GM Tektite's PFS #2-12 Below the Silver Tarn (Inactive)

Game Master Hawkwen Agricola

MAP


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The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

"Panfalcon - that's good. Aponyaye, Panfalcon, Taiko, Weimann: are any of you practiced at the art of deception? 'Cause I figure the tarnspawns out there know we're in here, and we're gonna have to do something to convince them to chase after us instead of everyone that's fleeing for the temple."

I'm thinking for the distraction, we'll need to use Bluff.

Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "I'm not a great liar, but I've been told before that I look scrumptious, among other less relevant things."

    Weiman isn't making any of the main checks, but can add +4 with Aid Another and can Haste if we're worried about running away from things.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Okay, so I checked out everyone's skills - assuming that Bluff is needed to convince the creatures to follow the heroes.

    "Okay - Weimann, Panfalcon and Taiko - I think you are the best party to act as the bait. Here's what I figure:"

    • You three, the bait, will head outside and get the attention of whatever tarnspawns you can see.

    • Panfalcon - I'm not sure how big a cloud you can make, but if you can somehow make sure you create that cloud so that it can block of direct view of our exit, that would be fantastic.

    • Aponyaye and I - with our animal friends, will help shepherd our locals to the temple. Hopefully Sahrek and I can deal with any tarnspawn that may follow us and Aponyaye can help with healing any of the locals that need it.

    • If all goes well and you guys can be the perfect bait, Weiman can cast haste to help you lose the tarnspawn - just don't do that too early. We'll need time to get clear of danger.

    GM, I assume that the folks know the direction of the temple and how to get there - right?

    I dunno, what do you guys think?

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko bow to Desmond

    That's a good idea Desmond san. I will try my best to lure the creature the other way you will go with the people.

    Then Taiko asked the two other Can you get out of sight with an invisibility spell ? I can do it myself but if we can all do it the lure will be better.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond politely, but firmly, interjects himself after Taiko's suggestion, "Well now hold on Taiko san. The problem, if you do your little invisible trick, is that if these things don't see you then they may stop chasing after you; end of distraction. Then, they notice that we're marching a few dozen tasty morsels through town."

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    I'm sorry Desmond san to not have been clearer. The invisibility trick will be needed only to come back at the temple after the creatures will chase us and not the others.

    Said Taiko

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Ah - that makes more sense. Alright," Desmond turns to Adle, "how long will it take to reach the temple? So these guys know how long to keep the tarnspawn off our trail."

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    "I could also act as bait and dimension door myself and the other bait away when the tarnspawn get closer; that way we do not risk them catching up with the halfling as the bait group tries to make a run for the temple."

    Scarab Sages

    "My cloud will be 20' in radius. I can cast a couple of them if need be. Msomi, I would like to accompany you on the way out with your dimensional door."


    Adel speaks up, saying. "The temple isn't that far. Just outside of town up on a hill overlooking the valley. I'd say not more than a ten minute jog from here."

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Good point, Aponyaye. Weiman, why don't you come with us. Aponyaye, Panfalcon and Taiko will act as bait. The rest of us should go."

    "Let's have the bait go out, Panfalcon, you leave your stink clouds to block line of sight from us, and we'lll head to the temple."

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    "Yes, this sounds like a plan."


    Ok, sounds like you have a plan. The decoy party needs to make a Bluff check.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Bluff: 1d20 + 2 ⇒ (1) + 2 = 3

    Aponyaye will keep behind the others, ready to grab them and dimension door them as far towards the temple as he can once the tarnspawn get close enough.

    Scarab Sages

    Bluff: 1d20 + 13 ⇒ (19) + 13 = 32

    Panfalcon will use at least 2 stinking clouds to give an 80' spread. If more is needed he'll use a max of two more to get the appropriate coverage.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko will help Panfalcon to lure the creatures outside, using his wayfinder to help him do that.

    Bluff (+Guidance with Jade wayfinder): 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond watches the bait team take off, By Gozreh, I hope they make it. He waits and when the way seems clear, he signals for Weiman and Adle to help with ushering the large group of people across town to the temple.


    Panfalcon creates a stinking cloud of fog as the bait team begins running off into the mists. Moments later, the rest of the public house crowd darts off in the opposite direction.

    Team Bait:
    From the sounds of gurgling and moans, it appears the nearby tarnspawn follow after your trio as you furtively dart through the towns alleyways! Now need Stealth checks to make it to the temple without being caught.

    Team Not Bait:
    Darting off into the mists, you hear the gurgles and moans of the tarnspawn moving away in the opposite direction. Ten minutes later, the town's populace and yourself burst into the temple, turning to look for the diversion team's return.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Team Not Bait:
    Desmond ensures that everyone is safely through the doors of the temple before following them in and slamming the doors shut behind him. "Whew! I'd say that was a success!" His relief turns to concern as he thinks about Panfalcon, Taiko and Aponyaye. "Well, for us at least. Let's just hope Apoyaye can get them back safe and sound."

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Team Bait:
    Taiko pop out thanks to his secret training and tried go to the Aroden temple, trying to look upon his comrades in case they need him.

    stealth: 1d20 + 24 ⇒ (5) + 24 = 29
    perception: 1d20 + 24 ⇒ (8) + 24 = 32

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Team Bait:

    Stealth: 1d20 + 1 ⇒ (2) + 1 = 3

    Aponyaye says, "Grab ahold of me and I'll take us as close to the temple as I get us." Speaking out loud, of course, completely ruins the sneaking about.

    Scarab Sages

    Team Bait:

    Stealth: 1d20 + 3 ⇒ (11) + 3 = 14

    I don't think this is how we planned it.

    Once the ruse is complete, Panfalcon grabs on to Msomi.


    Team Bait!:
    Taiko disappers and you can barely hears the crunch of ohis footfalls as he starts toward the temple, but Aponyaye and Panfalcon aren't quite so adept, as they suddenly hear the sounds of two tarnspawn very close by and lumbering in their direction! 4d20 ⇒ (19, 3, 1, 1) = 24 The tarnspawn are about sixty feet away. You three go first, actions?

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    "Grab ahold of me!" Aponyaye says as he grabs ahold of a piece of air and steps through it.

    I can dimension door us 760 feet away, straight towards the temple. Hopefully that is close enough that we can run inside before they can catch up.

    Scarab Sages

    Panfalcon grabs a hold of Aponyaye with a small prayer that this will work.


    Panfalcon sees the tarnspawn closing in just as he reaches out to Aponyaye. The Mwangi feels the invisible hand of Taiko and the trio dimension hops away from the creatures. With a good amount of distance between the shambling creatures, the party easily makes the final run to the temple, bursting through the door and shutting it behind them!

    Reunited, the party looks around to see that even with most of the structure collapsed and half the sanctuary flood buried in a foot of mud, the temple stands with a proud and serene air. Collapsed masonry blocks all but a single door into the structure, grating ingress to the main sanctuary. An uneven staircase in the far southeast corner of the sprawling chamber leads to something below.

    Faded frescoes on the walls depict iconic scenes from Aroden’s mythology—the raising of the Starstone, battling Tar- Baphon, the knighting of Iomadae—but behind the altar an entirely new myth decorates the plaster. An army swathed in Taldan dress battles a horde of Kellid warriors. A bat-winged mass of shadows and swirls erupts from the battlefield, decked in Kellid symbols and slaying men from both forces. Finally, clerics circle the dark killer, reading from an enormous brass book and laying down silver bars, the winged Eye of Aroden shining yellow rays from the sky. To finish, the valley is shown empty and quiet save for the temple, represented as a great, brass tome.

    KN: religion DC 20:
    You recognize the brass book, on the mural, as a Tome of Memory, a sacred book of the Arodenite faith. Each temple to Aroden housed one such tome—forged from brass to represent the light of Azlanti knowledge—not only to record the Last Azlanti’s teachings, but also to chronicle the history of the temple. Given the circumstances of this temple’s founding, their Tome of Memory likely contains all the details needed to repeat the binding ritual and seal away Nicoroux’s influence.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond saunters up and takes in the imagery of the more recent mural. "Well, I never been much of a church-goer, but those little silver bars that them clerics are messing with look familiar." He gets closer, trying to understand the mural's significance.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Know. Religion DC20: 1d20 + 2 ⇒ (12) + 2 = 14

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Kn(r): 1d20 + 9 ⇒ (4) + 9 = 13

    Weiman gets about halfway through reading before he gets bored and starts assembling his Trombone of Noble Annoyance while everyone else reads.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "I'm guessing this book is important too. Looks like a brass book? Weird." Desmond asks the group of miners and townspeople, "Do any of you know anything about a brass book? May be important."

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Knowledge (religion): 1d20 + 9 ⇒ (1) + 9 = 10

    "This is quite different from the symbolism I am used to in the Mwangi."

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond will walk to the steps, "What's down here, then? Anybody know?"

    Scarab Sages

    Panfalcon shakes his head at Desmond's question.

    "It appears the bars should be laid down, but in what formation or under what circumstances, I do not know. Shall we descend down the stairs? The townsfolk should stay up here. They should only follow if the doors become breached."


    The architecture shifts noticeably beneath the temple, changing dramatically from the finely crafted Azlanti style above to a more crude, utilitarian fashion. Beyond a wall of corroded iron bars lies a tangled mess of collapsed shelves, moldering books, and muddy sinkholes. Far across the room, a stone altar cradles three heavy tomes forged from glittering, yellow metal. The iron bars appear to be locked.

    MAP

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond shrugs off the mural, "Yeah, it's a little strange, Pan - maybe there's something that can clear up the order of everything."

    Once down in the basement, Desmond carefully steps out with Sahrek at his side. "Looks like some books over there - like in the painting upstairs, maybe?"

    As he steps in, he notices some of the empty chambers in the walls. He steps forward and gets closer to the first alcove and takes a look.

    Perception: 1d20 + 14 ⇒ (16) + 14 = 30


    The iron bars are locked. Moved you back.


    What's the plan?

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Sorry 'bout that. That's what I get for posting while watching Mad Men at the same time.

    Desmond checks the bars. (Any chance I could use that previous Perception check?)

    "Well, looks like these things are locked, but they're pretty corroded. I wonder if we could break them - unless someone here is handy with opening strange locked bars. Or wait, is there a priest or cleric for this temple? Maybe he, or she, has a key."

    If the bars can be broken:
    Strength Check: 1d20 + 4 ⇒ (6) + 4 = 10

    Not a great show of strength...

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Come on, Thuggo; I think you're a little better suited for the 'bearded lady' role than the strong man role. Ha!" Weiman will drop the first (I think?) 2nd Acute Senses spell for the day and see if this is disable-able. T10 Perception of 10 + 26 + 20 = 56. If they are something that can be Disable Device'd at, he'll T10 for a 10 + 18 + 2 = 30 and roll if that fails.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond glares at the Halfling and pats his belly, "Hey, it's been a long day, wee-little man. These bars are too strong. I could easily break some bars that are much thinner, or more corroded."

    I tried to find a link to that old SNL skit with Bill Murray that's a riff on the old Steve Reeves Hercules movies, but alas - my searching was fruitless.


    Weiman easily opens the iron gate and it swings open with a grating screech. At that moment, a voice calls out from somewhere within the chamber. "“Who’s that there? Do the high and mighty faithful of Aroden deign to visit their humble slave once again?”

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond steps forward carefully, calling out and looking around for the source of the voice, "Well...I guess you haven't been out in the last few days. The town is under attack by a bunch of weird creatures and we've collected a bunch of silver ingots that are part of some kind of ceremony to get rid of the creatures."

    He clears his throat, "So..a-hem. Whoever you are, any help or knowledge you can share would be, well - helpful."

    Perception to scan the room: 1d20 + 14 ⇒ (20) + 14 = 34


    Desmond:
    You notice a snake-like creature with a human head skulking in the shadows on the far side of the chamber. A creature very similar to the nagas you met in Nagaji, but a different species perhaps.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Perception: 1d20 + 24 ⇒ (6) + 24 = 30

    I am Xian Taiko, from Tian Xa. We are here to find a way to protect this village against creatures of great power.
    We learn of this temple and we hope to find a way to protect them from the creatures.
    Can you help us ?

    Said Taiko who tried to look where the voice came and if this one was helpful or not

    Sense Motive: 1d20 + 18 ⇒ (4) + 18 = 22

    Poor Taiko, the dice are not with him... :P

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    "Yes, hello there! We are not the ones who enslaved you but perhaps we can help each other. Can you tell us anything about what is trapped beneath the lake or how to stop it escaping? The murals upstairs showed a great book; perhaps you know where we can find it? If we can help free you, we shall see what we can do."

    Not sure if you guys want me to take the lead so:
    Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 +2 against fey

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond holds out his hands a little to get everyone's attention. "Hey guys, it's one of them naga creatures - like we just dealt with in Nagajor. Remember, with the two different gangs in that little one-horse village?"

    Desmond steps forward a little and addresses the naga. "As my friend here has said, we're not the ones who have enslaved you - but whatever is trying to get out from under the lake could possibly destroy the whole village. We could really use any help you're able to offer."

    Diplomacy (Aid Another): 1d20 - 1 ⇒ (16) - 1 = 15


    The sibilant voice calls out. "I do not know anything of the lake you sssspeak of. I have been here a long...long time. Bound here by a powerful geassss spell, I sssserve as guardian of a tome, the Tome of Memory. Removing the tome will releassse me form the spell, and for that I would happily let you passsss. Be warned, there is more then one tome on the altar, I do not know which is the correct, sssso pick wissely!"

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond approaches the altar with the three books. He looks over them carefully, while thinking out loud.

    "Well, the book in the tapestry looked like it was brass...I suppose it would make sense that the book we want is also brass."

    He doesn't reach out to any of the books yet. "I've seen enough to know this may be some kind of trap." He examines the books as best as he can to figure out which one is brass. (If that is something you can tell by looking at them)

    Perception: 1d20 + 14 ⇒ (8) + 14 = 22

    Scarab Sages

    "Why were you bound here and by whom? And what happens if we choose poorly?"

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko followed Desmond, looking a the three tomes. Using his jade wayfinder for the Guidance of Tian Xa.

    Perception (+Guidance): 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
    Disable Device (+Guidance): 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

    Kyofuu looking with him

    Kyofuu aid (DC10): 1d20 + 13 ⇒ (13) + 13 = 26

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