GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


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Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

In Judah's mind, a thousand whispers answered in one voice.

Psychopomp. Ushers of morbidity. Guides beyond the realm of flesh. Useful to those who travel beyond mortal thresholds. A hindrence to any who return.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah slowly looked out the open door into the dark streets of the ruined town, his face confused and annoyed. "Everytime you answer a question, I feel like I know less."

"What the f&~& is an usher of morbidity?"


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

Her job description was "make undead things dead again", servants of Pharasma, the 1 I met was fairly chill and relaxed to "normal mortals like me". Cyrilla was an "Almuuth", she seemed to enjoy dating, better dancer then me. the man offers

sense motive dc 15:

Dylan seemed to have been rather happy that something female regarded him as a "normal mortal".

As Judahs outburst
Didnt say anything about Usher of morbidity, you have something talkin in your brain? Did you accept a profane gift? I dont neccessarily blame you, walking out of an encounter with a heartstealer with a profane gift is one of the better ones of the "realistic" oucomes.
You can sense he suddenly becomes wary


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor
Quote:

Didnt say anything about Usher of morbidity, you have something talkin in your brain? Did you accept a profane gift? I dont neccessarily blame you, walking out of an encounter with a heartstealer with a profane gift is one of the better ones of the "realistic" oucomes.

You can sense he suddenly becomes wary

"Huh? Oh, yeah. I forget that the rest of you can't hear it unless it's making real noise. It can talk just fine, but usually it just talks in my head. Really thought I was going crazy for a while."

He glanced down at the chained pyramid hanging from his hand. "Profane gift is a pretty good way to describe this thing. I don't thing it's what you mean though. I wouldn't say I ever "accepted" it. That would imply I had a choice. I mean, if you trip and fall, are you accepting the ground?"


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

I mean, for a Succubus gift you have to be willing, but the b%~$@es normally dont talk all the time to you. And they can totally pretend to be like, a random girl that gives you a keepsake or something.
I guess you got something else then that?

He pauses

Lets make a bet, whatever is in your brain is less useless then whatever is in mine! You game?


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"It's definitely not useless," Judah said wryly. "It's just scary and confusing.

"Stick your head out of the dirt or something," Judah said out the door into the abandoned street.


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

The ground rumbled and bulged before caving in as a large, inky tendril pushed it's way free of the dirt. It was black and rubbery looking, covered in odd folds and cracks. Faint yellow light on it's bulbous end formed an asymetiric symbol that matched the one that curved around Judah's eye.

The yellow mark tilted towards Judah, then split in a dozen places, blooming like a flower made of meat and teeth.

It seemed like it was waiting for something.


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

HI I AM FREE WHEEEEEEE!

A spectral feminine entity bursts out of Dylan
Ohmygosh, do you know how cramped it is in his brain? Like, seriously, zero space! Lets kill something evil!
She looks at the open gate

Hi Gate I guess? Can I call you Gator? I think that fits! You can call my Allithera, that means self improvement in Abyssal, or just Alli! I am glad to meet you all!

Alli Dylan interjects
The last time you tried to "kill something evil" you got one shot by a gnoll. And the time before it you wandered into the web of a giant spider, inspite of being able to make yourself ethereal. You just arent cut for combat. He continues

THATS BECAUSE YOU GIVE ME NO COOL THINGS! JERK! One day I tell the phantom trade union about you! She replies in anger

There is no Phantom trade union. Dylan deadpans back.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"F&@$f$@%GHOST!!!" Judah barked, scrambling out the door and around the corner as soon as the spectre manifested.

As the spirit started talking with Dylan, Judah poked his head around the doorframe again. "What the f~%&?"


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Behind him in the street, the serpentine thing didn't reply. Instead it's horrible leech-flower mouth snapped closed and it disappeared back into the ground the moment Judah began to panic. The earth displaced enough to show roughly where it was as it moved nearer to the doorway, hidden and waiting to protect it's master.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

The sudden noises scare the mice off and Lorant looks over at the group.

"The Hell's going on over there?!" he asks incredulously.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Before they scamper off in fear, the mice answer your question.

Lorant:
"They called them wraiths. They said that they were the ghosts of the children killed by the Beast."


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"Wraiths..." Lorant says to himself as the mice leave. "Thank you, little ones!" he calls after them. "Be safe!"

As he turns to see what the commotion is, he thinks on what he knows about wraiths.

Knowledge (religion): 1d20 + 7 ⇒ (3) + 7 = 10


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

I AM NOT A GHOST! And I can prove it, positive energy heals me! I actually count as an Outsider! The spirit interjects

She is also pretty weak and harmless. Cant even drain strength. You could probably beat her up Judah. Its useful to lug her around in my head though, if some spell or such gets through my will, it hits her not me. Real lifesaver when a f&%%ing Deskari Cleric hold persons you while you are next to 2 scythe wearing cultists. Dylan says

See, he is using me as a living shield! Rude Dylan, rude! If he wasnt such a jerk I would be the tragic love interest of the main character! Who is clearly not you Dylan!
The spirit replies

I should never have read those cheap romance novels. Dylan mutters

Read more of them, they are the main source of entertainment in your memory! the phantom answers

She is hardly unattractive and moves with a certain grace, her black hair reconfiguring itself to a bun as she speaks.

Looks


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AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

The Doktor, still having residual fears of the supernatural is initially scared but now is confused, very confused indeed. The effect for both conditions is exactly the same... he stands there with his eyes bugging slightly and his jaw slackly hanging open.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Lorant considers but is unable to come up with anything more than he already knows.


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

Hello Mathus yes? Are you ok? Do you need a comfy hug perhaps? I have heard that this is great to reduce anxiety and stress! I read that in a book so it must be true!
The phantom slowly approaches Mathus with arms stretched out


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Lorant tilts his head a bit at the new arrival.

"You have me at a disadvantage, Miss..?"


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

You can call me Alli! Or Alithera! Just dont call me Gnoll food, Spider bait or Hold person absorber like a certain Bloodrager does! I think you are familiar with phantoms? I can assure you that I am almost certainly friendlier and nicer and much better looking than any Phantom you previously encountered! The Phantom stops approaching Mathus as she tilts her head back to Lorant


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

Chatterbox also works Dylan interjects

Up yours, you talk even more then me! The Phantom answers

Because most of the time you cant talk on account of being in my head THe Bloodrager insists

See, I am right! Have you tried using verbal diarhea offensively?
The phantom recommends

Have you considered actually using your stealth abilities by not talking all the time?
Dylan answers

Sense motive DC15:

Their banter is somewhere between siblings or an estranged married couple, they both have genuine concerns, but you get the feeling they would fight for each other if neccessary.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah watched the exchange, horror fading to confusion, then finally to exasperation.

"Oh hells, it's like Ellie and her a*+&~!$ brother all over again."


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

We are not related!

Both of them say at the same time.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Sense Motive: 1d20 + 9 ⇒ (19) + 9 = 28

"At the very least you seem on the same side," Lorant says to Dylan and Alithera.

He strokes his beard for a moment.

"You may actually be just what we need right now, actually, Ms. Alithera. Tell me, what do you know about wraiths?"


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

kn religion untrained Alithera: 1d20 - 2 ⇒ (3) - 2 = 1

They are much worse company then me! the phantom answers, apparently prompting Dylan to do something useful

kn religion trained Dylan: 1d20 + 3 ⇒ (19) + 3 = 22
Surprisingly enough she is right about that one. Wraiths are dangerous opponents, those slain by them become wraiths themselfs, and magical or ideally ghost touch weapons are needed to combat them effectively.
Real Sunlight serves as a potent deterrent, but it is often hard to bring to bear, as it is typically the wraiths who can choose their engagements, on account of their mobility.
The bloodrager says


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Seems I picked a great moment to come back :) Sorry, loooong days plus a chest infection

Facinating, he breathes. I'd love to examine your brain, after your death of course, he adds hastily. I am quite unsure if this is a ectoplasmic manifestation or a psychic one.


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

I am a fanglord, my kind is fairly longlived. Unless we die violent deaths, which is kind of frequent. The professor said she is akin to a combination of my least used aspects of my personality, given form at the same time my bloodrage fully triggered for the first time, so probably psychic more then ectoplasmic. The Bloodrager explains

The split is... interesting. The professor thought me how to look into well, the split, and gain insight from that? Cant really explain it better, neither me nor her are actually smart. he continues

Dylan has all kn. skills as class skills from his dip, in character explanation for that


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"Just as I thought, that's a vital piece of evidence," Lorant says. "If these wraiths are the spirits of the murdered children, and wraiths spawn from being killed by other wraiths, then the Beast could not have been the killer."


Female Phantom hp=42/42 AC=19/16/13 Fort=1 Reflex=4 Will=4 CMD14 Phantom 5

There are probably ways to create a wraith de novo, but it likely requires serious degrees of necromantic magic. Far beyond anything we can do, or even pretty serious necromancers! Not sure if its admissable in court though!

perception DC20:

There is small writing in her eyes. It seems to be scrolling.


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

wtf I no longer no anything about wraiths? Ali, stop it!

NO


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"Serious degrees of necromantic magic the Beast would not be capable of. We've never heard him speak beyond four simple words, I doubt he'd grasp the complex language of an incantation."


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

Percept: 1d20 + 9 ⇒ (8) + 9 = 17

Most definitely. I would be shocked if he could pronounce the word "Necromancy", much less the most basic incantation.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"Did the mice say anything else?" Judah asked.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Lorant shrugs.

"The wraiths apparently are what drove the people of this town away. I am starting to get a picture of what might have happened; much like with the previous case, the Beast was accused of another monster's evil. A wraith, or something capable of making wraiths, began preying on the children of the town, and the Beast was a convenient scapegoat. But that did not solve the problem and the spirits of the murdered children returned as wraiths themselves, forcing the townsfolk to abandon the town. Much like what might have happened in Ravengro had we not intervened, but on a smaller scale."


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"Are wraiths like ghosts? Is this going to be another Harrowstone situation?" Judah asked with a grimace.

"More importantly, how do we find any kind of proof that the Beast didn't make the wraiths?"


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Thats, my friends, is something we are going to find VERY difficult to prove.

He thinks.

If we have solved this mystery, and I think we have... should we not leave?


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"Solving the mystery doesn't mean anything if we can't prove it," Judah said. "We've checked one building and talked to some rats. I really want to leave, but I think we should poke around a bit more."

"You think we could take a few of those rats with us? Lorant can't be the only one that can talk to animals, right?"


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Aaaand now back. Thanks everyone for their patience

You think a Jury will accept a talking rat that only the spell caster can hear as testimony?

He thinks a moment.

THAT said? You are right about exploring further... let's see what else we can find.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"First, they were mice, not rats. I'm actually surprised I was able to speak with them, since they're not usually the kinds of animals associated with...my kin," Lorant says. "Second, I'd say this mystery isn't solved YET. We don't know how the Beast came to be involved with this tragedy to become its scapegoat, nor the identity of the true culprit. If they're anything like our previous adversaries, they can't have wandered far, bound to the place they died."

He makes his way towards the door and begins looking into the other buildings.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor
Mathus Kohlheim wrote:

Aaaand now back. Thanks everyone for their patience You think a Jury will accept a talking rat that only the spell caster can hear as testimony?

"I was thinking maybe the court had a local druid on the payroll or something. Seems like something that would be pretty handy for a court to have." Judah shrugged on his way out the door of the church. "Put 'em in one of those truth zone spells, just to be sure. Or just have a second druid do another critter interview. That way the judge can be sure one of the druids hadn't been paid off or soemthing."

"Honestly, I'm pretty sure the whole court system is really just to punish the folks that powerful people don't like. I mean, if justice was actually the goal, a couple of spells would solve most crimes without needing a court at all. I'd imagine paying a diviner would probably be cheaper than paying all those judges and barristers. Or us, for that matter.

Judah stopped in the street like he was paralyzed, then turned around to face the group with wide eyes. "It's a scam. The whole trial. The Beast is a patsy. We're not supposed to succeed."


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Likely buuuuut that Judge is paying us a hefty sum of cash to at least try to give The Beast a chance.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor
Mathus Kohlheim wrote:
Likely buuuuut that Judge is paying us a hefty sum of cash to at least try to give The Beast a chance.

"Sure, but why? We're not investigators, or Pathfinders, or Diviners. We're not anyone. The only thing the judge knows about us is that we knew Professor Lorrimer. The Beast's barrister doesn't seem very prepared, which means he was either assigned the case because he's incompetent, or he's in on the fix and sabatoging his own case!"

"Think about it. We're all he's got, and he had no way of knowing we'd be capable before we got tossed onto the case. It's pretty damn coincidental that we got a summons from an old friend of Professor Lorrimer's right after we cleaned up the mess at Harrowstone and pissed off the Whispering Whackjobs."

"What do you think the barrister's plan would have been if we hadn't randomly walked into town? And why the hell wasn't anyone worth a damn sent to the swamps earlier? Or this place? We've been running ourself all over the countryside for two solid days, trying to play catchup on an investigation that actual professionals should have been looking into for months! Hell, it was blind luck that we found the surgeons tools that led us to Vorkstagg and Grine, and if that hadn't happened the trial woudl already be over!"

"This whole trial stinks,and now we're in it too deep. If we can't prove the Beast didn't do it, then suddenly we're on the same side as a monster. Everything we've already done gets looked at like we might have been in cahoots."


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

My guess, I know the professor was tight with some psychopomps. I also think the judge is an ally of the Pharasmin so to speak. Someone is messing around with making wraiths, which is bad, and is using the beast as a scapegoat, which means less resources available for dealing with that someone. The mercenary pauses

Meaning that the Pharasmins basically opt to throw mercenaries, meaning us, at the problem, to see what b$&&$$~& we can uncover. I predict copious amounts of b&+&$@!! going on behind the scenes. You see...
He pauses again

In the Abyss, whoever keeps his strike force in reserve longest typically wins. Outsiders teleport at will, so you fake and b@@@@%#@ around, keeping your teleport capable reserves for last.
I think its similar here, the adversary did some s@#%, and we are send to unf#&& this. If we get to the bottom of this, they will escalate again, and leave themself open to a counterstrike. I dislike being bait as much as anyone, but we are indeed in to deep.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10
Judah Locke wrote:
Mathus Kohlheim wrote:

Aaaand now back. Thanks everyone for their patience You think a Jury will accept a talking rat that only the spell caster can hear as testimony?

"I was thinking maybe the court had a local druid on the payroll or something. Seems like something that would be pretty handy for a court to have." Judah shrugged on his way out the door of the church. "Put 'em in one of those truth zone spells, just to be sure. Or just have a second druid do another critter interview. That way the judge can be sure one of the druids hadn't been paid off or soemthing."

Lorant shrugs a bit.

"If there were more druids IN Ustalav that may be the case, but the Pharasmin Penitence does love their orthodoxy so. And since druids are a reminder of the old Kellid ways they've tried to bury for centuries, they're burned alongside the actual wizards. No magic but the Church's is viewed as wholly clean and safe, and that attitude trickles down to the common folk. Even I'M technically suspect because I share my faith with Iomedae and Andoletta rather than devote my whole heart and soul to Pharasma and Pharasma alone."

Quote:

"Honestly, I'm pretty sure the whole court system is really just to punish the folks that powerful people don't like. I mean, if justice was actually the goal, a couple of spells would solve most crimes without needing a court at all. I'd imagine paying a diviner would probably be cheaper than paying all those judges and barristers. Or us, for that matter.

Judah stopped in the street like he was paralyzed, then turned around to face the group with wide eyes. "It's a scam. The whole trial. The Beast is a patsy. We're not supposed to succeed."

"The odds ARE stacked against us," Lorant replies with a nod. "But if our performance before was any indication, we've managed to beat those odds once."

Judah Locke wrote:
Mathus Kohlheim wrote:
Likely buuuuut that Judge is paying us a hefty sum of cash to at least try to give The Beast a chance.

"Sure, but why? We're not investigators, or Pathfinders, or Diviners. We're not anyone. The only thing the judge knows about us is that we knew Professor Lorrimer. The Beast's barrister doesn't seem very prepared, which means he was either assigned the case because he's incompetent, or he's in on the fix and sabatoging his own case!"

"Think about it. We're all he's got, and he had no way of knowing we'd be capable before we got tossed onto the case. It's pretty damn coincidental that we got a summons from an old friend of Professor Lorrimer's right after we cleaned up the mess at Harrowstone and pissed off the Whispering Whackjobs."

"What do you think the barrister's plan would have been if we hadn't randomly walked into town? And why the hell wasn't anyone worth a damn sent to the swamps earlier? Or this place? We've been running ourself all over the countryside for two solid days, trying to play catchup on an investigation that actual professionals should have been looking into for months! Hell, it was blind luck that we found the surgeons tools that led us to Vorkstagg and Grine, and if that hadn't happened the trial woudl already be over!"

"This whole trial stinks,and now we're in it too deep. If we can't prove the Beast didn't do it, then suddenly we're on the same side as a monster. Everything we've already done gets looked at like we might have been in cahoots."

"I think Judge Daramid made it clear in our conversation with her that Kaple was deliberately selected to represent the Beast because he has a history of failure. You ARE right that this trial IS mostly a show. The three crimes being tried are symbolic, as the number of crimes and tragedies the Beast has been blamed for spans decades, and would probably take decades of their own to litigate."

"But in the short time we've been here, we managed to turn one of those cases on its head, not only proving the Beast wasn't responsible but managed to catch the real perpetrators in the process! That, I think, is why Embreth chose us; I think she IS genuinely committed to seeing the Beast get an actual trial rather than the farce that's been set up. And since Petros trusted us to stop the threat in Harrowstone, she trusts us with this too. And we've proven that trust was well-placed. I don't even know if the Whispering Way IS responsible for the wraiths that ruined this town, or even if the blame being pinned on the Beast was intentional like it was for Vorkstag and Grine. But the fact that the Beast is being blamed for it at all is shameful: justice is not won through easy answers, and that's what having the Beast as a scapegoat is. An easy answer, that the people of Lepidstadt have used for too long, while ignoring the true threats preying on them. That, I think, is the Judge's endgame: to prove that point."


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah gave Lorant a thoughtful look, then narrowed his eyes a bit. "Wait, you knew the trial was a scam from the jump? That's just great, now I feel like a rube for only figuring it out now. Remind me to never play cards with you."

"Fine," he muttered as he scanned the dark town for more places of intrest. "Let's play our part then. Pretending like we don't know it's a scam might give us an opportunity for some kind of reversal later."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

None of the remaining buildings seem unusual, but someone seems to be standing atop the hill in the distance, watching you.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

That hill is creepy as all get out… what’s the bet that should be our destination?


Male rage 12/12 Spell slots Spirit 1/2 Spell slots Bloodrager 2/2 Skinwalker (Fanglord) Urban Bloodrager4 Fractured mind 1HP 42/42 AC18/16/12 SavesFort:7 Ref 3 Will 4/8/11 Init +2 Perc6 CMB6/8 CMD18/20[/ooc]

Lets say hi Dylan offers leaving him open if thats "lets decapaciate him" or "lets have tea".


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Lorant nods.

"Aye...any dark business the townsfolk might have wanted to carry out probably would have taken place at a landmark like that hill. In my experience, many landmarks in Ustalav are haunted for that very reason."


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah had a moment of panic when he noticed the person on the hill. To him, there wasn't much worse than being spotted. A few months ago he would have bolted. It was hard to remember that now he was poking around in other people's things legally.

"Is it weird that I kinda hope that person is a ghost?" he muttered as he started walking up the hill.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"At this stage? No, not weird at all," Lorant replies as he leads the way towards the hill.

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Dark Archive

1 person marked this as a favorite.

I am looking to run the Carrion Crown AP. I will be choosing four and only four applicants. Character creation rules are below:

  • 1st level
  • 15 point buy
  • No 3rd party materials
  • Start with 150 gp to buy gear
  • No evil alignments
  • Two traits; one must be from the Carrion Crown Player's Guide
  • Begin with maximum hit points. After that, you will take the average (just as for PFS play)
  • You must provide a background for how/why your character is in Ustalav
  • Recruitment ends at 11:59 CDT on Friday, May 22, 2015

Getting chosen is easy. Obey the rules above, have a good background for your character, and don't min/max (though it is admittedly difficult to do with only 15 points).

You can role-play if you wish, though it will not affect your chance of being chosen. Please do so in the Discussion thread to avoid cluttering the Recruitment thread.


Is the material from Companions and Cohorts available? The Dread Investigator seems perfect for this AP.

Dark Archive

I will permit Companions and Cohorts on a case-by-case basis. The classes from Occult Adventures playtest are available.


Are there any restrictions on race?

Grand Lodge

Dot


I'm interested but I was wondering for the point buy stats are all of them at 8? Just making sure that's all.

Are we allowed to take drawbacks (which would allow us to have three traits in addition to the campaign trait)? Wanted to be sure about this.

And I have everything up tomorrow some between 10 am and 2 pm est.

Dark Archive

1 person marked this as a favorite.

Races must be official Paizo (no 3PP), but I will say that standard races are preferred over oddballs. Doesn't mean that a weird race won't be selected, but it reduces your probability of being chosen.

Point buy begins at 10, but you don't purchase your points one-for-one. Use the table found on this page.

Yes, you may have one drawback in exchange for an extra trait, but all standard trait rules apply (only one from each category).


WhtKnt wrote:

Races must be official Paizo (no 3PP), but I will say that standard races are preferred over oddballs. Doesn't mean that a weird race won't be selected, but it reduces your probability of being chosen.

Point buy begins at 10, but you don't purchase your points one-for-one. Use the table found on this page.

Yes, you may have one drawback in exchange for an extra trait, but all standard trait rules apply (only one from each category).

Cool! Are there restrictions on classes? I'm hoping to test drive a bladebound magus (which fits with the supernatural and paranormal themes of the ap I think).


I'd like to give this AP another shot. I was in a PbP for this, but it ended up dying.

I'll be submitting a Paladin for your approval. :)


Dragoncat wrote:

I'd like to give this AP another shot. I was in a PbP for this, but it ended up dying.

I'll be submitting a Paladin for your approval. :)

Same here. It was going really cool, too. (Had a human Soul Forger/Forgemaster who was effectively a half-dwarf and drew the professor's interest, and ended up learning magic from the prof.)

I'll have to conjure up something intriguing for this one!

Dark Archive

Again, so long as it is official Paizo, you can use it.


What's your policy on Eastern-themed armour & weapons? Can we purchase them for equipment?


I'm still working on him, but here's my tenuous submission for Carrion Crown!


Hmmm, 15 point buy is always a little tough since I don't like having dump stats and it limits MAD characters, (I was feeling a Dwarven Bard the moment I saw Carrion Crown, but that would be rough with 15 points) but I will see what I can come up with since this is the adventure path I've always wanted to play most. Perhaps a whip fighter for some good ol' Castlevania feel?


Ugh. Someone called out at work so I get called in. So it won't be until later today that I can submit my character. Sorry about that.


Oracle of life possibly.


Just wondering what the expected post time frame are you expecting. Once a week or daily, etc?

Dark Archive

Would like to see daily during the week, but even if it's only once every other day, that could work. I can be slow at times because of a very busy life.

Dark Archive

Dragoncat, I have no issue with Eastern gear, so long as it fits the character or is explained in the background.


Alright. I've got the crunch worked out--still working on the background.


I am very stuck between character concepts right now. But probably rolling up a Bard, Witch or Mesmerist. I am guessing if we use something from OcA that we will get to update our character on the books release?

Oh also are Unleashed classes allowed? How about variant multiclassing?

Dark Archive

No to Unchained, but yes, you will be permitted to update characters from Occult Adventures upon release.


WhtKnt wrote:
Would like to see daily during the week, but even if it's only once every other day, that could work. I can be slow at times because of a very busy life.

Okay, I'm ready! Please note that I'm SCKnightHero1 (and I'm a guy in real life, but my character is female). This is my character.

Is it alright if I sent you my character sheet via PM?

Dark Archive

Sure. I'm going to be inputting all the characters into Hero Lab anyway.


WhtKnt wrote:
Sure. I'm going to be inputting all the characters into Hero Lab anyway.

Cool! I'll send it right away! I'm using PCGen myself actually. Doesn't have the the drawbacks in it or most of the other empyreal lords in it, but I think for this adventure I can do with just the campaign trait and one of the others.

I'm sending it right now!


At last!

Dragoncat here, presenting my paladin, Cassiel Hawke.


How do you feel about the d20PFSRD? I'm thinking about rolling up a wizard and the void elemental school caught my eye for the theme of Carrion Crown, but I don't have an official copy of the source.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ooh! Ooh! I love Carrion Crown! I'll get a dhampir inquisitor statted up straightaway!

Also, how do you feel about the Pantheistic Blessing feat? I'm interested in this character venerating a pantheon of deities worshipped in his hometown made up of Iomedae, Pharasma, Desna and the Empyreal Lord Andoletta.


I have this character I have dying to play for carrion crown hope you like him

---===Statistics===---:
Alchemist{Beastmorph}/{Vivisectionist} 1

LN Medium Humanoid (Dhampir)Nosferatu-Born (Ancient-Born)

Init +3; Senses Perception +5
------------------------------
-=DEFENSE=-
------------------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex, +0 shield,+0 NA,+0 Magic)
hp 9 {+1d8,+1Con}
Fort +3, {+2Base,+1Con}
Ref +4, {+2Base,+2Dex}
Will +1,{+0Base,+1Wis}
CMD 10
------------------------------
-=OFFENSE=-
------------------------------
Speed 30 ft.
CMB +0;
Base Atk +0;
Melee+3{+0Base,+3Str}
Ranged+2{+0Base,+2Dex}

--Melee+3
---Morningstar{1d8+3} ×2 B and P
===={+1d6} SA

--Ranged+2
---Wooden stake{1d4+3} ×2 10 ft . P
------------------------------
-=STATISTICS=-
------------------------------
Str 16, Dex 14, Con 11, Int 14, Wis 10, Cha9

------------------------
-=Traits=-
-----------------
-Subject of Study-+2 damage against {undead}
-Tacticain-+1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

---------------
-=Drawbacks=-
----------------

---------------
-=Race Traits=-
------------------
-=Ability Score Racial Traits=-: +2 Str, +2 Wis, -2 Con
-=Undead Resistance=-: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
-=Resist Level Drain=- (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
-=Vampiric Empathy=- communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir's Hit Dice). In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent. This is a supernatural ability. This racial trait replaces manipulative.
-=Spell-Like Abilities (Su)=-: A dhampir can use DOOM three times per day as a spell-like ability. The caster level for this ability equals the dhampir's class level.
-=Darkvision=-: 60 feet.
-=Low-light vision=-: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
-=Alternate Weakness: =-:Ancient-born take a -1 penalty on saving throws against effects that damage, drain, or reduce physical ability scores.
-=Negative Energy Affinity=-: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

-------------
-=Feats=-
----------------
Blood Drinker
--------------
-=Skills=- (6 points; 4 class, 2 INT)
-----------
Appraise(Int)____+0{+0rank,+2Int+3ICS}

Craft (Int)____+5(+0rank,+2Int+3ICS}

Disable Device____+5{+1rank,+2Dex}

Fly*(Dex)____+0{+0rank,+2Dex}

Heal(Wis)____+5{+1rank,+1Wis+3ICS}

Knowledge (Arcana)(Int)____+6{+1rank,+2Int+3ICS}

Knowledge (Nature)(Int)____+6{+1rank,+2Int+3ICS)

Perception(Wis)____+5{+1rank,+1Wis+3ICS}

Profession(Wis)____+0{+0rank,+1Wis}

Sleight of Hand*(Dex)____+0{+0rank,+2Dex}

Spellcraft(Int)____+0{+1rank,+2Int+3ICS}

Stealth* (Dex)____+2{+0rank,+2dex,}

Survival(Wis)____+0{+0rank,+1Wis}

Use Magic Device(Cha)____+0{+0rank,+0Cha+3ICS}

ACP -0

*ACP applies to these skills
-=Non-Standard Skill Bonuses=-

-=Languages=- Common

---===Special Abilities===---:

------------------------------
-=SPECIAL/CLASS ABILITIES=-
------------------------------
Alchemy
Mutagen
Throw Anything
Brew Potion
Sneak Attack
vivisectionist gains the sneak attack ability as a rogue of the same level. This ability replaces bomb.

---===Extracts===---:

------------------------------
-=Extrects=-
-----------------------------
-=1st (2/day)=-
---------------------------
Shield

---===Gear/Possessions===---:

------------------------------
-=GEAR/POSSESSIONS=-
------------------------------
Kit Alchemist= 40 gp 24 lbs
Kit, Alchemy Crafting =25 gp 5 lbs
Book Lariat= 3 sp 1/2 lb
Morningstar=8 gp 6 lbs
Studded leather= 25 gp 20 lbs.
Wodden Stake=O gp 1 lb {x10}

-=Carrying Capacity=-
Light 76 lbs. or less
Medium 77-153 lbs.
Heavy 154-230 lbs.

-=Current Load Carried=- 65.5 lb.

-=Money=- 6 GP 6 SP 100 CP

---===Background===---:

Draken is the first born of three triplets, but unlike his two other siblings he is cursed with the blood sickness that effects few dhampirs, for somehow his parentage is of a Nosferatu. An ancient and powerful vampire, his two siblings are Kathrin and William both of them normal dhampirs. Their mother is from an old noble family and a somewhat powerful witch, because of this she was able to keep the true parentage of her children hidden.

As time went on the three had a relatively normal child hood, although forbidden from leaving the castle grounds their mother did give them all she could a tutor for Scholl, music and for controlled social interaction. Even with all this Draken and his siblings wanted more at night they would sneak out to see the city. They saw many things there lovers, drunks, fights, one day the three siblings were out hiding in an alleyway watching the few who would walk buy and make stories about them to each other.

On this night one man pulled the other into the alleyway and they wondered what was their story. Before one could be thought up the glint of a knife flashed into sight and sank quickly into the smaller man’s neck. A soft gurgling sound was heard and when the knife was pulled out a spray of blood few across the alley and landed on them. Startled all of them jumped up exposing them to the man, ”well what do we have here?” he asked them.

Draken, Kathrin and William did not hear what the man said they were all looking at the blood that was running out of the smaller man neck. The big man stepped forward brandishing his knife ”well can’t have you all speaking of this can we” he said with a wicked grin. Before they knew what he meant he had already cut into Kathrin’s arm. In that moment something old and powerful inside came out and everything went black.

Draken awoke the next day clean and in his bed all he could remember from the previous night was a scream. Soon after waking up his brother and sister can into the room asking what could have happened last night. They went to their mother and told her of the night’s events, with grief clearly visible on her face she told them of what they were and why they were never to leave in the first place.

Some years had passed and the blood curse in Draken was harder to manage, now he and his siblings are 70 now in human years and their mother had long since passed. Over the years stories of bodies found drained of blood had spread. Draken knew it had to be his brother and sister that were committing these murders. Draken knew he had to do something to stop them so he turned to alchemy in hopes that in it he could find a way to cure them and this vampiric blood lust and his self of the blood curse in him.

So he studied old text and at night he would take one of the victims of his siblings to study. After 30 more years of this until he had what might be a cure ready, but with no way to test it all he could do is trick them into drinking it. Drink it they did but it did not have the effect he had hoped for, instead of curing them it made the vampire inside stronger and they left in the night to kill and hunt in freedom.
Sadden by the failure Draken went deeper into the study of the dead and the living.

He is 120 now and still no closer in finding the cure he has so long sought, but on this day Draken sees a man walk onto the castle grounds. This is odd to him since his failure no one has come within a few miles of here. What could he do but talk to the strange man, His name was Professor Petros Lorrimor. The professor came to this place because he heard rumours of a man that has been living here all alone for years.

Soon after meeting his Professor Lorrimor told Draken he could help him for he knew what was needed to make a better serum. After all these years Draken could be make some progress on the cure a failed to make before, for all that was needed was vampire ash.

Luckily the professor already had some but he told Draken your mistaken your should not cure yourself but use this to allow you control over the vampiric urges you suffer from but to use the power of you ancient blood to make you stronger so you could destroy any evil vampire. And so Draken drank the new serum and it did allow him to tap into power he did not think he had.

With this the professor left and Draken has been using this new power to hunt and kill other vampires over the years. And it was a very sad moment indeed when Draken received the letter telling him of the passing of this good man. Now he travels to help this man on his last journey

---===Appearance and Personality===---:

Normal look
Draken tries to keep himself clean at all times, if he get too much dirt on his white gloves he will change them for a clean pair. He will do all he can to never let someone fall in battle and with his knowledge of tactics in combat he will try to have his companions move to a position that would be most beneficial to the team. He is well spoken and polite buy can come off as brash since he will always tell the hard truth. Although slow to trust once you have his it will be forever.

Mutagen look and final look

Dark secrets:

His brother and sister are still out there killing...full vampires and it all his fault...hoping to find them one day and cure them either with his alchemy or a stake in the hart.

even though now his curse is under control, he fear is one day he might loose to the vampire inside if he keeps taping into that power.

Dark Archive

All options must be from Paizo official sources; no third-party materials are permitted.


WhtKnt wrote:
All options must be from Paizo official sources; no third-party materials are permitted.

every part oh my character is from paizo only stuff ^_^

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yes, Pantheistic Blessing is official Paizo. It's from Faiths and Philosophies.


So, here's what we've offered our GM so far:

Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)

Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Void Elementalist Wizard?

Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)

Skill/Hybrid
Archpaladin Zousha: Dhampir Inquisitor

Interested: Have Posted Interest But No Character
Nohwear
The Pale King
Shadowrun312
Ash..
W E Ray

Grand Lodge

I'm going to have to bow out and only be a lurker -- no time.

But I look forward to reading the Gameplay vicariously.


Very well then.

Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)

Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Void Elementalist Wizard?

Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)

Skill/Hybrid
Archpaladin Zousha: Dhampir Inquisitor

Interested: Have Posted Interest But No Character
Nohwear
The Pale King
Shadowrun312
Ash..
W E Ray


Archpaladin Zousha here, with my work-in-progress character, Lorant Endronil: Dhampir Kinslayer Inquisitor.


Lorant's mechanics are complete, I think, please let me know if I need to correct anything.

Working on his background now.


I would like to offer Hywel for consideration.

Race: Dual Talent Human.
Class: Rogue 1/Ranger(freebooter) X
Campaign Trait: On the payroll.

Mechanically most suited for the Martial/skill slot

Mechanical details:
Hywel begins as a rogue and switches to ranger (freebooter) at 2nd. The one level dip is to get Sneak attack and trapfinding as Hywel is going two-weapon style with a quarterstaff and can use the damage boost.
Tactically Hywel exploits the unique Freebooters bane and bond abilities to grant significant untyped bonuses to the party. With that in mind Hywel would function best in a party with Animal companions/fighting mounts/summoned minions/etc as the static bonuses provided by Freebooters Bane/Bond will help in keeping low level summons viable.

Rough background:

A frequent Passepartout/guide/doer of shadowy deeds for Professor Lorrimor in his travels round Lake Encarthan (including one rather eventful trip through the River Kingdoms). Hwyel learned of his friends death when his ship docked in Caliphas. (more to come)


Qunnessaa here, with her character submission, still in progress. I think the mechanical bits are in place, but I need to flesh out her background, hopefully by sometime tomorrow, or else Thursday.


Applicant update!

Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)

Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Skiia Anamabon (Elf Wizard (Void Elementalist/Shadowcaster))

Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)

Skill/Hybrid
Archpaladin Zousha: Lorant Endronil (Dhampir Inquisitor (Kinslayer))
PoorWanderingOne: Hywel Mawr (Human Rogue)

Interested: Have Posted Interest But No Character
Nohwear
The Pale King
Shadowrun312
Ash..


This is The Pale King with the start of my entry. For some reason I decided to make a Bloodrager. Hadn't been in the cards until now.

Crunch will be added soon hopefully.

Grand Lodge

Dotting


Helaman here - Character includes a drawback for Rich parents - not sure you are allowing drawbacks or the trait rich parents but happy to modify the character. The draw back I chose is very flavorsome but is definitely a heavy drawback. I'd like some way to "grow" out of it as the campaign (if it runs beyond the 1st book of CC) - not sure if this would require I "pay back" back the wealth (even with "interest" modified by level)

Background etc is in the profile and includes a tie in to Professor Lorrimor and a CC trait. It was originally created with a 20 pt build in mind (adjusted down now) for a Ustalav style homebrew that was very good but didn't run beyond 1st level.

Just an FYI in the interests of transparency. I am running my own Carrion Crown PbP atm and have played in CC games before.


Qunnessaa/Skiia again here; I've put in some character background, so I think that's that, for now. Good luck, everyone!


I'd like to submit Sergio Calavantes:

Sergio:

Sergio Calavantes
Male azata-blooded aasimar (musetouched) bard 1 (Pathfinder RPG Advanced Race Guide 84)
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +1; +2 trait bonus vs. fear effects
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee aldori dueling sword +0 (1d8/19-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +4)
1/day—glitterdust (DC 15)
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—charm person (DC 14), grease
0 (at will)—detect magic, flare (DC 13), message, summon instrument
--------------------
Statistics
--------------------
Str 11, Dex 15, Con 12, Int 13, Wis 9, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Lingering Performance[APG]
Traits making good on promises, talented
Skills Acrobatics +3 (-1 to jump), Bluff +7, Diplomacy +5, Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (nature) +2, Perception +3, Perform (sing) +9, Perform (string instruments) +10; Racial Modifiers +2 Diplomacy, +2 Perform (sing), +2 Perform (string instruments)
Languages Celestial, Common, Elven
SQ bardic knowledge +1
Other Gear leather armor, aldori dueling sword, arrows (20), shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, journal, mess kit, mirror, pot, soap, torch (10), trail rations (5), Violin, waterskin, 4 gp, 8 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipa
--------------------
Sergio Calavantes. To some the name reminds them of good times, to others, well, let's just say that many who would never have committed murder give thought to it when the name is mentioned.

Born of gypsy parents, and born is used with tongue firmly planted in cheek, Sergio seemed a normal child till about the age of 16. About the time he really started to notice he was able use charm and beguilement to his advantage. He used what readily became apparent of his heritage to his advantage as well. His deep black hair gives way to small pinpoints of light in low light, and when someone pays close attention they can tell that the pinpoints mimic the starscape, until Sergio causes the long skein of hair to move and the illusion is lost. And the eyes. Deep blue, and in the right light, you'd swear you see the reflection of the moonphase in them. Ask Sergio about it and he'll laugh and tell you he has no idea what you mean.

Life amongst the gypsies suited Sergio well. Their travelling way of life suited him, as well as their fierce protection of one another. His parents were merchants, and performers, and Sergio learned the art of the violin and song from a very early age. As luck would have it, a wandering noble (or more accurately a wandering noble's wife) took note of the lad's violin and voice and stated a desire to have Sergio perform as a house musician. His father and mother struck up a bargain, and Sergio was "loaned" to the noble family for a term of 2 years.

Sergio performed admirably for his allotted time, but things came to a disastrous end, when Sergio was ready to leave, and the nobleman's daughter proclaimed her love for Sergio, and claimed that Sergio loved her. This angered the nobleman (and infurated his wife), who accused Sergio of beguiling his daughter. Sergio simply smiled and said "Beguiling is what I do. I'm a performer, m'lord." The nobleman couldn't be rid of Sergio quickly enough, and arrangements were made for the gypsy to leave the next day. That night, Sergio was interrupted by the wails of the nobleman. Quickly shooing his daliance out of bed, Sergio hurried to see what was the matter. Coming upon the nobleman's bedroom he was shocked by the sight. The nobleman knelt, slumped and sobbing over the form of his wife in a pool of blood. Not ten feet away stood the daughter with a bloody knife in her hands. When she saw Sergio, she smiled a wide, empty eyed smile, "Now I've done away with the whore. We can be together." Sergio choked on the words in the empty air, and stood, mouth agape.

The nobleman turned around to him, rage building on his face. "You...YOU!! You are to blame for ruining the two most beautiful women I know." He stood slowly, his wife's blood staining both the arms and legs of his nightshirt, his face so full of rage giving him the look of some avenging spirit. An accusing hand pointed to Sergio, "Get out, get out now...and may you be cursed with never knowing the real love of a wife or child!"

Sergio made haste to leave that night, with no idea of where to go, and having to leave behind many of his belonging. He was in the streets of the city when he happend to run into, quite literally, a bookish man who was getting ready to leave by carriage. Professor Lorrimor, Sergio would come to learn, and the man was happy to lend Sergio a hand in departing, and did so only on the promise of two things. The first, that Sergio would provide entertainment on the ride with his violin, and two, that Sergio would come when the Professor called to even the debt.

It's been years now, and Sergio had all but forgotten about the debt to the Professor, until the letter was delivered to him. Saddened, Sergio gathered his belongings and made for the road once again. The Professor was a good man....and a debt had been called. No Gypsy would ever let a debt go unpaid.


More applicants for our GM!

Martial
Dragoncat: Cassiel Hawke (Human Paladin of Iomedae)
The Pale King: Isaac Cathmore (Aasimar (Angelkin) Bloodrager (Primalist/Bloodline Unknown))

Arcane
Riuk: Draken (Dhampir Alchemist (Vivisectionist/Beastmorph))
SCKnightHero1: Mecina Lunawind (Elf Magus (Bladebound))
Qunnessaa: Skiia Anamabon (Elf Wizard (Void Elementalist/Shadowcaster))
Helaman: Mathus Kohlheim (Human Alchemist (Chirurgeon/Cryptbreaker))

Divine
CaptainFord: Meenak the Weird (Kobold Oracle of Juju)

Skill/Hybrid
Archpaladin Zousha: Lorant Endronil (Dhampir Inquisitor (Kinslayer))
PoorWanderingOne: Hywel Mawr (Human Rogue)
Kelarith: Sergio Calavantes (Aasimar (Musetouched) Bard)

Interested: Have Posted Interest But No Character
Nohwear
Shadowrun312
Ash..


Also, in the last PbP of CC that I was in, we never got further than the beginning of all the weird happenings around town.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Been thinking of renaming Lorant to Ardoin. Good idea? Bad idea? Ugly idea?


Im interest, y plays pathfinder a lot.
Did you have Character restriction, rp or someting else?


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

Here is a ranger for consideration...

Aust grew up in one of the hobgoblin tribes near Ravengro. It was about two years ago that, as he was hunting, he saw a human being attacked by skeletons. He managed to destroy the skeletons, and was befriended by Professor Lorrimor, whom he had saved.

Aust Galanodel:

Hobgoblin Ranger 1
N
STR 13
DEX 17
CON 16
INT 10
WIS 10
CHA 10

Speed 20
HP 13
AC 18 Tch 13 FF 15
Init +5
BAB +1
Fort +5, Ref +5, Will +0 (+2 vs fear)
CMB +2, CMD 15

Spiked Gauntlet +2, 1d4+1, 20/x2
Longbow +4, 1d8, 20/x3
Longbow (within 30 ft) +5, 1d8+1, 20/x3
(+2, +2 vs Undead)

Scale Mail
Arrows 40
Blunt arrows 20

Languages Common, Goblin
Traits: Chance Savior, Courageous

Favored Enemy: Undead (+2)
Favored enemy bonus: +1/4 vs undead
Darkvision 60ft
Sneaky: Hobgoblins get +4 on Stealth
Track: +1 to survival to follow tracks
Wild Empathy

Feat: Point Blank shot


Skills:

Acrobatics (1 rank) 0
Appraise 0
Bluff 0
Climb -3
Diplomacy 0
Disguise 0
Escape artist -1
Fly -1
Heal 0
Intimidate 0
Knowledge Dungeoneering (1 rank) 4
Knowledge Nature (1 rank) 4
Perception (1 rank) 4
Ride -1
Sense motive 0
Stealth (1 rank) 7
Survival (1 rank) 4 (+1 tracking)
Swim -3

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