GM Warhawk's SW Saga Edition Old Republic Campaign

Game Master Warhawk7


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Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Ship Stats:

Colossal space transport
Init -2; Senses Perception +6 Defense Ref 15 (flat-footed 12). Fort 26; + 12 armor, Vehicular Combat
Hp 120; DR 15; SR 35; Threshold 76
Speed fly: 12 squares (max. velocity 920 km/h)' fly 4 squares (starship scale)

Ranged blaster cannon battery +6 (see below) and blaster cannon +4 (see below) and twin laser cannons +6 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +38
Atk Options autofire (blaster cannon, twin laser cannons)

Abilities Str 42, Dex 16, Con -, Int 14

Skills Initiative -2, Mechanics +6, Perception +6, Pilot -1, Use Computer +6

Crew 6 (skilled); Passengers 20; Cargo 80 tons; Consumables 2 months; Carried Craft: none
Hyperdrive x1 (backup x10). navicomputer
Availability Military; Cost not available for sale (likely valued at 240,000)

Blaster cannon battery (2 gunners) Atk +6 (+1 autofire)' Dmg 5d10x2
Blaster cannon (copilot) Atk +4 (-1 autofire)' Dmg 5d10x2
Twin laser cannons (pilot) Atk +6 (+1 autofire). Dmg 2d10x2

As a colossal size ship we get a -10 to initiative, Pilot checks and reflex defense.

To work out our Attack modifiers its: BAB + Vehicle Int mod + Range modifiers (don't forget -5 for non proficiency if you don't have weapon pro heavy weapons for gunner weapons or vehicular combat if shooting pilot operated weapons.)


Male

Which gun will be the extra gun?


I want to run a poll with you guys. Of the SWTOR ships, which would you prefer as a group?


Male

I'd say it depends on how the campaign is going.

If we're going to be doing more "covert" type things (infiltrating Imperial space and the like), then XS Stock Light Freighter or a custom ship might be a better option, as the ship wouldn't be as blatantly "Republic" as the other two. The XS also has crew requirements of >4, which is good for our party, seeing as there's 4 of us.

If this is going to be less covert and involve heavy space combat, the Thunderclap is the best armed and probably the best option. It has a crew of 5, though, so we may need an NPC (maybe just a mechanic, to be honest).

I think the Corvette is the best choice for a low space-combat, non-covert game, but it requires an 8 person crew, which means you'd need to include some NPCs to act as a crew.

Either way, until some of us take feats and talents that allow the use of starship weapons outside of the pilot's seat, we're going to be very inefficient space combatants.

Of course, said "custom" ship could always be a prototype that we're testing out, or a ship designed for the needs of the SIS, like the Agent ship from SWTOR.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

I like the XS.


Male Miraluka Jedi 1 | HP 31/31 | Threshold 13 | Defenses: REF 12, FORT 13, WILL 15 | Condition [0] | Init +0 | Per +8 |Force Points: 5 |Dark Side Points: 0

I like all 3, but the XS and the Corvette appeal to me the most.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Is this instead of the shuttle or something we'll pick up later? Th wXS probably will suit our needs best...


The shuttle isn't designed for long-term use. Think of it as an armed private jet (and NOT Air Force One). Since you guys haven't really gotten a chance to look at the shuttle, I'll describe it more once you guys can take a breather and actually look at it.


Male

So, who's going to either shoot the Sith or use the Force on him to distract him? We're kind of hung up there.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

So my understanding of the rules is that you can not gain any more trained skills when you m ulticlass. Is there a way, other than the feat to gain more trained skills?


Male

A popular house rule, and one I used, is that instead of taking one of the new class's starting feats, you could instead train one of that class's class skills. That way, if you already had all of a class's starting feats, you still got something extra out of it.


I'll allow it.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

I wanted Viggis to have a level of Scoundrel to get Piloting and point blank shot until I read th he rules closer. Thanks for the houserule. This system does seem to be liberal in gaining feats though.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Hahaha!

Zagulo might need to fire the pilot guns if we actually want to hit :P

I'll pick up Heavy weapons at Lvl three but I won't have a chance before that.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

G'day folks, are we still active here?


Male

Still active.


We should do another accountability check.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Apologies. Really getting merked at work.


Male Human

Sorry guys, I forgot to tell you I was away for spring break, but I'm still here.


Male Quarren Scout 1 | HP 26/26 | Threshold 19 | Defenses: REF 16, FORT 14, WILL 10 | Condition [0] | Init +8 | Per +5 |Force Points: 5 |Dark Side Points: 0/8

Hey. Are we going to continue with this campaign? I really like this pc.


Male

I'd like to. We haven't even gotten into the meat of the story.


I of course would love to continue. I've been dealing with the move the past few weeks though. I'll try to post sometime tonight or tomorrow though to get the game moving. In the meantime... Attendance Check!


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Here


Seeing as how Irak/SoulDragon hasn't posted lately, I'll just continue the game without. I'm sure we can all figure out something Irak can do, or he can just be taking the recent events a little hard.

I'll post an update shortly.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Sounds good.


Male Human

Sorry guys, I kept forgetting to check back. I'll back out so you won't have to worry about me. Still up for any other SW campaigns you guys do though.


I think these games are toast?

Once I've finished a couple of other games I've got going on here I think I'll run the dawn of defiance.

I'll make sure I pm you all if and when that happens. These games were fun. Felt like a good crew.


Male

Seriously? Same roll twice in a row? What the frig?


Heh, doh.

I had to tone down the Force Slam (hence the reduced damage). The original damage dealt exactly 19... >.< Didn't want to kill him outright!


I'll also put up a link to a picture of what the droid's face looks like in a little bit.


Here is what Cyrosia's head looks like. I used Wildstar's Mechari race for her.
Front
Back


Male

One of the Saga books has a writeup on a group of droids that have a similar set up. I can't remember which one off the top of my head.


Jedi Academy Training Manual has the Iron Knights (which is what I'm basing her off of for game purposes).


Male

That's what I was thinking of. Thanks.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |
GM Warhawk wrote:

Here is what Cyrosia's head looks like. I used Wildstar's Mechari race for her.

Front
Back

Awesome!

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