Khamûl Unqualë
|
"Yes, how do you keep it so pristine? You have many guests of importance here, do you not? Are you friendly with any of them?"
I believe our mission is to figure out how she is stealing secrets from her guests, right?
| GM Tektite |
Zelekhati smiles. "Come walk with me, so we can speak more privately." As the party follows the woman, she takes you for a stroll around her garden.
4d20 ⇒ (10, 16, 7, 20) = 53
patterns shifting subtly, that a roughly 5-footwide patch of sand seems to be moving about the surface, leaving behind new patterns as it travels.
Walking across a footbridge, the madam turns and says. "What is it that you really are after. I find it hard to believe you come to inquire of my garden." As Khamul speaks up, she says in response. "Privacy is one of the assets that makes the Dunes so popular. I will not betray my patrons."
Titus Slade
|
"Your garden is something of a mystery. For example, how is that patch moving like it is?" Titus asks pointing it out for all to see. "What kind of magic can do that? Verily, it is very interesting."
Khamûl Unqualë
|
Khamul responds to her, "Really? I am sure that people have the illusion of privacy, and yet their secrets seem to trickle out. How is it that such a thing could occur?"
When Titus asks about the sand Khamul turns to the patch he is pointing to and waits for her answer.
| GM Tektite |
"Trade secrets!" Zelekhati says in response to Titus. Turing to Khamul, she says. "Trade secrets!" She begins tapping her foot impatiently. You still haven't told me what your after. My time is valuable. If this is just social call, you'll have to come back another time." As everyone turns to stare at the sand, the patterns cease.
Khamûl Unqualë
|
Knowledge (planes): 1d20 + 7 ⇒ (16) + 7 = 23
"Call off your pet." Khamul says, dropping all pretext. "It's an interesting creature; I'm quite quite curious how you control it. I'm also curious as to whether the authorities know that you keep such a thing here-surely that's not standard trade practice, hm?"
"So," Khamul says, "here is the offer. You will give us information. In return we will not report anything to the authorities and both parties will go their own way. First, you will tell us how you control that creature. Then we'll go from there. Be sure that if you command it to attack, we will consider it a hostile act from you personally."
Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20
Corbalias Celecia
|
"I NEED TO HOW DO YOU GET SECRET INFO STUFF, PLEASE!" Corb says at his average volume. "I AM NOT A GUARD OR SOMETHING AND AM TOTALLY TRUSTWORTHY WITH KEEPING SECRETS MOSTLY SECRET!"
Any Cha Check aid: 1d20 - 2 ⇒ (10) - 2 = 8 Or a +2 if intimidate doesn't count as violence!
Khamûl Unqualë
|
"We have a friend who is interested in your methods. Perhaps you have heard of him? He goes by the name Torch. Now that you have revealed your secret we will keep our end of the bargain and not report you-but you would be wise to pass along any information you can to Torch. Perhaps he would be willing to buy the ring off of you or purchase your services for a hefty sum."
Corbalias Celecia
|
Cannot succeed SM +20.
"YEAH, BECAUSE CONFLICT IS... BAD!"
Diplo aid!: 1d20 - 2 ⇒ (6) - 2 = 4
Corb grinds his teeth a little in lieu of smiling, failing to hide distaste for his Gorum-insulting comment.
Khamûl Unqualë
|
Can't make the SM.
"Thank you for your cooperation. I'm glad this didn't result in an ugly misunderstanding."
Diplomacy: 1d20 + 2 ⇒ (10) + 2 = 12
Corbalias Celecia
|
Offering my +2 shirt reroll for our +9.
| GM Tektite |
"I agree in that I do not want conflict, but I don't even know this Torch person. Why should I help him? What's in it for me. I admit it amuses me that I am the subject of his interest, but I see nothing in this deal for me."
Go ahead and roll one more set of Diplo's. Maybe with some arguments or reason to go along or not with Torch.
Khamûl Unqualë
|
"As my friend said, having Torch as an ally will be beneficial to you. You pass him secrets and he will pass you favors or other secrets."
Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5
Corbalias Celecia
|
Diplo Aid: 1d20 - 2 ⇒ (17) - 2 = 15
"THAT'S RIGHT; HE'S POWERFUL ENOUGH THAT PEOPLE WHO SHOULD WANT HIM DEAD SEND PEOPLE TO OWE HIM FAVORS AND GET INFORMATION! I'M PRETTY CONFUSED ABOUT THAT SITUATION MYSELF!"
| GM Tektite |
1d4 ⇒ 3
The madam smiles. "Fine, I am willing to entertain dealings with this Torch person, but I am reluctant to show him the ring I use to control my sandman."
Zelekhati motions to Shana and pulls her to the side, talking to her in low tones.
Shana Meru
|
Shana follows Zelekhati, wondering what this could be about.
| GM Tektite |
Turning back to the party, Madam Zelekhati says. "I will agree to talk with this Torch, at least to hear what he offers."
Khamûl Unqualë
|
"Very well. We will tell him to contact you. Thank you for cooperating."
Anything else we need to do here? Or do we head to the last location?
Corbalias Celecia
|
Corb, being the shadow of the night that he is, unceremoniously inquires with the madame about information similar to what was asked of Torch (with zero subtly). "OH! DO YOU KNOW ANYTHING ABOUT A MAN NAMED GURAIL KARELA AND WHAT TORCH MIGHT HAVE TO DO WITH HIM?" He procures a pouch containing some gold if she even implies she might.
| GM Tektite |
"Like I've stated before, I have no idea who this Torch person is, but I will find out all there is to know, so enough."
Taking leave from the Dunes, the party heads to the Well of Serpents. Leaving behind the walls of Eto, the party heads out to the outskirts. A dark pool fills the center of this vast chamber spilling out of its cracked basin. The trickle of water flows west through a short tunnel of rough-hewn stone and pools at the bottom of a collapsed well. Alcoves set in the walls give the illusion of staring at the flared hood of a cobra. Two altars face each other across the pool in the chamber’s northwest and southeast corners. A statue of a robed human male stands in the northeast corner, and what must have been its twin lies toppled in the southwest corner.
| GM Tektite |
| GM Tektite |
Titus moves into the well and examines the southwestern statue, but finds nothing of interest.
Corbalias Celecia
|
Corb lights a torch from his trusty Fighter's Kit, though is extra unhappy at how it isn't a big enough object to wield in two hands. He also consumes a drink (labeled "MUSCLES"), which morph his features into even more of a caricature of a meathead. Mutagen, +Str -Int. Who needs extracts anyway? Not this guy.
Khamûl Unqualë
|
Not blessed with darkvision, Khamul reaches into his bag and feels around. Damn, I forgot to buy an ioun torch. Damn, I don't have any real torches either. "Can some one put up a light?"
Assuming someone can help out with the light:
Knowledge (religion): 1d20 + 7 ⇒ (14) + 7 = 21
"Ah," Khamul notes as the room and statues come into view. "An unholy shrine to Apep." When it becomes apparent that no one else has heard of this ancient god, he explains, "it's a snake god of Ancient Osirion whose portfolio included dangerous rapids, drowning, and darkness that consumes all light-which explains the darkness of this cavern."
| GM Tektite |
Corbalias Celecia
|
Corb funnels his frustrations of the day into a malleable force of strength, "I AM NOT A SNEAK! THIS JOB IS STUPID! RRAGH!" He enters his full 40 feet of double move, dropping the torch somewhere during the second move while drawing his sword. "RRAGH! TOOOORCH! TORCHES ARE DUMB!"
Double move closer 40 feet, dropping torch into a not-water square and drawing sword. Also, Rage, because why not?
| GM Tektite |
After some thorough searching of the northern statue, Khamul finds a secret compartment. The compartment contains several items, including a burial mask carved from lapis lazuli worth 500 gp, three clay tablets describing funerary practices, and a rod of the viper carved from a single piece of petrified wood to look like a fanged serpent. The third clay tablet is a scroll with the spells deathwatch and false life.
Corbalias Celecia
|
"THESE ARE TOO BIG TO SHOVE UP MY BUTT! ARGH! Corb yells in the well as he chucks a piece of rubble in frustration. "NOW I HAVE TO FIND A DIFFERENT WAY INTO TOWN!"