
GM thunderspirit |

Believe it or not, 8 is the DC with the demons Taking 10 and at -10 with being distracted. LOL
A single Standard action for everyone in the party!

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Standing up tall in her place beneath the brow of the hill, Sündr points her morningstar at the pile of corpses and begins a battle-song sung in the depths of her youth.
"Til våpen, til armer!
Clash of stål venter!
Til våpen, til armer!
Hvor lavere splintret tre!
Hvor blod sub sølt!
Come helter er gjort
Til kamp, kan addas Desire ære!"
Clash of steel awaits!
Where wood is splintered!
Where blood is spilt!
There heroes are made,
To battle, all who desire glory!
Activating inspired rage as part of a raging song. Everyone may choose to make use of this as a free action at the BEGINNING of your turn. Here are the details:
Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
+2 Con (+1 HP/lvl)
+1 Will saves
-1 AC
Can't use Dex/Int/Cha skills except Acrobatics/Fly/Intimidate/Ride
Can't do stuff that requires patience/concentration
Can cycle in and out on a round-by-round basis
No fatigue
GM, please refer to my Rage spoiler in the header for my up-to-date stats.

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SURPRISE ROUND
Riegel hears the bard song, but decides to not allow its magical influence: now is the time for straight-shooting, not boiling blood. He takes aim on the closest enemy and Discordia sings out...
spend 1 grit for Up Close & Deadly: extra d6 damage, half that on a miss
attack vs touch, NS: 1d20 + 7 ⇒ (14) + 7 = 21
damage, NS: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (5) = 12
Quick as thought, the gunslinger's hand flashes to his bandolier for another cartridge, which slides home. reload w/cartridge = free action

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I do not see Yngvar on the battlemat, but I trust he is relatively close.
Yngvar approaches with his Cold Iron Mace grasped in his hand.
Surprise Round
Yngvar fires off a Fire Bolt from his outstretched hand.
Ranged Touch Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 (Fire)
"By the Dawnflower's Fire, Burn, Demon, Burn!"

GM thunderspirit |

He's there, just at the very bottom. I've moved him up for ya.

GM thunderspirit |

He can try, with a Sense Motive check.

GM thunderspirit |

Reigel's shot happens to target the right one, and it hits!
Sündr starts to sing!
Yngvar is certain the one who came out of the pile is a demon, based on Zosimos' description. He is fairly sure the nearest one is as well. (Both marked with arrows on the map.) Yngvar's ranged touch attack does not hit, however!
R 12
Zosimos!

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point of order: having used phone for posting, I neglected to take the 5' step required to be within 20' of target. Can someone move me 5' east?
Since Zos goes before Riegel but I dont think Zos will get involved yet, I'm taking my turn
ROUND 1
The gunslinger fires agsin at the same monster, and glides 10' north while reloading
spend 1grit for UC&D
attack vs touch AC: 1d20 + 7 ⇒ (3) + 7 = 10 <--gadammit
damage, NS: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17 <--3 damage on a miss

GM thunderspirit |

Update: baddies off surprise round, regular round now.
Riegel fires again, but this time Desna is not by his side! A bit of his shot still somehow lodges in the foe!
Init repost:
Zosimos <--
Riegel
Sündr
baddies
Yngvar
R 15
Zosimos, Sündr!

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The skald grips her morningstar in both hands, raises it high, and charges with a furious battle cry. Raging song is still up! Hear ye all who want extra might!
Cold Iron Morningstar @ Red, Power Attack, Reckless Abandon, Charge: 1d20 + 8 - 1 + 1 + 2 ⇒ (8) + 8 - 1 + 1 + 2 = 18
Damage (Cold Iron, B+P): 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Status: HP 30/30, fast healing 2, rage 14/16, AC 13.
+2 to Str
+2 to Con (+1 hp/lvl)
+1 to Will saves
-1 to AC
No Dex, Int, or Cha skills except Acrobatics, Fly, Intimidate, and Ride
Can't do stuff that requires patience or concentration
No fatigue
CHOOSE whether to use this each round at the beginning of your turn!

GM thunderspirit |

Zosimos delays!
Red takes Sündr's attack and likes it!
Okay, probably doesn't like it. But totally takes it.
Red falls backward awkwardly and a wave of negative energy washes over her! 1d8 + 3 ⇒ (7) + 3 = 10 With a sickening grin, some of the wounds on her body close up! She reaches down and effortlessly plucks one of the groaning, prone bodies up, using it as a human shield!
Blue motions with his hand, and the two standing peasants move slowly toward the party!
The commoners appear to be hesitant about attacking, but they are clearly terrified of angering their captors.
The man steps up to attack Sündr with a scythe!
1d20 - 2 ⇒ (3) - 2 = 1
2d4 + 1 ⇒ (4, 2) + 1 = 7
The woman moves up to Sündr and attacks as well using a flail!
1d20 - 2 ⇒ (7) - 2 = 5
1d8 + 1 ⇒ (8) + 1 = 9
Blue sees Zosimos and charges, also with a scythe!
1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
2d4 + 3 ⇒ (4, 2) + 3 = 9
R 20
Yngvar, Zosimos, then rest of party!

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Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24
"Try to avoid attacking the commoners, my friends! It is clear that they are only attacking to avoid further repercussions from the demons. Let us take out the Vemlek! Ve must free the people!"
Yngvar races up with his Cold Iron mace and swings it at the (blue) demon!
Cold Iron Heavy Mace: 1d20 + 3 ⇒ (6) + 3 = 9 (using Power Attack)
Damage: 1d8 + 3 ⇒ (5) + 3 = 8 (using Power Attack)

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"Ha-hah!" Sündr laughs, proudly taking the commoners' puny blows on her breastplate. Taking a step north toward the blue-tinged man, she brings her morningstar down on his face.
Morningstar, PA, Reckless Abandon @ Blue: 1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 28 CRIT THREAT
Confirm: 1d20 + 8 - 1 + 1 ⇒ (2) + 8 - 1 + 1 = 10 probably not
Damage (Cold Iron): 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12
If that's somehow a crit: 1d8 + 9 ⇒ (8) + 9 = 17
All the while, she sings a merry tune! Don't forget the Inspired Rage option! Status: HP 30/30, fast healing 2, rage 13/16, AC 15.
+2 to Str
+2 to Con (+1 hp/lvl)
+1 to Will saves
-1 to AC
No Dex, Int, or Cha skills except Acrobatics, Fly, Intimidate, and Ride
Can't do stuff that requires patience or concentration
No fatigue
CHOOSE whether to use this each round at the beginning of your turn!

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ROUND 2
Riegel is clearly angered that his friend has been injured when he told him that he'd protect him. He casts about, eyeing both threats, trying to determine the clearest shot: both are equally questionable. Both targets are injured. Decision made: [i]Protect your dhin[/b]
He fires on blue...
attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8. <--SRSLY???
damage, NS: 1d8 + 6 ⇒ (1) + 6 = 7
His hands flash to reload again, and he addresses the peasants get ye down! We will end you oppressors--put down your weapons!

GM thunderspirit |

Yngvar realizes the peasants are just pawns, but can't connect with the demon-possessed one!
Zosimos five-foots away from danger and draws, then consumes, his shield extract!
Sündr hits Blue, but not critically!
Riegel fires but misses!
B 12
R 20
Okay, so: Yngvar and Zosimos finished their Round 1 actions, then Sündr and Riegel went in Round 2, thus it's Yngvar and Zosimos again for their Round 2 actions before the demons go.

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I've forgotten how utterly useless I am in combat with Zo... hmmm
Is there a NON-demon commoner I can drag away, or one who looks like it's going to rise.

GM thunderspirit |

The one Red carries is alive, but just as frightened as the ones attacking; and the remaining prone one seems to be alive as well.
Zosimos can see the shadow of a third vermlek sitting glumly off the edge of the map, unable to partake in the carnage since there are only four of you. ;-)

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Round 2
"The Dawnflower vill burn you with her holy fire! I am the Firestarter!"
Using Power Attack, Yngvar strikes with Cold Iron.
Heavy Mace: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Confirm Critical: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Double Confirm the Uber-Critical: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

GM thunderspirit |

Zosimos withdraws!
Yngvar deals Blue a mighty blow, enough to slay the demon within the corpse, the shell collapsing into a heap of mangled flesh!
The man presses the attack on Sündr while silently mouthing "sorry"!
1d20 - 2 ⇒ (2) - 2 = 0
2d4 + 1 ⇒ (1, 1) + 1 = 3
The peasant woman does likewise on Yngvar!
1d20 - 2 ⇒ (8) - 2 = 6
1d8 + 1 ⇒ (2) + 1 = 3
Red shudders and shakes, and then, fast as lightning, the woman's face blooms out like a rotten flower with a hideous retching and tearing sound, as a pallid, five-jawed worm extrudes itself from the ragged hole in the neck!
2d6 + 3 ⇒ (5, 6) + 3 = 14
Many of the wretched thing's wounds begin to close as it devours part of the body it recently inhabited!
It then drops the hapless human behind it and uses a spell-like ability! A wave of negative energy crashes over Sündr and Yngvar, along with the poor peasant near them!
mass cure light wounds: 1d8 + 3 ⇒ (8) + 3 = 11 DC 16 Will for half
peasant save: 1d20 + 0 ⇒ (18) + 0 = 18
The man cries out in pain as wounds erupt across his body!
R 6
male P 5
Pathfinders UP!

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Will: 1d20 + 2 ⇒ (17) + 2 = 19 SUCCESS
Even as fresh wounds open on her body, Sündr's own magic works quickly to close them again. Fast healing 2 puts me at 27/30hp. She steps adroitly up to the red-scaled demon and grips her morningstar tightly in both hands, bringing the gunmetal iron head down onto the vermlek's five-jawed 'face.'
Morningstar @ Red, PA, Reckless Abandon: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 21
Damage (Cold Iron): 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
@ Yngvar, are you using the Inspired Rage I'm giving out?
Status: 27/30hp, fast healing 2, rage 12/16, AC 15.

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Will Save: 1d20 + 7 ⇒ (20) + 7 = 27
Hp: 16/21
Sündr, I have not yet used inspired rage. Is there a penalty when I stop raging. Is the -1 to AC the only other draw back?
Yngvar comments to the peasant woman. "Do not fear my lady. The Dawnflower will forgive you for your actions, which is more than she will do for these vile creatures. They may be compelling you to attack at this moment, but with the blessed Sarenrae as my witness, I vill rid you of this evil at once!"

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No fatigue when you stop (so you can cycle in and out turn by turn)! The limitations on actions/skills is the only other drawback besides the -1 to AC. Fortunately, if you're not using one of those actions/skills in a turn, you can take the Rage and then turn it off as soon as you need one of those actions/skills.

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Since Zos has proclaimed on more htan one occasion he's not much of a combatant, I shall assume that whatever his next action is, will require more firepower. Literal, in this case...
ROUND 3
Reigel draws a bead on the last enemy, and fires at her head.
Attack vs. touch AC: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage, NS: 1d8 + 6 ⇒ (2) + 6 = 8

GM thunderspirit |

Sündr's swing hits the demon-worm!
Yngvar's does not!
Riegel shoots, and even without Precise Shot manages to hit the wretched thing! It does not fall, however!
R 28
male P 5
Zosimos!

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Zo, frustrated that these things are not his bag, ends around to check on the fallen commoners for any who are still alive. Heal: 1d20 + 4 ⇒ (3) + 4 = 7.
Oh man this fight is embarrassing.

GM thunderspirit |

S'alright with me though. :evil grin:
The peasants obey the telepathic commands of the demon and move into flank! Both attack Sündr!
scythe: 1d20 - 2 + 2 ⇒ (12) - 2 + 2 = 12
2d4 + 1 ⇒ (3, 2) + 1 = 6
flail: 1d20 - 2 + 2 ⇒ (13) - 2 + 2 = 13
1d8 + 1 ⇒ (6) + 1 = 7
The worm five-foot...what, slithers? I dunno...back away from Sündr, then...1d100 ⇒ 38

GM thunderspirit |

...summons help in the form of 1d4 ⇒ 3 dretches!

GM thunderspirit |

Yikes. Well, this fight just got more deadly in a hurry. O_o
Blue bite on Sündr: 1d20 + 4 ⇒ (16) + 4 = 20
1d4 + 1 ⇒ (3) + 1 = 4
Blue claw 1 on Sündr: 1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 1 ⇒ (2) + 1 = 3
Blue claw 2 on Sündr: 1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 1 ⇒ (2) + 1 = 3
Green bite on Sündr: 1d20 + 4 ⇒ (5) + 4 = 9
1d4 + 1 ⇒ (3) + 1 = 4
Green claw 1 on Sündr: 1d20 + 4 ⇒ (14) + 4 = 18
1d4 + 1 ⇒ (2) + 1 = 3
Green claw 2 on Sündr: 1d20 + 4 ⇒ (8) + 4 = 12
1d4 + 1 ⇒ (4) + 1 = 5
Purple bite on Sündr: 1d20 + 4 ⇒ (20) + 4 = 24
1d4 + 1 ⇒ (2) + 1 = 3
Purple claw 1 on Sündr: 1d20 + 4 ⇒ (18) + 4 = 22
1d4 + 1 ⇒ (1) + 1 = 2
Purple claw 2 on Sündr: 1d20 + 4 ⇒ (20) + 4 = 24
1d4 + 1 ⇒ (1) + 1 = 2

GM thunderspirit |

Purple bite confirm?: 1d20 + 4 ⇒ (20) + 4 = 24
1d4 + 1 ⇒ (2) + 1 = 3
Purple claw 2 confirm?: 1d20 + 4 ⇒ (5) + 4 = 9
1d4 + 1 ⇒ (2) + 1 = 3

GM thunderspirit |

The vermlek burrows into the ground, leaving his summoned minions to deal with you and the peasants!
Pathfinders up!

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Okay... I'm at 3/30hp before fast healing... I assume it had some way to convert a full round casting to a standard action, as well as move (burrow) in the same round it took a five-foot? Just want to check before I retreat.

GM thunderspirit |

Regrettably, it's a spell like ability:
Spell-Like Abilities (Sp) Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.
A spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity. It is possible to make a concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
Emphasis mine.
You have a point with the burrow, though; it's a move and you can't use a move action to move after a five-foot step. Vermlek is still there.

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Gotcha, thanks. That is regrettable indeed. :)
The badly wounded Ulfen stops her battle chant calls upon her inner tactician. She steps away from the dretches, up next to Yngvar. "Yngvar, I could use some healing! Back away from these things! Spread out! Riegel, SHOOT THE VERMLEK!"
No more raging song; I need the AC. Sorry team.
Trigger: as soon as whoever is after Yngvar takes any actions.
Status: 5/30hp, rage 12/16, AC 17.
EDIT: When I drop out of rage, my HP also drops. I'm at 2/27hp.[/ooc]

GM thunderspirit |

Fast healing is why they went after you, frankly, and not Yngvar. And yes, your GM wholeheartedly supports getting the eff out of Dodge.

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Sündr gives a shout to Yngvar in a harsh and unyielding tongue, unlikely to be known to the demons.