GM Tektite's PFS #2-12 Below the Silver Tarn (Inactive)

Game Master Hawkwen Agricola

MAP


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Desmond swings his sword twice and cuts the first creature down!

Sahrek then moves up and bites into the next creature, once, but can't pull it down!

Ref: 1d20 ⇒ 13

Panfalcon creates a pit, but the tarnspawn manages to not fall in!

A leopard moves over and attacks, but misses!

Aponyaye then heals Desmond!

Weiman and Taiko!

Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman's ready goes off as the doctor gets with 30 feet of The Wolf, affecting everyone but the Razmir-ish guy with Haste.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko using his Shozoku disapeared and asked in Auran Kyofuu to stand by.

    He moved to be near the leopard then popped in to strike the second creature.

    +1 Adamantium Wakisashi on the defensive: 1d20 + 12 + 1 - 2 - 4 ⇒ (20) + 12 + 1 - 2 - 4 = 271d6 + 12 + 5d6 ⇒ (6) + 12 + (4, 6, 1, 6, 1) = 36 +4 dodge bonus to AC (3 from fighting defensively and 1 from haste)
    Confirm: 1d20 + 12 + 1 - 2 - 4 ⇒ (3) + 12 + 1 - 2 - 4 = 101d6 + 12 ⇒ (1) + 12 = 13


    Weiman's spell goes off!

    Taiko moves up, unseen, and cuts into the next creature!

    The injured creature lashes out at its attackers!

    Bite Attack vs Sahrek: 1d20 + 18 ⇒ (9) + 18 = 27
    Damage: 1d8 + 8 ⇒ (8) + 8 = 16

    Claw Attack vs Leopard: 1d20 + 19 ⇒ (6) + 19 = 25
    Damage: 1d6 + 8 ⇒ (3) + 8 = 11

    Claw Attack vs Taiko: 1d20 + 19 ⇒ (12) + 19 = 31
    Damage: 1d6 + 8 ⇒ (2) + 8 = 10

    The tarnspawn lands all three attacks!

    The other tarnspawn steps away from the pit and emits another eerie, gurgling howl!

    Howl: 1d20 + 27 ⇒ (2) + 27 = 29

    Leopard and Taiko are shaken from the noise!

    Party up!

    Creature 2 -61 damage

    Scarab Sages

    Was I the Razmir-ish guy who didn't get Hasted? Also, creature 2 needs to make a Reflex saving throw at +2 since its near the pit edge.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    The creature misses the leopard! Aponyaye moves up behind his pet while it attacks the creature before it.

    healing hex: 2d8 + 5 ⇒ (1, 4) + 5 = 10

    +1 bite: 1d20 + 13 ⇒ (9) + 13 = 22
    damage: 1d4 + 3 ⇒ (1) + 3 = 4
    trip: 1d20 + 11 ⇒ (3) + 11 = 14

    +1 claw: 1d20 + 13 ⇒ (5) + 13 = 18
    damage: 1d2 + 3 ⇒ (1) + 3 = 4

    +1 claw: 1d20 + 13 ⇒ (18) + 13 = 31
    damage: 1d2 + 3 ⇒ (2) + 3 = 5

    Edit: Aponyaye was originally going to heal the leopard but I realized it actually missed. So instead:

    Aponyaye spontaneously creates a long vine in his hand and whips it towards the creature!

    tanglevine (trip): 1d20 + 9 ⇒ (20) + 9 = 29

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    You ARE the Razmir-ish guy! I recall the phrase "living god" being thrown out there, which is what Razmir is. I can rarely affect the map placements (until they allow the mobile app or browser to do so), so Weiman should have been 20 closer when he cast (so he could catch himself.) Will assemble computer internet and get my move posted, since it requires more typing and previewing than I want to do from a phone.)

    Scarab Sages

    OK, I moved Weiman. That should be close enough to get everybody but me. Razmir is a putz compared to Panfalcon . . .

    Raz . . . I mean Panfalcon moves north across the room. He then creates another pit beneith spawn 3.

    Reflex DC 16 for Spawn 3, and DC 14 for Spawn 2 to fall in the pit.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Ah, thanks! I should really note that my inability to affect the map ~95% of the time more often. I'm usually in Tektite games, though, so I think he's noticed it, do ho ho.

    Round 1/8 of Haste

    Weiman, having done his singular in-combat job, moves to continuing his "win over all other Small-sized Humanoids" mission. He leaps over-top the table. Acro, high jump (40 ft move): 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 39

    "Ass! Ass! Ass!" He points with his shortsword (which he draws as part of one of these moves) and gestures to the creatures he's yet to even think about identifying.

    Kn (any): 1d20 + 9 ⇒ (19) + 9 = 28


    Ref for other tarnspawn!: 1d20 ⇒ 5 The tarnspwan kept his footing..

    Aponyaye's leopaerd kites and claws at the near tarnspawn!

    Aponyaye then causes a vine to appear and wrap around the creature, but the creature just manages to keep its footing!

    Panfalcon continues to litter the floor with pits, this time under the third tarnspawn!

    Ref #3: 1d20 ⇒ 13
    Ref #2: 1d20 ⇒ 2

    The third tarnspawn manages to keep from falling in, but the other is not so fortuitous and tumbles into the pit!

    3d6 ⇒ (2, 1, 5) = 8

    Weiman then leaps onto the table and jump off the other side to get a better look at the creature!

    Weiman:
    These are tarnspawn, some sort of abominable variation of the a manimal. They have no special defenses and are sensitive to bright light. They can demoralize thier foes with their howl and these seem to be advanced. (class levels)

    Tarnspawn 2- 82 damage

    Des and Taiko!

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    @GM: unless it can't be tripped, Aponyaye got a nat 20 on his trip attempt.


    Yep! Missed the twenty, just looked at the result.

    Aponyaye trips the tarnspawn!

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond lumbers his way over to the tripped, but not pitted, tarnspawn.

    "Hey, thanks there, Aponyaye! This thing outta be easier to hit!"

    Power Attack, Big, Haste: 1d20 + 14 - 3 + 1 ⇒ (9) + 14 - 3 + 1 = 21
    Damage: 2d6 + 8 + 9 ⇒ (4, 6) + 8 + 9 = 27

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Hurt but not down Taiko wait for Kyofuu's help and decided to use again his vanishing trick to disappear.

    He moved to be able to flank with Desmond and popped out when his wakisashi strike the creature.

    +1 adamantium wakisashi: 1d20 + 12 + 1 + 2 - 2 ⇒ (3) + 12 + 1 + 2 - 2 = 161d6 + 12 + 1 + 5d6 ⇒ (3) + 12 + 1 + (5, 1, 4, 1, 2) = 29 haste, flank, shaken

    Then near Panfalcon's pit he tried to not fall in

    Reflex DD16: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Just now noticing Taiko's many wounds, Aponyaye calls out, "Don't worry, my friend! The Doctor is in!"


    Des and Taiko cut into the fallen tarnspawn, ending it, as Taiko manages not to fall into the pit!

    Climb: 1d20 + 10 ⇒ (1) + 10 = 11

    The last tarnspawn stands up and pushes against the sides of the pit, trying to climb out. It slips on its first try, letting oout a howl of fury.

    Party up!

    Scarab Sages

    "I cannot dispel the pit. Does anybody know if these things are resistant to acid? We can surround the beast and reign fire down upon it."

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Aponyaye steps up to heal Taiko while his leopard stands above the pit ready to strike.

    healing hex: 2d8 + 5 ⇒ (6, 2) + 5 = 13

    "I am not familiar with these beasts, I'm afraid."

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman shrugs out a "I don't think they resist anything..." before getting distracted by the existence of the female halfling. He double moves over and bows, "Fear not, ass I am Weiman Callbazzern, ass-sayer. Now, what's a pretty gem like you doing in a place like this?"

    Weiman has a Wayfinder, though he's just being hammy. Also, all y'all pit-standing-near folk have to make the slightly easier reflex to not fall in the pit if you end your turn next to it.

    Pit Safety and You, with Declan Dreng


    You guys know that these things don't have any special defenses.

    Scarab Sages

    Panfalcon moves over next to Des.

    Des, I think you moved your piece on the board, but didn't post anything.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko sheeted his two sword and take a 5ft. step out of the pit, waiting for being able to take his bow.

    We will shoot it don't worry Pan'

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Yeah, I moved, and then had to deal with a 4-year-old that had a fight with the toilet, and lost (well, really everyone lost) and I forgot to post.

    Desmond drops his falchion and rushes to the edge of the pit with the tarnspawn in it, drawing his longbow as he does so. He fires down into the pit, aiming for a vital spot on the creature's anatomy.

    Deadly Aim, +2 Longbow: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22
    Damage: 2d6 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19

    Reflex, Large: 1d20 + 11 - 1 ⇒ (12) + 11 - 1 = 22


    Aponyaye heals Taiko.

    Panfalcon moves closer to Des.

    Weiman goes over to talk to the frightened halfling woman. She only stares up in fear. "Uh...h..he..hello?"

    Taiko sheathes his swords and readies to grab his bow.

    Des drops his blade and fires an arrow into the pit, striking the last tarnspawn.

    Transpawn- 27 damage

    Climb: 1d20 + 10 ⇒ (16) + 10 = 26
    Climb: 1d20 + 10 ⇒ (7) + 10 = 17

    The tarnspawn begins to climb out of the pit, bracing itself ten feet up.

    Party up!

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Seeing that Weiman is injured, Aponyaye moves over and heals the halfling.

    healing hex: 2d8 + 5 ⇒ (7, 1) + 5 = 13

    The leopard stands guard nearby.

    I'll let people take care of it from range.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Ha, oops; I think that's from whatever his most recent scenario was (which was aptly explained by the negative level.) Must not have fixed it, do ho ho. Fixing that now.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko took his bow and take a 5ft. step near the pit and shoot at the creature.

    Bow: 1d20 + 13 + 1 - 2 ⇒ (10) + 13 + 1 - 2 = 221d6 + 2 ⇒ (6) + 2 = 8

    Reflex DD16: 1d20 + 19 ⇒ (3) + 19 = 22

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Ok, redirect Aponyaye's heal to someone who hasn't benefited from a healing hex yet. I can only each person once/day with my healing hex I believe. Then I have to start using real spells.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond unleashes 3 hasted arrows at the climbing creature, hoping to connect at least once.

    Bow Attack, Deadly Aim, Haste: 1d20 + 14 - 3 + 1 ⇒ (9) + 14 - 3 + 1 = 21
    Damage: 2d6 + 6 + 6 ⇒ (2, 4) + 6 + 6 = 18

    Hasted Bow Attack, Deadly Aim, Haste: 1d20 + 14 - 3 + 1 ⇒ (17) + 14 - 3 + 1 = 29
    Damage: 2d6 + 6 + 6 ⇒ (1, 2) + 6 + 6 = 15

    Bow Attack, Deadly Aim, Haste: 1d20 + 9 - 3 + 1 ⇒ (2) + 9 - 3 + 1 = 9
    Damage: 2d6 + 6 + 6 ⇒ (4, 4) + 6 + 6 = 20

    Reflex, Large: 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18

    Scarab Sages

    If the creature is still alive . . .

    Panfalcon will slide next to the edge of his own pit. He then draw up the acid from his feet into his hands, and fires it at the spawn.

    Elemental Ray vs Touch AC: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 4 ⇒ (1) + 4 = 5

    Reflex: 1d20 + 7 ⇒ (16) + 7 = 23


    Aponyaye heals somebody!

    Taiko puts an arrow into the creature!

    Desmond follows up and puts two more arrows in the creature!

    Panfalcon then pelts the tarnspawn with an acidic ray!

    Tarnspawn -68 damage

    Weiman!

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    I forgot but I believe that if this creature don't have a climb speed it loses its dexterity ! So I can sneak attack it ! If that's right add the following damages please GM

    Sneak: 5d6 ⇒ (3, 2, 5, 4, 1) = 15

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Given that it's a large creature (who has two perpendicular points to brace on, I'd be amazed if it could fail even an accelerated climb if it had a climb speed.

    Weiman tries to cheer up the halfling lady with turbo-puns in what I think is the 3rd round of Haste, "Come on, don't be so down. Pretty ladies being all sad really puts me down in the pits!" Weiman has no real combat options beyond flanking and haste, so he'll try to distract the female from the unhappy situation.

    Bluff (for a distraction): 1d20 + 3 ⇒ (18) + 3 = 21


    Weiman chats up the halfling, getting her full attention. "Wha..what? Oh!" She says, blushing.

    Climb: 1d20 + 10 ⇒ (14) + 10 = 24
    Climb: 1d20 + 10 ⇒ (13) + 10 = 23

    The tarnspawn finally manages to clamber out of the pit!

    Party up!

    Scarab Sages

    Panfalcon takes a step back from the pit and unleashes another elemental ray at the tarnspawn . . . of Doom!

    Elemental Ray (Acid) vs Touch AC: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 4 ⇒ (4) + 4 = 8

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Round 4 of Haste

    "You stay here, princess; Weiman the Ass-Sayer hass buisnass to attend to." He'll dart off to threaten the beast and keep it adjacent to the pit.

    I think it needed a reflex to not fall back in once it got to the top, since it ended its turn at an edge (though I might be misremembering the map. If it falls back in before my turn, Weiman will Hastily attempt to get the halfling's name, reason for being here, and what she wants for dinner tonight.

    An attack, if its not in the hole: 1d20 + 5 ⇒ (1) + 5 = 61d4 - 1 ⇒ (1) - 1 = 0


    1d20 ⇒ 18

    Thanks Weiman, forgot about that...tha tarnspawn manages to not fall back in!

    Des, Taiko, and Aponyaye!

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Aye-yai-yai this thing just keeps on tickin'. Let's put a stop to that!"

    Desmond takes aim and unleashes a volley of more arrows at the tarnspawn, hoping to connect.

    Attack, Deadly Aim, Haste, Large: 1d20 + 14 - 3 + 1 - 1 ⇒ (1) + 14 - 3 + 1 - 1 = 12
    Damage, Deadly Aim: 2d6 + 6 + 6 ⇒ (5, 4) + 6 + 6 = 21

    Hasted Attack, Deadly Aim, Haste, Large: 1d20 + 14 - 3 + 1 - 1 ⇒ (2) + 14 - 3 + 1 - 1 = 13
    Damage, Deadly Aim: 2d6 + 6 + 6 ⇒ (6, 2) + 6 + 6 = 20

    Attack, Deadly Aim, Haste, Large: 1d20 + 9 - 3 + 1 - 1 ⇒ (2) + 9 - 3 + 1 - 1 = 8
    Damage, Deadly Aim: 2d6 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19

    Despite his best efforts, the arrows all go flying.

    "Sahrek! What are you doing? Attack that thing!" Desmond barks another order at his wolf.

    Sahrek circles around the room, following Weiman's path. (Blue arrows)

    Acrobatics, Jumping: 1d20 + 7 + 8 ⇒ (12) + 7 + 8 = 27

    He easily leaps onto the table and drops down, trying to take a bite out of the tarnspawn.

    Bite Attack: 1d20 + 13 ⇒ (2) + 13 = 15
    Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17

    Trip: 1d20 + 15 ⇒ (11) + 15 = 26

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko pop out and moved to be able to flank the creature with Sahrek using his increased movement to be at the right place then pop up when striking

    +1 Wakisashi with haste and flank and shaken: 1d20 + 12 + 2 + 1 - 2 ⇒ (20) + 12 + 2 + 1 - 2 = 331d6 + 12 + 1 + 5d6 ⇒ (2) + 12 + 1 + (3, 5, 1, 5, 4) = 33 + invisibility
    Confirm: 1d20 + 12 + 2 + 1 - 2 ⇒ (13) + 12 + 2 + 1 - 2 = 261d6 + 12 + 1 ⇒ (1) + 12 + 1 = 14

    His wakisashi cut deep in the creature's flesh


    Panfalcon pelts the beast with another acid ray!

    Weiman continues to chat up the femal halfling, then swings and misses the tarnspawn.

    Desmond fires arrows at the tarnspawn, but misses!

    Sahrek misses as well!

    Taiko slices into the creature from out of nowhere and cuts it down!

    Out of Combat!

    The halfling crawls out from under the table, visibly shaking. "Ah, thank you! Thank you! I thought I was a goner. Are you the folks Osprey sent? I'm Courone Adle."

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Satisfied with his last strike Taiko smiled.

    He cleaned his blade a came to the halfling. Bowing to her

    You're welcome Adle san. I am Xian Taiko and we are the men and women Osprey sama sent to you.
    Can you explain to us what going on here ? and how these strange creatures came here to attack you ?

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Since Aponyaye still has a healing hex charge that no one wanted, he will use it on the halfling as she crawls out from under the table. "There you are! All better, haha!"

    If you need healing, I will use your wand for you; if you don't have your own I don't mind using mine. Just roll them yourself and let me know how many charges if you used my wand.

    "Yes, we are the Pathfidners Osprey sent to find you. My name is Aponyaye Msomi, a doctor and student at the Magaambya Academy. Are you well?" Aponyaye starts performing a routine physical on the halfling.


    The halfling responds to Taiko. “Those things are… Well, I’m not sure, really. They’ve been coming out of the tarn for the past three nights, but their numbers have grown each night. We’ve already lost a dozen miners, and these… tarn-spawned horrors have never been this bold. Even the weather’s been getting worse. And I think it all comes down to these.” She brushes a few notes from a low work bench and pulls aside a gunny sack. Beneath shines a perfect silver ingot, it’s surface peppered with a flowing, swirling script.

    “I’ve identified the writing,” Adle continues. “It’s Celestial, the language of angels. From what little I’ve translated, it looks like a ward. Two names come up again and again: Aroden, and something called Nicoroux.”

    KN: arcana or planes DC 30:
    You can identify Nicoroux as a powerful pit fiend who vanished nearly 1,000 years ago.

    Smiling at Aponyaye, she says. "Yes. Thank you very much, thank all of you."

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman slides over to the roasted pig to the south and acquires a haunch. "You never did say what you wanted for dinner tonight, Miss Adle." After returning with a snack...

    Activating Arc's Luck and Lore Master for a 31 Kn either.

    Weiman looks quickly over to anyone who stood near one of the pits with a look of worry after the ingot is introduced. "Aah! Did any of you see any imps in those magic holes earlier?!?"

    'No, why?':
    "Because Nicoraux is a pit fiend! Ha!"

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Knowledge (arcana): 1d20 + 19 ⇒ (15) + 19 = 34

    Aponyaye nods at Adle's interpretation. His head jerks when he hears the name Nicoroux. "Nicoroux was a powerful pit fiend who vanished nearly 1,000 years ago. That is an ill foreboding if your translation is correct."

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman looks unhappy at the unraveling of his joke. "Ugh, ass fun ass a box of Rocs..."

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond places his bow back over his shoulder and collects his falchion. He notices the wounds on Sahrek and removes his wand of cure light wounds.

    "Here you go, boy. A couple of taps ought to set you right."

    2 CLW: 2d8 + 2 ⇒ (2, 7) + 2 = 11

    "Guess I could use a bit of healing, myself."

    1 CLW: 1d8 + 1 ⇒ (5) + 1 = 6

    Desmond also sets about trying to find his missed arrows. "Waste not, and all that."

    1 finds 2 doesn't find: 4d2 ⇒ (1, 1, 1, 2) = 5

    He finds three of his missed shots.

    He asks the Halfling, "Miss Adle, where did you get this silver ingot?"

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Oh, haha, sorry Weiman! I completely missed your post somehow! I guess I was just excited about making that DC 30 check.


    Adel thinks for moment. “I think the church of Aroden bound something here, below the lake. Something big. These bricks were part of that binding, and when the miners dredged them out of the lake it was like pulling bars from a prison window: this Nicoroux can’t escape yet, but I think it’s reaching out with those tarnspawn, and I think if it claims enough miners, it’ll be able to break free." She sighs, clearly thinking of the implications.

    "There’s an old Arodenite temple nearby. If anything explains how to restore the binding, it’ll be in that temple. There’s, uh… There is a slight problem, though. If this is indeed a binding for some powerful creature, we’ll need all the original elements to reseal it. My bar is only the first the miners recovered. They’ve uncovered five more over the past few weeks. We need those bars before we can do anything. Most everyone has been holing up in the public house since the attacks started—it’s the sturdiest building in town. We need to get the rest of these ingots from the miners before we do anything.” As she finishes, you all hear a some loud moans, just like the tarnspawns you put down, in the distance.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Great, another tarnspawns to fight...

    May be these creature try to take these bricks ? To protect them or to destroy them but I we want to do it ourselve we must hurry to protect it from them, isn't it ?

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