GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst doesn't say anything to Nau, simply nodding. One must do what he thinks best for himself.

"Let's get out of here then." He goes over to the other door to ensure it is clear and nothing will come up behind them.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val follows Thorst back to the other part of the complex.. "Don't get ahead of yourself guys.. There still could be baddies around here.."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"I am alert! Have I presented you my companion?"


Current Map

Opening the door you can see old blood stain the floor of this small cavern. Barrels filled with scraps of fur and fat sit against one wall, emitting an foul stench. The two long stone slab tables are covered with skinning tools and piles of freshly butchered meat. Two wooden racks hold drying animal skins. In one of the bodies of the rat you can see a nice looking dagger has been used to cut up the rat.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Take the dagger. Move up the other path, opening the door identified with an arrow, ready for trouble.


Current Map

You open the door to a narrow hallway sloping downward steeply. The walls are stained with foul-smelling streaks of refuse. A mound of rotting garbage lies heaped at the far end of the hallway.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Not the correct way?"


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Do you want to search through that?"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Im not going dumpster diving.. Let's move on.." Move on to the next door marked with an arrow..


Current Map

You see racks of hooks hanging from the ceiling, cured slabs of meat dangling from them, and filling the room with a smoky aroma. A group of barrels appears to hold other preserved foodstuffs.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"We're getting out of options... Next door!"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Hmm.. Smells good, but I wouldn't eat any of it.. Could be people or something.." Move on to the next indicated arrow..


Current Map

A muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Looking over the edge(how far down?): 1d20 + 6 ⇒ (12) + 6 = 18

Thorst takes a quick look for anything doen the shaft. "I'll check it out." If there is no visible baddies Thorst climbs down.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Wait.. Remember we're trying to get outa here and i don't think climbing down into a hole is something we should do.."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Lets leave this for another time.. Perhaps after we reach the surface and find out what the hell is going on.."


Current Map

So just asking Thorst are you going to continue going down or are you going to wait?


Current Map

As Thorst lands down on the water with a small splash he notices that the room he is in has gentle lapping water coming from a waterfall to the east. You also notice that there are two large fish swimming around the water.

K. Nature DC 10:

These are Gars a type of large fish. You know that they try to eat anything that is their size or smaller.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

K.Nature: 1d20 + 6 ⇒ (17) + 6 = 23

"Careful now Thorst! These fish eat anything they find, including us."


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Nature: 1d20 + 4 ⇒ (9) + 4 = 13 Large? Huge? Bigger?

Thorst looks around the new cavern he has found.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

"Perhaps up is the more prudent direction."


Current Map

Medium


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Ok cool. When you said large fish i thought sizewise

In that case...

Thorst will search around to find out if there might be anything else down here, keeping his weapon out in case the fish attacked him. (Total defense AC21)


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will follow him down with a sigh.. "Must we search every little creavice? I thought we we're trying to get to the surface, not delve deeper into the earth.."


Current Map

When Thorst begins to examine the area around him the fish begin to attack.

Attack 1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Grapple check: 1d20 + 7 ⇒ (6) + 7 = 13

Attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage 2: 1d6 + 3 ⇒ (1) + 3 = 4
Grapple check: 1d20 + 7 ⇒ (2) + 7 = 9

The first gar manages to get in a bite but it fails to latch onto Thorst. The second one just seems to be biting water.

Halara Initative: 1d20 + 5 ⇒ (7) + 5 = 12
Thorst Initative: 1d20 + 2 ⇒ (9) + 2 = 11
Valkyrie Initative: 1d20 + 4 ⇒ (9) + 4 = 13

Gar Initative: 1d20 + 6 ⇒ (11) + 6 = 17

Round 1
AC 12, touch 12, flat-footed 11 CMD 15 (can't be tripped)
Gar; Valkyrie; Halara; Thorst

The Gars seeming to be energized by the blood they can smell attack Thorst once again.

Attack 1: 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Grapple check: 1d20 + 7 ⇒ (12) + 7 = 19

Attack 2: 1d20 + 5 ⇒ (14) + 5 = 19
Damage 2: 1d6 + 3 ⇒ (2) + 3 = 5
Grapple check: 1d20 + 7 ⇒ (1) + 7 = 8

The first gar bites onto Thorst and grapples him allowing the second gar to actually bite into Thorst as well.

Gar; Valkyrie; Halara; Thorst

Combat:

Gar 1: 0 damage
Gar 2: 0 damage


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val moves in and attack the gar, enhancing her weapon as a swift..

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 +2 if she can flank
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Acro if needed: 1d20 + 6 ⇒ (20) + 6 = 26


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

if we could see each other how do they get a surprise round? Especially when I was ready for them.

"If they are hiding any other demonic secrets downhere we need to do what we can to stop them. Whether you like it or not we're fighting a war now."


Current Map

The surprise round was for those who couldn't see the fish and weren't ready for the fight (Halara, and Valkyrie). You said you would keep taking the total defense action while exploring, so that was your surprise round action. The gars then got their surprise round actions. Then initiative happened which allowed Valkyrie and Halara to finally start acting.

Alos Val you threaten a crit on an 18-20 so that attack is a critical threat, and you will most likely confirm.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

She doesn't use her scimitar yet.. Thats not until next level.. A cestus has only a19/20 range


Current Map

Oh sorry thought you were using a scimitar for some reason.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara aproaches and uses the long reach of her weapon to swing at the fishes!
Speaking of weird weapons: 1d20 + 4 ⇒ (5) + 4 = 9! Damage: 1d10 + 4 ⇒ (1) + 4 = 5


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

ooohhh. Makes sense lol

Thorst tries to pry open the jaws of the fish clamping onto him.

Ungrapple: 1d20 + 5 ⇒ (13) + 5 = 18


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Until Dervish Dance kicks in I cant use weapon finesse with a Scimitar, so i would only have a +2 to hit vs the +6 with a cestus.. Next level that all changes.. My to hit and damage will both go up..


Current Map

The Gars begin their attack strong but then Valkyrie came up and stabbed one in the side. Halra tried to hit the fish from above but she missed due to the creatures agility. Thorst was able to pull off the gar that had been attacking him.

Round 2
AC 12, touch 12, flat-footed 11 CMD 15 (can't be tripped)
Gar; Valkyrie; Halara; Thorst

Gar #1 continues to attack Thorst. Gar #2 senses fresh prey and attacks Valkyrie.

Gar 1: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Grapple: 1d20 + 7 ⇒ (3) + 7 = 10

Gar 2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Grapple: 1d20 + 7 ⇒ (12) + 7 = 19

Gar #1 is unable to bite Thorst. Gar #2 is able to not only bite but also grab Valkyrie in its jaws.

Combat:

Gar 1: 0 damage
Gar 2: 5 damage


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Power Attack: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Damage: 2d4 + 4 + 3 ⇒ (4, 4) + 4 + 3 = 15

Thorst turns around and strikes the Gar that has Valkyrie, "No eating here tonight. Diet time for you."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

She tries to hit the one holding Valkyrie!
Fauchard: 1d20 + 4 ⇒ (14) + 4 = 18! Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Current Map

Halara's blow will finish off the Gar on Valkyire and since she acts before Thorst I am assuming that Thorst will instead finish off the other gar.

Both fish flop to the floor defeated by the tools of civilization as Halara's fauchard cuts one of the gars throat, and Thorst's falchion slices the other gar into tiny pieces.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will try to attack the one grappling her..

Attack-Grapple: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 miss..

But then its slaughter town by Thorst and Halara..

"Well that was interesting.. I hope there's something down here to make getting almost eatin worth it.."

Perc: 1d20 + 7 ⇒ (15) + 7 = 22


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Let's search this place and see if we can find an exit!"

Taking 20 on perception for 31 total.


Current Map

Valkyrie finds a secret entrance to some room behind a fake rock wall.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Good job!"

Hoping that's the exit, but knowing it's not, Halara searches for a way to open the secret door.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Secret chambers usually hold secrets. Or are empty and abandoned long ago. I think the former. Best be cautious though." Thorst heads in carefully.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

You took 20 damage from the Gars right Thorst? Do we have any more healing?


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Yea took 17 damage actually thanks to DR


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Man do we need a curing wand lol.. Perhaps we shold just surface and come back to search this place.. We're so low on resources another major fight will probably kill us..


Current Map

The entrance to this small chamber sits a foot above the water level to the west. A thick layer of dust coats the rest of the cavern. Near the far wall sits an old wooden chest covered with dust and cobwebs.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Reckon it's trapped?" Thorst seems to lean on one leg more than the other. The wounds from the Gar are still troubling him.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Let me take a look" Take 20 for a 27 to detect traps


Current Map

There is a spike pit trap in front of the chest.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Yikes! Spike trap! Perhaps if we set it off then we can get to the chest.." She looks for a big rock to set the trap off with.. If one is found she'll toss it into middle of the trap..


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Let me handle that."
From a safe distance, Halara sets the trap off with her long Fauchard.

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