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Rani then turns to the dwarf, "Madam, do you have any idea what might be going on here? In Rahadoum when we bury somebody they generally stay dead, but then again we don't really have a problem with clerics raising the dead there either. Or ninjas, especially disappearing ninjas."

GM Tektite |

1d20 ⇒ 9
Rani finds that the assasin is still breathing, but shallowly and bloods continues to flow freely. Searching her person, he finds, a potion of cure light wounds, a potion of invisibility, smokestick, tanglefoot bag, masterwork studded leather, masterwork scimitar, darts (2), antitoxin, black adder venom (2), caltrops, dried sunflower, grappling hook, silk rope (50 ft.), and 51 gp.
As Rani searches the body, the sounds of battle elsewhere in the manor die down. Rani notices the the coins the assassin carries were minted in Druma, and Metella quickly notices as well!
Seeing the coins, Metella curses loudly in Dwarven and stomps out of the room. Moments later you can hear a heated argument coming from the hall between Metella and Passad. "lily livered, no good dirt merchant!....don't accuse me dwarf! Your the one who setup this whole...charade!....."
Soon thereafter, you hear the voice of Hakam intervening and the voices quickly die down.

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Heal to Stabilize: 1d20 + 1 ⇒ (10) + 1 = 11
Heal to Stabilize: 1d20 + 1 ⇒ (8) + 1 = 9
Heal to Stabilize: 1d20 + 1 ⇒ (10) + 1 = 11
Heal to Stabilize: 1d20 + 1 ⇒ (12) + 1 = 13
... someone else want to give me a hand? :P
Kelevan kneels and tries to stop the bleeding, but finds that her wounds are too many for him to treat quickly. "Curses..." he mutters. "Alive, she can answer questions."
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
What's a Knowledge (Religion)?

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Knowledge (religion) + Inspiration: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (2) = 22
Rani notices the symbol as Onix points it out. "That is a symbol of the Cult of the Dawnflower. They are an ancient, more militant branch of the church of Sarenrae. Caused a bit of trouble in Osirion a few thousand years ago if memory serves."

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Rani looks around at the other Pathfinders as he helps Kelevan stabilize the assassin. "Anyone got any rope or manacles?" He then realizes that the woman was carrying her own. "Never mind, she will supply the means of her own containment." After stabilizing the assassin, he reaches into her pack and hands the rope to Onix. "Here. You look like you could tie a pretty strong rope."
Heal: 1d20 ⇒ 10
Heal: 1d20 ⇒ 3
Heal: 1d20 ⇒ 20
That should do it! If I think she will die before my third attempt, I'll hit her with the wand of CLW. I just don't want her waking up before we've tied her up.

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I keep getting ninja'd by the Investigator!. Also, part of my code requires that once we make her a prisoner, her life is guarded by mine....I think. I am not prepared to draw a fine line that I didn't technically take her prisoner. I don't think this is a big issue in this group, but just making sure everyone knows.

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Rani holds up his hands. "Don't wake her yet, I want to see what's going on out in the hallway. Metella might want to be here for this."
He then goes out in the hallway and tried to find the dwarven merchant.

GM Tektite |

Rani looks out in the hall and finds Metella and Passad at opposite ends glaring at other, while al'Hakam stands in the middle, keeping them separate.
When Rani calls in Metella, Aaqir nods, then says. "After you are through I would like to speak with you."
Metella stomps back into the room, giving the assassin a kick in the side for good measure. "Is she dead?"

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Peperic moves to cover the prisoner.
"No, she's alive and we plan on questioning her. As a prisoner, she is under my protection, so with all due respect, I ask you not to kick her, please."
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

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Rani very carefully pulls out the two vials of poison from the assassin's pouch and pours them into a nearby potted plant, draining them of all of their deadly liquid. He then takes out a small flask of water from his backpack, and washes out the vials three times before he mixes up a small, bitter brew from his alchemy kit. He then pours the brew into the cleaned poison vials. and replaces them on the assassin's body.
"I mixed some very alkaline powder into water to make it bitter. It will taste horrible but is otherwise harmless. Just in case we need to threaten her with something she will take seriously. Are you amenable to this, Peperic?"

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Kelevan leans over, his tall, graceful form dwarfing the assassin as he gazes down on her with piercing eyes. "Do you know what we do to assassins in Kyonin?" he asks quietly.
Intimidate: 10 + 7 = 17
Can I get some aids at least? :)

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Peperic returns the assassin's stare, after the others have spoken he speaks with no emotion. "Once you are no longer of service to us, I will leave, as will my protection. My honor and my code will be intact. What happens to you once I turn you over to the authorities here...but, you attempted to kill an honored guest at the funeral of their recently departed trade prince. I have a feeling they will not be lenient." he shrugs.
Intimidate, aid or not: 1d20 + 2 ⇒ (19) + 2 = 21

GM Tektite |

Kelevan and Peperic put the screws to the assassin and she finally speaks, her voice trembling. "I do this in the name of Sarenrae! It is the job of the Cult of the Dawnflower to cleanse the land of evil!" When pressed, she admits to being hired by a man who did not give a name. When she describes the individual, the description does not match anyone you know.

GM Tektite |

The assassin rolls her eyes at Kelevan. "Evil! Evil in this land! Look, this dwarf had undead minions!" She says, motioning to the dead again zombies.
Peperic thinks the woman is telling the truth as he watches her.
At that point Hakam al'Aaqir steps into the room. "Well done, once more Pathfinders. I think the questioning can wait. You appear to have the assassin secured." He frowns in thought. "I am bewildered by this turn of events and would like to put a stop to them. It would appear the undead were coming from the east, the direction of the graveyard. I would ask that you go there to invesitgate and check on the safety of Umut."

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Peperic stands and holds up his hand to al'Aaqir. "One moment sir."
Turning to Metella, his hand brushes his holy symbol. Casting Detect Evil
"Is what she said true, are those undead yours?" motioning toward the undead on the floor.

GM Tektite |

Hakam nods in response to Kelevan's question and Pereric detects no evil coming from Metella. "Are you daft boy!" Metella blusters at the paladin. "I ain't no stinkin' necro dwarf!! You heard for yourself, they comin' from the graveyard." She nearly screams. Taking a deep breath, she calms herself a little and says. "I appreciate you coming to my rescue and all, but I don't cotton to being accused of necromancy and having your goody goody paladin magic cast on me. Got it?"
Taking leave, the party heads to the graveyard to the east. Many graves have been disturbed, and the doors of several mausoleums hang open. To the south lies the Bahjari family mausoleum. A woman clad in black robes lies prone near its door.

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"Careful..." cautions the elf as the group approaches. "Friend Rani, would you scout the way?"
"Scout?" asks Rani, a bewildered look on his face. "I am an alchemist by training, sir, not a member of the military."
He then turns to Peperic. "What do you think? Is that an undead playing zombie possum with us? What does Sarenrae tell you?"

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Rani nods hearing the good news and pulls out his heavy crossbow Deicide and slots a bolt into the tiller."Perhaps I should put a quarrel into her just to be sure. You can never be too sure with undead about!" The Garundi man then takes aim at the prone figure.

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"It means what I said, she's not evil. That doesn't mean she doesn't deserve to die, but knowledge is power, shouldn't we see if she's able to explain this? Or she might already be dead."

GM Tektite |

Peperic and Rani move to the prone woman. She turns and looks up. "Thank Pharasma you are here! I was attacked by walking dead! While I was preparing the mausoleum, I placed one of the gifts and it released a wave of necromantic energy. They begun coming up from the ground and breaking out of crypts! They overrun me and knocked me down, but then moved toward the manor, Is everyone safe?"
Looking at her, you see she has bruises all over, her clothes are torn, and she appears as if she may have contracted a disease.

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Rani will use his rather limited knowledge of infectious diseases to see what she might be suffering from. As she examines her, he rattles on "Oh the people aren't safe yet. Things are still all higgledy-piggledy."
Heal check: 1d20 ⇒ 7