Str 5, Dex 7, Con 18, Int 16 Wis 8, Cha 18
Base Atk +0; CMB -4; CMD 4
Feats Toughness*
Skills Craft (alchemy) +5, Diplomacy +8, Knowledge (arcana, dungeoneering, local, nature, planes, religion) +8, Perform (oratory, percussion) +8, Spellcraft +7; Racial Modifiers +2 Craft (alchemy), +2 Perception, +4 Stealth
Traits deft dodger*, indomitable faith*
Languages Common, Draconic, Giant, Gnome, Goblin, Osiriani, Sylvan
SQ bardic knowledge +1
Combat Gear acid, alchemist's fire, holy water, scroll of cure light wounds (2), thunderstone; Other Gear explorer's outfit, longspear, 10 gp (0 PP)
*The effects of this ability have already been calculated into Pentament’s statistics.
SPECIAL ABILITIES:
Bardic Performance Pentament can start a performance as a standard action and maintain it each round as a free action. He can perform for a total of 8 rounds in a day, and can have only one performance in effect at a time.
Countersong: Lem makes a Perform (wind) skill check. Any creature within 30 feet (including Lem) that is affected by a sonic or language-dependent magical attack can use the result in place of his saving throw. If already under the effect of such an attack, he gains a new saving throw against it each round, but must use the Perform check result.
Distraction: This works like countersong, but uses a Perform (comedy) check and works against illusion (pattern) or illusion (figment) magical attacks.
Fascinate: Each creature within 90 feet that can see, hear, and pay attention to Lem attempts a Will save (DC 14). If it fails, the creature sits quietly and observes the performance as long as it lasts, taking a –4 penalty on skill checks made as reactions, including Perception checks. A potential threat gives the creature a new saving throw, and an obvious threat automatically ends the fascination.
Inspire Courage: Lem and his allies who can hear his performance gain a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and damage rolls.