| Full Name |
Aponyaye Msomi |
| Race |
Human (Mwangi-Zenj) [12] |
| Classes/Levels |
Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8 |
| Gender |
Aponyaye Male |
| Special Abilities |
#55162-3 |
| Alignment |
Neutral Good |
| Occupation |
Student and Healer at the Magaambyan Academy |
| Homepage URL |
chronicles |
About Aponyaye Msomi
Silver Crusader Aponyaye Msomi
Male human (mwangi) magaambyan arcanist 7/witch (hedge witch) 5 (Pathfinder Campaign Setting: Paths of Prestige; Pathfinder RPG Advanced Player's Guide 65; Pathfinder RPG Ultimate Magic 84)
NG Medium humanoid (human)
Init +1; Senses Perception +14
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 deflection)
hp 79 (12d6+29)
Fort +5, Ref +4, Will +10
--------------------
Offense
--------------------
Speed 20 ft.
Melee darkwood quarterstaff +5 (1d6-1) and
. . mithral dagger +5 (1d4-1/19-20)
Ranged mwk underwater light crossbow +7 (1d8/19-20)
Special Attacks hex (feral speech, healing), tanglevine
Spell-Like Abilities (CL 12th; concentration +14)
. . Constant—protection from evil
. . 1 hours/day—tree shape
Witch (Hedge Witch) Spells Prepared (CL 12th; concentration +19):
. . 6th—
. . 5th—teleport, teleport
. . 4th—dimension door, divination
. . 3rd—arcane sight, dispel magic, remove blindness/deafness, remove curse, remove disease, speak with dead (DC 20)
. . 2nd—blindness/deafness (DC 19), delay poison, glitterdust (DC 19), hold person (DC 19), lesser restoration, see invisibility
. . 1st—identify, mount, obscuring mist, peacebond{super}UC{/super} (DC 18), remove fear, remove sickness{super}UM{/super} (DC 18)
. . 0 (at will)—detect magic, detect poison, read magic, stabilize
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 14, Int 25, Wis 14, Cha 14
Base Atk +5; CMB +4; CMD 16
Feats Animal Ally, Boon Companion, Eldritch Heritage[UM], Nature Soul, Scholar[ISWG], Skill Focus (Knowledge [nature]), Spell Mastery
Traits devotee of the green, influence
Skills Craft (alchemy) +22, Diplomacy +12, Fly +2, Handle Animal +15, Heal +21 (+22 circumstance to treat wounds or deadly wounds, +24 to treat poison, +25 dealing with humanoid pregnancy or birth, +24 to treat common animals, but +1 to treat other creatures), Knowledge (arcana) +26, Knowledge (dungeoneering) +22, Knowledge (geography) +12, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +37, Knowledge (planes) +11, Knowledge (religion) +11, Perception +14, Profession (herbalist) +10, Ride +2, Spellcraft +22, Survival +10 (+12 to avoid becoming lost when using a Mapmaker's Kit as you travel, +12 to identify a creature by its tracks, though the use of shoes makes identifying many humanoids difficult or impossible), Use Magic Device +10
Languages Celestial, Common, Draconic, Elven, Gnome, Osiriani, Plantspeech (trees), Polyglot, Sylvan
SQ aura of good, immediate spell mastery, intoned recollection, lasting goodness, patron spell (healing), righteous contravention, spontaneous healing, spontaneous spell mastery, superior spell mastery, virtuous spells
Combat Gear oil of daylight, potion of cure light wounds (6), potion of cure moderate wounds (6), potion of protection from evil (6), potion of remove fear (6), universal solvent (6), wand of cure light wounds, wayfinder, shining, alchemist's kindness (7), antiplague (7), antitoxin (6), healer's kit, meditation tea, padzahr, smelling salts, soothe syrup (7), soul stimulant (6), troll oil (7), twitch tonic (7), vermin repellent (8), wismuth salix (7); Other Gear darkwood quarterstaff, mwk underwater light crossbow with 20 bolts, mithral dagger, amulet of natural armor +1, cloak of the jungle, first aid gloves, handy haversack, headband of vast intelligence +6, jungle boots, ring of curing, ring of protection +1, vest of surgery, antidote kit, bandolier, bandolier, bandolier, bandolier, bandolier, bandolier, bandolier, familiar satchel, footprint book, leeching kit, mapmaker's kit, midwife's kit, stretcher, surgeon's tools, veterinarian's kit, waterproof bag, witch's kit, 12,672 gp, 5 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antidote kit (10 uses) +3 circumstance bonus to Heal checks to treat poison.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura of Good (Ex) You emit an aura of good.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Feral Speech (Su) This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with either amphibians, birds, fish, mammals, or re
Footprint book +2 to identity a creature by its tracks.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Immediate Spell Mastery (1/day) (Sp) Cast any spell mastered, even if it wasn't prepared for the day.
Intoned Recollection (1 minute, 7/day) (Ex) Quickly fill an open, unused spell slot from spellbook or Spell Mastery list .
Lasting Goodness (+7 rounds) (Su) Extend duration of [Good] spells unless duration is concentration, instant or permanent.
Leeching kit +2 Heal to treat poison.
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Righteous Contravention (Su) +2 bonus to dispel effects or overcome SR of evil creatures & objects.
Ring of curing Conjuration (healing) spells' level dependant caps increase by 2.
Scholar (Knowledge [nature], Knowledge [arcana]) +2 bonus on two Knowledge skills
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silver Crusader +3 to Intimidate vs evil clerica and antipaladins.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Mastery (Mage Armor, Gentle Repose, Lesser Restoration, Rem) You can prepare the chosen spells without a spellbook.
Spontaneous Healing (Su) A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can "lose" any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if s
Spontaneous Spell Mastery (1/day) (Ex) Swap out a prepared spell with a Mastered Spell.
Superior Spell Mastery (Ex) Spend 24 hours over 3 days studying to change mastered spells.
Tanglevine (CMB +12, 5/day) (Sp) 15' vine can be used for disarm, steal, or trip.
Temple (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Verdant Gain +spell level natural armor for 1d4r after casting a personal spell.
Vest of surgery (1/day) Make DC 20 heal check to cure 1d4 points of ability damage.
Virtuous Spells (Su) Cast good descriptor spells at +1 caster level.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Leopard
Leopard
N Medium animal
Init +7; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 27, touch 18, flat-footed 19 (+7 Dex, +9 natural, +1 dodge)
hp 75 (+30)
Fort +10, Ref +14, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft., sprint
Melee bite +14 (1d6+5) and
. . 2 claws +14 (1d3+5)
--------------------
Statistics
--------------------
Str 20, Dex 24, Con 16, Int 2, Wis 12, Cha 6
Base Atk +7; CMB +14; CMD 30 (34 vs. trip)
Feats Agile Maneuvers, Armor Proficiency (light), Dodge, Mobility, Multiattack, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Stay, Track, Work
Skills Acrobatics +15, Climb +9, Fly +11, Perception +5, Stealth +11 (+15 in Undergrowth), Swim +9; Racial Modifiers +4 Stealth in Undergrowth
SQ attack any target, combat riding, devotion, fetch, multiattack / extra attack, stay, track, work
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.