GMTrex's PFS [CORE] 04-15 The Flaxseed Dilemma (Inactive)

Game Master Andrew Trexler

Briefing | Tactical Map


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Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"OK no more mr nice Dwarf" Jarsk drops his sap pulls out his hammer and lets rip into the half orc with his hammer
hammer time: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
hammer damage: 1d8 + 3 ⇒ (4) + 3 = 7

"Call off your mangy mutt or you will all be shark bait" he snarls at the other orc

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

"You have that one handled from the looks of things Jarsk. I'll take care of these two!" the gnome shouts as he goes after the two who had just downed the others, and swings his club at the dog while keeping his shield high, missing horribly. "Bo, get my wand out of my bag, and use it if you can to help these two!"

Attack, Defensively: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1

Move, and standard, AC is currently 19

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

"No need. I can tend to them myself."

Weaving between boxes, Bo tends to the gnome, retrieving his wand and using it on Pentament.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

I believe that leaves you at 11/15 and 2 NL, so conscious

Scarab Sages

"That didn't go as planned. Much obliged to whoever brought me back!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Jarsk thacks his half-orc quite heartily, but he doesn't run yet. Ribli takes a protective stance over the unconscious Galant and swipes defensively at the other half-orc. Beaumont provides a bit of healing for Pentament, who regains consciousness on his bottom... about to be savaged again by the dog!

The half-orcs continue to beat the Pathfinders into submission. Jarsk takes a brutal hit to the temple and Pentament can't keep the dog off him.

Sap @ Jarsk: 1d20 + 7 ⇒ (20) + 7 = 27 THREAT Confirm: 1d20 + 7 ⇒ (18) + 7 = 25 CONFIRMED Nonlethal Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Sap @ Ribli: 1d20 + 7 ⇒ (8) + 7 = 15 MISS
Bite @ Pentament: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27 HIT Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Round III -- bold may act!
1. Goons (Blue @ 9 dmg, 9 nonlethal)
2. Pentament (7/15 hp, 2 nonlethal), Galant (10/16 hp, 12 nonlethal, unconscious), Beaumont, Ribli, Jarsk (14 nonlethal)

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"That the best ya can do?" asks Jarsk as his hammer swings again

hammer: 1d20 + 6 ⇒ (2) + 6 = 8
hammer damage: 1d8 + 3 ⇒ (1) + 3 = 4

However the orcs blow has put him off more than he's admitting

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Seeing the beating that Jarsk is suffering alone, Bo steps back, switching to his arcane powers as he slings bolts of force at the thug attacking the dwarf.

Mag Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Ribli swings at the dog again while keeping his shield up, missing the creature once again.

Attack Defensively: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

The dice really aren't helping me at the moment..... *cries]

Scarab Sages

Pentament starts a rousing speech. inspire courage +1


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Beaumont's forceful dart takes care of Jarsk's attacker! Ribli continues his defensive slashing and Pentament tries to talk the dog into submission, providing amusement for his colleagues.

The remaining thug's sap smashes painfully into Ribli's ribs. Unable to fend off the dog, Pentament only barely retains consciousness.

Sap @ Ribli: 1d20 + 7 ⇒ (18) + 7 = 25 HIT Nonlethal: 1d6 + 3 ⇒ (3) + 3 = 6
Bite @ Pentament: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11 HIT Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Round IV -- bold may act!
1. Goons (Blue)
2. Pentament (3/15 hp, 2 nonlethal), Galant (10/16 hp, 12 nonlethal, unconscious), Beaumont, Ribli (6 nonlethal), Jarsk (14 nonlethal)

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Growing irritated as the hound undoes the healing he expended on Pentament, Bo turns back towards them, targeting the beast with force.

Mag Missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The bolt rips through the canine with vicious force, eliciting a sharp yelp that cracks across the waterfront like a stiff whip. The creature gazes unsteadily at its meal Pentament...

Round IV -- bold may act!
1. Goons (Blue; Dog @ 8 dmg, staggered)
2. Pentament (3/15 hp, 2 nonlethal), Galant (10/16 hp, 12 nonlethal, unconscious), Beaumont, Ribli (6 nonlethal), Jarsk (14 nonlethal)

Scarab Sages

Delaying to see if somebody takes out the dog.

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Knees buckling slightly, Ribli swings his club at the dog once again, before turning towards the other thug. "Sleep for now little one."

Attack Defensively: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d4 ⇒ 1

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk manouvers through the crates to give his colleagues a hand
"Down Mutt!"
hammer to dog: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
hammer damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
But the throbbing in his temple is proving difficult to ignore despite Pentaments rousing words


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Your Benevolent Almighty GM reminds Ribli about the +1 to attacks/damage from Pentament, so:

Ribli swings just hard enough to connect, and the dog slumps to the slick flagstones!

Round IV -- bold may act!
1. Goons (Blue; Dog)
2. Pentament (3/15 hp, 2 nonlethal), Galant (10/16 hp, 12 nonlethal, unconscious), Beaumont, Ribli (6 nonlethal), Jarsk (14 nonlethal)

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

D'oh! Thanks for the reminder. *bows graciously*

Scarab Sages

I'll come out of delay soon as Ribli takes out the dog.

Pentament stands up carefully, trying to avoid the goon's attack.

Actions:
Standard Total Defense
Move Stand up
Free 5-ft. back if still conscious
Free Continue performance if still conscious

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"I bet your not so brave on your own green belly! Fancy ya chances of dodging this?" Jarsk hefts his hammer for another blow at the half Orc

gently tries to nudge that nice gm fellow into moving things along


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Thank you to whoever put the buffs meter on the map! Very helpful. Also thanks for your patience everyone.

The goon takes a swing and bops Pentament on the head! He falls, silent and motionless. "And stay down!"

Sap @ Pentament: 1d20 + 7 ⇒ (7) + 7 = 14 HIT Nonlethal: 1d6 + 3 ⇒ (5) + 3 = 8

The thug is free to turn his attention back to Ribli, but his attack is clumsy!

Sap @ Ribli: 1d20 + 7 ⇒ (3) + 7 = 10 MISS

Round V -- bold may act!
1. Goons (Blue; Dog)
2. Pentament (3/15 hp, 10 nonlethal, unconscious), Galant (10/16 hp, 12 nonlethal, unconscious), Beaumont, Ribli (6 nonlethal), Jarsk (14 nonlethal)

Scarab Sages

The buff meter was me, but not my idea. Somebody else mentioned it recently in one of my games, and I liked it enough to steal it.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"I warned you "

hammer: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
hammer damage: 1d8 + 3 ⇒ (7) + 3 = 10
hammer crit confirm: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Total hammer crit damage: 10 + 2d8 + 6 ⇒ 10 + (1, 5) + 6 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

A frown and a sternly-worded shrug are all the thug gets before being brained by the dwarf!

Out of combat!

Take a moment to recover.

The Lionfish is indeed moored out in the bay, visible against the low afternoon sun; there are several small rowboats which could be used to row out to it, if one were skilled at such things. Alternatively, this being a port city, there would surely be someone to hire for the job.

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Ribli puts away his club and pulls out his wand of Cure Light Wounds, and starts tapping the group.

Cure Light: Pentament: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light: Pentament: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light: Pentament: 1d8 + 1 ⇒ (5) + 1 = 6

Cure Light: Galant: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light: Galant: 1d8 + 1 ⇒ (2) + 1 = 3

Cure Light: Ribli: 1d8 + 1 ⇒ (2) + 1 = 3

Cure Light: Jarsk: 1d8 + 1 ⇒ (6) + 1 = 7

"I'm no good at sailing. Thing we could hire someone more apt at sailing?" the gnome asks as he heals up everyone.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

ouch! My head! It's like a morning after party...

Thanks Ribli! Let me handle things with my channel. Do you know why they attacked us? They seems to try to take us alive with their sap.

Asks Galant who channels for him and his comrades.

Channel (3/4): 1d6 ⇒ 1

Yep, Cayden seems pissed at me! I must have drink too much water! laught Galant when his channel won't heal much.

He uses his own wand to heal himself and his comrades.

CLW (me): 1d8 + 1 ⇒ (4) + 1 = 5
CLW (Jarsk): 1d8 + 1 ⇒ (4) + 1 = 5

After looking for clues on the half-orc bodies he follows his comrades and says to Ribli.

As for sailing, don't worry! I'm a sailor!

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

While Ribli tends to the others, Bo will begin to search the half-orcs for any useful information or supplies. Before he does so he calls out to the others. "Do we want them alive? Or no witnesses?"
Bleed or Stabilize depending on verdict

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

He! Alive! They attacked us with sap!!!

Scarab Sages

"Why, thank you Ribli and Galant! I'm not too good in a fight, myself."

@Ribli: With Galant's channel, I only needed two wand charges.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Galant volunteers to row the party out into the bay! I'll take a Profession (sailor) check or Strength check. Taking 10 is fine.

Despite the fading sunlight, the Pathfinders can see the dinghy vessel bobbing in the water ahead. It looks like it’s in dire need of a new paint job, its maroon paint having faded to a grimy puce and peeling away where the water laps at the hull. The planks appear sturdy though, and the boat’s sails are carefully mended. The word “Lionfish” is painted across the side of the ship in clumsy blue letters, and a light on the ship’s deck illuminates the work of several figures hustling to and fro.

The side of the ship looks steep and slippery, making a climb without tools challenging. The anchor chain that plunges to the depths might be easier, but the metal links are sure to clank.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant sails towards the Lionfish.
Profession (sailor) - take10-: 10 + 8 = 18

Looking at the boat he says to his comrades.

I have a grappling hook and a rope in my backpack. Make knots and attach the hook to the rope and it will be easy to climb.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Galant prepares his grappling hook!

I'll take a marching (climbing) order and Climb checks.

Scarab Sages

"Oooh. We have to climb up? That might prove difficult."

Taking 10 gets me a 7. Going to need significant help.

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

If we knot the rope as Galant suggested, it's only a DC 5.

Bo will follow Gallant, grumbling a bit all the way under his breath. Take 10 for 10[/occ]

Silly Caydenites all like to pretend they're pirates, but ask to spill a little blood and suddenly they get all squeamish...

[ooc]Strictly IC grumbling..

Scarab Sages

I'll go up last and take 10 for a 7.

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Grumbling, and feeling slightly nauseous, Ribli follows Bo up the rope while grumbling about being on a boat once more for a job.

Take 10 for 15 to climb the rope.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk hands Ribli his healing wand use that for the healing next couple of fights

Jarsk will go first up the rope climb: 10 + 3 = 13

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

At the rear, Galant follows his comrades through the knoted rope.

Climb: 1d20 + 0 ⇒ (5) + 0 = 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Two claimants for the rear, but Pentament claimed it first, so I'll put Galant just ahead of the gnome.

Jarsk is first over the side -- and is immediately greeted with the smirking face of a deckhand. "Hi!" he says cheerfully, pointing a crossbow at the dwarf. Yet the Pathfinders seize the initiative!

Initiative!:

Beaumont: 1d20 + 1 ⇒ (15) + 1 = 16
Galant: 1d20 + 3 ⇒ (16) + 3 = 19
Jarsk: 1d20 + 2 ⇒ (16) + 2 = 18
Pentament: 1d20 - 2 ⇒ (14) - 2 = 12
Ribli: 1d20 + 3 ⇒ (20) + 3 = 23
Deckhands: 1d20 + 6 ⇒ (9) + 6 = 15
Captain: 1d20 + 5 ⇒ (17) + 5 = 22

Move action to get on deck for Beaumont and Ribli; double move for Galant and Pentament.

Round I -- bold may act!
1. Ribli, Galant, Jarsk, Beaumont, Pentament
2. ???, Deckhands

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"Nice crossbow! Do you like my hammer"
And with that Jarsk moves up and tries to introduce his hammer to the deckhands face
hammer attack: 1d20 + 5 ⇒ (11) + 5 = 16
hammer damage: 1d8 + 3 ⇒ (5) + 3 = 8

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Pulling himself onto deck, the Kuthite raises his holy symbol aloft, washing the deck in dark energy.

Channel Neg DC14: 1d6 ⇒ 4

Give these marauders the gift of pain!

Selecting out Jarsk and the first two others to follow. Hopefully that can happen before it gets too crowded.

Scarab Sages

Pentament starts a rousing, inspiring ditty--distracting himself from the climb and almost slipping into the sea.

"If Purplebeard had seven wives,
Then Mark the Shark wanted eight,
And Dwight the deckhand dreamed of nine . . ."

Actions:
Standard Start inspire courage
Move Climb

Rolls:
Climb 1: 1d20 - 3 ⇒ (4) - 3 = 1

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Pulling himself aboard after taking the wand, Ribli looks at the deckhand that Jarsk is after and grins. Moving towards the blue crewmember while drawing out his club. "I would ask you all to surrender, but from the looks of things, it may be a tad difficult, so I brought my kneestick!"

Aww, no attacks for me this round.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant tries to move to the deck. On Board! Surrenders!
Climb: 1d20 + 0 ⇒ (3) + 0 = 3
But its enthusiasm make him almost falls from the rope !


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 4d20 ⇒ (10, 10, 20, 13) = 53

A wracking pain shudders through the deckhands! Jarsk's hammer proves to be too impressive for the forward mate to handle, and he drops! Ribli gets into position; Pentament and Galant shout encouragement from the boat.

I was counting the rolls from before initiative, so I'll consider Pentament and Galant part-way up with another move action to get aboard. You have made no progress this round.

The twang of crossbows fill the air as the closest pirate to Ribli draws a cutlass and swipes at him. A bolt thuds into the gnome's chest.

Crossbow @ Ribli: 1d20 + 2 ⇒ (12) + 2 = 14 MISS
Crossbow @ Ribli: 1d20 + 2 ⇒ (17) + 2 = 19 HIT Damage: 1d8 ⇒ 4
Cutlass @ Ribli: 1d20 + 2 ⇒ (12) + 2 = 14 MISS

Round II -- bold may act!
1. Ribli (13/17 hp), Galant, Jarsk, Beaumont, Pentament
2. ???, Deckhands (Purple)

Dark Archive

HP: 22/22 | AC: 11 (11 Tch, 10 Fl) | CMB: +1, CMD: 12 | F: 4, R: 1, W: 8 | Init: +1 | Perc: +5, SM +3 Channel Negative 6/6 Sorcerer Spells (4/4), Cleric Spells: bless, cause fear, cure light wound, shield of faith Domain Powers: Death 6/6 Law 6/6 Bloodline 6/6

Bo moves forward as he continues his dark prayer, excluding the Pathfinders.

Channel DC 14: 1d6 ⇒ 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 3d20 ⇒ (14, 3, 18) = 35 The pain thunders through the crew once again!

Round II -- bold may act!
1. Ribli (13/17 hp), Galant, Jarsk, Beaumont, Pentament
2. ???, Deckhands (Purple, Teal @ 6 dmg, Red @ 9 dmg, Blue @ 4 dmg)

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk moves over and swings his hammer at blue
hammer: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
hammer damage: 1d8 + 4 ⇒ (2) + 4 = 6

I believe these are standard human but inspire courage is now up

Scarab Sages

Pentament continues to sing, this time deftly climbing the rope and then drawing his longspear.

Actions:
Free maintain performance
Move climb
Standard draw a weapon

Rolls:
Climb: 1d20 - 3 ⇒ (20) - 3 = 17


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The dwarf's hammer-blow adds red blood to a pirate's blue bandanna. The man looks nearly dead on his feet. Pentament makes it aboard!

Round II -- bold may act!
1. Ribli (13/17 hp), Galant, Jarsk, Beaumont, Pentament
2. ???, Deckhands (Purple, Teal @ 6 dmg, Red @ 9 dmg, Blue @ 10 dmg)

Grand Lodge

Dri'na HP 22/22 | AC 17 T 14 FF 14 | Fort +6 Ref +6 Will +2 | Init +3 | Per +5 Low-Light Vision
CLW:
37/50
Gnome Druid HP 17/17 | AC 17 T 13 FF 15 | Fort +6 Ref +4 Will +6 | Init +2 | Per +8 Low-Light Vision

Posting rate will be back to normal starting tomorrow. Yay, I'm done with the holiday 70 work weeks!

Ribli swings his club at the blue deckhand's knees right in front of him. "Maybe I can have the locals play with you, after I make it a bit harder to run!"

Inspired Attack: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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