Urgothoa

Ravalyassa Gladomain's page

50 posts. Organized Play character for DM Heterocephalus.


Full Name

Ravalyassa Gladomain

Race

Undine

Classes/Levels

M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Gender

Female

Size

M

Age

38

Special Abilities

Dark Vision 60 ft, Swim Speed, Amphibious, Acid Breath, Flesh Chameleon, Hydrated Vitatlity

Alignment

Lawful Evil

Deity

Cagnazzo

Location

Cheliax

Languages

Common, Aquan

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 7

About Ravalyassa Gladomain

Ravalyassa Gladomain is a dedicated monk of Cagnazzo. She vowed a life of celibacy dedicating herself fully onto her Diety. Ravalyassa Gladomain is renowned as a hunter who personally seeks out and slaughters those who opposes his plans of bloody conquest. Being born of the water, Ravalyassa natural instinct is to carry out her life on the oceans and sea ports. She is also an opportunist relishing her bloodlust by joining pirate crews in raiding merchants ships and plundering sea ports.

Ravalyassa Gladomain
Female undine Monk 1
LN Medium outsider (native)
Init +4 ; Senses Perception +8, Darkvision 60 ft
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DEFENCE
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AC 16, touch 16, flat-footed 12 (+4 dex, +2 monk bonus)
hp 12 (1d8+1)
Fort +3, Ref +6, Will +4
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OFFENCE
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Spd 30 ft/x4; Swim 30 ft
Melee Unarmed Strike +3/+3 1d6+2 20/x2
Melee Nunchaku +3/+3 1d6+2 20/x2
Melee Sword, Short +3/+3 1d6+2 19-20/x2
Ranged Shuriken +3/+3 1d2+2 20/x2
Special Attacks Flurry of Blows, Unarmed Strike
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Special Attacks
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Flurry of Blows- When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon. At 8th level, the monk can make two additional attacks when he uses flurry of blows. At 15th level, the monk can make three additional attacks using flurry of blows. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows
Unarmed Strike- A monk's attacks may be with fist, elbows, knees, and feet.
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STATISTICS
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Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 7
Base Atk +0, Cmb +2Cmd +18

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Feats
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Improved Unarmed Strike, Toughness, Weapon Finesse

Class Features: , Flurry Of Blows, AC Bonus, Monk Bonus Feats, Monk Vows(Vow of Celibacy), Monk Weapons And Armor, Unarmed Strike, Redirection

Archetype: Flowing Monk, Monk Vows(Vow of Celibacy), Qigong Monk
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Special Abilities
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Favored Class (Monk)-(+1 Skillpoint)
Flurry of Blows- Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.
At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
AC Bonus- When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Monk Vow(Vow of Celibacy)- The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate monk is not allowed to touch others or have others touch him (including touch spells from allies). Striking enemies in battle or being struck by enemies is not prohibited, but the monk shuns all peaceful or pleasurable contact.
A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).
Redirection- At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.
At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round.
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Traits
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Eye for Plunder- You gain a +1 trait bonus on Appraise and Perception checks to find concealed or secret objects (including doors and traps). In addition, you begin the campaign with a selection mundane trade goods worth 50 gp that you were able to scrounge together during your first day on the Wormwood.
Anatomist- You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
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Racial Traits
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Ability Score-They gain +2 Dexterity, +2 Wisdom, and –2 Strength
Swim Speed- They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
Amphibious- Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality.
Elemnetal Resistance- Undines have cold resistance 5.
Hydrated Vitality-An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function
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Skills
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Acrobat 9, Bluff -4, Appraise -2, Climb 0, Diplomacy -4, Disguise -4, Escape Artist 2, Heal 0, Perception 8, secret door/compartments 7, Perform(act) -4, Ride 2, Sense motion 0, Stealth 2, Survival 0, Swim 8
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Equipment
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Short Sword, Nunchaku, 20 Shuriken, 1 Masterwork Backpack, Monk's Outfit

Appearance: She has hooded storm grey eyes that are like two windows on a raging tempest. She is tall and has an athletic build. Her skin is greyish blue with midnight blue straight hair. She has small hands.

Body Build: 6 ft. 1in. 120 lbs.

Background: Since she was 14 years of age Ravalyassa claims that when she is fully submerged in the lake behind her village, she saw a vision of an entity named Cagnozza. With her ability to breathe underwater and her heightened sense when in water, she spent many hours and sometimes days on end submerged in the lake. Her concerned parents wrote a petition to the church of Iomedae for help and they dispatched a knight and 2 guards to bring her in.

However, Ravalyassa displayed unnatural grace and prowess and killed both the knight and 2 guards with her bare hands. Drench with the blood of her slain foes, Ravalyssa starting talking to an invisible being as if in a trance. When she come to her senses, she turned and walked away from her despaired parents and her former life.

She soon presented herself at the Temple of Cagnozzo located in the evil city of Cheliax and there she received her training. Her unique ability to commune with her deity soon elevated her to a position of great importance within the temple hierarchy. Ravalyassa found out that if she submerged herself in a pool of blood, she is able to commune on a higher level. Thus a weekly communion ritual was arranged by the temple by filling a pool of blood for Ravalyassa to commune. The scribes then later wrote down her visions and presents it to the High Priest.

One day after a communion ritual Ravalyassa told the scribes that Cagnozza wanted her to be the high priest. When the ruling high priest heard of that matter, he plotted her death and denounce her as a heresy and a false prophet. He sent a seven highly trained assassins to attack her at her quarters. However, despite the advantage of numbers all three out of seven assassins were killed by her. Ravalyassa however took heavy injuries as these seven assassins are of the deadliest caliber. The remaining four assassin manage to corner her along the cliff with crashing waves beneath it. Knowing her chances of survival is slim, Ravalyassa threw herself off the cliff and into the waves.

When she woke she found herself in the hull of a ship with bruises all over her body...