GM Tyranius Master of the Fallen Fortress (Inactive)

Game Master Tyranius

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Dark Archive

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Please post:

•PFS and Character #
•Dayjob Roll
•Perception
•Initiative
•Email address for chronicle to be sent to

Dark Archive

Male Kitsune Sorcerer 1 | AC 13/12/11 | HP 5/8 | F +2, R +4, W +2 | CMB -1, CMD 11 | Initiative +2 | Perc +2

PFS Number: 150618-47
Day Job: Perform (Dance) +10.
Perception: +0.
Initative: +2.

Because the cool kids are doing it:
teddyberman@gmail.com

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

PFS #: 174394-2
Day Job: Profession- Bartender: +1
Perception: +7
Initiative: +5
Email: Stevenstewart1010@gmail.com

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

43025-15 Faction: Liberty's Edge
Day job: None
Perception: +5
Initiative: +4

Not hip enough to not do what the cool kids are doing email:

theallmightygoldchocobo@yahoo.com

Dark Archive

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Heading to Florida for the weekend. So my posting will be in the late evening until Tuesday

Liberty's Edge

Female Dwarf Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

PFS#: 19598-6
Faction: Liberty's Edge
Perception: +3
Initiative: +3
Dayjob: Profession Blacksmith: 1d20 + 7 ⇒ (7) + 7 = 14

Was hip enough to be one of the cool kids before the cool kids were cool:
davegamer92@yahoo.com

Liberty's Edge

Female Dwarf Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

I ask this question with every group and game I play with, and I love every answer.

If your character had a voice actor, who would they be? Time, ethnicity, and professionalism don't matter, so you could have a once great comedian, a foreign historical figure, or even a Youtuber voice your character!

Febida Stonehair would sound something like Ashley Johnson, only maybe a little deeper. Fegida is no lightweight, and she knows it!

GM, you can get in on this too! What does the story narrator sound like? Or what do you think Venture Captain Drengle Drang sounds like?

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

Thinking Cary Elwes, serious though. Needs the British accent for the dapper.

Dark Archive

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I am going with Morgan Freeman.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Colin o'Donahugh (Captain Hook in the show Once Upon a Time)

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

85932-2
Willsullivan2013@gmail.com
Faction - grand lodge
Per +7/9 w familiar
Init +7

Voice - kindy geeky, over the top, clumsily expressed. Bit like the science guy in agents of shield mixed w Benedict cumberbatch.

Dark Archive

Male Kitsune Sorcerer 1 | AC 13/12/11 | HP 5/8 | F +2, R +4, W +2 | CMB -1, CMD 11 | Initiative +2 | Perc +2

I don't know actors, but I imagine Hakuzo speaks somewhat quickly, in slightly high-pitched tones. Or maybe like Fitz the aforementioned Agents guy before he went crazy.
Edit: Or maybe Usopp. I can't even decide now.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

97978-6
Faction: Grand Lodge
Perception: 4
Initiative: 3
Dayjob(Inkeeper): 1d20 + 4 ⇒ (1) + 4 = 5

As for my voice actor, I would have to say Michael Clarke Duncan. Deep and monotonous to a degree.

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

@Morrin: Good choice... sad he passed too early; really enjoyed him on The Finder.

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

Hey folks. Not exactly the most impressive first round in history! Hopefully we'll get on the case and start kicking some tail - only of the dog variety, no foxes of course ;-)

Liberty's Edge

Female Dwarf Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

I went ahead and changed my stat line so that my AC is now accurate. I'll remove the blessing when it wears off.

GM, sorry for the confusion!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ah no biggie. I will correct the damage line :) easy fix

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

As a quick question, how many pieces of rubble that 5lbs or less are within 15 feet of Morrin? If none are, I'll use another sling bullet.

Dark Archive

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There are various sizes of rubble. You won't have a problem finding pieces 15 lbs or less

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Haha, 5 lbs or less within 15 feet, so yay for lots of ammunition!

Liberty's Edge

Female Dwarf Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

Since when were the Psionic classes PFS legal? I knew there was the release of Ultimate Psionics a while back, but I didn't know those were available for play.

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

from the occult adventures playtest, but it had to get locked in a bit ago to remain legal.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yes. Had to make and play a character before November 25th of last year and get a specific chronicle attached. Gm credit did not count

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Had to get locked in, which I had managed on the last day. Woo on luck, and now waiting for the book to come out to see what new tricks I can play with. At the moment, in my area, there are three kineticists that are played. All of us are quite different too, haha.

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

hey.

quick realism vs meta-gaming question. Looking at this combat and how we post asynchronously what happens when -

player a posts an action,
then player b, who's higher in the turner order, but posts later, kills it before player a's go comes up?

does the action get converted somehow, or does it just suck/ get written off to the chaotic swirl of combat?

kinda penalises the person who's on the case with posting promptly, which seems a bit unfair...

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

I would say that maybe both attacks hit almost near the same time, but the higher initiative person should hit first. It seems unfair, but you did get to move before me, and I kinda lurk the forums while at work, haha.

Since you are higher on the list than I, I would like to add to my post, since I can't edit now; If the Acid Splash seems to take out the red dog, my attack will be towards the green dog with the soft cover penalty.

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

It's one of the costs of PbP games operate; for the GM, it's more advantageous to have players all post when they can and try to sort it out versus forcing each player to post in order. The latter usually causes more delays than the hassle of trying to reorganize actions.

I can't say for this GM, but for myself, I'll try to redirect targets or something as best as I can if one player's action invalidates another's. It's an art more than a science, but as I said, it's part of the nature of PbP.

Dark Archive

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Yes if there is another target to redirect it I will. If no available target is there then it becomes instant attacks on same target. I try to do what would make the most sense to the advantage of the players since that is what their intentions were in the first place.

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

Yeah, that all makes sense. Just wanted to check, thanks guys.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Bah, I keep on forgetting to switch the drop down selection to Morrin when posting. Sorry if there's any confusion in the Player/Character Tabs because of it!

Also, I gorgot to add my email!

email:
mjeffhopkins@gmail.com

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Not going to really be around during the weekend. Some family issues came up, so if botting is needed to run the game, please do so. I should be back within 48 hours.

Dark Archive

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Sounds good

Liberty's Edge

Female Dwarf Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

Crap crap crap. I know what those are.

Spoiler:
Those are Fiery Skeletons. They die in a spectacular explosion (probably more so since they are blue). If they die near me I'm gonna get caught in the explosion. They also have an aura of fire that could whittle me down before that.

GET ME OUTTA THERE!!!!

Dark Archive

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hehe

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

Hey folks, looks like we need to actually think a bit... gulp! undead and our blunt weapon, positive energy, healer is lying a pool of blood!

Stating the obvious - morrin is going to be our saviour with his stones.

all i can do is cast a summon monster. could do a fiendish dog. fire resist 5 and trip attack. does that seem worth it? will only last a couple of rounds, and i'm low on the initiative totem pole...

hazuko can you pull febida out the way, also didn't she keep hold of the CLW wand, assuming you've got decent UMD maybe you can bring her round - for that matter use it on the skellies? what other spells have you got?

swashbucklers, any blunt weapons? or just hoping for high damage rolls?

Erm, i dunno how tough these guys are, if they're 1hd then we can probably tough it out, but if they've got more HP's than that we might be in real trouble...

actually i'm about to post most of this IC, but i thought i'd ask and see what people thought here too.

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

@Eve: Oddly, I should have grabbed a cestus but did not... faux pas on my part. However, I can use my whip to trip the skeletons. All things considered, though, Dandy won't hit his stride until level 3, so he's very weak right now!

As far as Summon, the Fiendish dog sounds great.

Oddly, the bottleneck may come in handy to some degree, but gotta get Febida out of the way first; another reason I used my whip from my position instead of get closer, so we could have room to drag Febida out!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Sadly, all I've got is this dueling sword. I'm going be relying on Opportune Parry and Riposte.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

So, how are we on moving Febida with the repositioning or draging maneuvers? I do have a potion of CLW or much to our dwarf's chagrin, Troll Oil.....

Dark Archive

Male Kitsune Sorcerer 1 | AC 13/12/11 | HP 5/8 | F +2, R +4, W +2 | CMB -1, CMD 11 | Initiative +2 | Perc +2

Yeah, we're in a tough spot. I have Grease, Enlarge Person, Message, Daze, Ray of Frost, and Light. Most of those won't be very helpful but I think I made a good choice of bloodline (remember, Hakuzo said his father was a vampire).

I think I should not be the one to drag Febida, as I am not only weak but I have a cunning plan I will elaborate on soon. I can't tell if I can use UMD untrained at all. I really should put a rank or two there, though.

Liberty's Edge

M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3

UMD is a trained only skill.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Trying a drag maneuver, as that should take Febida out of the way.

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

@ hazuko -yeah, good backstory and generally good spells. However, right now nothing that quite fits. and yeah UMD is worth investing in.
@ kel - maybe you stay on the defensive and try to hold the line... not good if they are doing aura damage though?
@ morrin - seems crazy for you to be pulling hebida out as your our main damage dealer. The drag/reposition rules are for foes, but presumably you can just move her as an action?
healing wise - didn't dandy pick up some smelling salts? But if we want her out the way this round it needs to be you.

Then maybe next round dandy can give hakuzo the salts and he can bring her round?

just looking at summons the dog doesn't come with trip anymore, therefore i'm going to do a pony - more hp and although they're rubbish at least it's hooves are blunt...

i don't know about you guys, but i'm used to PFS fights being easy (4 modules all lvl 1) - this is a bit of a change!

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Oh, I live for encounters like this! We are beginning pathfinders, so we shouldn't be all powerhouses, with exception of two certain classes which are majorly overpowered at level 1....

Morrin has smelling salts, troll oil, and a potion of CLW, but he's pulled out the potion and will be force feeding it to Febida.

Liberty's Edge

Female Dwarf Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

Wait a second, Hakuzo, is your sorcerer bloodline Undead?

If it is, that skeleton needs to make a fort save with its Cha mod instead of its nonexistent Con mod!

Undead Bloodline Arcana wrote:
Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.

This means Hakuzo can affect them with Daze!

Hey Hakuzo, can you put a statblock up? That way we don't have to question it.

Dark Archive

Male Kitsune Sorcerer 1 | AC 13/12/11 | HP 5/8 | F +2, R +4, W +2 | CMB -1, CMD 11 | Initiative +2 | Perc +2

Just got back from work. Yes, my bloodline is Undead, and I just noticed that isn't obvious as per my statblock. I will rectify that, but yes, it's true.

Dark Archive

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Ok thanks. Got the save rolled in gameplay.

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

Pony stats - if useful

http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/pony/summon ed-creature-pony-horse

Hp 13 AC 11 f5 r 4 w 0
2 hooves -3 d3
Fire resist 5, summoned for 2 rounds...

Dark Archive

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Mostly right except that ponies don't have Fire resistance

This is a direct link from the summon monster spell

Summon Monster Pony

Grand Lodge

M Elven Evoker 1.1 NG | HP: 8/8 AC: 14/13/11 | Init: +5 Fort: 1 Ref: +3 Wil : +2 Per: +1 Sorril +9 Stealth +4 | CMB -2 CMD 11

here it says they're summoned with either celestial or fiendish template. I'm LN and would prefer fiendish (for the fire resist...)

http://www.d20pfsrd.com/magic/all-spells/s/summon-monster

But GM is boss!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Nope you are correct. I missed the template addition. With you being neutral. So it is cold and fire.

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