Lamishal

Panfalcon Dryadson's page

147 posts. Organized Play character for Nebten.


About Panfalcon Dryadson

Panfalcon Dryadson
Male half-elf sorcerer 8
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 42 (8d6+8)
Fort +5, Ref +7, Will +9; +2 vs. enchantments
Immune sleep; Resist acid 10
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . quarterstaff +4 (1d6)
Bloodline Spell-Like Abilities (CL 8th; concentration +13)
. . 8/day—elemental ray (1d6+4 acid)
Sorcerer Spells Known (CL 8th; concentration +13)
. . 4th (4/day)—acid pit[APG] (DC 19)
. . 3rd (6/day)—protection from energy, ray of exhaustion (DC 18), stinking cloud (DC 18)
. . 2nd (7/day)—cat's grace, glitterdust (DC 17), mirror image, scorching ray (bloodline energy type)
. . 1st (8/day)—burning hands (bloodline energy type) (DC 16), enlarge person (DC 16), liberating command[UC], mage armor, memory lapse[APG] (DC 16), protection from evil
. . 0 (at will)—detect magic, detect poison, mending, message, open/close (DC 15), prestidigitation, ray of frost, scrivener's chant
. . Bloodline Elemental
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Statistics
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Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 20
Base Atk +4; CMB +4; CMD 17
Feats Empower Spell, Eschew Materials, Point-blank Shot, Precise Shot, Skill Focus (Knowledge [planes]), Spell Penetration, Weapon Focus (ray)
Traits pesh addict (katapesh), reactionary
Skills Bluff +14, Diplomacy +8, Disguise +8, Intimidate +17, Knowledge (arcana) +9, Knowledge (local) +10, Knowledge (planes) +12, Perception +3, Perform (oratory) +8, Sense Motive +2, Spellcraft +10, Survival +1 (+3 to avoid becoming lost), Use Magic Device +14; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani
SQ arcane training, bloodline arcana (change energy damage spells to match bloodline energy), elf blood
Combat Gear scroll of breath of life, scroll of comprehend languages, scroll of lesser restoration (2), wand of cure light wounds; Other Gear dagger, quarterstaff, clear spindle ioun stone, circlet of persuasion, cloak of resistance +2, handy haversack, headband of alluring charisma +2, wayfinder, blanket, winter, cold weather outfit, ink, black, inkpen, mask of the tiger's eye (worth 55 gp), parchment (5), sack, trail rations, waterskin, wayfinder: +2 bonus to any bluff, diplomacy, or intimidate checks against other pfs members., minature shovel (worth 10 gp), 15,564 gp, 20 sp
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Acid energy.
Caravan (empty, Intimidate) Can use the chosen skill to make Day Job rolls.
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Cold weather outfit +5 Fort save vs. cold weather.
Elemental Ray (1d6+4 acid, 8/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ioun stone (clear spindle) Sustains bearer without food or water.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Scroll of breath of life Add this item to create a scroll with spells on it.
Scroll of comprehend languages Add this item to create a scroll with spells on it.
Scroll of lesser restoration Add this item to create a scroll with spells on it.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

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Clear Spindel in Wayfinder: Protection from possession and mental control (as protection from evil).

Wayfinder: +2 bonus to any Bluff, Diplomacy, or Intimidate checks against other PFS members.