Seltyiel

Kelevan Nolorianoth's page

205 posts. Organized Play character for Oladon.


Full Name

Kelevan Nolorianoth

Race

Elven

Classes/Levels

Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Gender

M

Size

6' 4", 138lbs

Age

166

Alignment

CG

Languages

Common, Elven, Sylvan

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 13
Charisma 16

About Kelevan Nolorianoth

Kelevan Nolorianoth
Male Elf Sorcerer 2 (Crossblooded)
CG Medium Humanoid (elf)
Age: 166, 6'4", 138lbs.
Init: +2, Perception +3, low-light vision

Basics:
Defense:
AC 12, Tch 12, FF 10
CMD 12
HP 16
resist fire 5
Fort +1, Ref +2, Will +3

Offense:
BAB +1, CMB +1,
Melee: Dagger, +1 (1d4, 19-20/x2, P or S)
Club, +1 (1d6, 20/x2, B)
Ranged: Longbow, +3 (1d8, 20/x3, 100ft, P or B)

Speed: 30ft
Languages: Common, Elven, Sylvan

Stats:
Str: 10
Dex: 14
Con: 12
Int: 12
Wis: 13
Cha: 16

(Includes elf adjustment(s): Dex+2, Con-2, Int+2)

Feats & Traits:
Feats: Eschew Materials, Toughness

Traits:

Dilettante Artist: You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you. Diplomacy as class skill; Perform (oratory) as Perform.

Indomitable Faith: You gain a +1 trait bonus on Will saves.

Alternate Racial Traits:
Elemental Resistance (fire): Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
Envoy: Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.

Skills:
Acrobatics: +2
Appraise: +1
Bluff: +3
Climb: +0
Diplomacy (I): +7
Disguise: +3
Esc. Art.: +2
Handle Animal: —
Heal: +1
Intimidate (I): +7
Know. Arcana (I): +5
Know. Dung.: —
Know. Eng.: —
Know. Geo.: —
Know. Hist.: —
Know. Loc.: —
Know. Nat. (I): +5
Know. Nob.: —
Know. Planes: —
Know. Rel.: —
Linguistics (I): +2
Perception: +3
Perform (oratory: cookie-making instructor) (I): +8
Ride: +2
Sense Motive: +1
Spellcraft (I): +5
Stealth: +2
Survival: +1
Swim: +0
Use Magic Device (I): +7

(7/7 ranks; current ACP 0)

Spells & Abilities:
SLA:
comprehend languages 1/day
detect magic 1/day
detect poison 1/day
read magic 1/day

Cantrips (4 known):
acid splash
daze (Will DC 13)
disrupt undead
resistance

Level 1 spells (1 known, 5 per day):
grease (DC 14 Reflex)

Martyred Bloodline Arcana: Whenever you take damage in battle, your effective caster level increases by 1 during your next turn. This effect does not apply more than once per round.
Verdant Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.

Tanglevine (Sp; +5, 6/day): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.

Equipment:
Total Weight: 1lbs (light encumbrance)

Weapons and Armor:
dagger (1lb)
longbow (3lbs)
arrows x20 (3lbs)
arrows, blunt x20 (3lbs)

Various:
wand of CLW (45 charges) (—)
wand of mage armor (46 charges) (—)
alchemist's fire x2 (2lbs)
smelling salts (—)
stillgut (—)

Cash: 1328gp

Background:

Purchase History:

dagger - 2gp
longbow - 75gp
arrows x20 - 1gp
arrows, blunt x20 - 2gp
alchemist's fire x2 - 40gp
smelling salts - 25gp
stillgut - 50gp
scroll of protection from evil - 25gp

wand of CLW - 2PP
wand of mage armor - 2PP

cash - 1328gp

Total: 1548gp

Misc:
XP: 3
PP: 0/4
FCB: +1HP, +1SP

Sorcerer 2 [ HP 16/16 (0 NL) | AC 12 Tch 12 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 |

Init +2 Perc +3 | Effects: none ]