GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

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M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"I got some steel here if anyone needs it!", Kharax calls out as he pulls out his longsword. He then uses his whip to distract the plant boy next to Alpha.

Aid Another (Alpha to hit) @ vegepygmy E: 1d20 + 2 ⇒ (3) + 2 = 5

Nerds


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Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

The Cobbler steps forward, nearly foaming at the mouth from his foul concoctions, and starts tossing some salad!

claw: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

claw: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Though startled by the Cobbler's mad charge, and a new line is born in the story of the Black Hill.

Maruf the Cobbler's furious claws...


Kharax tries to distract the plant men, but they aren't having it!

In a maddened rage, Maruf tears into the plant man with the hammer, but it still stands!

Claw Attack vs Alpha: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 ⇒ 2

Claw Attack vs Alpha: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 ⇒ 2

Claw Attack vs Maruf: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 ⇒ 4

Claw Attack vs Maruf: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 ⇒ 4

Hammer vs Maruf: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Claw Attack vs Maruf: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw Attack vs Maruf: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The vegemites attacks, but only the apparent leader is able to score a hit, ringing Maruf's bell with a solid blow from it hammer!

Tracker:
LVP-1
VVP-23
RVP-

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf shrugs off the hammer blow and keeps working on his delicious, delicious vegepygmy salad!

claw: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

claw: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha grips his shield with both hands and bashes the hammer wielding plant with full force.

PA: 1d20 + 4 ⇒ (4) + 4 = 8

1d4 + 9 ⇒ (3) + 9 = 12


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Drawing his sickle, Richard slips past Kharax and slashes at the cabbage-monster to Alpha's right.

Luck 3/7 used.
Sickle: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Kharax might be busy with RPGSS. Should we have him use the wand of CLW on Maruf?


Maruf claws the western vegemite, taking it down!

Alpha and Richard both attack, but both miss!

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Kharax draws a wand and taps Maruf with it!

Attack vs Alpha: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 ⇒ 3

Attack vs Alpha: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 ⇒ 2

Hammer vs Maruf: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw vs Maruf: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

The vegepygmies attack, but neither can land a blow!

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf accepts the healing with a grunt and keeps clawing away!

claw: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

claw: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard continues trying to prune one of the vegemites, but it seems his luck is failing him today.

Luck 4/6 used
Sickle: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Jeez, what cruddy rolls.. Stopping luck after this round.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Sorry, was actually busy with home game yesterday, today will be RPGSS stuff.

Kharax pulls out his scroll of mage armor and uses one of the castings to appropriately protect himself.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha keeps attacking the hammer wielding creature.

PA: 1d20 + 4 ⇒ (9) + 4 = 13

1d4 + 9 ⇒ (3) + 9 = 12


Alpha, Maruf, and Richard all miss, while Kharax armors himself!

Attack vs Richard: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 ⇒ 4

Attack vs Richard: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 4

Hammer vs Alpha: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw vs Maruf: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

The vegemite manages to claw Richard, while the hammer wielder misses!

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard takes a flesh wound, but doesn't let it stop him. Instead of attacking the creature directly, he crouches and attempts to hook its legs out from under it with his sickle.

Trip: 1d20 + 4 ⇒ (9) + 4 = 13 I will provoke an AoO. With the sickle I can drop it to avoid being tripped in return.


AoO vs Richard: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 ⇒ 1

Richard sweeps the legs out form under the eastern vegepygmy, dodging its strike at the same time!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"HHHHRRRRRRRYYYYYEEEEEEAAAAAAANNNNNNNNNFFFFFFFFFFF!!!!" The Cobbler continues growling, spitting, and yelling nonsense as he attacks the vegepygmies without remorse. What the hell are they doing here anyways?

claw: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

claw: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

With his sword still drawn, Kharax swings it at a nearby plant creature. "Time to mow the lawn, 'eh Cobbla?"

longsword @ black bordered vegepygmy: 1d20 + 2 ⇒ (5) + 2 = 7
Damage on hit: 1d8 + 1 ⇒ (4) + 1 = 5

And my die roll continues to be poop.


Maruf attacks the hammer wielder, but misses, again!

Kharax chops at the hammer wielder, but his blade only hits the floor!

Alpha!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha swings at the hammer wielder.

PA: 1d20 + 4 ⇒ (1) + 4 = 5

1d4 + 9 ⇒ (4) + 9 = 13


Alpha misses with his shield!

Attack vs Richard: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
Damage: 1d4 ⇒ 4

Attack vs Richard: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8
Damage: 1d4 ⇒ 1

Hammer vs Maruf: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw vs Alpha: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

The prone vegemite claws at Richard, but it's a feeble attempt!

The hammer wielder rings Maruf's bell, once more! He then tries to claw Alpha, but misses!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha bashes again!

PA: 1d20 + 4 ⇒ (15) + 4 = 19

1d4 + 9 ⇒ (4) + 9 = 13


Alpha just manages to hit the hammer wielder, but the blow is massive, taking down the vegepygmy!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Bloody hell!", curses Kharax, dropping his whip to place a hand on the Cobbler.

CLW hex @ Cobbler: 1d8 + 2 ⇒ (7) + 2 = 9


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Damn, you hit hard!" Maruf yells as the Thorpygmy falls and his wounds are stitched back up.

claw: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

claw: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard glances at Alpha's great blow - "smashing cabbages" slips into his mind, but obviously that won't make the story. Filing it away for later in his android mind, he slashes at the last creature sprawled on the ground before him.

Sickle: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26
Damage: 1d6 ⇒ 2


Maruf and Richard stomp the prone vegemite, ending its plantlife!

Out of Combat!

Searcing the hammerwielder, you find 9 silverdisks, as well as the hammer turns out to be magical. +1 light hammer

The other two have only rude clubs.

Searching the room turns up nothing of interest.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard steps back after the last creature is defeated, wary of standing too close to the Cobbler. He had never met anyone so foul tempered as the tiefling, and fighting off the dangers of the Black Hill was not improving his personality.

Quite the opposite, actually...

"Everyone ok?" He asks, trying not to single out the one he's most concerned about. Looking over himself, the notes the scratch he took, though it doesn't seem too serious.

13/17 HP.

Once the vegepigmies have been searched, he gestures to the magical hammer. "That's nice, but not really my style. Might be good as a thrown weapon in a pinch. Anyone else care to use it? If not, I'll hold onto it and we can can sell or trade it back in town."


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Keep it," the Cobbler growls.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Too small to use at the smithy.", Kharax comments. "Here, lemme try and patch you up."

CLW Hex @ Richard: 1d8 + 2 ⇒ (6) + 2 = 8

"Heh, gettin' better patchin up dem strange bodies.", he comments as Richard's wound is completely recovered.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Well you're getting a lot of practice. Thanks."

Ready to move on, Richard suggests the next door down the hall. Readying his stungun this time, he listens at it, then opens it a crack, ready to shoot anything hostile.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

I moved us to the next spot. I figured it might be better for Richard to open the doors for a couple reasons: he has uncanny dodge, so he won't lose AC if caught flat-footed, and he has a ranged weapon, which he could potentially fire before anyone else is in the way. Once a fight has started, he'll step back to let Alpha and the Cobbler in.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"We can sell the item later. We should move on."


Richard moves to the southern dooor, finds it safe, and opens it. The air in this room is unusually warm and moist, with a thin, pale vapor of mist clinging to the ceiling, causing the lighted panels to diffuse and become muted. Condensation runs down the walls along with a riot of unusual brown and dull green vegetation. The moist, thick-stemmed plants and vines grow out of long earth-filled troughs along the wall, while a tall column of plant matter extends like a tree trunk from a circular planter in the middle of the room to spread a network of vines across the mist-shrouded ceiling. A low humming sound fills the air.

Inside, you see five vegepygmies. They all turn to attack!

Rolls:
A: 1d20 + 3 ⇒ (12) + 3 = 15
K: 1d20 + 1 ⇒ (20) + 1 = 21
M: 1d20 + 3 ⇒ (7) + 3 = 10
R: 1d20 + 3 ⇒ (8) + 3 = 11
V: 1d20 + 2 ⇒ (6) + 2 = 8

Initiative:
Kharax
Alpha
Richard
Maruf
Vegepygmies!

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Gah! I'm sick of salad!"

claw: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard aims his gun at the closest target and pulls the trigger.

Stungun PBS + DA - Nonproficiency: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 Misfire on the first shot ever! Lame!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"How about roasted veggies, then?", Kharax smiles stepping behind the Cobbler and shooting out a wave of fire from his hands to scorch some of the vegepygmies.

Burning Hands damage: 2d4 ⇒ (4, 1) = 5
DC 15 Reflex save for half
This should affect the two vegepygmies in the same row as the Cobbler as well as the one diagonally center to those two.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha will delay until there is room.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Alpha, since these things are flat-footed, you can probably get to the space SW of Maruf without provoking (unless they have combat reflexes).


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Done.

Alpha moves in, dodging the Cobbler, and the vegepygmies in the process. He will strike the same target as Maruf.

1d20 + 4 ⇒ (17) + 4 = 21

1d4 + 9 ⇒ (4) + 9 = 13


Maruf claws into a vegemite, leaving salad in his wake!

Richard tries to fire the stun gun, but it misfires!

Alpha moves into the room and squashes another!

Redirecting Kharax's burning hands.

Kharax moves into the room, releasing a gout of flame!

3d20 ⇒ (13, 20, 20) = 53

All of the remaining veggies dive out of the way!

Attack vs Maruf: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 5

Attack vs Alpha: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 5

Attack vs Kharax: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 6

The vegepygmies position themselves and attack with long spears, but only one manages to stab Maruf!

Party up!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Using his whip, Kharax lashes out at a vegepygmy to distract it for his shield-bearing ally. "Get 'em Alpha!"

Aid Another (Alpha to hit): 1d20 + 2 ⇒ (8) + 2 = 10


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Drawing his sickle again, Richard moves in to the room and tries to jump inside the reach of one of the far creature's longspear.

Acrobatics to avoid AoO: 1d20 + 6 ⇒ (8) + 6 = 14

Unable to edit position. Double-Moving just west of Kharax.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

claw: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

claw: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

"AHHHHHHHH! ROASTED VEGGIES!"


Richard darts past the vege-spears!

Maruf tears down another vegemite with his first claw.

Moved you up five feet, on the assumption you would want to get closer to the last two.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha steps forward to bash another vegepygmy.

Aid, PA: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

1d4 + 9 ⇒ (3) + 9 = 12


Alpha flattens another vegemite!

Attack vs Richard: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 2

The last vegeman tries to attack Richard, but misses!

Party up!

AFK. The southern veg is all that remains.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Flatten!: 1d20 + 4 ⇒ (12) + 4 = 16

1d4 + 9 ⇒ (1) + 9 = 10


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard dodges the creature's attack and reposts, but not to injure, rather to assist a smashing blow from Alpha.

Aid Alpha: 1d20 + 5 ⇒ (10) + 5 = 15


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Chop!

claw: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

claw: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


The last vegepygmy is easily taken down!

Out of Combat!

Searching this room, you find nothing, but overgrown plants!

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