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Rokar begins his summoning, the lead rat (#2) bites at Corric again. This time it misses the halfling.

Aisha is up!

Die Rolls:
Rat vs. Corric: 10 + 1 = 11 Damage: 1d4 ⇒ 2


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Aisha focuses, sending another rock hurtling through the air with far more accuracy than her last shot, aiming to catch the nearest rat.

Telekinetic Projectile: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 5


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

Is it my turn now, or the rats?


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Yup, it's your turn.


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

Norasha swung her axe at the rat with all her might!

Waraxe attack: 1d20 + 5 ⇒ (4) + 5 = 9

Waraxe damage: 1d10 + 4 ⇒ (6) + 4 = 10

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Rocks fly and axes fall, and still the rats remain unharmed! Rat #3 snarls and hisses, but cannot find an opening to attack.

Corric is up!


Male Halfling Rogue (Vexing Dodger) / 3

Corric scowls and lashes out with both saps once more.

Attack 1: 1d20 + 2 ⇒ (9) + 2 = 11
Attack 2: 1d20 + 2 ⇒ (9) + 2 = 11

"Damn it all!"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The lead rat snaps at Corric again, managing to get a bite in on the halfling. (Corric takes 4 points of damage.)

Dice Rolls:
Rat 1 vs. Corric: 1d20 + 1 ⇒ (16) + 1 = 17 Damage (bite): 1d4 ⇒ 4

GM Screen:
Corric Fort: 1d20 + 2 ⇒ (4) + 2 = 6

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, meant to say that Rokar is up!


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

As a wild looking dog comes into existence opposite the rat from Corric, Rokar commands it to "Attack!".

"Corric! Norasha! Draw them out!"

Can I delay after free actions to yell? Not a lot I can do from back here, and I'm god-awful at shooting into melee.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, you can delay.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Rat #2 bites at Norasha, but misses.

Aisha and Norasha are up!

Dice Rolls:
Rat 2 vs. Norasha: 1d20 + 1 ⇒ (3) + 1 = 4 Damage: 1d4 ⇒ 3


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Awesome. Does my summoned dog delay with me? If possible I'd rather have him attacking as soon as he can since he's on the 'good' side of the fight positioning-wise.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sure.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

The canine leaps at the closest rat!
attack +flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Hearing Rokar's call, Aisha steps back and fires another projectile with a burst of psychic energy. Unfortunately, it once against misses rather badly.

Attack: 1d20 + 2 ⇒ (7) + 2 = 9


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Let them through!? Have ye gone mad!?"

Norasha narrowly dodged the rodent's attack and swung her axe in retaliation, aiming for the rat's face.

Waraxe attack: 1d20 + 5 ⇒ (19) + 5 = 24

Waraxe damage: 1d10 + 4 ⇒ (5) + 4 = 9

Confirm critical? Waraxe attack: 1d20 + 5 ⇒ (17) + 5 = 22

Waraxe damage: 1d10 + 4 ⇒ (5) + 4 = 9

Ive always gotten confused when my weapon's critical is x3. Never been able to figure that one out. In case it did roll a critical I rolled to see if it confirmed.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

x3 just means you roll triple damage instead of double. Unfortunately, waraxes only crit on 20s :(


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

Ah okay. And thank you! Appreciate the help there. :)


Male Halfling Rogue (Vexing Dodger) / 3

Not sure who's up. My turn?


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision


There's a rat, then you.
INITIATIVE
Rat 2
Aisha
Norasha
Rat 3
Corric
Rat 1
Rokar

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Aisha flings another stone, but misses, while Norasha finally connects, splitting a rat in half! Free to move forward, Rat #3 does so, biting at Norasha and scratching her arm. (Norasha takes 1 point of damage.)

Corric is up!

Dice Rolls:
Rat 3 vs. Norasha: 1d20 + 1 ⇒ (20) + 1 = 21 Damage (bite): 1d4 ⇒ 1

GM Screen:
Norasha Fort: 1d20 + 5 ⇒ (2) + 5 = 7


Male Halfling Rogue (Vexing Dodger) / 3

Corric is just furiously swinging his clubs, doing his best to make at least one attack connect.

Attack 1: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack 2: 1d20 + 2 ⇒ (3) + 2 = 5


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Corric, it's not on the roll20 map, but my summoned dog is flanking with you...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Oops. Will fix that.


Male Halfling Rogue (Vexing Dodger) / 3

I'll leave the rolls as is then. Just remember to add two

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