GM Valen's PFS 1-33 Assault on the Kingdom of the Impossible (CORE)(PbP) (Inactive)

Game Master Lysle

Battle Map and Slides


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Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Saddened that he was unable to strike a knock out blow against the monk, Wylka now uses his full force to strike at the monk before he can retaliate.

AoO Glaive: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

After striking with his glaive, he then steps out of the room to make room for those that light to be in the face of their enemy.

Standard: Attack
Move: 10'


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Wylka's blow knocks the monk unconscious.

Combat over

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar casts Detect Magic and peers around the area...

perception: 1d20 ⇒ 9

If needed...spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19

"Is he still alive? Should you tie him up or lock the door for now, just in case, Wylka?"

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka moves back into the room and reaches down and touching the monk. "You won't die monk. But it will benefit us if you remain unconscious for now."

Used Sacred Touch to stabilize the monk.

"Locking the door or blocking the door should do enough. He is probably going to be out for a few hours anyway."

Wylka shuts the door to the monk's room and grabs anything available to block it before returning to the group and the prisoners.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

If you search the monk's person:
You find a tiger-mask identical to those worn by the other monks as well as a potion of cure moderate wounds.

Hannar:
A strong magical aura is emanating from the statue in the next room.But with that roll, you cannot determine the school. I will accept a successful Knowledge (arcane) check for more info.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

knowledge(arcana): 1d20 + 5 ⇒ (1) + 5 = 6

Eep...guess not

"Umm..That statue is magical somehow"

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Perception DC20: 1d20 + 7 ⇒ (2) + 7 = 9
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9

Tatiana continues to work on the manacles.

Disable Device attempts:
Disable Device: 1d20 + 12 ⇒ (9) + 12 = 21
Disable Device: 1d20 + 12 ⇒ (8) + 12 = 20
Disable Device: 1d20 + 12 ⇒ (2) + 12 = 14
Disable Device: 1d20 + 12 ⇒ (9) + 12 = 21
Disable Device: 1d20 + 12 ⇒ (15) + 12 = 27
Disable Device: 1d20 + 12 ⇒ (11) + 12 = 23
Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32
Rounds: 7d3 ⇒ (3, 2, 2, 3, 2, 3, 1) = 16

After six attempts and less than 2 minutes, she's able to free all prisonners.

She then moves toward a chest, casting detect magic and looking for traps.

Perception: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

With the monk disabled Argenta turns to the raven haired woman. Could I see that chisel please? If you are concerned about protecting yourself then take my dagger she says handing the woman the weapon, hilt first.

If she hands it over Argenta will examine the pommel to see what it contains, if anything.

Looking at the statue Argenta will also cast detect magic, examining it.

Arcana: 1d20 + 5 ⇒ (9) + 5 = 14


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Hannar correctly concludes that the statue is somehow magical, but can tell little more.

Tatiana works on removing the manacles from the remaining prisoners.

When she gets around and inspects the chest:
She finds it is not magical and she sees no traps.

Like Hannar, Argenta also concludes that the statue is magical as she senses a strong aura coming off of it, but she cannot ascertain much more.

The raven-haired woman glares at Argenta, grasping tightly to the chisel.
@ Argenta - You may give me another Intimidate check (DC 20) in an attempt to get the woman to comply with your request.

PLEASE NOTE: I am pausing the game for 24 hours to give Barbra and Fernando each an opportunity to post as each has begun the process of working on a "faction mission" that I am hoping to resolve before continuing on to the next encounter and which may be reflected on the current season's faction card. I have sent each a PM with a request for a post, is possible.

@ Barbra and Fernando - I plan to continue to move one within the next 24 hours whether or not you have posted.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Here you go

Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Glad to see all the prisoners are freed from their chains, but he waits for the others to gain further information. Especially with the raven-haired woman before moving on to the room with the statue.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

While the rest of the party beats up the monk, Barbra will (timidly) escort the prisoners to one side of the room and help them barricade themselves with tables and chairs so that they may defend themselves if need be. While doing so, she (again timidly, almost in a whisper) asks their names.

If anyone responds with Sanandra:

”I-I-I’m s-s-unposed to ask w-what message y-you have for our-NO YOUR-y-your s-s-sw-sweet m-mistress.”


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Barbra:
As you escort the others that Tatiana has freed, the raven-haired woman remains where Argenta told her to stay--the two seemingly locked in a contest of wills. When you ask for their names, the three you escorted each respond, but none of them identify themselves as Sananda. After getting the others' names, you hear Argenta demanding that the raven-haired woman hand over a chisel.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Barbra approaches the two feuding women and, without a word, hands her spare (normal) shaving razor (Kukri) to the raven-haired woman and gently tries to take the chisel from her and hand it to Tatiana. Then (if things go well) she tries to escort her to where the others are. (And repeats the process of asking her name and doing the thing with the raven-haired woman.)


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Due to her fear of Argenta, the raven-haired woman is compliant, giving the chisel over to Argenta and accepting Barbra’s razor. She then follows Barbra to the area with the others.

Barbra, upon “doing the thing with the raven-haired woman”:
You see the woman’s expression of defeat turn into one of anger. “Sweet mistress?” the woman hisses, though in a hushed tone as not to arouse suspicion. “I was left here to languish. Even if I were in a position to provide aid,” she says as she glances over towards the direction of Argenta and the chisel. “Why should I help anyone?”

Argenta, upon examining the chisel handle:
You find that the handle is hollow and contains a rolled up piece of cloth, upon which is a series of strange markings that you presume must written in some sort of code. Linguistics check (DC 20) to decipher.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

When talking to Sanandra:

Barbra shirks at the potential conflict, backing up and shielding herself with her arms as if she has been attacked physically. "P-p-please. I-I don't ha-have anything to d-do with that. I-I-I was j-just told t-to ask you that q-question. I-if I d-don't get the information, s-s-sweet m-m-mistress will be most c-cross with me."
If a diplomacy check is needed: 1d20 - 2 ⇒ (2) - 2 = 0


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The raven-haired woman, Sananda, spitefully tosses Barbra's razor on the ground and turns her back on the barbarbarbarian.

Sananda then turns to glare at Argenta and the other Pathfinders, "Do you intend to keep us prisoners as well? Or are we free to go?"

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta examines the strange piece of cloth.

Linguistics: 1d20 + 2 ⇒ (19) + 2 = 21

Which surprisingly she is able to make some sense of it.

Sure, you can run off into the jungle on your own, unarmed and helpless if you want to. Or you can wait for us to deal with Zamir and we can escort you somewhere safe. It's your choice really.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Argenta:
The cloth appears to contain a message giving details of the Vudrani fleet’s activities in Jalmeray. It seems intended for a Chelish noble.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Not sure what is going on between the girls and the raven-haired woman, he decides to stay out of it. Knowing how vicious cat fights can be.

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

Sorry, Australian hours have messed up my posting habits. Was hoping to do the faction mission after everything was resolved.

Fernando, seeing everything is in order, goes back to the first floor where they entered the building, and tries to disarm the statue's head carefully.

"I'll be back in a giffy"-says the dwarf with a smile.

Taking 10 to reach a 17.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta will show the piece of cloth to the rest of the group. This seems quite sensitive information, we should probably return it to the Thakurs men when we meet with them.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Fernando The Smiling wrote:
Sorry, Australian hours have messed up my posting habits. Was hoping to do the faction mission after everything was resolved.

@ Fernando - I apologize, if I was being too presumptuous. I didn't intend to force your PC into taking actions intended for later. I just wanted to make sure that no one got left behind or felt they were denied a reasonable opportunity to take action.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Beyond the workshop is a large hall, which is relatively clean and empty. A few racks on the walls contain wooden training weapons, and targets and straw dummies stand here and there.

The walls of this large open room still hold the traces of plaster and paint from what was once a large fresco. Not enough remains of the mural to determine its subject matter. Weapon racks are mounted on the north wall on either side of the entrance and contain a variety of wooden practice weapons.

In front of a large alcove in the southern wall stands a wooden statue, which the magic users among the party have identified as possessing or being the subject of some sort of magic.

Anyone who approaches within 10 feet of the statue:
The wooden statue suddenly animates and moves into a combat-ready stance.

Anyone who approaches within 5 feet of the statue:
Roll Initiative!.

Anyone who attacks the statue:
Roll Initiative!.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta cautiously enters the room and activates a wand again. We know its magic and its between us and the door. Do we have much choice but to trigger whatever effect it has?

Before moving in further she gives it a careful look over to see if the magic might be some sort of trap.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Activating her wand of shield again

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Lets found out

Tatiana follows Argenta, rapier ready.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

From her current position, Argenta does not spot any sign of the statue being trapped.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

In which case Argenta steps closer, flinching at the potential for some magical mishap.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

As Argenta approaches, the wooden statue suddenly animates and moves into a combat-ready stance.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka moves into the room and sees the statue move into a combat stance. He moves closer, glaive ready to strike.

"The thing probably will attack when we get closer. We should probably preemptively strike the statue."

Wylka begins chanting and cast two spells on himself.

Shield of Faith: +2 AC
Divine Favor: +1 Attack/Damage

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"Well now, nothing burns better than wood."

[dice=ranged Touch attack vs. "statue"]1d20+4[/dice]
[dice=possible "Fire" damage vs. "statue"]1d6+1+1[/dice]

knowledge(arcana): 1d20 + 5 ⇒ (15) + 5 = 20


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Hannar:
You recognize the statue as an animated object.

Upon being struck by Hannar's flame, the wood veneer on the statue is quickly consumed, revealing a hard, stone surface beneath. The statue, already in a fighting stance, advances to the nearest target (1-Argenta, 2-Wylka: 1d2 ⇒ 2) and strikes!

Melee attack (slam): 1d20 + 4 ⇒ (1) + 4 = 5 Damage (B): 1d4 ⇒ 4

Its swing at Wylka goes wide.

COMBAT BEGINS

Initiative:

Argenta, Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Barbra, Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Fernando, Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Hannar, Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Tatiana, Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Wylka, Initiative: 1d20 + 0 ⇒ (7) + 0 = 7
Statue, Initiative: 1d20 + 0 ⇒ (11) + 0 = 11


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Initiative Order Round One
PCs in bold may act

Argenta
Barbra

Statue (EDITED - No damage to statue due to hardness)
Hannar
Wylka
Fernando
Tatiana

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Quick rules question, is magic missile subject to hardness and if so is it per spell or per missile?


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Argenta Ibn Jad wrote:
Quick rules question, is magic missile subject to hardness and if so is it per spell or per missile?

From what I can tell, the answer is yes and per missile, though I am happy to consider arguments to the contrary.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Barbra will take a single move up close to it, drawing her ‘barber’s razors’ as she does. She takes a tentative slash at it despite the fact that she’s five not close to it by far. She does however, assume a defensive stance. And looks worried, but that’s normal.

Single move gets me five feet away from it. I’ll go defensive for the +3 to AC. Technically I have to attack for that, according to RAW, so I’ll attack the air in front assuming an invisible creature if that’s a point of contention.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

From what I've been reading, animated objects count as constructs for AC purposes and have a specific hardness to damage. Energy damage is reduced by half before hardness is even applied. Basically, Argenta and I are screwed....unless she has grease or something she can cast under it.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images
Hannar the Wild wrote:

From what I've been reading, animated objects count as constructs for AC purposes and have a specific hardness to damage. Energy damage is reduced by half before hardness is even applied. Basically, Argenta and I are screwed....unless she has grease or something she can cast under it.

Hardness for creatures works differently to hardness for objects, it just reduces the damage by hardness.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Still waiting on this rounds actions from Argenta

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta takes a step back from the creature and draws a scroll from her pocket. I hope this works

Quickly intoning the words on the scroll she reaches out with one hand and the floor beneath the statue grows slick and slippery.

5' step, move action to draw a scroll, standard to cast grease. DC11 reflex save or fall prone


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Statue, Reflex save (DC 11): 1d20 + 1 ⇒ (14) + 1 = 15

As a magical slick forms beneath its feet, the stone statue that Hannar has identified as being of constructed of stone (Sorry folks, I didn't realize the difference between the written flavor text identifying it as a wooden statue and the stat block identifying it being stone until Hannar's attack) maintains its footing.

Construct has hardness 8.

With a ready target standing before it, the construct strikes!

Melee attack (slam) v. Wylka: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (B): 1d4 ⇒ 2

A stone fist connects with the cleric, whose armor is insufficient to deflect the blow.

Initiative Order Round One Cont'd/Round Two Begins
PCs in bold may act

Argenta
Barbra

Statue
Hannar
Wylka
- 2 HP
Fernando
Tatiana

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar moves SW 2 squares, then W 3 squares.

"Wonder if we can just get around this thing."

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

AC is 18 with the Shield of Faith, so the statue would've missed.

Wylka side steps away from the statue to get in a better position to strike at it with his glaive. He then slams his glaive down toward the statue.

Glaive +DF: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage +DF: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Free: 5' Step
Standard: Attack

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta raises her hands and incants a spell. Between her palms a small, brightly glowing golden dragon appears and takes a deep breath. Buuuurn! she shouts as she engulfs the thing in flames and then backs off.

Casts Burning Hands dealing 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12 fire damage, DC17 reflex save for half damage


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Statue, Reflex save: 1d20 + 1 ⇒ (1) + 1 = 2


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The stone surface of the statue, heated by the magical flames, shows only a minor crack.

Initiative Order Round One Cont'd/Round Two Begins
PCs in bold may act

Argenta
Barbra
Statue - 4 HP
Hannar
Wylka - 0 HP (CORRECTED)
Fernando
Tatiana

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Barbra tentatively steps forward and tries to get the thing’s attention.

Attack once defensively
attack: 1d20 + 3 ⇒ (11) + 3 = 14
if hit: 1d4 + 3 ⇒ (2) + 3 = 5
+3 to ac from defensive attack

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

Seeing the party attack a moving statue, Fernando first thinks it's best to fire at it with his crossbow. However, seeing as Wylka's attacked did nothing, decides its better to improvise.

He moves towards the action, and pulls out his 50 ft. rope.
As he does so, he throws one end of it towards Hannar, saying "Hannar! Catch! Do you think this thing knows how to jump the rope? I sure hope you do, Barbra!"-he says with a smile.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar catches the rope, looks at his lack of biceps, shrugs and says...

"I can't do much else. Let's give it a try"


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Barbra's strike cannot penetrate the stone skin of the statue.

Initiative Order Round One Cont'd/Round Two Begins
PCs in bold may act

Argenta
Barbra
Statue - 4 HP
Hannar
Wylka
Fernando
Tatiana

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