Trinia Sabor

Sündr-dögünn's page

227 posts. Organized Play character for Andrew Trexler.


Full Name

Sündr-dögunn the Spinner

Race

Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25

Classes/Levels

Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Gender

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1

Size

Medium

Age

24

Special Abilities

Defiance

Alignment

CG

Deity

Desna

Languages

Common (Taldane), Skald, Kelish, Vudrani, Infernal, Tien, Hallit, Auran, Terran, Ignan

Occupation

Adventuring

Strength 22
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 7
Charisma 16

About Sündr-dögünn

Inspired Rage Splat:

If you accept the Inspired Rage as a FREE ACTION at the BEGINNING of your turn:
+4 STR
+4 CON (+2 HP/lvl, +2 on Fort saves)
+3 Will saves
-1 AC
Cannot use Dex-, Int-, or Cha-based skills (except Acro, Fly, Intimidate, Ride)
Cannot use abilities that require patience or concentration
Gain Scent ability
Gain Reckless Abandon (may choose to take additional -2 AC, gain +2 attack)
Gain 1d6 Energy damage on all melee attacks for duration of rage
Gain 1d6 additional Energy damage on all melee attacks for one round (usable once)
No fatigue generated afterward, can choose to cycle in and out round by round

Stat Block:

Sündr-dögunn the Spinner
Female Human (Ulfen) Skald 9
CG Medium Humanoid (human)
Init +1; Senses perception +2
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 93 (8d8 + 45)
Fort +12, Ref +7, Will +7, Modifiers +4 against bardic performances, sonic-based effects, and language-dependent effects
DR 2/-- Resistances electricity 2, fire 1, acid 2, cold 1
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Offense
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Speed 30 ft.
Ranged dagger +7 (1d4+6/19-20x2)
Melee +2 furious adamantine greataxe +14 (1d12+11/x3), or masterwork cold iron morningstar +13 (1d8+9/x2,) or dagger +12 (1d4+6/19-20x2)
Spells Known (CL 9, concentration +12):
Level 3 (4/day) good hope, haste, see invisibility, dispel magic
Level 2 (5/day) honeyed tongue, mirror image, heroism, gallant inspiration
Level 1 (6/day) vanish, silent image, ear piercing scream, liberating command, heightened awareness
Cantrips (at will) detect magic, read magic, dancing lights, prestidigitation, ghost sound, mending
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Statistics
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Str 22, Dex 12, Con 16, Int 12, Wis 7, Cha 16
Base Atk +6; CMB +12; CMD 23
Feats Extra Performance, Skald's Vigor, Power Attack, Extra Rage Power (Scent), Toughness, Extra Rage Power (Improved DR)
Traits Armor Expert, Influential
Skills Acrobatics +5, Appraise +5, Bluff +15 (Versatile Performance), Climb +10, Diplomacy +15 (+18 to make requests), Disguise +7, Escape Artist +5, Handle Animal +7 (Versatile Performance), Intimidate +7 (Versatile Performance), Kn Arcana +9, Kn Dungeoneering +9, Kn Engineering +9, Kn Geography +9, Kn History +9, Kn Local +9, Kn Nature +9, Kn Nobility +9, Kn Planes +9, Kn Religion +9, Linguistics +10, Perception +2, Perform (song) +15, Perform (percussion) +7, Sense Motive +15 (Versatile Performance), Spellcraft +5, Stealth +5, Swim +10, UMD +7
Languages Common (Taldane), Skald, Kelish, Vudrani, Infernal, Tien, Hallit, Auran, Terran, Ignan
Gear +2 furious adamantine greataxe, air crystals, alchemist's fire, antiplague, antitoxin, belt of physical might +2 (Str/Con), belt pouch, bladeguard, breastplate (mithral), boots of speed, candle, canteen, chalk, charcoal (2 sticks), cloak of resistance +3, crowbar, dagger, explorer's outfit, feather token (Old Flotsam), ink, inkpens (2), ioun torch, journal, lesser extend metamagic rod, masterwork backpack, masterwork cold iron morningstar, measuring cord, mess kit, mirror, mug, rope (silk), parchment (28 sheets), powder, potion of fly, scroll of comprehend languages, scroll of disguise self, scroll of erase, scroll of feather step, scroll of glitterdust, scroll of ghostbane dirge, scroll of invisibility, scroll of remove fear, scroll of silence, scroll of tongues, signal horn, smoked goggles, spell component pouch, trail rations (8 days) wand of cure light wounds (42 charges), wayfinder, whetstone
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Special Abilities
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Bardic Knowledge (Ex) Sündr adds 1/2 her level to Knowledge checks and can make Knowledge checks untrained.
Raging Song (Su) Sündr can begin a Raging Song to inspire herself and her allies as a standard action, maintaining the Song each round as a free action. Allies must be able to hear the Song to gain its effects. At the start of each ally's turn each round, they decide whether to accept the Song's effects. Unconscious allies automatically accept the Song. With this ability, Sündr is able to provide the Song of Inspired Rage, the Song of Marching, or the Song of Strength, and can use this ability 31 rounds per day.
Inspired Rage (Su) Allies accepting the effects of the Inspired Rage Raging Song gain a +4 morale bonus to STR and CON, a +3 morale bonus to Will saves, and a -1 penalty to AC. Allies cannot use CHA-, DEX-, or INT-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability requiring patience or concentration. Sündr herself is not subject to these limitations. Allies gain the benefits of Sündr's rage powers, including Reckless Abandon, Scent, Elemental Rage, and Lesser Elemental Rage. Any ally with their own class ability to rage can use their own morale bonuses, penalties, and restrictions, but cannot use their own rage powers. This does not consume the ally's rounds of rage. Each ally can accept or deny the effects of the raging song on a round by round basis. Allies (and Sündr) do not suffer fatigue when the Inspired Rage ends.
Versatile Performance (Ex) Sündr's experience with singing has improved her ability to read faces, and she can use her Perform (song) modifier for Bluff and Sense Motive checks instead of her usual modifiers. She can also crash her axe against her shield as a show of force, and she can use Perform (Percussion) in place of Handle Animal and Intimidate.
Well-Versed (Ex) Sündr gains a +4 bonus on saving throws against bardic performances, sonic-based effects, and language-dependent effects.
Song of Marching Sündr can expend 1 round of raging song to help her party march quickly without fatigue for one hour. The marching counts as hustling for purposes of movement but only as walking for the purposes of fatigue and nonlethal damage acruement.
Song of Strength Sündr may inspire great strength in her allies rather than pure rage, instead granting them a +4 bonus equal to half her skald level on Strength checks and Strength-based skill checks.
Reckless Abandon While raging, Sündr can choose to take a -2 penalty to AC in exchange for a +2 bonus to attack rolls.
Extra Performance Sündr can use her Raging Song ability 6 additional times per day. This is already figured into her stats.
Skald's Vigor While under the effects of Inspired Rage, Sündr gains Fast Healing 4.
Power Attack For one round, Sündr can choose to take a -2 penalty to attack rolls in exchange for a +6 bonus to damage rolls.
Scent Sündr gains the scent ability while raging.
Lesser Elemental Rage While raging, Sündr may enhance her melee attacks with 1d6 energy damage of her choice for one round as a swift action. Sündr may only use this power once per rage.
Elemental Rage While raging, all of Sündr's attacks gain 1d6 energy damage of her choice. She may still utilize Lesser Elemental Rage with a different energy type.
Damage Reduction Sündr gains DR 2/--.

Raging Stats:

Sündr-dögunn the Spinner
Female Human (Ulfen) Skald 9
CG Medium Humanoid (human)
Init +1; Senses perception +2, scent
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Defense
--------------------
AC 14, touch 8, flat-footed 13 (+6 armor, +1 Dex, -1 rage, -2 reckless)
hp 111 (9d8 + 63)
Fort +12, Ref +7, Will +10, Modifiers +4 against bardic performances, sonic-based effects, and language-dependent effects
Resistances electricity 2, fire 1, acid 2, cold 1
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Offense
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Speed 30 ft.
Ranged dagger +7 (1d4+8/19-20x2)
Melee +2 furious adamantine greataxe +18/+13 (1d12+21/x3), or masterwork cold iron morningstar +15/+10 (1d8+18/x2,) or dagger +14/+9 (1d4+12/19-20x2)
Spells Known (CL 9, concentration +12):
Level 3 (4/day) good hope, haste, see invisibility, dispel magic
Level 2 (5/day) honeyed tongue, mirror image, heroism, gallant inspiration
Level 1 (6/day) vanish, silent image, ear piercing scream, liberating command, heightened awareness
Cantrips (at will) detect magic, read magic, dancing lights, prestidigitation, ghost sound, mending
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Statistics
--------------------
Str 26, Dex 12, Con 20, Int 12, Wis 7, Cha 16
Base Atk +6; CMB +14; CMD 25
Feats Extra Performance, Skald's Vigor, Power Attack, Extra Rage Power (Scent), Toughness, Extra Rage Power (Improved DR)
Traits Armor Expert, Influential
Skills Acrobatics +5, Appraise +5, Bluff +15 (Versatile Performance), Climb +10, Diplomacy +15 (+18 to make requests), Disguise +7, Escape Artist +5, Handle Animal +7 (Versatile Performance), Intimidate +7 (Versatile Performance), Kn Arcana +9, Kn Dungeoneering +9, Kn Engineering +9, Kn Geography +9, Kn History +9, Kn Local +9, Kn Nature +9, Kn Nobility +9, Kn Planes +9, Kn Religion +9, Linguistics +10, Perception +2, Perform (song) +15, Perform (percussion) +7, Sense Motive +15 (Versatile Performance), Spellcraft +5, Stealth +5, Swim +10, UMD +7
Languages Common (Taldane), Skald, Kelish, Vudrani, Infernal, Tien, Hallit, Auran, Terran, Ignan
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Rage Powers
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Skald's Vigor Sündr gains Fast Healing 4.
Reckless Abandon Sündr can choose to take a -2 penalty to AC in exchange for a +2 bonus to attack rolls.
Scent Sündr gains the scent ability while raging.
Lesser Elemental Rage While raging, Sündr may enhance her melee attacks with 1d6 energy damage of her choice for one round as a swift action. Sündr may only use this power once per rage.
Elemental Rage While raging, all of Sündr's attacks gain 1d6 energy damage of her choice. She may still utilize Lesser Elemental Rage with a different energy type.
Improved Damage Reduction Sündr gains DR 2/--.

Tactics and Play Style:

Type: Face (melee bruiser/support)

Sündr is a charismatic (if brash) party face who also happens to swing a greataxe really, really well. She'll sing and swing 'til she's blue in the face and you are too. She's durable but not that durable, and prefers to spend a round buffing herself (and the party) before wading in after the tank.

When not in her preferred states of existence -- the glory of battle or, secondarily, composing a new ballad -- Sündr is a fairly social creature (and more than a little flirtatious) with an eager curiosity about the world. She's quite young, which leaves her a little lacking in worldliness, but she will get there in time.

Background:

Sündr-dögunn is a heavy bastardization of several Scandinavian languages and translates roughly as “the Song of Daybreak.”

Like many women of the Lands of Linnorm Kings, Sündr-dögunn the Spinner was never comfortable with a ‘traditional’ woman’s role in society. From an early age, she wished to partake in the battle-training of her male counterparts but, being denied despite her charming pleas, had to instead practice her swings on trees in the dead of night. Oftentimes, after sitting enraptured before an inspiring song of battle -– or better yet, White Estrid -– by the long-hall’s fire, she would sneak out into the woods with a borrowed axe and cut and hack and sing her own song until the break of day.

As she aged, the boys of her village noticed her growth, and she earned a few frowns by noticing right back. In the mead halls, her nimble tongue and rousing song always drew attention -- attention which she was usually happy to repay. Her love of life earned her the nickname ‘the Spinster,’ which she happily adapted for her own as ‘the Spinner’ in homage to her spinning axe and her spun ballads. Despite the unfriendly standards of her society, Sündr was quite content in her village near the Grungir Forest. There was mead to be had, songs to be sung, enemies to fight (usually from Irrisen), and a warm bed each night.

That all changed in 4710 AR, when Shadow Lodge agents under the command of the Spider attempted to destroy the armory of Trollheim to the north. As she happened to be in the city’s market at the time, Sündr heard much about the esteemed Pathfinder Society after its agents foiled the plot through glorious combat. She immediately packed up her few belongings and journeyed south in search of adventure -– and the Grand Lodge of Absalom, where she might become a Pathfinder herself.

Today, she searches the inner sea for glory as a Field Agent. She has grown quite fond of the Society and its many fine tales, from Durvin Gest all the way to its present mighty war against the Worldwound. Secretly, she has become an agent of the Sovereign Court, not out of any love of aristocracy per se, but because she wholeheartedly supports the system of rule used in her homeland: the rule of the mighty. She hopes that, in time, all of Avistan will bow to Linnorm Kings –- and that she might one day be among them.

________________________________________________________________

Ballads (some spoilers):

The Citadel of Flame:

Deep beyond the shifting sands,
I found myself far from home,
Amid an ancient temple unknown by cold,
Companied with Pathfinders both brave and bold.

There, dusty in the Meraz,
We sought a priceless idol,
But found, to our surprise,
The cult's devil still flies!

Burned by sun and ample flame,
We cut and hacked to the heart,
Where lava flowed freely on the floor,
And put an end to Moloch’s reborn corps.

Among the burning stones,
Our idol sat beside shattered walls.
Hell's portal by our hands now closed,
We took it home, unopposed.

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!

The Frostfur Captives:

Our orders carried us to hated Irrisen,
To fetch some Shadowed goblin raiders,
So there we trudged, ‘lopers undetected,
And foisted cargo we not carried, but led.

To mighty Ulfen lands we marched!
But what burdens th’goblins proved,
Gnashing, biting, whining, and filled by fire,
Kindness was no redoubt in a situation dire.

Yet onward we walked, past rival filth,
Callous Rimetusk, hungry wolves, a doll,
All were left behind, our package in tow,
Snowbloom in hand, to Linnorm lands we go!

Arriving at last, to warm and friendly hearth,
Only to meet a new betrayal of Ulfen style,
Whose perils we swiftly vanquished to a man,
And quickly absconded to the Pathfinder van.

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!

Library of the Lion:
To aged, mighty Taldor we went,
On mission orders hushed and quiet,
To seek long lost ways of war,
Knowledge to aid on northern fields of gore.

Worthless nobles, scions of decay,
Provided cover with weak mead,
Down we went in secret, seeking the same,
And set about a most clandestine game.

The guardians we defeated, or tricked,
Another, strong with pride, we enlisted,
Given a shield of power and glory,
To the Worldwound he will go with fury!

Our mission completed, we stole away,
And, undetected, turned our hearts of might
From ruined Oppara on nobler gaits,
For glorious battle ever awaits.

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!

Black Waters:

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!

Slave Ships of Absalom:

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!

The Segang Expedition:

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!