GMTrex's PFS [CORE] 04-15 The Flaxseed Dilemma (Inactive)

Game Master Andrew Trexler

Briefing | Tactical Map


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Scarab Sages

Pentament continues his song, and joins Galant, putting another body between Guruzaka and Alejia. "You will threaten this man no longer!"

Actions:
Free Maintain performance
Move Movement
Standard Movement

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

"Oh look, the scary lady is back. How about we take you in, nice and easy, since it looks like you were going to hurt that man there."

Walking up towards the woman, the gnome aims for her knees as with the pirate he smacked earlier, yet misses!

Inspired Attack: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Well if ye insist I hammer the point home"Jarsk drops his bow and circles round opposite to Galant pulling out his hammer and shouting "YOUR FUNERAL!" as he swings at Aleja

inspired flanking hammer swing: 1d20 + 8 ⇒ (6) + 8 = 14
hammer damage: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

He adds dryly, "Impressive. You've mastered basic spelling."

He sends more force missiles at the remaining woman.

Magic Missile: 2d4 + 2 ⇒ (4, 1) + 2 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Alejia howls in agony and points her cutlass at Beaumont as if to say, You're next! Ribli and Jarsk can't connect, and Pentament's short legs only get him to the foe.

Round IV -- bold may act!
1. Gallant, Pentament , Beaumont
2. Alejia (7 dmg), Pirates (surrendered)
3. Ribli, Jarsk

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

In Liberty's name !

Inspired Rapier: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25
Inspired Damages: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Galant scores a deep blow with his rapier, the blade snicking through Alejia's shoulder! She snarls in reply and tries to summon magic to her aid but cannot keep her concentration in her anger. She lashes out with the blade alone, which turns on the Caydenite's stiff armor!

Concentration: 1d20 + 4 ⇒ (6) + 4 = 10 fail
Cutlass @ Galant: 1d20 + 4 ⇒ (12) + 4 = 16 miss

Round IV -- bold may act!
1. Galant, Pentament, Beaumont
2. Alejia (12 dmg), Pirates (surrendered)
3. Ribli, Jarsk

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Ribli, determined to cripple the woman, swings his club at her knees once again. "It looks like she's sticking out to the end. Let's comply with her, poor decisions!"

Inspired Knee Capping: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Inspired Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

There's a audible crack as the club connects and Alejia's leg almost buckles beneath her!

Round IV -- bold may act!
1. Galant, Pentament, Beaumont
2. Alejia (15 dmg), Pirates (surrendered)
3. Ribli, Jarsk

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

jarsk swings at his foe once more

inspired hammer: 1d20 + 8 ⇒ (16) + 8 = 24
hammer damage: 1d8 + 4 ⇒ (7) + 4 = 11

"Can't resist spells, can't cast spells, can't dodge hammers are you D E A D yet"

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant attack again the pirate if Jarsk doesn't kill her.

For Freedom !

Rapier: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
Damages: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Crit Confirm: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
Damages: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Jarsk's hammer crashes into the back of Alejia's skull just as Galant runs her through with his sword. She dies on the spot.

The Tian man is in fact Gurukaza, confirmed by both the captured pirates and the man himself. He professes his immense thanks for saving his life, and offers assistance any time in Riddleport. The short half-day trip back to port is smooth and, with Alejia dead, the attacks on the Order of the Cyphers ceases. Business returns to normal rather quickly for Tammerhawk and his academic associates, and the political tension between the crimelord and Cromarcky wanes. Word spreads quickly
through Riddleport of the Pathfinders' defeat of Alejia’s gang, and the Society develops a reputation as a formidable force within the town!

That's a wrap, folks! Thanks for playing! Chronicles are located HERE!

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Not wanting to waste any more resources on the struggling pirate, Bo prepares to save her from death for later questioning.

Ready stabilize. I'm guessing Galant or Jarsk drops her unconscious.

Ninja'd

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

great fun thanks everyone for a good game

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Thanks for running the game! I kept on forgetting my animal companion, haha. Was probably a good thing, since Dri'na wouldn't have been able to climb aboard the first ship anyways.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Thanks GM !
And thanks to all :)

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