GM Warhawk's SW Saga Edition Old Republic Campaign

Game Master Warhawk7


51 to 100 of 130 << first < prev | 1 | 2 | 3 | next > last >>

Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Viggis scrambles to the available laser cannon.

What is the penalty for not knowing how to fire them?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

With starship weapons you add the starships int mod (+2) instead of your Dex mod and the penalty for non proficiency is -5.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Viggis moves into the gunner seat and figuring out how to fire the laser cannon at one of the Sith pursuers, fires a shot.

Attack: 1d20 + 2 - 5 ⇒ (20) + 2 - 5 = 17

"Woohoo!" the Quarren yells as the vessel disintegrates into the void.


Male Miraluka Jedi 1 | HP 31/31 | Threshold 13 | Defenses: REF 12, FORT 13, WILL 15 | Condition [0] | Init +0 | Per +8 |Force Points: 5 |Dark Side Points: 0

Do I just roll Mechanics to restore shields?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Recharging shields takes three swift actions (you can spend them on one turn or over consecutive turns.) It takes a dc20 mechanics check and the shield rating goes up by 5.


Forgot about DR so no damage to hp. Shields are still down the right amount though.


Male

Was my pilot check enough to dodge the first shot that hit with Vehicular combat?


Had to look it up (didn't know about that feat before), but yes, since you rolled a 25 and it beats the 24 from one of the attacks, you negate it. The other ship hit still though, so HP 120 and SR 30 are where your ship is at. Also, nice shot Viggis. I was going to make you roll the damage to be sure, but it's not often you get a Crit like that, and I'm all for 'thematic' events.


Male

Of course, I can only use that to negate one attack per round, but every bit helps.

"Well shot, Viggis. Keep up the fire and we might just get out of here in on piece."

Zagulo pushed the throttle forward, feeding more power to the engines as he tried to make minimum safe distance.

Move action: Increase speed category by 1.
Move action: Increase speed category by 1.

IIRC, we should continue forward at our speed.


Male Miraluka Jedi 1 | HP 31/31 | Threshold 13 | Defenses: REF 12, FORT 13, WILL 15 | Condition [0] | Init +0 | Per +8 |Force Points: 5 |Dark Side Points: 0

Irak begins to restore power to the shields.

Mechanics: 1d20 + 1 ⇒ (8) + 1 = 9


As the transport picks up speed from Zagulo's skilled piloting, the distance between the transport and the remaining two Sith Fighters began to grow. They were still hot on your tail though, firing their lasers in hopes of disabling your ship. Unfortunately, attempts to recharge the shield continue to fail.

Sith Fighter 1 - Laser Cannon: 1d20 + 4 ⇒ (9) + 4 = 13 - MISS
Sith Fighter 1 - Damage: 3d10 ⇒ (9, 5, 4) = 18 x2 = 36

Sith Fighter 2 - Laser Cannon: 1d20 + 4 ⇒ (7) + 4 = 11 - MISS
Sith Fighter 2 - Damage: 3d10 ⇒ (3, 2, 5) = 10 x2 = 36


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal fires at one of the Sith fighters attempting to force it into the path of Viggis's lasers.

Aid another : 1d20 + 2 - 5 ⇒ (10) + 2 - 5 = 7 oh well... Worth a shot.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Fresh with confidence from his last strike, Viggis fires again from the cannon.

Attack: 1d20 + 2 - 5 ⇒ (2) + 2 - 5 = -1

Holy cow! Wouldn't there be an auto burst like from the movie?

The excitement overwhelms Viggis as he consistently fires behind the trailing fighter.


Male

Looks like it's only the copilot and pilot guns that have autofire based on the stat block, unless I'm reading it wrong.

Widening the gap between their ship and the trailing fighters, Zagulo grinned and said, "Just keep holding them off, and we'll get clear!"

Move action: Increase speed category.
Move action: Increase speed category.
That should take us to our maximum speed. Next turn it's all move unless something gets in front of us.


Ugh, sorry for the long absence of posts. Been really busy with work and getting ready for a move so I haven't had time to sit down and post an update. Hopefully I can get a chance this weekend. I don't want this (or any) of my games to end.
That being said, could everyone please check in so I can see if you all are still interested.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Still here .having the same RL issues.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Still here, still keen :)


Male

Still here, ready to continue.


The Sith fighters continue to fire upon the transport, which is slowly increasing the gap between the prey and the hunters. Suddenly there is a bright flash from behind as the Corusca Star turns into a large ball of blue-greenish light.

The explosion's blast envelopes the Sith warship and quickly obliterates it in a mere moment. The blast continues to expand, quickly catching up with the transport and trailing Sith fighters. In the blink of an eye, the two enemy fighters disappear into the strange blue-green energy as it closes in on your transport .

Suddenly, the stars around the transport elongate as the ship starts entering hyperspace. Unfortunately, the strange blue-green energy from the explosion catches up to the transport just as it enters hyperspace, reacting to the massive energy surge that the hyperspace engine produces. Arcs of energy the same color as the explosion jump across the transport's hull. The elongated stars distort and then begin to swirl around the transport.

Everyone inside is knocked to the deck as massive turbulence rocks the transport. A blue-green light begins to permeate through the vessel as the space around the transport glows brightly and everything begins to move in slow-motion.

Outside, the 'walls' of the hyperspace tunnel seem to coalesce into a fluid wall. The transport is bounced around hurdling through this tunnel. Then, just as quickly as everything began, the vessel is ejected from this strange hyperspace and thrown into an unfamiliar space-scape.

Outside the viewports a large terrestrial planet can be seen. It's surface is covered in massive oceans of bright blue. Island chains of various sizes can be seen sporadically throughout the vast oceans. A wide ring of ice and rock surrounds the planet. The planet has no moons, but a bright yellow sun can be seen off in the distance.

The transport you are in is currently sitting dead in space. All power beyond basic life support is down. The strange blue-green glow that encompassed the vessel before has now completely dissipated, save for a soft glow coming from viewports in a large crate in the cargo hold.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Viggis shakes off the rough exit from hyperspace. He immediately makes it to a panel to assess the damage. He attempts to fix what he can.

Mechanic skill: 1d20 + 5 ⇒ (8) + 5 = 13


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

We're sitting mynocs here. Let's get this crate going!


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal shakes his head sitting in the gun well and staring down at the planet. Where are we?

He slowly unstraps and climbs out of the chair slowly making his way to the cockpit. " Wfat happened? "


Male

"The explosive shockwave hit us as we entered hyperspace. We've been thrown off course. We need to bring the systems back online so we can figure out where we are and get out of here."

Zagulo suits action to words, trying to bring the sensors online.

Mechanics: 1d20 + 7 ⇒ (18) + 7 = 25


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Viggis tries again to assist the group to get the transport functional again.
Because he wants to get to a planet, but also because he wants to match the cunning of the Duros.
Mechanics: 1d20 + 5 ⇒ (18) + 5 = 23


Through everyone's efforts, the lights turn on as power returns to the transport. A blinking light on the pilot's console indicates that the hyperdrive is inoperable. The only way to possibly repair the hyperdrive is to look at it after landing.

As the power returns, Zagulo activates the sensors and discerns their readings. According to the report, the planet below seems to have a breathable atmosphere. No ships or otherwise can be detected in the space surrounding the transport. The planet also does not show up in any of the transport's databanks.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Not ideal. But let's put down and see what we can fix on this thing. How about it?


Male

"As we cannot examine the hypedrive until we have landed, I must agree. At least this planet is habitable. Scan for a suitable landing site."

Zagulo moved to the pilot's chair and fired up the sublights, heading for the unknown planet. As he did, he checked the navicomputer to see if it could tell him what planet this was - or if they had become lost in Wild Space or the Unknown Regions.

Use Computer: 1d20 + 6 ⇒ (11) + 6 = 17


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal stands by in the cockpit not sure what to do. When Zagulo says to he moves ove to a console and starts trying to find somewhere to land looking for tech signatures or landing bays first and then defaulting to clear flat areas.

Use computer : 1d20 + 5 ⇒ (8) + 5 = 13


The navicomputer cannot discern the planet's identity nor can it verify your location in the known galaxy. Making your way down to the planet, the scans show that the scattered islands are covered in dense flora that would prove difficult to land the transport in.

As you continue to search for a viable landing spot, a loud thud is heard in the cargo hold, emanating from the crate that is now strangely glowing with the same light that enveloped the transport during the odd hyperspace jump.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal goes to inspect the loud noises coming from the cargo hold.

When I see the glowing crate I get out my commlink. " Uh, this crate is glowing down here. I'm gonna check it out but I might need some back up. It's the same kind of glow we saw during the jump... Maybe it brought us here? "

Then I reach out with the force to sense what's going on with the crate?

Use the force : 1d20 + 7 ⇒ (12) + 7 = 19


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Viggis grabs his blaster and also goes to inspect the noise, not being of much help to the pilot.

Viggis responds to Kal.

"I am on my way. Do I need to come in shooting?"


Male

What sort of cargo is in that crate? I'll bet it's some Jedi thing.

Calling back to Kal and Viggis, Zagulo said, "If you don't think it will explode, don't touch it or do anything to it. Just let whatever this is take its course."

Zagulo continued flying along, looking for a clearing wide enough to land the ship in.


@ Kal:

You sense something... odd... about this crate. The imprint on the Force that it resonates is unlike anything you've ever experienced. The only thing you can think of to describe this feeling is the phenomenon known as a 'vergence in the Force'.

@ Zagulo:

As you fly around, you find a stretch of beach with a large enough clearing to land the transport(a majority of the other coastline you've seen is too rocky). It is relatively close to the treeline yet still offers a modicum of strategic value in case of an emergency.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" Don't shoot! I dont think it's going to explode ." Kal says into his comm " I'll keep an eye on it. "

I approach the crate while I keep monitoring it through the force.

I'm imagining this is some kind of steel box? Is there any way to see inside without opening it? A crack or a seam I could peek through?


The crate is roughly 2 meters long by 1 meter wide and shaped somewhat like a coffin. It is made of some strange metal and looks very old. On the side is a control panel with no markings on any of the buttons. On top of the crate near one end is a plasteel window that is the source of the strange light infusing the room.

Kal:

As you try to look into the glowing window, you think you see something but can't make out what is inside. The glow is too strong for your eyes and it prevents you from looking for too long. What was it that you saw? It almost looked like... a face...


Male

Firing up the repulsorlifts, Zagulo angled the ship down into the clearing for a landing. Once the ship was on the ground, he started the ship on the shutdown process then went down to the cargo hold to see this glowing crate for himself.

Upon arriving, he looked at Kal and said, "Do you know what it is? Is it some Jedi thing?"


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" It... Looks like a person. I can feel the power of the force emanating from it. "


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

"Is that good or bad Kal?" the simple, yet imposing Quarren inquires ready to blast whatever comes out.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" I don't know... " I say staring at the view port of the crate.

GM:
is there any indication of light/dark side?


Kal:
Oddly, the aura emanating from the crate does not give off any indication of either Light or Dark side energy...


Male

"Well, keep an eye on it. Viggis, come with me. We'll head outside the ship so I can assess the damage to the hyperdrive."

Zagulo headed over towards the ramp and, drawing his blaster, hit the button to lower the ramp and head outside the ship.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

I nod and take a position near the crate, slipping into a Jedi breathing technique and focusing on the force.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

"I'll head out wit Zag...unless you need the backup Kal." Viggis uncertain about which option will move them towards accomplishing their goal.

Certainly, there will be someone looking for us soon.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" Go, I think this will be ok. " Kal nods.


As the ramp opens a gust of air rushes into the vessel and replaces the stuffy recycled air with the hot, humid coastal air. The sound of waves can be heard from a short distance away.

Zag & Viggis:
As you exit the ship, you are greeted by a breathtaking sight commonly seen on most vacation worlds. The sky is almost cloud-free, with the nearby rocky shore breaking a crystal-clear blue-green water. The sand beneath your feet is soft yet firm, and as you look around you can see odd-looking crustaceans scurry about. To the northeast, past the rocks that surround this clearing, is the tree line of blue-leafed trees. Although this could very well be any vacation planet you may have visit before, everything living you have seen seems completely foreign to you.

Kal:
You sit there quietly meditating in the hold, bathed in the soft blue-green glow emitting from the crate. The ocean’s waves provide constant soothing sounds that somehow seem to send you into a deeper Force Trance.
Take a few turns break, allowing the others to explore and take a few actions before you can continue.


Male

Looking about, Zagulo sees the vibrant signs of life around him, yet it served to make him feel somewhat discomfited. He had been around technology his whole life, and something about this world seemed...primitive. He wasn't sure this was somewhere he'd like to stay for too long.

Turning, he walked to the aft of the ship, inspecting the damage sustained by the engines in the explosion.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Mechanics: 1d20 + 7 ⇒ (10) + 7 = 17


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Viggis was at ease with such a beautiful sight. Though different from his home it seemed serene and he was comfortable around water. That is unless he had to mine in it. That life was over for him. He couldn't wait to prove his mettle. He gladly would have killed the thing in the box, but that force business seemed complex. He knew that he wanted more than most Quarren and felt different than them. Now was the time to prove it.

Keeping a watchful eye on their surroundings and his blaster at the ready, he decides to make small talk with Zagulo.

"So Zag, what is your home like?" He inquires innocently.

He continues to look around instead of making eye contact with Zagulo.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male

"Civilized," Zagulo said as he inspected the engines. "A lot of different cities with starports, spaceship manufacturing, and technology. We Duros have a well-deserved reputation as pilots and mechanics, and you don't get that if you live on a world like this. What about yours? Lots of water, I'm guessing."


Zag:
The only visual damage you can see on the transport is scorched paint and panels. The engines look to be in decent condition. The transport’s shields seem to have absorbed a majority of the damage from the explosion. As you make your way around the transport to examine more, you discover that the hyperdrive has a cracked conduit and is slowly leaking some kind of fluid, most likely coolant.

Viggis:
You don’t see much more than what was already described, the only thing new being a small herbivore emerging from the tree line and grazing on some foliage.

Kal:
As you fall into a deep Force Trance, you start to see images that you can barely make out. You catch glimpses of strange smooth skinned amphibian-like humanoids that had tall craniums along with eyes that protruded from each side of their heads on short stalks and sense feelings of intense pain, fear, and malice. More images appear and disappear rapidly, too fast for you to make them out clearly. Suddenly the images stop and focus on the face of an attractive human female with a face full of anguish. She looks at you, pleading with her eyes. ”Help me…” she whispers before fading into blackness.
You suddenly wake up, your heart racing and your body covered in sweat. It feels as though hours have passed, but clearly has only been a few minutes. The unknown woman’s words echo in your mind, and something draws your attention to the glowing crate beside you.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

I stand up and look into the crates viewport again. 'Did I just... Let the force guide me'

I reach out with my hand, focusing on the force and staring at the viewport, I press whatever buttons on the control panel I feel are right.

Use the force : 1d20 + 7 ⇒ (3) + 7 = 10

51 to 100 of 130 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Warhawk's SW Saga Edition Old Republic Campaign All Messageboards

Want to post a reply? Sign in.