GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Current Map

Halara when do you want to jump into the initiative, or do you want to wait for the next round to come around?


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val move was to get in the hole and advance to help Thorst..


Current Map

Anevia will take Avarshinal near the ladder while the two mongrelmen will attack Thorst.

Attack crossbow: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 4

Attack club: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Neither one of them is able to land a blow but they both start hollering.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Oh yes let's get them!

Halara rushes inside and attacks the porr creature #2!
Fauchard: 1d20 + 4 ⇒ (19) + 4 = 23! Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Confirmation: 1d20 + 4 ⇒ (7) + 4 = 11! Damage: 1d10 + 4 ⇒ (1) + 4 = 5

I'm not sure I have enough movement to attack it, tough, with the ladder stuff.


Current Map

No you would not have enough movement to attack sorry.


Current Map

No-one seemed to be able to land a hit as the combat began with two more mongrelmen. Both sides have attacked but no blood has been drawn as of yet.

Round 2
AC 15, touch 11, flat-footed 14, CMD 15
Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Just because the GM mentioned that no blood has been drawn yet, Halara delivers a precise blow in the front mongrelmen, hurting it quite!
Fauchard: 1d20 + 4 ⇒ (17) + 4 = 21! Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Power attack: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

Thorst swings and misses his foe.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val uses a swift to empower her sword, then moves up and uses spell combat/strike on the foe..

Conc: 1d20 + 8 ⇒ (19) + 8 = 27 vs DC 15

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 4 ⇒ (10) + 4 = 14 But misses both times..


Current Map

Halara's glaive cuts into on of the mongrelmen who cries out in pain before trying to hit Thorst so that he can go after the woman who wounded him.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Confirmation: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The other mongrelman shoots at Valkyrie in the hopes of hitting her.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 5

One of the mongrelmen is able to land a blow on Thorst that could have been worse. The other one's crossbow bolt just strikes the wall. The others take up defensive postions in case something tries to come from behind.

Round 3
AC 15, touch 11, flat-footed 14, CMD 15
[ooc]Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus[/oob]


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Power Attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10

Thorst grunts as the man strikes him and it causes his next swing to be off.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Damn you cursed creature!! Get the freaking out of the way!"
She strikes again, leaving a nasty gash on the path of her wierd spear!
Fauchard: 1d20 + 4 ⇒ (13) + 4 = 17! Damage: 1d10 + 4 ⇒ (5) + 4 = 9

I'm a freaking shoeless god of war!


Current Map

Halara knocks down her opponent so Valkyrie moves up to attack the mongrelman with the crossbow.

Just taking Valkyrie's action to move things along.

Attack 1: 1d20 + 4 ⇒ (7) + 4 = 11

Unfortunately she is unable to land a hit. Just as the mongrelman seems ready to flee the door behind him opens and two more mongrelmen pour out to fight. He steps back and shoots while the others rush forward to help.

Mongrelman 1 attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 5

Mongrelman 3 attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Mongrelman 4 attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Two mongrelmen are able to land hits one the magus.

Round 4
AC 15, touch 11, flat-footed 14, CMD 15
Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus

Combat:

#1:
#2: Dead
#3:
#4:


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

My bad i didnt realize it was my turn.. Just a heads up, I dont have a crossbow.. My ranged attack is the daze spell DC 14.. After that its Acid splash.. How much damage did i take there?


Current Map

12 points of damage.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Dam lol..


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

If the roof is about or more than 10 feet tall:
Halara steps beside Thorst and touches him, pronouncing some ancient words and making him grow in size, almost reaching the roof of the place. Enlarge Person on the Guard!


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

On her turn Val will 5' step back and launch a cone of colors into the 3 mongrelmen's faces.. DC 15 Color Spray


Current Map

#1 Will save: 1d20 + 4 ⇒ (5) + 4 = 9

#3 Will save: 1d20 + 4 ⇒ (17) + 4 = 21

#4 Will save: 1d20 + 4 ⇒ (14) + 4 = 18

Only the Mongrelman with the crossbow fails to shield his eyes in time for the color spray.

The mongrelman only has 2 HD, so when you can roll the duration of the color spray on him.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Nice rolls..

Stunned: 3d4 ⇒ (1, 4, 2) = 7 so stunned 8 roounds..


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Destroy these unfaithful servants, Thorst!


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Power Attack: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5

Maybe next round when i'm enlarged will be more helpful.

Thorst misses his target again.


Current Map

Nau slides down the ladder to start providing healing support.

Both of the mongrelmen seem to think the large half-orc is the biggest threat so they both attack him.

#3 Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

#4 Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Both of them land powerful blows on the enlarged half-orc.

Round 5
AC 15, touch 11, flat-footed 14, CMD 15
Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus

Combat:

#1: 7 more rounds until not stunned.
#2: Dead
#3:
#4:


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

I'm not large until Halara's turn since it is 1 round to cast enlarge person right?

For me to remember: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC

Thorst rages after being cut by the mongrelmen and swings at #1.
AC 14 now. 6/9 rage rounds used.
Rage Power Attack: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Confirm Crit: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 woo
Damage(weapon/STR/PA): 4d4 + 18 + 6 ⇒ (2, 3, 2, 3) + 18 + 6 = 34

"You're in my way. Move!" he yells at the man as he falls.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Yes, and the damage of your weapon goes up one level, as goes your reach. You're swinging at the unconscious mongrelman?

Halara's swing goes very very close, but misses.
Fauchard: 1d20 + 4 ⇒ (10) + 4 = 14! Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Oh yea... Actually i didnt know any of them were unconscious. I would take out one that cut me.
Large Weapon Dice: 4d6 + 18 + 6 ⇒ (4, 5, 6, 1) + 18 + 6 = 40 6 extra damage then


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will 5' step away and hit the last mongrelman with a Daze spell.. DC 14 Will or loose his round..


Current Map

Both of them hit you last turn, so do you want to kill #3, or #4 Thorst?

Will save: 1d20 + 4 ⇒ (16) + 4 = 20

The remaining mongrelman shakes off the effects of the spell.


Current Map

Going to assume #3.

Thorst cleaves through one of the mongrelmen, but the final one standing still tries to kill him.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

But the mongrelman just swings his weapon around wildly not seeming to hit anything.

Round 6
AC 15, touch 11, flat-footed 14, CMD 15
Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus

Combat:

#1: 6 more rounds until not stunned.
#2: Dead
#3: Dead
#4:


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Again she swings, but misses. She should be better at this...
Fauchard: 1d20 + 4 ⇒ (10) + 4 = 14! Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val attepts to daze the man again.. DC 14 Will or loose his actions..


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Rage Power Attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9

Sion fails to hit also.


Current Map

Will save: 1d20 + 4 ⇒ (14) + 4 = 18

The mongrelman continues to resist the magic and he swings at Thorst.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Unfortunately no-one can seem to land a hit on either side of the fight.

Round 7
AC 15, touch 11, flat-footed 14, CMD 15
Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus

Combat:

#1: 5 more rounds until not stunned.
#2: Dead
#3: Dead
#4:


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Again she swings, but misses, horribly this time. Next round she will certainly send her scorpion at it!
Fauchard: 1d20 + 4 ⇒ (1) + 4 = 5! Damage: 1d10 + 4 ⇒ (8) + 4 = 12


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Rage Power Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7

Thorst swings and misses the slippery bastard.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Holy freaking lord!


Current Map

Attack of the natural 1's!!!!!


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Thank god we don't do rolls for living... We would be starving pretty quick...


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Valk?


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Daze DC 14 once again..


Current Map

Will save: 1d20 + 4 ⇒ (1) + 4 = 5

Finally the mongrelman's eye's cloud over from Valkyrie's spell.

Round 8
AC 15, touch 11, flat-footed 14, CMD 15
Halara; Thorst; Valkyrie; Anevia; Nau; Avarshinal; Mongrelmen; Horgus

Combat:

#1: 4 more rounds until not stunned.
#2: Dead
#3: Dead
#4: Dazed


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"I said LET US PASS!!"
Fauchard: 1d20 + 4 ⇒ (18) + 4 = 22! Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 4 ⇒ (2) + 4 = 6! Damage: 1d10 + 4 ⇒ (1) + 4 = 5


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Rage Power Attack: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Damage: 2d6 + 9 + 3 ⇒ (4, 1) + 9 + 3 = 17

Thorst swings at #4 leaving a deep cut.


Current Map

The mongrelman only lost his concentration once, but once was all that was needed in this fight. Halara's fauchard bit deep into the mongrelman's chest, and even as he cried out in pain Thorst's sword swept through the unfortunate mongrelman's neck and his head came cleanly off. All was silent. The party had gained some time, but what would they do with the unconscious mongrelman lying at their feet?


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst searches them quickly. "Tie that one up. Looks like they are protecting something down here with those barricades out here like this. I think we should find out what it might be. Whatever it is probly isn't good and there might be more of them."

Not sure how long I am enlarged for but Thorst is ready to assault the next room.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val pulls her last healing potion and downs it..

1d8 + 1 ⇒ (3) + 1 = 4 Dam we need a healing wand lol


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Then enlarge person lasts for 20 rounds - 2 minutes. Cut the neck of the helpless creature (we're so righteous after all) and let's go.

Yes that a potion from the findings Valkyrie? We had two left. You can take the other one too if you want.


Current Map

Are you going to continue exploring down here, or head back up and the other way?


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Right now! We go in before Thorst loses his large size!


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Hopefully theres a wand of cure light or infernal healing in our near future..

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