GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

How far away?


Current Map

50 ft. away from both parties and both parties are on opposite sides of the masked figures. I shall have a map up sometime later today internet willing.

EDIT: Edited


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

The same for us?


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Not having time to approach nor the liberty to charge, Halara draws a crossbow and shoots the chanting man, certain that sacrifices are not part of good people's behaviors.

Light Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19! Damage: 1d8 ⇒ 6


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

If she has a clear path she will charge and strike the dagger wielder.. Burning an arcane point to make her weapon +1 as a swift..

Charge Attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Confirm: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

If not she'll move 30' up..


Current Map

All right map is now in the description under my name and the current map link above. Each person gets a surprise round action after which I will role initiative for everybody. I'm also changing how I will be doing initiative from now on, and I will just use a group initiative that way people won't have to wait for others to post before they post their actions. If the link doesn't work just tell me and I will see what I can do.


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

With the surprise action, Nerevost will take a shot at the dagger wielder.

Bow Shot: 1d20 + 10 ⇒ (12) + 10 = 22

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

-Posted with Wayfinder


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

With a surprise i cant take a swift, only a charge, so deduct 2 damage overall..


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

By the white lady! exclaimed Harlod upon seeing the cultists. He squints from the glare as a golden cloud suddenly appears, scattering the sunlight all around the street.

Glitterdust SLA, DC 17 Will vs Conjuration.
10ft cloud, upper left corner on 5M, lower right corner on 6N.

Gillterdust:

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a -40 penalty on Stealth checks.



Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst sees the cultists with the young woman and decides that he doesn't like any sort of cultists. Especially ones with knives that seemed to like making sacrifices. He notices other people further on down the road. "Hey! What are you doing? Stop that chanting." He charges forward.

Don't think you can double move charge in surprise rounds.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

I dont see why not.. You get a standard action.. Charging is a standard action.. On a charge you can move up to double your movement..

Edit Ok so apparently when you do it in a surprise round you can only move your movement, not double.. So she would have just moved up 30'..


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Not liking what she sees, Ophelia wastes no time throwing some Glitterdust of her own.

Ophelia will cast Glitterdust on the cultists at O4 and P4. The cloud itself will be from O3-4 and P3-4.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"What pretty dust everywhere.. Doesn't it look fun!"


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

I forgot to mention the will save. DC 17.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Glitterdust is awesome! Gogo Glitterdust buddies!


Current Map

I have created two small tokens. The glitter dust spell creates a 10 ft. radius so just place the two tokens on the square which you want the glitterdust to be centered on. One should be labeled HM for Harold and the other OI for Ophelia.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Mine's placed. Turned off the aura, didnt seem to be in the right shape for a 2x2 cloud.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Mine has been placed as well.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

You know that a 10ft radius coveres a 4x4 area minus the corners? Which means you could center 1 right in the centre and get them all. No need for 2 glitterdusts. Check this out. 2x2 is 5 ft radius. The problem with Dungeongrid is finding something that centers on an intersection.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Whoops, I was under the impression glitterdust was a square like grease for some reason. Ah well, live n learn, right?


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

I was under the same impression as well. If it's okay with Void, could I switch to casting Mage Armor?


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Grease coevers a 10' square as well.. Or 4 5' squares..


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

And I'll shuffle to glitterdusting every clutist. If that's okay with the DM.
Yes I know grease is a 10ft square, I was unaware that glitterdust was not a 10ft square :p


Current Map

I am fine with you changing your action based upon the fact that you would only need 1 Glitterdust to get them all.

Maiden's will save: 1d20 + 1 ⇒ (18) + 1 = 19

Cultist will save: 1d20 + 2 ⇒ (7) + 2 = 9
Cultist will save: 1d20 + 2 ⇒ (4) + 2 = 6
Cultist will save: 1d20 + 2 ⇒ (5) + 2 = 7
Cultist will save: 1d20 + 2 ⇒ (11) + 2 = 13
Cultist will save: 1d20 + 2 ⇒ (18) + 2 = 20

While the woman was able to keep her eyes closed only one of the cultists is able to do the same. The rest of the group begins crying out as suddenly they can't see. The bolt from Halara slams into the cultist with the dagger almost taking him down, but then the arrow from Neverost pieces the cultist's chest and he falls to the floor bleeding.

Average Party initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Average NPC initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Average Cultist initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Round 1
AC 16, touch 13, flat-footed 13; CMD 14

Party; Cultists; NPC


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

I cant rem.. Does Glitterdust effect people that enter the area after the spell has been bast?


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

That's actually a bit unclear. Void, what do you say?


Current Map

I'm going to rule that Glitterdust's blinding effect only effects the creatures who are in the burst when it begins. If you move into the area after the burst has happened then the only thing that happens to you is the -40 to stealth that you take.

EDIT: Actually answered the correct question now.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

I believe he/she was asking for a response to my glitterdust question..


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost moves up thirty before taking aim the one closest to him and firing a shot.

Point Blank Shot: 1d20 + 11 ⇒ (7) + 11 = 18

Damage: 1d8 + 5 ⇒ (3) + 5 = 8


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara recharges her crossbow and keeps shooting cultists! The southernmost one.

Light Crossbow: 1d20 + 3 ⇒ (17) + 3 = 20! Damage: 1d8 ⇒ 4


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Moving closer, Harlod swings his cross from across his back, takes aim and fires at the unblinded cultist!

Attack, Damage: 1d20 + 2 ⇒ (18) + 2 = 201d8 ⇒ 4
Moving forward 20ft, drawing Light Crossbow as part of that move. Shoot at the unblinded cultist. 2 Rounds left on Glitterdust.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Just fyi, Blind cultists have an AC of 11 and get a save versus blind at the start of their turn. Blind: -2AC, no Dex bonus to AC, couple other non-important things in this situation.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val moves up and attacks N5..

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Dam: 1d6 + 5 ⇒ (3) + 5 = 8


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

As her allies begin to fire popshots at the cultists, Ophelia takes a few seconds to conjure a suit of Mage Armor. By the time the second volley comes, the wizard joins in the attack. She carefully moves closer and shoots a small sphere of acid at the nearest cultist.

Given the strangeness of diagonals, I'm not sure if I can hit him with a range of 30 feet, but Ophelia will cast Acid Splash on the cultist at Q5. If not, I'll just ready an action to fire it at the first cultist to come my way.

Acid Splash Ranged Touch Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Acid Splash Damage: 1d3 ⇒ 1


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst continues his charge and slashes his falchion at the cultist he somehow gives the nickname N6.

Charge Power Attack: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8


Current Map

Under the assault of the group all of the cultists are now bleeding but only one falls down. Slain by the falchion of Thorst after Halara's bolt hit him.

Will save: 1d20 + 2 ⇒ (9) + 2 = 11
Will save: 1d20 + 2 ⇒ (6) + 2 = 8

The one cultist who is not blinded pulls out his dagger while moving up and attacks Valkyrie. The other two try to swing at where the last attacks came from.

#4 Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Crit?: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

# 2 Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Miss chance: 1d100 ⇒ 53

# 1 Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Miss chance: 1d100 ⇒ 13

The only cultist who can see scores a blow against Valkyrie, but it isn't as bad a wound as it could have been had Valkyrie been a few seconds slower. The other two who actually swung at someone missed and one of the blinded ones swung at empty air. Then Anevia pulls out here bow and fires an arrow at the cultists who is still blinded.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 2d6 ⇒ (5) + (4, 4) = 13

Her arrow is able to strike the blinded cultist right in the throat and the cultist stands there for a few moments before falling backwards onto the ground. Avarshinal unable to see what's going on begins chanting and gathering up arcane power.

Round 2
AC 16 (11 blinded), touch 13 (8 blinded), flat-footed 13 (11 blinded); CMD 14

Party; Cultists; NPC

The cultists who are outlined in gold are the ones who are blinded.

Combat:

#1: Down
#2: 8 damage blinded
#3: down
#4: 4 damage
#5: 9 damage (blinded)


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Not that it matters because he kill it, but Thorst damage with power attack should be +7, not +4..

Val uses spell combat/spellstrike with arcane mark and attempts to attack the red cultist twice..

CC: 1d20 + 9 ⇒ (7) + 9 = 16 vs DC 15

She attacks twice..

Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16
Attack 2: 1d20 + 6 ⇒ (19) + 6 = 25

Confirm 2: 1d20 + 6 ⇒ (15) + 6 = 21

Dam 1: 1d6 + 5 ⇒ (2) + 5 = 7
Dam 2: 1d6 + 5 ⇒ (5) + 5 = 10
Crit Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost 5 foot steps and rapid shots, taking one shot at #5 and the next at #2.

Arrow 1: 1d20 + 9 ⇒ (2) + 9 = 11

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Arrow 2: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

forgot power attack damage oops

Thorst turns to the blinded cultist at N5, "Hey I'm right here." Then he swings...

Power Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11

and moves around to O6.
is the girl unconscious or just stuck?


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Seeing the blood flying everywhere, Harlod moves towards the injured, intent on keeping them all alive, if unconscious.
Double move towards the action! 1 Round on Glitterdust.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara reloads and shoots, this time at the Blinded #2!
Light Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16! Damage: 1d8 ⇒ 7


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Ophelia moves a bit closer to the battle and throws another orb of acid into the eyes of the nearest cultist.

Moving to U6 and casting Acid Splash.

Acid Splash Ranged Touch Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Acid Splash Ranged Touch Attack Damage: 1d3 ⇒ 2


Current Map

The remaining cultists fall under the assault of all of you. The maiden now seeing all of the cultists lying on the ground gets up and hides behind Thorst.

Combat over.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Despite not being the most well versed in the art of diplomacy, Ophelia nonetheless tries to calm the maiden.

"We mean no harm, Miss. Are you hurt?"


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Ignoring the maiden for the moment, Harlod moves among the cultist checking for signs of life, stabilizing any who need it to stop bleeding.
Well that's done. Before we start waking these poor saps...who are you lot? he said, looking up at the group on the other side of the cultists.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara was about to ask the same question, but instead she explain her side of the fray.
"We are survivors from the devil's assault, but we just managed to return to the city, as we were trapped in the underground by the enemy. I'm Halara, and these here are all good folks" - she gives a meaning glare in Horgus' direction to avoid unwanted comments from the man - "Can you update us about the city statuses?"


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod glances about meaningfully. This place is not a safe place to be. Once the combat broke out it was utter chaos. Only the grey lady knows how this is going to unfold. He pauses for a moment. Outside of ourselves, I am unsure as to how the rest of the city is faring at the moment. If this event is any indicator...he gives the nearest cultist a disdainful nudge, things are only going to get worse.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Damn! We hushed up to the surface to hear what to do, but it seems there's not much of an organized resistance left, is there?"


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Wha... why me? Thorst seems surprised that he is being used as cover by the girl. He shrugs, "Whatever they had planned for you is finished. Are you injured? What is your name?"

"She will have to come with us till we can get somewhere relatively safe with some other survivors, we should search the cultists," he says to the others then speaks to the girl again, "Did they say anything to you of their plans?"
[dice=Diplomacy + "My Hero!" circumstance bonus]1d20+100[/dice]

What were the orders that we found again?


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will cast detect magic and begin searching the bodies.. Take 20 for a 28 search with detect magic up..

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