GM Tektite's Wake (Inactive)

Game Master Hawkwen Agricola

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Rani of Botosani wrote:
May I use the roll I just made on this check, pretty please?

Oh yeah, of course.


The woman rolls up to her knees, favoring her left leg. "I am Umut, the priestess who performed the funeral..." She says to Onix with a hint of indignance. Looking at Peperic, she shrugs. "I do not know for sure, but it seemed like after I placed a ring. Do you remember who offered a ring for a gift?" She says as she gingerly stands and leans on the crypt door frame.

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Rani steps back from the woman, lifting his crossbow, but does not point it at her. "There is something strange about this lady. Some of her wounds are not real. What is going on here?"

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7

"Perhaps you ought to tell us the truth," suggests the elf in a low tone.


As Rani and Kelevan begin to quetions Umut, her expressions changes from pained to a sneer. She puts a hand to her necklace and the party feels a wave of unholy energy wash over them. "Fools, suffer the wrath of my goddess!" She takes a step toward the crypt and yells in the door. "To my aid!"

Moments after calling for aid, a skeleton, blood dripping from its bones, and the ring the party gifted, on its it hand, exits the crypt and moves toward the party!

Channel Damage: 2d6 ⇒ (4, 3) = 7 DC 13 Will for half

Rolls:
P: 1d20 + 2 ⇒ (16) + 2 = 18
O: 1d20 + 1 ⇒ (19) + 1 = 20
R: 1d20 + 2 ⇒ (5) + 2 = 7
K: 1d20 + 3 ⇒ (16) + 3 = 19
U: 1d20 ⇒ 19
BS: 1d20 + 6 ⇒ (19) + 6 = 25

Initiative:
Skeleton
Onix
Kelevan
Umut
Peperic
Rani

Oniz and Kelevan are up.

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Will save: 1d20 + 3 ⇒ (5) + 3 = 8

Ow, ow, ow, ow.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Will: 1d20 + 3 ⇒ (15) + 3 = 18
HP: 13/16, CL 3 for one turn.

Kelevan purses his lips and steps back, calling upon his people's inner strength to craft the local magics into a pool of dark, slippery liquid under the enemies' feet. Cast grease (Reflex DC 14, lasts three minutes). I went ahead and drew it on the map. First level 1 spell today.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Will: 1d20 + 5 ⇒ (12) + 5 = 17

"Ow, that hurt." Onix says before moving towards the woman. He attempts to grab her.

Grapple: 1d20 + 6 ⇒ (2) + 6 = 8

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

Will: 1d20 + 2 ⇒ (20) + 2 = 22


Skeleton Reflex: 1d20 ⇒ 13
Umut Reflex: 1d20 ⇒ 19

Kelevan conjures a slick of oil underneath the skeleton and priestess, but both manage to keep their feet!

Onix circles to the south and tries to grapple the woman, but she proves too slippery!

Concentration DC 17: 1d20 + 6 ⇒ (1) + 6 = 7

The woman tries to cast a spell on the defensive, but Onix's presence proves too daunting for her!

Rani and Peperic

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Rani pulls a vial from his bandolier and quickly quaffs it while stepping out of the fray a bit. 5'-step, move action to pull extract, move action to drink it: CLW: 1d8 + 1 ⇒ (8) + 1 = 9

As he feels his magic restoring his vitality, Rani takes a moment to examine the lady and try to determine what goddess she was referring to. Perception: 1d20 + 4 ⇒ (8) + 4 = 12 Knowledge (religion) + Inspiration: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (6) = 31


Rani steps away and drinks a healing extract.

Rani:
You recognize the woman's holy symbol as the unholy symbol of Urgathoa.

Peperic!

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

Peperic steps up to the skeleton and swings his sword.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, if hits: 1d8 + 4 ⇒ (3) + 4 = 7


Peperic swings hard...too hard and misses the skeleton!

Attack vs Peperic: 1d20 ⇒ 10
Damage: 1d6 ⇒ 1

Attack vs Peperic: 1d20 - 3 ⇒ (6) - 3 = 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The skeleton tries to attack the paladin with its broken scimitar and free clawed hand, but misses with both attacks!

Onix and Kelevan!

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Kelevan raises one hand and a yellowish glow begins to radiate toward the skeleton. Gonna disrupt that undead.

Ranged Touch (in melee): 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Damage: 1d6 ⇒ 4

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Rani also tries to remember if he's heard anything about bleeding skeletons before, and shouts out: "She's a cleric of Urgathoa. Take her holy symbol and she will be powerless to channel again!". Knowledge (religion) + Inspiration: 1d20 + 8 + 1d6 ⇒ (14) + 8 + (6) = 28

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix goes for another hold!

Grapple: 1d20 + 6 ⇒ (9) + 6 = 15


Rani:
You recognize this skeleton as a variation konwn as a bloddy skeleton. You know that this type of skeleton is resistant to the channeling of positive energy, and that it is able to regenerate itself. You know that it will rise after being destroyed, unless it is destroyed by positive energy.

Kelevan sends positive energy at the skeleton, damaging it!

Onix tries to grab the priestess again, and this time manages to grab a hold of her!

The woman calls out to Urgathoa and the party feels another wave of unholy energy wash over them!

Neg. Energy: 2d6 ⇒ (3, 3) = 6 DC 13 for half

Peperic and Rani!

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Will: 1d20 + 5 ⇒ (7) + 5 = 12

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

Peperic attacks with his sword.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage, if hits: 1d8 + 4 ⇒ (8) + 4 = 12

Will Save: 1d20 + 2 ⇒ (9) + 2 = 11

1/2 of 7 is 4 or 3? I am at either 1 or 2 HP


Round down, so 3

Peperic swings at the skeleton, but misses!

Rani!

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Will save: 1d20 + 2 ⇒ (19) + 2 = 21, Rani takes 3 hp damage.

Rani cries out in pain as the foul energies leech him of his vitality. "It must be killed using positive magic!" he cries out between clenched teeth.

He drops back further, pulls out his healing wand and taps it on himself. Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Unsure of how to proceed further, he calls out: "Onix, you want the healing, or should I go after the bloody skeleton?"


Rani continues to fall back and heal himself!

Attack vs Peperic: 1d20 ⇒ 7
Damage: 1d6 ⇒ 6

Attack: 1d20 - 3 ⇒ (20) - 3 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit Confirm: 1d20 - 3 ⇒ (15) - 3 = 12
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The skeleton swings its blade and clawed hand at Peperic, managing to rake its bony fingers down the paladin's arm!

Onix and Kelevan!

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Despite the bits of gravel falling off his frame, continues his hold on the priestess. "No more."

Grapple to Pin: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

Peperic falls to the ground unconscious.

HP -3


Onix pins the unholy woman!

Peperic falls!

Kelevan

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Heal: 1d20 + 1 ⇒ (4) + 1 = 5
Can Kelevan tell if Peperic is dead-dead or not?


Kelevan Nolorianoth wrote:

[dice=Heal]1d20+1

Can Kelevan tell if Peperic is dead-dead or not?

Not with that roll....

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Didn't figure. :P

Kelevan continues to concentrate on the positive glow, keeping it focused on the skeleton.

Ranged Touch: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 3


Kelevan stares at Peperic for a moment then assaults the skeleton with more positve energy! The skeleton's bones begin looking charred and weak, but it still stands!

CMB: 1d20 + 3 ⇒ (19) + 3 = 22

The woman struggles mightily and tries to break free Onix's grasp.

I think that might do it? Looks like a 20 CMD for grapple.

Acro: 1d20 - 1 ⇒ (14) - 1 = 13

The woman then stps to the south, out of the grease.

Peperic and Rani!

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Provoking, right?

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

"Oh, this is not good," the Garundi man mumbles to himself as he rushes over to the stricken paladin, touching him with his healing wand. Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Kelevan Nolorianoth wrote:

Provoking, right?

No, five foot step. Grease isn't difficult terrain, you just have to move half your speed and she five foot out of the grease.


Rani moves over and heals Peperic, bringing the paladin back from the brink of death!

Almost dead paladin!

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

But 5-foot steps can't be used anywhere your movement is hampered, not just in difficult terrain, no?


Kelevan Nolorianoth wrote:

But 5-foot steps can't be used anywhere your movement is hampered, not just in difficult terrain, no?

I may very well be wrong, this is what I read;

CRB 5ft step wrote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

Anyone want to chime in with opinions? I'm more than happy to be wrong.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Hmm, that seems clear enough. I coulda sworn there's somewhere that says if your movement is halved you also can't take a 5' step, but I can't find it right now so let's just forget I said anything. :)

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

It's one of those corner cases. Nowhere in the Grease spell does it say that it creates difficult terrain. It should, but it doesn't. It creates a new category called: "A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check". It really confuses things.

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj
Kelevan Nolorianoth wrote:

Hmm, that seems clear enough. I coulda sworn there's somewhere that says if your movement is halved you also can't take a 5' step, but I can't find it right now so let's just forget I said anything. :)

PRD says: wrote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

It specifically says "difficult terrain or darkness", and because it is a poorly worded spell, grease creates neither.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

That's why I said it seems clear enough...

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj
Kelevan Nolorianoth wrote:

That's why I said it seems clear enough...

I'm not arguing with you, just being pedantic ;)

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

HP 6/11

Peperic regains consciousness and stands up. Provoking

He then attacks.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage, if hits: 1d8 + 4 ⇒ (1) + 4 = 5


AoO vs Peperic: 1d20 ⇒ 20 Heh! Sorry Pep!
Crit Confirm vs Pep: 1d20 ⇒ 17
Total Damage: 2d6 ⇒ (4, 5) = 9

Pepric starts to stand, but the skeleton runs him through with its broken scimitar, sending the man back to unconsciousness!

Acro: 1d20 + 2 ⇒ (13) + 2 = 15

The skeleton walks out of the grease and go for Rani!

Attack vs Rani: 1d20 ⇒ 6
Damage: 1d6 ⇒ 5

The skeleton swings, but misses the investigator!

Onix and Kelevan!

*Also Peperic, when you lose consciousness, you drop your weapon, so you would have had to spend a move to grab the weapon and a move to stand up.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Oops, I'm a cheaterpants.

Will: 1d20 + 3 ⇒ (10) + 3 = 13
HP: 10/16

Kelevan growls in frustration as the combat seems to turn against the group. Glancing around and trying to determine how he can be most useful, he decides that he's already doing the best thing he can be by trying to take down the undead monstrosity. Keeping his hand up, he focuses the beam once more. The skeleton doesn't seem to have moved on the map... if it has cover, I'm going to do something else.

Ranged Touch (in melee): 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix will try to regrapple the woman.

1d20 + 6 ⇒ (17) + 6 = 23


Kelevan misses the skeleton, while Onix is able to grab the woman again!

Concentration DC 17: 1d20 + 6 ⇒ (4) + 6 = 10

The woman tries to cast a spell, but fails!

Rani and Peperic

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Rani winces as he sees the paladin go down again. "No time for napping, sir, there is evil to be thwarted!"

He taps Peperic with his wand again as he steps behind him. Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Well, at least the d8 seems to like me.

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

Peperic stands and draws his mace.

Full Defense

Hopefully the dice our GM is using aren't still loaded and I can remain standing this round!

HP 6/11


Hey, you could have attacked from prone!

Rani heals the fallen paladin....again!

AoO: 1d20 ⇒ 13
Damage: 1d6 ⇒ 2

Peperic grabs his sword and stands, this time dodging the skeleton's swing!

Attack vs Peperic: 1d20 ⇒ 12
Damage: 1d6 ⇒ 1

The skeleton swings again, but once more, misses Peperic!

Initiative:
Skeleton
Onix
Kelevan
Umut
Peperic
Rani

Onix and Kelevan!

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

The white-haired elf spares the wounded man a glance, but quickly returns his attention to the skeleton. Though his hands are beginning to tire, he gathers his energy and lets out another beam at the undead monster.

Ranged Touch (in melee): 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d6 ⇒ 2

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