GM Tektite's PFS #5-12 A Bitter Bargain (Inactive)

Game Master Hawkwen Agricola

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Turning and headong back north to explore, the party goes through the northern archway, the undead shuffling along behind. The relaxing splash of water echoes throughout this tiled room. A large, pristine pool occupies much of the chamber, and a statue of a warrior-maiden serves as the centerpiece, endlessly pouring water from an ornate jar. A large carving on the east wall depicts a frightening man who stares at the viewer, with half his body burnt and ruined and the other half young and healthy. A withered corpse lies in the northwest corner.

KN: religion DC 10:
The carving represents Nethys. His split form shows the creative and destructive potential of magic, and a series of three cartouches on either side of the figure proclaim several of the god’s powers in Ancient Osiriani.

Perception DC 18:
You notice something hiding in the fountain.

Liberty's Edge

Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Untrained KN: 1d20 + 1 ⇒ (4) + 1 = 5
    PCP: 1d20 + 5 ⇒ (13) + 5 = 18
    wanding before travel: 2d8 + 2 ⇒ (5, 6) + 2 = 13

    Corb keeps an obvious affixation to the fountain.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Knowledge (religion): 1d20 + 7 ⇒ (19) + 7 = 26
    Perception: 1d20 - 1 ⇒ (14) - 1 = 13

    "Ah! Blessed Nethys! The creative and destructive powers of magic." Khamul says a quiet prayer before the depiction before inspecting the body in the corner.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Perception: 1d20 + 4 ⇒ (8) + 4 = 12

    Titus will go admire the statue.

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    Knowledge (Religion) 1d20 + 3 ⇒ (16) + 3 = 19
    Perception 1d20 + 6 ⇒ (11) + 6 = 17

    Shana follows the rest of the group into the room, giving an uncomfortable glace to the shambling creatures behind her.

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "SEND THE DEAD GUYS THAT WAY," Corb notes as he gestures to the fountain. "THERE'S FOUNTAIN BURGLARS IN IT OR SOMETHING!"

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul will direct the zombies as Corb suggests.


    As Corb stares at the fountain and Khamul calls forth his zombies, part of the pool coalesces into the form of a woman. The creature perches on the statue in the middle of the pool and watches the party.

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "HIDING AS WATER! A VERY SNEAKY DISGUISE, FOUNTAIN BURGLARESS, BUT I AM TOO POWERFUL TO HIDE FROM!" Corb says as he focuses his attention on the lady.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus stares with a bit of wonder at the water-woman. "Can you speak, water creature?"

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Knowledge (planes): 1d20 + 7 ⇒ (4) + 7 = 11

    "Greetings. I am Khamul and these are my companions. Who are you?"

    If that doesn't work, Khamul repeats the introduction in Aquan. "Blub blub blubble Khamul blubble blub blub blub. Blubble blub blub?"


    The form responds with a short sentence. "Blub blubub...."

    Aquan:
    "Merely watching...."

    Will need some Diplomacy checks.

    Khamul isn't sure what the creature is.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Diplo: 1d20 + 2 ⇒ (12) + 2 = 14


    Anyone want to aid.....?

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3
    Titus Slade wrote:
    "Can you speak water creature?"

    "NO, BUT I THINK HE CAN" Corb gestures to the blub-blub-speaking ally.

    ha ha diplo twice in one thread: 1d20 - 2 ⇒ (9) - 2 = 7

    ... in a possibly hostile-looking manner.


    The form responds in what seems to be an irritated tone. "Blub..blub blurb bub!"

    Aquan:
    Do not do anything reckless! Why are you here?"

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    Shana adopts a non-threatening pose and waits to see what the outcome of this unintelligible conversation is.

    Don't have Aquan, but if you want a diplo anyways.
    Diplomacy 1d20 + 10 ⇒ (11) + 10 = 21

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9

    "Blub blubbity blub."

    Aquan:
    "We will try to be careful. We are Pathfinders and this person who died here was a colleague. We are searching for ancient secrets, particularly those concerning the Jeweled Sages. Do you know where we could find such things?"

    I think I mistranslated "Pathfinder" into "f&#@ you".

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    To be fair, a LOT of Pathfinders are huge jerks and "Professional Murder Hobos" probably doesn't translate well, either.


    The form relaxes ever so slightly. "Buble!..........

    Aquan:
    [b]"I know of the Jeweled Sages, they bound me here for the ages to guard this area, and keep the fountain ever flowing. There was a conflict among the sages, leaving this place cursed. I'm ever so lonely."

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    "What did she say?" Titus looks to Khamul.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    "The Jeweled Sages kept her here to keep the fountain flowing. They had a conflict and this place was cursed as a result. It's lonely."

    Turning back to the elemental, Khamul explains in Aquan, "Blub blub bubble Buble blub blub bubble."

    Aquan:
    "We will stay here and keep you company for a while if you would like. But we can not stay here forever. What happened to this person here? How did they die? What do you know about this mural in the room? What more can you tell us about this place?"


    Aquan:
    "A group came before your. I had this one stay with me to keep me company, but she just withered away. I don't know what happened. If you manipulate the mural, it will open a secret door." She goes on to describe the layout of the fortress and the conditions through which she is supposed to attack intruders, opening the secret door with solving the mural, damaging the fortress, or taking items from the pool.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul reports to his companions, "There was another company here-Torch's company I think she means-and the elemental here had this woman stay to keep it company but the woman withered away. It also told me that there is a secret door accessed by manipulating the mural."

    Khamul moves over to the mural of his patron god and examines the cartouches on either side.


    Khamul examines the cartouches and sees this.

    Linguistics or Knowledge (religion) checks

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul speaks Osirion if that matters:
    Linguistics: 1d20 + 8 ⇒ (10) + 8 = 18

    @GM:
    Khamul worships Nethys so once he has them translated it should be fairly obvious to him that the glyphs associated with creation and destruction (or something similar) go with the corresponding light and dark sides of Nethy's face.


    Khamul easily discerns the puzzle of the mural and opens a secret door.

    Going inside, the rich scent of palm wine, cinnamon, and myrrh fills this magically illuminated storehouse. Each wall has deep slots filled with papyrus scrolls. A white-and-black marble altar enveloped in faint wisps of faerie fire sits squarely in the center of the room. A ladder to the south leads up to a walkway, with more shelves and a golden sarcophagus.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul spends a moment in reflection before the altar before searching the rest of the room for anything interesting, detecting magic along the way.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus will search as well.

    Perception: 1d20 + 4 ⇒ (1) + 4 = 5


    This archive contains a trove of history from the Age of Destiny that the Jeweled Sages managed to preserve through the decline of the pharaohs and the purges directed against them. The altar is consecrated to Nethys.

    Searching the shelves reveals a collection of spell scrolls: a scroll of bless, a scroll of magic weapon, a scroll of ghostbane dirge, and a scroll of resist energy. The chest on the walkway contains five bottles of holy water, a stack of ancient platinum coins, five spell component pouches, and three scholar’s outfits in red, yellow, and green, cut in a style common millennia ago.

    Examining the sarcophagus, you notice a small shrine next to it.

    Ancient Osiriani or Liguistics DC 25:
    You notice that the shrine holds coded notes. The notes are question-and-answer sessions conducted with a scholar. The questions concern the preservation of memory in magical jewels and the crafting and repair of such jewels—information that Amenopheus might be able to use to repair his own sage jewel.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Linguistics: 1d20 + 8 ⇒ (10) + 8 = 18

    "Hm. I can't quite make sense of the script over here; it contains a few characters I am unfamiliar with. I'll hold on to these scrolls, I suppose. Corb, I think you can carry the rest. Let's check this other door in the hall."

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "YOU THINK? I KNOW!" Corb gathers everything that might be valuable, notably looking over the sarcophagus for the best handhold or tie-off points.


    Corb and Khamul begin to gather up the items, but Corb can't quite figure out how to drag the sarcophagus along.

    Khamul checks the eastern door and finds a storage space that housed food and supplies for the fortress. The walls, floor, and ceiling are charred, and the burnt remnants of a few splintered boxes and barrels and a handful of corpses are scattered to the edges of the room.

    KN: arcana DC 23:
    You can tell the charring is the result of a fireball.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Knowledge (arcana): 1d20 + 8 ⇒ (7) + 8 = 15

    Khamul takes some time to investigate the corpses and anything else of interest in the room before suggesting the party investigate around the courtyard some more. He begins by ascending the stairs to the top of the wall.


    Khamul leads the party back to the entrance and up that stairs. A small enclosed guard post above the gate offered protection from the elements. The wooden doors are loose on their hinges and fall with a loud crash if not opened with great care. A stone cabinet served as a weapons locker, while a tarnished bronze brazier dominates the center of the room.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul detects magic and looks around before leading the party back down to the main courtyard and through the doors to the north.

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    Shana stays alert for threats while her companions pick through the ruins looking for clues.


    Detecting for magic, Khamul finds five +1 bolts within a weapons locker. Going out of the guard shack and into the north end of the courtyard, Khamul finds a stable and passing through the stable he enters a smithy. Within the smithy he finds that most of the contents of this room are spoiled and worthless, though he does find two sealed vessels
    full of salt crystals. One contains an application of silver weapon blanch, and the other contains one measure of ghost salt.

    Having now explored the rest of the complex, the party heads back toward the bridge where the haunt was.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul will start up a fire in the smithy and pull out some of his own arrows. "Does anyone else have arrows? We should each take a few ghost salt or silver arrows just in case."

    My arrows are already silver-blanched. If someone else wants that, go for it. I think we should split the ghost salt among us if you guys also have arrows.

    Once everyone is finished in the smithy, Khamul heaves his scythe alongside him and leads the way past the haunt with his zombies in front of him acting as guard.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus follows right behind Khamul.


    Khamul sends his minions in first, who quickly set off a trap!

    Suddenly a burning hot whirlwind appears, encompassing the first two zombies, filling the area with the smell of burning, rotted flesh!

    Fire Damage: 4d4 ⇒ (3, 1, 1, 2) = 7
    2d20 ⇒ (19, 8) = 27

    One of the zombies avoids much of the damage, while the other takes the full brunt of it, wisp of smoke curling off of it as it contiues to shamble forward, unphased.

    Looking around, the party sees, the arch around the north entrance to this hallway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus will check out the body.


    Titus checks the body and finds this man appears to have been another Scarab Seeker. His pack holds notes about the ruins and correspondence from the Pathfinder Society leadership. His notes record his suspicions about a trap in the hallway and that he had located a switch to bypass it. Titus also discovers a broken scarab embossed wayfinder and a scroll of remove curse.

    Letter, in the pack, bearing the seal of the Decemvirate.:
    Thanien,
    Our agents in Qadira unearthed documents that were taken out of Osirion during the interregnum. They speak of an ancient group of scholar revolutionaries that were suppressed by the pharaohs during the Second Age. We believe we’ve pinpointed the abandoned fortress where some of these sages hid from the purges with their treasures. The documents say these scholars held priceless histories of Ancient Osirion, which we need you to retrieve and return to Absalom.

    Assemble a team of the Scarab Seekers and follow the instructions that arrived with this letter. We’ve set up a cover for you as merchants and prepared a caravan that should see you close to the fortress and provide transport for anything you recover.

    If the Osirians discover your purpose, we can’t have it traced back to the Society. Once you go in, you’re on your own. Burn this letter and the other documents once you’ve memorized them, and keep the information they conveyed to yourself.

    1d20 ⇒ 12

    While examining the body, Titus notices a table in the chamber to the south, covered with broken ruby fragments.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus will show the note to the others. "Verily, it looks as though these Scarab Seekers were on a covert mission for our Society." He then checks out the table with the fragments.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Lol! Yes! Zombie minions are the best trap spotters!

    "Why does it seem that no one actually burns the letters when they are supposed to burn them?"

    Khamul takes stock of the room and then makes his way to the table. "Perhaps we are too late. I fear this is one of the Sage Jewels, broken." Khamul detects magic on the room, particularly the broken ruby fragments.

    Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "WEAK LEADERSHIP, MAYBE?!?" Corb suggests, looking around for anything relevant to his skillset (though avoids touching the ruby bits, unless asked.)

    Perception: 1d20 + 5 ⇒ (17) + 5 = 22

    He also heals himself with his wand. 1d8 + 1 + 1d8 + 1 ⇒ (3) + 1 + (5) + 1 = 10 48/50 remain


    Moving into the room to examine the broken ruby pieces, the party sees, a large columned chamber that shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room.

    Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. An open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.

    As you enter the chamber, you begin to hear faint voices and footsteps back toward the courtyard.

    Khamul examines the ruby pieces, but can't figure many more than what he has already supposed.

    You have five rounds to do things in this room.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    So do we expect combat? Or just people coming towards us?


    You can safely assume it's the other group, that you beat to the site. You have five rounds before the get to the chamber you are in. Combat could be assumed, but there is always a chance to talk.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Gotcha. In that case Titus will activate his wand of shield on round 5 then after getting into position.

    "There is a great battle to be had shortly."

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