GM Tektite's PFS #5-12 A Bitter Bargain (Inactive)

Game Master Hawkwen Agricola

MAP


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Without needing to resort to performance enhancers, the party party is able to easily pry up some of the floor, revealing a lower tunnel.

Dropping down into the tunnel, Nefti and Kafar's track are easily found once more. Looking around, you notice a series of interconnected tunnels. These dark, 10-foot-wide round passages extend throughout the region, allowing the creature that created them to travel throughout the Pillars of the Sun. Spots along the rough walls show signs of chemical reactions between the rock and some unknown substance.

Craft (alchemy) DC 15:
You determine that the substance causing the chemical reactions appears to be from a strong acid.

KN: nature DC 20:
You recognize the galleries as a series of interwoven death worm tunnels.

Need KN: dungeoneering or Survival checks to naviggate the tunnels.

Liberty's Edge

Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Craft (a): 1d20 + 10 ⇒ (2) + 10 = 12
    Survival: 1d20 + 4 ⇒ (5) + 4 = 9

    Corb, ever the sub-par alchemist or tracker, will take whatever spot asked of him, though desires the closest to the front for maximum combat.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Survival: 1d20 ⇒ 17

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    Survival 1d20 + 5 ⇒ (5) + 5 = 10

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Craft (alchemy): 1d20 + 9 ⇒ (20) + 9 = 29
    Knowledge (nature): 1d20 + 7 ⇒ (18) + 7 = 25

    "Hm. There is residue of a strong acid on these tunnels. I would guess that we have descended into a set of death worm tunnels. Stay on guard. I'll lead the way."

    Knowledge (dungeoneering): 1d20 + 7 ⇒ (14) + 7 = 21

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "I LIKE THE SOUND OF THOSE!"


    Khamul is able to guide the party through the maze of tunnels in a timely manner. Coming back to the surface, two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass.

    The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.

    KN: arcana DC 18:
    The corpse appears to be that of a death worm. The blisters that cover the death worm’s body are filled with poison secreted from its skin and turned into powder by the dry climate and intense heat. If handled delicately, the body is not dangerous; however, if jostled violently or harmed by a damaging effect, the blisters break and release their poison.

    Strong winds channeled by the region’s topography blow west through
    this area. The sandstone scarps are 50 feet tall and feature only narrow handholds (Climb DC 20), save for a recently collapsed section to the northeast that has jagged spars that can serve as more adequate handholds (Climb DC 15). This rock fall has created an area of dense rubble at the base of the escarpment where it fell. The rest of the area is covered in light rubble.

    MAP

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Did we lose the zombos somewhere?


    Yep, forgot them. Placing now! Skeletons actually.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    "Must be a great beast to have felled a creature as large as this.

    Titus will move up to admire the formerly great large creature.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Knowledge (arcana): 1d20 + 8 ⇒ (19) + 8 = 27

    "The death worm, as I suspected. Doubtlessly something else more powerful is in the area, as you say Titus. Do not approach it! Its blisters are poisonous and we should be careful if we are to go near and handle it. In fact, why don't you let the skeletons go forward and burst the blisters before we approach?"

    Khamul will send his skeleton cohorts forward to purposefully pop the blisters while everyone else stands well away from the corpse (and downwind).


    4d20 ⇒ (11, 11, 8, 20) = 50

    Khamul sends his minons over to pop boils. The dust ejected is thankfully blown away by the strong wind funneling down the valley.

    Titus:
    You notice some sort of blue-skinned creature hiding behind the rocks, on the cliff, across the valley.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    How high is the cliff face?


    Fifty feet

    Enviromental and terrain conditions:
    Strong winds (Pathfinder RPG Core Rulebook 439) channeled by the region’s topography blow west through this area. The sandstone scarps are 50 feet tall and feature only narrow handholds (Climb DC 20), save for a recently collapsed section to the northeast that has jagged spars that can serve as more adequate handholds (Climb DC 15). This rock fall has created an area of dense rubble at the base of the escarpment where it fell. The rest of the area is covered in light rubble (Pathfinder RPG Core Rulebook 430).

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Alright then.

    Titus will call out to their voyeur. "Hail and well met, azure one! You have nothing to fear from us. Show yourself so we may speak. Who are thee?"


    Titus is met only with silence, but notices the creature moving further behind the rock.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Welp, im out of good ideas.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul whispers to Titus, "Azure One? What is it? A dragon?"

    Khamul tries a different tactic, calling out in Draconic, "Hail! We mean no harm. Who goes there?"

    Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

    Knowledge (arcana): 1d20 + 8 ⇒ (10) + 8 = 18

    Whelp, I probably just insulted whatever it is. Get ready.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    "It was too small to be a dragon. Perhaps a person with blue skin. I do not believe it means us harm."

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Well maybe it didn't even understand me then. I know what it is out of character but honestly can't remember if it speaks Draconic or not.

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    "Well, maybe if we leave it be, it will let us be." Shana adds after the creature skitters away.


    It does not speak Draconic, only Common.

    As the party continues to call out, a large, slithering, multilegged blue reptile with a fearsome head crowned with two large, curling horns shows itself and climbs down the cliffside. "You have now trespaased upon my territory twice! That is an unforgivable offense!"

    Rolls:
    S: 1d20 + 7 ⇒ (4) + 7 = 11
    C: 1d20 + 12 ⇒ (15) + 12 = 27
    T: 1d20 + 3 ⇒ (12) + 3 = 15
    K: 1d20 + 4 ⇒ (20) + 4 = 24
    B: 1d20 + 3 ⇒ (20) + 3 = 23

    Initiative:
    Corb
    Khamul
    Creature
    Titus
    Shana

    Corb and Khamul are up!

    KN: arcana DC 25:
    The creature is a behir.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul swiftly shoots a ray at the creature!

    Swift action Arcane Surge to cast ray of sickening.

    ranged touch: 1d20 + 3 ⇒ (5) + 3 = 8
    Probably doesn't hit but DC 17 Fort save or sickened for 2 minutes if it did

    Khamul orders his skeletons to attack while he moves in with his scythe. provokes moving in.

    Mwk Scythe: 1d20 + 7 ⇒ (10) + 7 = 17
    damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9


    Khamul fires a ray at the creature, but it hit the canyon wall!


    @Khamul: Do you want the skele's to do anything?

    Corb is up!

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Corb will drink his Enlarge Person extract and move 20 feet closer to the blue creature!

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Yeah, I ordered the skeletons to attack. Did my scythe attack hit?

    I'll save you some effort on the skeletons (assuming they're standard, I don't remember):

    claw: 1d20 + 2 ⇒ (18) + 2 = 20
    damage: 1d4 + 2 ⇒ (3) + 2 = 5

    claw: 1d20 + 2 ⇒ (11) + 2 = 13
    damage: 1d4 + 2 ⇒ (1) + 2 = 3

    claw: 1d20 + 2 ⇒ (4) + 2 = 6
    damage: 1d4 + 2 ⇒ (1) + 2 = 3

    claw: 1d20 + 2 ⇒ (15) + 2 = 17
    damage: 1d4 + 2 ⇒ (1) + 2 = 3

    claw: 1d20 + 2 ⇒ (19) + 2 = 21
    damage: 1d4 + 2 ⇒ (1) + 2 = 3

    claw: 1d20 + 2 ⇒ (18) + 2 = 20
    damage: 1d4 + 2 ⇒ (2) + 2 = 4


    I missed your scythe attack. I think you edited after I viewed your post or something. Also, you appear to be attacking the skeleton, based on your and your skelton's position, not the creature in the upper right.

    Corb drinks his mutagen!

    The creature moves closer!

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    "We tried to negotiate with you, but you were not interested in discussion." Shana calls out before loosing an arrow at the creature.
    Attack 1d20 + 8 ⇒ (4) + 8 = 12 (PBS)
    Damage 1d8 + 4 ⇒ (3) + 4 = 7 (PBS)

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    Probably missed anyway, but just looked at the map. No PBS on that.

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus moves forward and throws some force missiles at the blue not-dragon.

    MM: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Whoops, I was looking at the wrong creature. Double moves from Khamul and his minions then. I think they had just enough movement to get to their current positions.


    Shana fires an arrow that sails wide!

    Titus pelts the creature wiht some missiles of force!

    The creature steps back and breaths electicity on two of the skeletons!

    Electricity!: 7d4 ⇒ (2, 4, 4, 2, 3, 3, 1) = 19 DC 20 Reflex for half.

    2d20 ⇒ (17, 18) = 35
    1d4 ⇒ 4

    Even dodging the worst of the crackling bolt, the two skeletons crumble into a pile of charred bones.

    Party up!

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul seems unfazed by his fallen skeletons. They are only tools, and the grasp of such a tool feels uncomfortable in my hands anyways. But I must make use of my foul upbringing and turn those forces for good now.

    Khamul orders his skeleton to move behind the beast. Provoking.

    If it survives, the skeleton claws at the creature:

    claw: 1d20 + 2 ⇒ (2) + 2 = 4
    damage: 1d4 + 1 ⇒ (4) + 1 = 5

    ---

    Khamul will try his same tactic again:

    Swift and mythic point to cast a spell as a swift:

    ranged touch: 1d20 + 3 ⇒ (13) + 3 = 16
    DC 17 Fort save or sickened for 2 minutes

    The necromancer then closes the gap between himself and the beast and swings his scythe at it!

    Mwk Scythe: 1d20 + 7 ⇒ (19) + 7 = 26
    damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10
    Bah! So close to that x4 crit!

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Titus moves forward and quickly strikes at the not-dragon twice.

    Swift + Mythic power for Champion Strike.

    Tier, PA, Flank: 1d20 + 13 + 2 + 3 - 2 ⇒ (15) + 13 + 2 + 3 - 2 = 31

    1d10 + 10 + 8 ⇒ (2) + 10 + 8 = 20

    Regular Attack, PA, Flank: 1d20 + 13 + 2 - 2 ⇒ (9) + 13 + 2 - 2 = 22

    1d10 + 10 + 8 ⇒ (7) + 10 + 8 = 25


    AoO: 1d20 + 13 ⇒ (7) + 13 = 20
    Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12

    As Khamul's skeleton moves, the creature snaps its toothy maw and destroys it while crunching on its bones. "Tresspassers will be punsished! I let you pass once, you won't pass again!"

    Khamul then moves up and deals a blow to the creature!

    Titus moves up and strikes the creature twice, dealing two nasty wounds to it!

    Shana and Corb!

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Did my spell hit?


    Yeah, sorry forgot to add that in.

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    Shana moves to find an open shot and looses another arrow.
    Attack 1d20 + 7 ⇒ (8) + 7 = 15
    Damage 1d8 + 3 ⇒ (5) + 3 = 8


    Shana fires an arrow, but it misses.

    Corb

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Corb finally grows in size, and is exactly 40 feet away (which is convenient, since that'd charging distance!) He rushes forward and reaches out with his sword ragingly!

    sword (charge, rage, PA, enlarge): 1d20 + 19 ⇒ (9) + 19 = 283d6 + 19 ⇒ (6, 3, 3) + 19 = 31 not at home to check damage, so I lowballed it.

    -Posted with Wayfinder


    Corb enlarges and charges in, dealing a heavy blow to the creature!

    21 + 45 + 31 = 97

    The creature staggers under the blow, sways, then collapses!

    Out of Combat

    Looking around, you notice a crown that the creature wears as a ring. Khamul is able to identify it as a Crown of Swords

    The severe winds and hard ground make it impossible to locate any tracks; however, the party can infer that continuing down the valley is the natural route forward and is likely the path taken by your quarry.

    The trail descends among many red sandstone arches and hoodoos as the afternoon sun heats the rock formations to baking temperatures. Periodically, you find signs of Kafar and Nefti’s passage, such as a discarded bottle, footprint, or shred of cloth. As the afternoon heat abates, the party begins ascending taller peaks.

    If you intend to rest during your pursuit of the Aspis Consortium agents, doing so now—late in the day but before getting high into the mountains—is the best time to do so.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    "We cannot rest when we are yet hot on their tails," Khamul tells his companions. "Let us keep up the pace and hope to catch them before it is too late. They will hopefully be open to discussion, as it seems their disillusionment with the Aspis may have favorably disposed them not to try to kill us on sight."

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    "Indeed. We should make haste to catch them." Titus nods.


    Traveling through the heat of the day, the party is exposed to the blistering heat of the desert.

    Titus Fort 1 vs DC 15: 1d20 + 13 ⇒ (15) + 13 = 28
    Titus Fort 2 vs DC 16: 1d20 + 13 ⇒ (7) + 13 = 20

    Shana Fort 1 vs DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
    Shana Fort 2 vs DC 16: 1d20 + 5 ⇒ (6) + 5 = 11

    Corb Fort 1 vs DC 15: 1d20 + 11 ⇒ (2) + 11 = 13
    Corb Fort 2 vs DC 16: 1d20 + 11 ⇒ (1) + 11 = 12

    Khamul Fort 1 vs DC 15: 1d20 + 4 ⇒ (20) + 4 = 24
    Khamul Fort 2 vs DC 16: 1d20 + 4 ⇒ (20) + 4 = 24

    Shana is fatigued and I believe Corb is exhausted.

    I'll let you guys chime in before I move forward.

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    HAAAA Corb has to run around with 17 strength and no rage? That might actually bring him to par with PFS DPS expectations, do ho ho.

    "I'M... FINE..." says a clearly NOT fine Corb.

    -Posted with Wayfinder

    Silver Crusade

    Female Aasimar Crusader 4 (HP 31/31) | AC 18 Touch 12 FF 16 | Saves F +5 R +3 W +8

    I'll use 3 mythic power to cast lesser restoration 3 times via inspired spell.
    After feeling the effect of the heat, and seeing one of her over sized companions dragging, Shana calls upon her new found powers to bring them back into fighting shape.


    Once more in fighting shape, the party continues on, the air growing cooler as the sun sets and night comes on.

    After hours of hiking, the scarps on the sides of the canyon gradually descend, until the whole of the terrain becomes a gradual slope encircled by distant mountains and deep chasms.

    The open valley offers an unobstructed view of the region, and the party spots a campsite on a mountain nearby; the light of a campfire is clearly visible to the party just a few miles away. The signal soon disappears, but it is enough to confirm that you are on the right path.

    When you reach the campsite, over an hour later, the party finds a recently extinguished fire, bloodied bandages, and fresh tracks.

    DC 15 Heal or Perception:
    Inspecting the bandages you find thin, glassy worms caught in the gauze.

    If you make the previous check, DC 20 KN: dungeoneering:
    You recognize the worms as larvae transmitted by an akata’s (the creatures you fought earlier) bite—the same larvae that create void zombies.

    As you are now in higher altitude, you need a Fort Save
    Alphabetically: 4d20 ⇒ (10, 10, 18, 3) = 41 Good enough!

    Following the trail, you pass down out of the mountain pass and into lower altitudes. Movind down a narrow, sinuous trail, as you near the end, you spot two figures! Everyone give me Stealth rolls if you want to try to sneak up on them.

    Chase Map

    Rolls:
    T: 1d20 + 3 ⇒ (13) + 3 = 16
    K: 1d20 + 4 ⇒ (10) + 4 = 14
    S: 1d20 + 7 ⇒ (13) + 7 = 20
    C: 1d20 + 12 ⇒ (7) + 12 = 19
    N: 1d20 + 5 ⇒ (11) + 5 = 16
    K: 1d20 + 5 ⇒ (17) + 5 = 22

    Silver Crusade

    Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

    Perception: 1d20 + 5 ⇒ (1) + 5 = 6

    Stealth!: 1d20 ⇒ 10

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Stealth is for the weak and not clanky! Direct methods!

    pcp: 1d20 + 5 ⇒ (12) + 5 = 17

    Corb downs his mutagen as he meanders forward. As he grows more deformed, he calls out to the pair, "HEY! I THINK WE GOT JUNK TO TALK ABOUT, BUT I'M GONNA CHASE IF I GOT TO!"

    For the inevitable init here, Corb will be using mythic Improved Init for a 32.

    -Posted with Wayfinder

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