GM Tyranius The Solar Sortie Tier 1-2 (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet


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Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro seems to barely be breathing as he lies on the floor, skin burned and body crushed from injuries. Trickling the serum down his throat he gasps back to life and sits up, eyes wide for dangers. Seeing none other than Envar, he tries to take a deep breath and all it causes are a set of wracking coughs.

Finally able to stand he works his way back up, grabbing his dropped knife and walking over to Envar. He points it at the man, "listen here you little shit, I've had about enough of this." He looks at his allies... reconsiders his next action and then puts the knife away moving to the doorway, "I'm ready to get outta here, I need to sleep for about four days."

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

As soon as the elemental disappears, Zimsi slumps to the ground against the wall. He rummages through his pack for a healing serum, a drinks it in one breath.

Spend an RP to regain stamina, an drink a healing serum.

Healing: 1d8 ⇒ 7

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zimsi ends up using one of his healing serums as Alejandro and Astrator begin to wake up. Envar frowns at Alejandro. "Yea, we should probably leave before we get busted. Quick check the shelves in this room and that one over there for anything useful. Take some equipment as your reward for my apologies."

Envar rushes off to the next room. Among the items located on the shelves, you find an armorcrafter engineering specialty tool kit, a fire extinguisher, 2 high-capacity batteries, and 2 basic medkits.

DC 16 Perception:
You spot a spy drone partially hidden behind a filing cabinet.

You follow Envar into the Laboratory storage room. Two silver doors to the northwest and southwest admit entrance into this chamber with gold metal flooring. Metal shelving covers the eastern walls, while four mounted telescopes fill the center of the room.

A central viewing scope aimed upward connects the four mounted telescopes in this room. The scientists and lab technicians store equipment and personal items in this room. All telescopes and larger apparatuses are fused to the floor and cannot be removed.

The lockers contain 3 sets of casual stationwear, a standard hideaway limb (arm), a radiation buffer armor upgrade, two sprayflesh cans, and a least graviton crystal.

Envar spins around "Well, the official tour is almost over. I've included everything except for the “boring levels”. Is there any location they would like to see before the tour ends?"

Player Status:

Astrator (SP 0/5; HP 8/9)
Darqen (SP 7/7; HP 4/8)
Alejandro (SP 0/7; HP 6/10)
Zimsi (SP 7/7; HP 8/10)

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

perception: 1d20 + 5 ⇒ (13) + 5 = 18

Darqen sees the spy drone and starts thinking ... how should he react, now? Disable it, delete the recording or ...?

engineering: 1d20 + 11 ⇒ (17) + 11 = 28

computer: 1d20 + 9 ⇒ (17) + 9 = 26

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Perception DC 16: 1d20 + 4 ⇒ (2) + 4 = 6

Still blinded by anger, Alejandro grabs a couple things off the shelf and shoves them into his backpack. He takes a deep breath to calm himself as Envar asks his question then replies, "boring for you, maybe interesting for us. But mainly, will we run across more of those things that tried to turn us to ash?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Envar is still impaired and, above all, wants to show off how powerful and well connected he is. "Oh! Let's head to Mother's Office! I’m the only other employee who has access. Mother’s office is really plush. I go there sometimes to get away from it all... I mean, when she’s not around.” He grows excited.

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

"Sounds exciting! Quite impressive that you're able to go in there . . . we promise not to tell anyone."

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

Astrator will expend an RP point to recover his SP- he should be back to full health

As others begin to pull things off the shelves, Astrator signals to the radiation buffer. "This is an object for which I find usefullness. May I engage this with my circuits?"

Internally he questions the logic of pressing on after the combat they recently experienced. There isn't much left in reserve. At some point we must recover. - but as Envar continues his attempts to brag, all of a sudden a golden opportunity presents itself.

"I would not believe it possible you would have access to her office, if you were not to demonstrate it to us. It is clearly impressive."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ilia Tamm’s office is located on the third floor of Brilliance. As you exit the elevator with Envar, a pair of vesk in security uniforms enters.

GM Rolls: 2d20 ⇒ (8, 9) = 17

The pair of vesk give a nod as they enter the elevator, leaving you to your business. Down the hall a locked plastic door bars entrance to Ilia’s office. "See I have the only other card to enter." He flips the security card up into his hands, fumbles it around a moment before dropping it clumsily to the floor. He dives down for it and swoops back up. "See!" He holds it back up again.

Perception:

Darqen: 1d20 + 5 ⇒ (8) + 5 = 13
Alejandro: 1d20 + 4 ⇒ (4) + 4 = 8
Astrator: 1d20 + 0 ⇒ (2) + 0 = 2
Zimsi: 1d20 + 4 ⇒ (13) + 4 = 17

Envar holds the security card up and the door opens with no problem. This rectangular room is starkly different from the typical goldand- silver metal decor found throughout the rest of Brilliance. Darkwood credenzas and bookcases complement the woodpaneled walls and tan wooden floor here. A model of the Pact Worlds system, sculpted in gold and silver metal, hangs from the ceiling near the center of the room. Framed parchment maps from some ancient era adorn the walls. The lone visible piece of modern technology is a silver computer console affixed to a darkwood desk on the eastern side of the room. A private climate-controlled and air-sealed balcony overlooks open space to the north. Racks lined with dusty bottles stand along the western wall of the office, watched over by an oil painting of a graceful lashunta woman reaching up toward a radiant sun.

Ilia’s office is her personal hideaway and her only nod to comfort in her otherwise corporate lifestyle. The office is an ode to a time that Ilia never lived in. She idealizes that lost era for its values and what she perceives to be a lack of complication. Most of the books on the shelves are works of fiction from bygone ages, and the wine bottles in the racks are priceless relics of decades- and centuries-old viticulture.

Ilia’s personal computer sits on her desk in the eastern part of the office.

DC 10 Computers or a DC 15 Perception:
You uncover a portable storage module that can be removed from the office.

The computer terminal contains sensitive confidential files and requires a two-factor authentication to access: a key card and a password.

Player Status:

Astrator (SP 5/5; HP 8/9)
Darqen (SP 7/7; HP 4/8)
Alejandro (SP 0/7; HP 6/10)
Zimsi (SP 7/7; HP 8/10)

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

computer: 1d20 + 11 ⇒ (10) + 11 = 21

Darqen looks at the data!

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Zimsi walks into the room, immediately intrigued by the style of the room. He walks immediately to one of the maps on the wall and begins to study it.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Darqen quickly shifts over to the computer, snatching the key card out of Envar's hands without the drug-addled man even noticing. "Sorry, I don't hold hands." He mumbles to himself.

Resetting Ilia Tamm’s password, Darqen is just able to bypass the countermeasures and get ahold of the information that Historia was seeking.

You recognize the various secured files but cannot discern any major information. The single most obvious clue from the data is that Arch Energy is essentially a front that funds clandestine meetings between the members of its board of directors. Each of the directors is hidden by a false identity. The data requires a dedicated team of data analysts to properly pry any major secrets from it.

You also find a small hidden compartment in the desk that contains a standard datajack.

Seeing Zimsi checking out the painting of the Lashunta reaching for the sun he waves his hand towards it. "I had that commissioned for Mother."

Now that you have the information you seek it is time to go, before you are caught!

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro moves in and keeps an eye on Envar while Darqen does his business. When he gives a nod he holds his hand to his head, "oh wow, I'm really tired. I think those burning things messed me up more than I thought. We should go."

He turns towards Envar, "thank you very much Sir for the tour. Hopefully we'll be able to do it again sometime. Good luck with Razor!"

I would vote straight back to the ship.

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

Do we still have the drugs that the Cartel lady gave us? I say we toss him the bags, let him pass out in his mothers office, and head on out.

Also- in this setting would we need to be worried about covering our tracks/wiping down fingerprints, etc?

"Thank you for the tour, friend. However, I feel quite run down myself and am in need of a recharge. It would be best for us to make our way to our ship."

On the way out, Astrator grabs the portable storage module that Darqen uncovered, if no one else has done so.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Nope, you are good Astrator and yes, you still have a sample.

Envar smiles at his new friends and becomes even more excited as Astrator tosses him the sample he got from Razor. The man gives the packet a quick sniff and falls into his Mother's chair under eternal bliss as he drools on himself.

The opportunity allows you to return quietly back to the Pegasus. Unfortunately, unbeknownst to either yourself or Envar his Mother had just installed a new motion sensor alarm on her door, that noone seemed to notice before entering, triggering a silent alarm. You guys were perfect on the ruse up until that point.

Shortly after your starship detaches from Brilliance, a pair of Brilliance security fighters approaches, armed and hailing. "Stand down Pegasus and return to Brilliance for interrogation."

Security 1: 3d6 + 5 ⇒ (5, 5, 1) + 5 = 16
Direction: 1d6 ⇒ 2
Facing: 1d6 ⇒ 2

Security 2: 3d6 + 5 ⇒ (6, 1, 3) + 5 = 15
Direction: 1d6 ⇒ 6
Facing: 1d6 ⇒ 5

The pair of starfighters circle about, keeping a wide berth.

Darqen I am rolling your initial piloting initiative check just to kick it off. So each round give me another piloting check for the next rounds piloting initiative check for you to see who moves first.

Security 1 Piloting Init check: 1d20 + 9 ⇒ (18) + 9 = 27
Security 2 Piloting Init check: 1d20 + 9 ⇒ (6) + 9 = 15
Darqen Piloting Init check: 1d20 + 9 ⇒ (19) + 9 = 28

****

Round 1 Initiative

The pair of interceptors seem to have the upper hand as they swoop deftly through space, bringing their cannons to bear on the Pegasus.

Security 1 Evade DC 11: 1d20 + 9 ⇒ (7) + 9 = 16
Security 2 Evade DC 11: 1d20 + 9 ⇒ (8) + 9 = 17

Zimsi still needs to choose a role.

Map is posted above along with a starship combat cheatsheet. You are the green ship in the center.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 1-( ??/?? | F:? P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 2-( ??/?? | F:? P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

Round 1
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (Astrator- Science Officer)
Gunnery Phase ()

STARFINDER SOCIETY PEGASUS TIER 2:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen had the highest initiative so they acted first, right?

"I will try to evade guys!"

piloting evade: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17

piloting initiative: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

I'll do captain unless others think gunnery is better - thoughts?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Correct Darqen- they moved first since they had the lower initiative.

@Zimsi- If you take Captain there will be no gunner. Though the ship can still fire a snap shot. Someone can fire any one of the weapons with a -2 penalty tacked on.

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

I'll take gunner then, that's probably for the best.

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Managing to hold it together until back to the ship, Alejandro collapses into a seat and groans, "everything hurts! Ugh, that sucked so much."

As the ship leaves dock he finally breathes a sigh of relief... for a brief moment. When the comms blare with the commands, adrenaline pumps back into his body and he stands, "I'll head to engineering. Gonna try to boost the weapons first hopefully we can take them out fast."

Engineering Divert to Weapons DC 13?: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Astrator and Zimsi are up.

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

Computer: 1d20 + 8 ⇒ (19) + 8 = 27

Astator's voices crackles over the ship intercom:

"I have isolated the engines of the blue interceptor. A well placed shot should sufficiently reduce their maneuverability"

Can there be multiple gunners?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yes, though each gun can only be fired once. SO you would have to line up arcs. One can fire the 360 degree turret and another can fire the arc weapon.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

"Team, this is my first space battle! So let us get into position! One gunner to the turret and one gunner to the arc weapon! The final position should be sensors first - I want to know what we are facing!" Darqen says in an unusually harsh voice which shows that he is very stressed.

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

Zimsi moves toward the turret and scans it, trying to figure out how to use it. hearing Astrator, he takes aim at the blue interceptor and fires.

Attack: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Damage: 4d4 ⇒ (3, 3, 3, 4) = 13

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

That one is my bad. I just looked through science officer and went with what I thought would be the most combat useful skill. I'll jump on guns next round

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Is it an action to swap roles? Also he is okay at engineering but can't do anything with the science station and I'm guessing his gunnery is +0 (his BAB).

Alejandro's smooth voice pops up on the comms, "I got the guns boosted for a short bit, where do you want me next?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

No action to swap seats, it just has to be done at the start of the round is all.

Round 1
Engineering Phase

Alejandro spends a moment on the computer and is able to reroute more power into the weapons.

Helm Phase

Darqen puts the Pegasus through it's evasive maneuvers as he sets to try and lose the pair of security forces. Astrator target locks onto the blue interceptor's engines to try and disable it.

The pair of security pilots have a hard time keeping up with Darqen as he keeps the Pegasus well out of their arcs.

Gunnery Phase

Zimsi swings the turret around and fires the coilgun and sends a few rounds out into space, missing the security force vessel.

*******************************************************************

Round 2

Security 1 Piloting Init check: 1d20 + 9 ⇒ (14) + 9 = 23
Security 2 Piloting Init check: 1d20 + 9 ⇒ (5) + 9 = 14

The red Interceptor puts more fuel into the thrusters as it takes off to catch up. "Take them in. Shots have been fired. I repeat shots have been fired."

Red Piloting check Evade DC 11: 1d20 + 9 ⇒ (11) + 9 = 20

Blue has yet to move so keep that in mind Zimsi.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 1- Blue( ??/?? | F:? P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 2-Red( ??/?? | F:? P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)

Round 1
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (Astrator- Science Officer)
Gunnery Phase (Zimsi)

Pegasus:

STARFINDER SOCIETY PEGASUS TIER 2:
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

"I will try to make a flyby guys! Both arc weapons and the turret can shoot at close range! Make those shots count!"

piloting flyby: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

piloting initiative: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27

So let us do all you guys in the Gunnery Phase with Zimsi Turret and Astrator and Alejandro with arc weapons?

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro’s voice pops up again, ”got it, on my way!” He dashes to an arc weapon and fires when a target presents itself.

Shoot + Dex: 1d20 + 1 ⇒ (17) + 1 = 18 for Laser Cannon?: 2d4 ⇒ (3, 1) = 4

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

"Dammit!" Zimsi shouts as his first shot flies off target.

Focus, you can do this.

Breathing in, he lines up the coilgun toward the blue interceptor and fires again.

Attack: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Damage: 4d4 ⇒ (2, 3, 4, 1) = 10

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

"I am switching the manual lasers", sliding into the controls for the arc weapons.

Arc Gun, Piloting, Dex: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
Laser Cannon?: 2d4 ⇒ (4, 2) = 6

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

"Three hits?!? We are a great team!" Darqen beams and it is obvious that he is quite relieved that they are starting off quite well.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Round 2

Helm Phase

Darqen gets bold and whips right over the Security force, all guns get locked in on the interceptor.

Blue Piloting check Evade DC 11: 1d20 + 9 ⇒ (8) + 9 = 17

Gunnery Phase

Seeing the Pegasus fly overhead the tiny fighter begins evasive maneuvers, though it is nowhere near enough as a trio of guns wreck havoc on the forwards shields.

The small security force streams a laser cannon across the bow of the Pegasus. "You will not be warned again."

Light Laser Cannon Snap Shot vs AC 14: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 2d4 ⇒ (2, 2) = 4

The Pegasus forward shield holds strong as the laser sparks across its surface.

*******************************************************************

Round 3

Security 1 Piloting Init check: 1d20 + 9 ⇒ (9) + 9 = 18
Security 2 Piloting Init check: 1d20 + 9 ⇒ (2) + 9 = 11

Darqen still proves to be the superior pilot as the fighters

Red Piloting check Evade DC 11: 1d20 + 9 ⇒ (17) + 9 = 26
Blue Piloting check Flip and Burn DC 16: 1d20 + 9 ⇒ (14) + 9 = 23

The second fighter continues to creep closer as the wounded security fighter kicks the thrusters on full blast and then kills them immediately, flipping 180 degrees.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:4 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 1- Blue( -15; ??/?? | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 2-Red( ??/?? | F:? P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)

Round 3
Captain ()
Engineering Phase ()
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Alejandro; Astrator)

Pegasus:

STARFINDER SOCIETY PEGASUS TIER 2:
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro let's out a whoop, "YEAH! NICE PILOTING!"

He waits for the next command, ready to dash back to engineering if needed or stay in place and let loose again.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Choose any position you like but someone should redirect the shield to the forward arc.

"I will try to evade guys!"

piloting evade: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

piloting initiative: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Not entirely sure what to do, but knowing the ship took a hit Alejandro dashes back to engineering and tries to divert auxiliary power into the shields, trying to get them back up to full. "Got it! Give us the heads up if you line up another shot!"

I think from my reading that if I succeed at said action it will restore the shield points we lost (up to 7 points, capped at our max of 40?), then the science officer can do the redistribution. If that isn't the case... whoops!

Engineering Divert to Shields DC 13: 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zimsi and Astrator are up. this is the end of the scenario. Keep up the good work guys.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

It has been over 24 hours so DMPC the gunners.

@Alejandro- Correct you can 7 shield back, which you can distribute across the 4 quadrants however you want. The Science officer then can redistribute however he wants. Which is useful if all four quadrants are getting pounded.

Round 3

Engineering Phase

Feeling the forward shields take a pounding Alejandro holds tight onto the bulkhead and makes his way back to the Engineering station where he spins the dial, pumping more energy into the shields.

Helm Phase

Darqen manages to remain evasive as he keeps the second fighter well out of his range and able to focus on the lone one instead.

Gunnery Phase

Meanwhile Zimsi and Astrator stay on the weapons systems, focusing on the interceptors blind spot. They quickly notice that the security forces starboard and aft have no weapons systems attached to them. Well in their favor.

Astrator Arc Gun, Piloting, Dex: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
Laser Cannon: 2d4 ⇒ (3, 4) = 7

Zimsi Coilgun Attack: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Damage: 4d4 ⇒ (3, 4, 1, 2) = 10

Critical Threshold: 4d100 ⇒ (35, 60, 49, 69) = 213
Weapons arc: 1d2 ⇒ 2
Weapons arc: 1d2 ⇒ 1
Weapons arc: 1d2 ⇒ 2

The weapons rail into the interceptor, disabling the ship as it floats in space.

*******************************************************************

Round 4
Red Security 1 Piloting Init check: 1d20 + 9 ⇒ (18) + 9 = 27

With the distance between them the remaining pilot seems to get the upper hand on Darqen this round.

You move first. just keep in mind that the red enemy has not moved yet.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
Security 1- Blue( Disabled | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Fwd glitching; Aft Malfunctioning | Engine: glitching | Power: Normal | Status: Nil)
Security 2-Red( ??/?? | F:? P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)

[ooc]Round 4[ooc]
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Astrator)

STARFINDER SOCIETY PEGASUS TIER 2:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen had the ship turn so I did not draw it. Was 10 fields of movement.

"I will try to evade again guys!"

piloting evade: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

piloting initiative: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

Not sure what the range is on these guns, so can I prepare an action to fire when we get within range?

Zimsi, emboldened by his last two shots, starts to feel more comfortable behind the coilgun. He looks out at the interceptor and takes careful aim.

Coilgun Attack: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage: 4d4 ⇒ (1, 2, 3, 2) = 8

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro pops across the intercom, "great work guys! I'll try to use that to our advantage."

A second later the ship to ship commuications kicks in and this message is sent across the void to the remaining threat. "You saw what happened to your friend. DO NOT MESS WITH US. Back down and go home and you may survive."

Captain Role, Taunt Action against Red Ship's Helm Phase.

Intimidate vs. DC 15 + (1.5 X Enemy Tier): 1d20 + 6 ⇒ (2) + 6 = 8

Whelp that's a fail!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Short range is 5 hexes; Medium is 10 hexes and Long is 20 hexes.

Helm Phase

Alejandro hops from empty seat to empty seat as he opens a line of communication with the fighter, taunting the man. "You think I am going to turn back now? Surrender and your sentence will go light."

Darqen spins the ship around to face the Security ship as the Security interceptor hurtles forward, its thrusters set to full throttle.

Gunnery Phase

Zimsi's coilgun rips holes all throughout the interceptors shields as sparks fly from the shredded hull.

Astrator Arc Gun, Piloting, Dex: 1d20 + 1 + 3 ⇒ (7) + 1 + 3 = 11
Laser Cannon: 2d4 ⇒ (1, 3) = 4

Astrator's laser glances off the hull and shield as it tries to rejuvenate.

A small micro-missile battery leaps forth from the bays of the interceptor. The tiny missiles arcs all throughout space towards the Pegasus.

Micromissile Battery vs TL 14: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21

*******************************************************************

Round 5

Red Security 1 Piloting Init check: 1d20 + 9 ⇒ (14) + 9 = 23

Darqen moves first. Red has not moved yet.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)
Security 1- Blue( Disabled | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Fwd glitching; Aft Malfunctioning | Engine: glitching | Power: Normal | Status: Nil)
Security 2-Red( -3; ??/?? | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)

Round 5
Captain (Alejandro)
Engineering Phase ()
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Astrator)

STARFINDER SOCIETY PEGASUS TIER 2:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

"I will try to evade again but I really do not know what happens if we are hit guys!"

piloting evade: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

piloting initiative: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro responds with surprise in his voice, "woah! I didn't know they had those, can they be shot down? I'll try to boost up the guns a little."

Engineering Divert Aux Power to Weapons, if successful any 1's rolled for damage become 2's.

Engineering DC 13: 1d20 + 5 ⇒ (7) + 5 = 12

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Only certain weapons with the point special property can take out the tracking weapons.

SRD wrote:


Point
A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starship can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Ah, that is not surprising to be a specific rule for that. Thanks!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zimsi and Astrator- You still with us?

Round 5

Engineering Phase

Alejandro hacks into the system and tries to reroute more power into the weapons, but he is too late and the program freezes up on him.

Helm Phase

Seeing the incoming ordnance Darqen begins evasive maneuvering to try and stay out of it's path. The interceptor does the same.

Red Evade Pilot check DC 13: 1d20 + 9 ⇒ (10) + 9 = 19

Gunnery Phase

Astrator Arc Gun, Piloting, Dex: 1d20 + 1 + 3 ⇒ (7) + 1 + 3 = 11
Laser Cannon: 2d4 ⇒ (4, 1) = 5

Zimsi Coilgun Attack: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Damage: 4d4 ⇒ (3, 3, 2, 4) = 12

Critical Threshold: 2d100 ⇒ (91, 70) = 161

Zimsi and Astrator hammer into the front of the interceptor with everything that they have. Astrator's laser arcs off, narrowly missing as the coilgun strikes the engines. The blast causes too much friction overloading the powercore.

Though not before the fighter fires back. The bay opens up and another micromissile barrage erupts from the wings. Both missiles arc through space.

Yellow maintain TL vs Pegasus TL 14: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Red vs Pegasus TL 14: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 2d6 ⇒ (2, 4) = 6

Darqen's maneuvering is top notch as he jukes the first missile barrage, confusing it's sensors. It explodes just behind the Pegasus. The second set is much close and the ship takes the full brunt of the blast.

*******************************************************************

Round 6

Red Security 1 Piloting Init check: 1d20 + 9 ⇒ (13) + 9 = 22
Red Security 1 Piloting Back of DC 11; glitching: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21

Helm Phase

The interceptor hits his reverse thrusters and lurches backwards through space.

Red has moved.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:4 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)
Security 1- Blue( Disabled | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Fwd glitching; Aft Malfunctioning | Engine: glitching | Power: Normal | Status: Nil)
Security 2-Red( -15; ??/?? | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: glitching| Power: glitching| Status: Nil)

Round 5
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Astrator)

STARFINDER SOCIETY PEGASUS TIER 2:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen had the ship turn so I did not draw it. Was 10 fields of movement.

"I will try to evade again guys!! Keep up the good shooting!!!"

piloting evade: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18

piloting initiative: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sorry, I forgot to bold. Everyone is up.

Round 5
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Astrator)

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