GM Valen's SFS Quests - Into the Unknown (PbP) (Inactive)

Game Master Lysle

Uncover the fate of a lost Starfinder crew.
Slides
Starship Role Sheets
Starship FAQ


1 to 50 of 108 << first < prev | 1 | 2 | 3 | next > last >>

Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Discuss out-of-character stuff here.

I will also accept fan-mail or hate-mail (provided the latter is within the Community Guidelines; otherwise you'll have to send it the old-fashioned way).


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

I'm a brand new PbP GM, so please bear with me if I hit a few bumps along the way. If you see any issues or have any suggestions, please definitely let me know - it would be much appreciated!

The following instructions are taken, whole cloth from a fantastic SFS game I played with GM Bigboom. They worked brilliantly in that game and so I’d like to try them here:

The expected posting frequency is a minimum of once per day, ideally.
Of course real life intervenes and our availability to post may get hampered once in a while, which is fine. If you know you'll be absent for a few days or more, please let us know in this discussion thread along with any instructions regarding how you'd like your character to be handled in your absence. If I know I'll be absent, I'll be sure to inform the group as well.

In combat, the goal is to have at least one round of combat finish every 24 hours. Therefore, if a player does not post within a 24 hour period, I will bot the character. If you have any specific instructions with how you'd like your character botted (especially with respect to spell or consumables usage), please list them in your character sheet. Otherwise, I'll bot your character using my best judgment.

With starship combat, the goal of completing at least one round every 24 hours remains the same. To keep things moving along, I'll execute the piloting 'initiative' rolls before each round. Over the next 24 hours, each player should declare their crew action and take their rolls. Once that's done, I'll string together and list the outcomes of the engineering, helm, and gunnery phases, as well as provide the piloting 'initiative' rolls for the next round. Again, if a player does not post within a 24 hour period, I'll bot the character per character sheet instructions or using my best judgment.

Out of combat, if a player has not posted within a 24 hour period, I'll assume their character remained silent and took no action, then I'll try to move things along as best I can depending on the situation. In some cases, if it helps move things along, I'll roll Perception skill checks or other 'mandatory' rolls for the group (such as saves). When taking any action, if you believe a roll may be relevant, go ahead and include it in your post. If it applies, I'll take it into account.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Please provide the following info for your characters, which I will use for the Chronicle sheet that you will each get at the end of the game. If you have any questions about what I am seeking, feel free to PM me or post here:
Player Name: Name you want on the Chronicle Sheet
Character Name: Hopefully, self-evident
Class / Level: Hopefully, self-evident
PFS No.” If this is your first character, it will be your PFS# followed by “-701”
Faction: I will assume you have none if this is blank
Day Job Roll: If you are trained in a Profession (i.e., have the skill) and choose to do this during downtime.
Standard Advancement or Slow? Rate you want to accrue XP. At standard, you will gain 1 XP for completing one quest and no additional XP for the others (but there are other benefits for completing all five).


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Once you've posted your info, feel free to make character introductions over at the Gameplay thread.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Please le me know your preference for start time.

I am able to start Monday, 3/26, if you want to get started earlier than planned with the caveat that between next Thursday night through Sunday morning, I will likely not be posting due to the holiday as we are entertaining family. Otherwise, we can start at full-speed on Monday April 2nd and I will put up the briefing around 11 am US East Coast time.

If you have a preference, one way or another, please let me know.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Player Name: A. D. / noral
Character Name: Darqen Taabestuun
Class / Level: Operative 1
PFS No: 314670-703
Faction:
Day Job Roll: NONE
Standard Advancement or Slow: Can you elaborate again what the difference is?

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Player Name: Caro Cogitatus
Character Name: Ozei Berrnshaw
Class / Level: Solarian / 1
SFS#: 106336-707
Faction: Exo-Guardians
Day Job: Day Job, Bounty Hunter: 1d20 + 2 ⇒ (17) + 2 = 19
Advancement: Standard
Homeworld: Castrovel

Thanks for having me!

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Player Name: Jimbles
Character Name: Vchk
Class / Level: Soldier 1
PFS No.: 330168-701
Faction: Exo-Guardians
Day Job Roll: none
Standard Advancement or Slow? Standard, I suppose? I'm not sure what the relative merits are.

I have no preference for a start time.

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Player Name: TheInfamousWes
Character Name: Neon Punk
Class / Level: Solarian 1
SFS#: 219289-701
Faction: Wayfinders
Day Job Roll: Profession (Live-streamer): 1d20 + 4 ⇒ (8) + 4 = 12
Advancement: Standard

I'd prefer to start sooner, if possible.

Wayfinders

Male NG Human xenoarchaeologist operative (starfinder forerunner) 3 | SP 7/21 HP 22/22 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 40ft | Trained for Trouble: 2/2 | Active conditions: None

Player Name: Zach D.
Character Name: John Joseph Oaklie
Class/Level: Operative 1
SFS#: 133462-702
Faction: Wayfinders
Day Job Roll: None


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Oops, the Advancement is a carry over from PFS and can be ignored. I couldn't find any reference to the slower track for SFS. (In PFS, it allows your character to advance more slowly; I suppose so that you can play more scenarios with a single character since it would not level out of tier as quickly).


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

I've had a request for a seventh player. He is a skilled GM and currently holds the fate of my favorite android envoy in his hands.

That being said, I wanted to leave the choice up to you all. If you have an objection to a 7 person table, please PM me stating that you'd prefer a 6 player limit. I don't need more than that. If one person objects, I will cap at 6 and offer the player a spot in my next table.

I will keep your request confidential. I don't want anyone to feel they may be penalized for their choice. I want to be inclusive, but I also respect the various reasons for table limitations.

If I receive no objections by Monday (3/26) at 8 am, US Eastern Time, then I will let him know he is good to join us.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp Brannigan, checking in for some stupid hijinks! Thanks for having me at the table, GM Valen.

Player Name: GM Crunch
Character Name: Zapp Brannigan
Class / Level: Envoy 1
PFS #: 150618-705
Faction: None yet, first mission
Day Job Roll: Profession (motivational speaker): 1d20 + 7 ⇒ (4) + 7 = 11


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Enjoying the interplay between the PCs. I get the sense folks are ready to get going so I'm planning to start with the briefing Monday morning.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Indeed, I think we'll make quite the team.

Good ol' Zapp here is a bit of an experiment. Some aspects of him will obviously be muted a bit, but if anyone wishes me to tone it down a little further, please say so. I'd completely understand.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

No need to change anything! That is RPG! ;-)

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Just go with it, man - the more flavor, the better! This should be a lot of fun.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

I figured as much, but it doesn't hurt to say something in advance. I don't foresee it being a problem.

Worry not, though; the scenario is still young. I'll have steam coming out of your ears yet :)


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

I plan to have some fun with Zapp's ... idiosyncrasies as well as the others.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Also, this is my first time setting things up in Google docs. Let me know if you can't access them.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Hello everybody, I will jump into the gameplay with my initial character's brother so please ignore the first introduction of Darqen Tabestuun. ;-) Thanks.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

We may be joined by one more player, so I may postpone the initial briefing a little bit if he doesn't appear before then.

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20

Thanks for the invite. I'll check in the thread in next couple of minutes with my Mechanic.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Watdems Faegneencuth wrote:
Thanks for the invite. I'll check in the thread in next couple of minutes with my Mechanic.

Great! Reading over Watdem's description, I think that she will fit right in (of course, it may be a tight fit)!

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20

Her and her drone will take up the same space so no biggie there. Riding saddle as you will see soon enough.

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20

Let me know if Wat is too much. I can tone her down a bit.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Heh, that's what I said. But it looks like everyone is playing along. Perhaps we'll all be Exploring, Reporting, and Cooperating in Space in no time!


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Zapp Brannigan, Nameless Man wrote:
Heh, that's what I said. But it looks like everyone is playing along. Perhaps we'll all be Exploring, Reporting, and Cooperating in Space in no time!

This table is certainly not turning out like I expected, but (as I hope is evident) I am more than willing to role (get it? "roll" & "role"? see what I did there?) with it as long as everyone else is (which everyone appears to be).

Also, sorry for the delay in wrapping up the briefing. Got sidetracked with real life for a moment (I will try not to let it happen again in the future, but it likely will).

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Worry not on my account, Watdems and Zapp. Flawed, weird characters make the best stories.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

@ JJ - Still with us?

If so, please let me know. I want to make sure that I give everyone an opportunity to participate and play.

If not, that's okay too, but please let me know. I hope to get an opportunity to play with you sometime in the future!


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

There is a Starship Tag on this scenario.:

That means that there will be starship combat during at least one of the quests. You guys probably have a bit of time, I suppose, although I am expecting any moment for a few of you at least to run and jump out an airlock, which I suppose could put you quickly into starship combat. What I am trying to say is that you may wish to use this Discussion area to discuss/assign starship roles.

There is NO Combat Tag on this scenario.:
But there will be combat anyways. I promise. And not just between party members. Which, under SFS rules is not permitted.

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Vchk has a gunnery bonus of +4 and a Piloting bonus of +3, if things get rough. Not terribly attuned to starship combat, but I might be the best gunner on hand.

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Ozei will make a passable (although one-note) Captain (+6 Intim, +2 Diplo, +2 Bluff), a good Gunner (+3), and a passable backup Pilot (+2).

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20

Science Officer (Computers +8)
Engineering (Engineering +6)
Pilot (Piloting +6)

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Captain - Bluff +2, Diplomacy +6, Intimidate +2
Gunner - Ranged +2
Science Officer - Computers +4

Neon's a bit locked-in to certain niches at the moment.

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Good Cop/Bad Cop co-Captains, Neon Punk? :-)

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Oh, you know it.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Captain - Bluff +7, Diplomacy +7 (+1d6), Intimidate +7
Engineer - Engineering +5
Science Officer - Computers +5

Zapp would make a good captain (mechanically) and a reasonable engineer or science officer. Of course, that implies that someone let him close to any of the critical systems on a ship.

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

Harqen has Engineering +11, Computers +9 and Piloting +9.

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Whelp, it looks like I'm Gunner #1!

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Good Cop/Bad Cop Gunners, Neon Punk? :-)

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

"Unlike my friend here, I just planned on blowing up half your ship..."


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Just a reminder that I will be unavailable to GM from later this evening through April 3rd. I realize that I had initially said I'd be available on April 2nd, but I didn't realize the kids had that day off, so posting seems unlikely before then. Sorry for any inconveniences.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

You should all be able to edit slides now. Please let me know if you can't.

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Hey GM - I'll be traveling for the next week or so. I hope to be able to check in a couple times a day, but you never know where you'll find internet on the road. I've left some botting instructions on Vchk's profile, please don't hesitate to bot me if I'm absent for a day.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Some reminders/bookkeeping as we finish the first of the five quests and prepare to go into the second:

You may switch your character for the next (and/or subsequent) quest(s), but there are some caveats (from pages 3-4 of Into the Unknown with emphasis added):

“A player who plays through one or more of the quests receives a Chronicle sheet for Into the Unknown, noting which specific quests he played. He can later play the rest of the quests in the series, earning greater rewards (see the Variable Rewards boon on the Chronicle sheet at the end of this series). If the player created his own 1st-level character, he applies the Chronicle sheet to that character. If he instead used one of the 1st-level Starfinder Society pregenerated characters, he can apply the Chronicle sheet to a 1st-level Starfinder Society character. If that character gains XP from another Chronicle sheet, he can no longer earn additional rewards for that character for playing the other Into the Unknown quests.

If you want a chronicle sheet for just the first quest (because you want to level characters up quicker, because you want to play this PC in another scenario, etc.), please let me know. The chronicle sheet does award XP, Fame/Reputation, and credits for completion. However, there is no boon received for completing just one or two of the quests.

If you so choose, you may rebuild your character at any time prior to reaching level 1, which presumably means in between quests. But, don’t go changing to try and please me because I ‘m glad that you are the way you are. You may already know that, but I really wanted you each to hear it.

Into the Unknown can be replayed for credit, but the credit must be applied to a different 1st-level character each time.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

I should have asked earlier, but please let me know if you have played any or all of the Into the Unknown quests before.

I ask because, as you may have gathered, I have been sticking pretty closely to the written tactics in the quests. I understand that the quests were written primarily for people brand new to Starfinder so the tactics may be suboptimal, but serve a teaching purpose.

However, if you have each played these quests before and do not object, I would like to take some greater license with the tactics in one or more of the remaining quests. One objection (or one first timer) is enough to keep me, strictly, to what tactics are written. Post any objection here or PM me.

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

Hello, I have never played this before. :-(


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Harqen Taabestuun wrote:
Hello, I have never played this before. :-(

Thanks for the prompt reply. I am honored to be your introductory GM to this replayable scenario! I will continue on then as I have been.

As for the others that have played, I commend you for not revealing any spoilers or meta-gaming. Well-done!

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

I have played parts of this before. I'm happy however the GM wants to run it.

1 to 50 of 108 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Valen's SFS Quests - Into the Unknown (PbP) Discussion All Messageboards

Want to post a reply? Sign in.