GMTrex's PFS [CORE] 04-15 The Flaxseed Dilemma (Inactive)

Game Master Andrew Trexler

Briefing | Tactical Map


151 to 200 of 216 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Climb: 1d20 + 0 ⇒ (6) + 0 = 6

May Cayden Blessing gives you Courage ! Hips!

Bless : +1 moral bonus to attack and against fear effect.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Ribli finishes off the pirate! Galant shouts encouragement, joining in chorus with Pentament. Note that bless and inspire courage overlap and do not stack.

With a great crash, the cabin door near the stern explodes open. Two large round eyes glare from within, and as the creature steps forward into the light the Pathfinders can see a amphibian face stare them down. "Repel boarders!" the grippli shouts, and hurls a bag of sticky tar that bursts all over Beaumont.

Ranged Touch @ Beaumont: 1d20 + 6 ⇒ (13) + 6 = 19 HIT Entangled for 2d4 ⇒ (1, 2) = 3 rounds and DC 15 Reflex or be glued to the deck.

Meanwhile, the two remaining mates try their best to follow their captain's orders. Jarsk takes a sword in the belly.

Cutlass @ Beaumont: 1d20 + 3 ⇒ (3) + 3 = 6 MISS
Cutlass @ Jarsk: 1d20 + 3 ⇒ (20) + 3 = 23 THREAT Confirm: 1d20 + 3 ⇒ (5) + 3 = 8 nope Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Round III -- bold may act!
1. Ribli (13/17 hp), Galant, Jarsk (13/22 hp), Beaumont (entangled [3], Reflex!), Pentament
2. Captain Mumbuckle, Deckhands (Purple, Teal @ 6 dmg, Red @ 9 dmg, Blue)

Scarab Sages

Clarification: The bonuses vs. fear don't stack. The attack bonuses are different types.

Pentament continues to sing while he steps forward and tries to distract Jarsk's opponent, but only ends up sticking his spear into the mast.

Actions:
Free Maintain performance
Free 5-ft. step
Standard Aid another

Rolls:
Longspear: 1d20 - 1 ⇒ (8) - 1 = 7

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"Nice try but dwarfs have lots of guts. Do you have lots of brains?"

Jarsk swings the hammer on the head of the one who attacked him

hammer: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
hammer damage: 1d8 + 4 ⇒ (7) + 4 = 11
hammer crit confirm : 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
Total hammer damage on crit: 11 + 2d8 + 8 ⇒ 11 + (8, 5) + 8 = 32

"Surrender now if you want to live"

bless and inspire courage do not stack on the bonus to saves bit but Inspire courage in pathfinder gives a competence bonus to hit not a morale like bless so on to hit they stack unlike 3.0 and 3.5

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Reflex: 1d20 + 1 ⇒ (1) + 1 = 2

Covered in rapidly drying goop, Bo grows frustrated. The presence of so many Pathfinders on deck prevents him from sharing more of Zon-Kuthon's gifts. Instead, he concentrates his innate magic, slinging force at the newly arrived Grippli, carefully making the proper gestures despite the chaos of the situation.

Concentration Entangle DC 16: 1d20 + 5 ⇒ (15) + 5 = 20
Concentration DefensivevDC 17: 1d20 + 9 ⇒ (8) + 9 = 17
Magic Missile Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

"Leading from the rear? And you call yourself a pirate?

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Gallant moves to engage the newly arrived.

Acrobatics (avoid AoO from blue: 1d20 + 7 - 10 ⇒ (15) + 7 - 10 = 12

Then strike at the frog creature.

I've seen better Pirate !

Rapier: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Damages: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Ribli makes past Pentament and swings his club once again.

Inspired Attack: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Inspired Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Pentament Ulgolmul wrote:
Clarification: The bonuses vs. fear don't stack. The attack bonuses are different types.

Correct.

Jarsk swings with enough force to send his hammer through one ear of his target. And out the other.

Beamont fires a shot at the Captain, eliciting a sharp yelp of surprise, while Ribli covers for Galant as he springs past. The pirate tries to swing but finds only armor, and he succumbs to his wounds soon after.

Cutlass @ Galant: 1d20 + 3 ⇒ (13) + 3 = 16

"Worthless lot!" Only the grippli remains. He hurls a bomb into the thick of the Pathfinders, ducking Galant's blade!

Bomb @ Ribli (Touch): 1d20 + 7 ⇒ (8) + 7 = 15 HIT Fire Damage: 1d6 + 2 ⇒ (5) + 2 = 7
3 Fire damage to Beaumont and Pentament, DC 13 Reflex reduces that to 1

Round IV -- bold may act!
1. Ribli (6/17 hp), Galant, Jarsk (13/22 hp), Beaumont (19[21]/22 hp, entangled [2], Reflex!), Pentament (6[8]/9 hp)
2. Captain Mumbuckle, Deckhands

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Did the Magic Missile seem to work on the Grippli? Otherwise I might have held off on the spell below

Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

Bo tries to cast one more time, but the entangling goo on him causes the last critical gesture to fail.

Concentration Entangle DC 16: 1d20 + 5 ⇒ (3) + 5 = 8 Last Magic Missile fails.

Scarab Sages

Reflex: 1d20 + 1 ⇒ (12) + 1 = 13

My action will depend heavily on what happens for the people higher in initiative, so going to wait to post more.

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Yelping as he gets hit with the odd alchemist fire, Ribli looks at the froggish creature, before muttering a few words and touching his club as he makes his way to his assailant.

"How about we play frog and stick. Was quite the past time when I was a youngling."

Two diagonals, after casting Shilelagh on his club

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Not seeing an obvious weapon in the pirates hands Jarsk barrels his way past him trying to surround him.

double move provoking aoo

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Nice try fellow ! But nothing stops an Andorran Captain against slavers !

Rapier (flank): 1d20 + 5 + 1 + 1 + 2 ⇒ (12) + 5 + 1 + 1 + 2 = 21
Damages: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

@ Beaumont: yes, it did! Forgot to mark that in the tracker, sorry.

Galant slashes the grippli sharply across the chest as the other Pathfinders get into position. He's bleeding quite profusely now...

Round IV -- bold may act!
1. Ribli (6/17 hp), Galant, Jarsk (13/22 hp), Beaumont (21/22 hp, entangled [1]), Pentament (8/9 hp)
2. Captain Mumbuckle (12 dmg)

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Ok, thanks. Just wanted to make sure there wasn't a shield spell in play or something.

Scarab Sages

Pentament stops singing as he moves toward the grippli and tries to distract him for Jarsk, but mostly just bumps into Galant.

Actions:
Free End performance
Move Movement
Standard Aid Another (Jarsk to attack)

Rolls:
Aid Another: 1d20 ⇒ 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Now surrounded and with no crew to save him, the grippli is suddenly much less brave. He throws down his crossbow and flings up is webbed hands. "No! No more! Don't hurt me! Ship's yours! All yours! Just let me go!"

Out of initiative!

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Extricating himself from the tanglefoot bag, Bo rushes up to the frog-person.

"We're not here for your ship, though you're clearly not worthy of commanding it. We're hear for Aleja. Take us to her now!"

Intimidate: 1d20 + 7 ⇒ (6) + 7 = 13


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"AHH! You! Don't stab me with any more of your foul magicks!" The grippli gulps audibly. "Alejia is, um, not here. She's on another ship."

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

You have the chance that our heart is well placed scum ! If not... But you have a chance to undo the wrong by doing something right.
Tell us where Aleja hides and how to reach her.

Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk heals up the path finders taking his wand back off Ribli

clw wand: 1d8 + 1 ⇒ (7) + 1 = 8 for Ribli
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2 for Ribli
clw wand: 1d8 + 1 ⇒ (3) + 1 = 4 for Jarsk
clw wand: 1d8 + 1 ⇒ (7) + 1 = 8 for Jarsk

Which leaves Ribli, Beaumont and Pentament down 1 Hp

Will spend a charge to heal Pentament
Other two will get asked "Want another zap of healin?"

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Raising two fingers while still holding his club, Ribli smiles before speaking, "Just a little sore now, so I think I am okay for now." Turning towards the grippli, the druid then asks the grippli a question or two. "If she isn't on this boat then maybe I can sink the ship. The fish out here may be hungry." Taunting tht man.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The grippli gulps. "I can swim..." he says, without confidence. "But really, I swear! She's on another ship! I am, um, ah, supposed to rendezvous with her. At an island. Out to see. Um. Tomorrow at sunset. Yes."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

In the cabin, you find charts and missives corroborating Mumbuckle's story. Though the hour has grown late, it's a simple matter for Galant to pilot the ship to the rendezvous point in the morning. Decide what to do with Mumbuckle in the meantime.

The Lionfish arrives as the noonday sun sets fire to the shining whitecaps. The only landing point on the rocky islet called Viper Cove seems to be through a cavern entrance that leads to a shallow cove concealed within the island itself. The walls of the cavern are lined intermittently with torch-adorned sconces, and another ship is already moored on the northeastern side of the embankment -- Topaz Titan is emblazoned across its hull in orange letters that shine brilliantly even in the limited light. Several hastily-sealed cans of paint, a wood rasp, and sandpaper are barely visible on the ship’s deck. On the eastern side of the large cavern, two exits lead further into the cave
complex.

Map updated.

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Bo will advocate throwing the grippli in the brig or hold while he reviews the documents, looking for evidence.
"We have a pirate, kidnapper, and murderer in our custody. There must be evidence here of wrongdoing . We should bring the captain to Magnimar to face justice. If all else fails, piracy is taken very seriously in my homeland. Nisroch isn't too far a trip."

As Bo sits in prayer and prepares his spells for the next day, he leaves his requests to Zon-Kuthon unchanged. Bless, Cure Light, and Shield of Faith, with Cause Fear as the Domain. Unless anyone has specific requests.

When the party arrives at the site, Bo scoffs at the obvious attempts to disguise the ship. As a standard precaution, he begins scanning the area for magical auras.

"Do any of you have the ability to search for tracks? We may be able to determine where the scoundrels have hidden."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Beaumont detects no magical auras.

There are two routes leading inland, one north and one west. You also need to decide how to get ashore: whether to dock next to the Titan, or swim.

Scarab Sages

"Swimming might be a little, uh, difficult for me."

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

On the gripplis fate "Sounds like far to much bother to me but if you want to do that be my guest Beaumont "

As the ship nears the rendezvous Jarsk strings his bow. " I'm not one for swimming put us alongside the other ship please Galant"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Galant (presumably) obliges and pulls the ship in to dock. One path inland leads up some stairs, the other along a tunnel.

Pick a direction.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

assuming a survival 17 check yields no clues either way

Jarsk heads up the steps with bow in hand

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant proposes to give the prisonner to the Riddleport's authorities.

Once the ship docked he get down, drawing his rapier.

Let's go, Jarsk. Which way ?

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Without any evidence to indicate the direction the pirates went, Bo weighs in.

"To the left. Being ambushed on the stairs would be unpleasant.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The left-hand passage is more heavily traveled, and traveled by only humanoids. The right-hand passage has animal tracks.

The party opts for the western passage. Jarsk leads the way and, partway along, hears a short low whistle somewhere ahead. He hurries forward and steps into a column-filled cavern, where there is the sudden twang of a crossbow.

Three sets of wooden stocks hang from the western wall of this room, pitons chaining the devices to the rock. Light flickers into the room from the water out in the cavern’s main chamber to the south, and small holes in the ceiling act as skylights, ensuring that the room needs no torches to light it during the day. Several natural stone columns break up the center of the cavern, sending shafts of shadow across the dimly lit chamber. A woman stands in front of a bound Tian prisoner, an emptied crossbow pointed straight for the dwarf, but the bolt sails wide.

Hand Crossbow @ Jarsk: 1d20 + 3 ⇒ (5) + 3 = 8

Initiative!:

Beaumont: 1d20 + 1 ⇒ (11) + 1 = 12
Gallant: 1d20 + 3 ⇒ (18) + 3 = 21
Jarsk: 1d20 + 2 ⇒ (1) + 2 = 3
Pentament: 1d20 - 2 ⇒ (17) - 2 = 15
Ribli: 1d20 + 3 ⇒ (7) + 3 = 10
Alejia: 1d20 + 6 ⇒ (10) + 6 = 16
Grunts: 1d20 + 6 ⇒ (13) + 6 = 19

Gallant hears the sound of fighting ahead and leaps to action!

Round I -- bold may act!
1. Gallant
2. Alejia, Pirates
3. Pentament, Beaumont, Ribli, Jarsk

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant moves inside unable to do it from work, but moves 6 square between two columns and casts a spell on the woman.

Alejia, my friend ! Stop this non sense ! We're between friends here.

Charm Person on the woman, Will DC13

Scarab Sages

@Galant: Is that the space you wanted?

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Yes ! That's perfect. Thanks Pentament :)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 1d20 ⇒ 16

"You're no friends of mine!" The an odd hiss in her voice. She rips her blade free of its scabbard and holds it up to the Tian man's neck. "But I'll make a deal with you rats! Me and my men go unharmed, and I leave this pathetic rag here for you unharmed as well. If not..." the point of her sword stretches the skin of the Tian's neck, "he dies here and now!"

Two men poke their heads around a pair of columns, waiting to see what the newcomers do.

Choose wisely, Pathfinders!

Round I -- bold may act!
1. Gallant
2. Alejia, Pirates
3. Pentament, Beaumont, Ribli, Jarsk

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

While he's ready to confront the pirate, Bo pauses momentarily, glancing to the side at his comrades, waiting for their reaction.

Ready to hit her with Cause Fear if anyone does something hostile.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"Harm him and we kill you all. Leave him unharmed and we take prisonners. So what is it to be? Your funeral or your capture!?"
intimidate: 1d20 - 2 ⇒ (18) - 2 = 16

Scarab Sages

Pentament moves into the cavern and draws a deep breath, preparing a song.

Actions:
Move Movement
Standard Ready a standard action to start a performance if one of my allies attacks with a weapon


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Alejia blanches (though it's hard to tell with her skin tone), but the blade at the prisoner's throat presses only deeper. A silence follows as the Pathfinders tense, ready for action...

Round I -- bold may act!
1. Gallant
2. Alejia (shaken [1]), Pirates
3. Pentament (ready), Beaumont (ready), Ribli, Jarsk

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant is torn appart. Any offensive action is a risk for the life of the hostage, but he can't let go a killer and a slaver.

Take me as hostage and let go Mr Guruzaka, we will then discuss further.

He says as he drops his rapier.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Hoping to use the distraction Galant has just provided Jarsk draws an arrow and attempts to shoot the hand which aleja is holding her sword. "Funeral it is!"

unfortunately disarm should be a melee attack so straight attack roll with cover

bow attack: 1d20 + 5 ⇒ (11) + 5 = 16
arrow damage: 1d8 + 2 ⇒ (2) + 2 = 4

Ah well hope she fails the save or realises that there are more immediate threats than her prisoner


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 1d20 ⇒ 15

Jarsk has already acted (standard to demoralize); however, I'll rule that his comment is enough to trigger Pentament and Beaumont's readied actions. And since she's already shaken from Jarsk, Beaumont's spell sends her running!

Alejia's eyes widen, and she turns tail for a stair case to the right. The two pirates with her cough in surprise and attack (poorly)!

Cutlass @ Jarsk: 1d20 + 3 ⇒ (9) + 3 = 12 MISS
Cutlass @ Gallant: 1d20 + 3 ⇒ (6) + 3 = 9 MISS

Opportunity is knocking!

Round II -- bold may act!
1. Gallant, Pentament , Beaumont
2. Alejia (frightened [1]), Pirates
3. Ribli, Jarsk

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Magic Missile Blue: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Breaking into a vicious grin, Bo brings his offensive magic to bear on one of the remaining pirates.

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Sighing heavily, Ribli rushes in and attempts to give the red pirate a good thumping with his small club!

"I think your boss lady is runnin' away. How about you follow, or I'll break both your knees so I can turn you in!"

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Critical Confirm: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d4 ⇒ 1
Critical: 2d4 ⇒ (4, 3) = 7

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Well done Beaumont !

Galant takes back his rapier provoking AoO and moves to protect the hostage.

Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

In a spurt of blood and broken bones, both pirates throw down their weapons! Only the great villain herself remains!

Round II -- bold may act!
1. Gallant, Pentament , Beaumont
2. Alejia (frightened [1]), Pirates (surrendered)
3. Ribli, Jarsk

Scarab Sages

Delay


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Pentament and Jarsk hesitate, waiting for Alejia to return from her fright.

And return she does! With a fury and a fire in her eyes, she makes a beeline for Gallant and the prisoner. "Dead! D-E-A-D DEAD! The lot of you!"

Round III -- bold may act!
1. Gallant, Pentament , Beaumont
2. Alejia, Pirates (surrendered)
3. Ribli, Jarsk

151 to 200 of 216 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMTrex's PFS [CORE] 04-15 The Flaxseed Dilemma All Messageboards

Want to post a reply? Sign in.