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About Corric ToppletonStatistics:
Male Halfling Rogue (Vexing Dodger) 3
CG Medium Humanoid (Human) Init +4; Senses Perception +8 ------------------------------
Melee (+2 base, +1 race, +2 Dex) = +5
Ranged (+3 base, +1 race, +2 Dex) = +5
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Two-Weapon Fighting: Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting. Weapon Finesse (Unchained Rogue)
Improved Dirty Trick (Vexing Dodger)
Note: Dirty Trick
If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions: blinded, dazzled, deafened, entangled, shaken, or sickened. This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent’s CMD. In addition, removing the condition requires the target to spend a standard action. ============
Reactionary: +2 initiative. =============================
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). Acrobatics +10 (rank 3, +2 Dex, +2 race)
ACP -0 *ACP applies to these skills
Languages Common, Halfling, Goblin Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ ==========
Sneak Attack
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. Limb-Climber (Ex)
This ability replaces trap finding. Weapon Finesse
Improved Dirty Trick (Ex)
This ability replaces the rogue talent gained at 2nd level. Evasion (Ex)
Underfoot Agility (Ex) At 3rd level, a vexing dodger gains a +1 morale bonus on Acrobatics, Climb, and Escape Artist attempts against creatures at least one size category larger than herself. This bonus increases by 1 for every 3 levels beyond 3rd. This ability replaces trap sense. ============
Gear/ Equipment:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb. Current Load Carried 64lbs Worn Leather Armor (10 gp, 15 lbs)
Backpack{
Money 892 GP 0 SP 0 CP
Background:
============ Background ============ To say Corric was a carefree child was a bit of an understatement. After all, this was the lad who had to be chained to his bedpost when he was grounded. It wasn't his fault his childhood dream was to swim in a pool of gruel the siegestone produced, though he would admit later it was an odd obsession to have. It was the oddness of the act that attracted him to to attempt it, and for his troubles he was bound to his room for the next month. Eventually, hard feelings soften and with no apparent damage done the townsfolk relented and his parents were allowed to let him roam free once more, though he was banned from approaching the siegestone unless times of emergency. Nevertheless, his parent were concerned that his frivolous nature would get the best of him once more and so began taking him on scavenging missions which was their main source of income. As he grew into adulthood, Corric began to learn the family business of rummaging through abandoned settlements. However, one night when Trunau opened its gates it wasn't for the Toppleton family. Rather it was for the small, shaking form of Corric. Alone. Dirty. The tatters of his clothing gripped tightly around him. It wasn't until much later that the townsfolk managed to coax the truth out of him. In stuttered phrases, in bits of gibberish, the past event became known. The Toppleton family had been on another salvage trip, business as usual. However, this time their careful preparation and keen eye were overcome by a marauding Orc Band. His father was slain almost instantly, the massive weight of the Orc leader's greataxe tearing though his upper torso like butter. His lower half remained there as if standing defiantly to protect his family. An image that Corric would remember for a lifetime. After the salvage was taken as well as all their supplies, Grosh Grimgut (the Orc leader) introduced himself to Corric and his mother. He began to ramble, consoling the both of them for their loss and promised to make it right to them. With a gurgled yell, he commanded one of his cohorts to present them both with old, rusted daggers. They were confused, understandably so. Gross grinned, and explained what would happen next. For their father's sacrifice, he would allow one of them to live. For the next sacrifice, they would be given purpose to live. Something to drive them to not kill themselves. But Grosh would not choose who to gift the second sacrifice. That would be for them to decide. And then the unthinkable happened. Lady Toppleton attacked her own son, flinging herself upon the young lad, pressing the dagger to his throat. Corric, surprised, barely managed to keep the blade from plunging into the soft flesh of his neck. He could hear Grosh's laughter in the background and see the cold, emotionless face of his mother. No tears. Panic building, Corric struggled to raise her hand as a lifetime of moving rubble had put some muscle in her arms. "Mom!" No answer. Just an ever mounting pressure on his neck. "Mom!!!" And then...he killed her. A surge of strength pushed her off balance ever so slightly, and he grabbed the knife provided by his captors. A quick flourish. A spray of crimson than spattered his face. He couldn't move, wouldn't move, as he heard her death gurgles as she lurched back off of him. And then she lay still. Corric didn't remember much after that. Only the Orc leader laughing loudly with his men, enjoying the spectacle. He congratulated the small halfling, even patted him on the back. He pointed him in the direction of Trunau, gathered the loot they came for, and sauntered off. He was alive, true to Grosh's word. And he was broken. It would be several months before the townsfolk saw any sort of the old Corric. A few years later, he would be the bounding around the place causing joy and havoc wherever he went, though with an alarming amount of zeal. There's something...unnerving about his grin, the way he greets strangers, and the way he refuses to let anyone touch the old, rusted dagger at his side.
Appearance and Personality:
======================= Appearance and Personality ======================= Short in stature, most folks would have a hard time imagining how a lively spirit fits in a body so small. In the bar you'll find his swinging from the the lighting fixtures singing tunes with the rest of them. In the inn you'll see him chatting with the lovely girls and maidens, flourishing bouquets of wild flowers found only outside Trundau's walls. Life is short (and so is Corric) and he plans to grab it by the balls before it can escape. However, there are times when Corric seems somewhat dangerous. He hates bullies and liars and takes great pleasure in "playing" with them before he finishes them off (usually in self defense). He is a vengeful sort, one time waiting over a year to repay a wrong done to him by one of the guardsmen who had insulted him. Everything moves to his broken sense of justice in which debts must be repaid. If not, they gnaw at him slowly, keeping him up at night. However, his justice is easily shattered and if you can convince him he was morally in the wrong he sort of shuts down internally. Corric is also consistently reckless, making moves in battle that might be extremely risky for only a slight advantage. Its exhilarating, and for even a small moment blocks the pain of the past.
Friends / Enemies:
Close Friend Jess "Crazy Jess" Meeson: Owner of That 'n' Such salvage shop, she was a close friend of the Toppleton family. When Corric was orphaned, he was taken in as a surrogate son. She knew there was something wrong with him, the way he drowned himself in pleasure and picked fights with people he deemed "evil." She took care of him and, when push came to shove, trained him in a series of fighting techniques using non-lethal sap weapons. It was the most she could do make sure if he did snap one day, the chances he would kill someone went down significantly though she now worries that it has driven his sadistic side instead. He treats her as a mother, but has never called her that, always "Jess." It bothers her at times. Unknown Friend
Known Enemy
Unknown Enemy
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