GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Remove Paralysis as a 3rd level spell slot is going to need a critical success to counteract this effect.

Religion check v. DC 32: 1d20 + 15 ⇒ (5) + 15 = 20

Mikhail contends with the evil effect that holds Xamanthe in its grip, but the centaur princess remains rigid as a statue.

STATUS
Kernithar - 102/102 hp, Enfeebled 1
Mikhail - 112/112 hp
Aristu - 72/72 hp, Clumsy 1
Alister - 96/96 hp
Piotr - 80/80 hp
Xamanthe - 40/40 hp, paralyzed


Some quick mechanics, although Mikhail would not know this. The DC of the effect is 32 and the level is 6, so you'd need to roll a natural 20 to counteract it with a 3rd level spell. A 5th level spell could do it on a success, but you'd still need to roll a 17+ for that. You could gain assistance with an Aid, but in 2e Aids don't stack, so no matter how much help you get, you improve the DC by only 1 or 2, but that ain't nothing!

In short, it could take many tries to work. The rules on Counteracting are HERE.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister rises wincing and tugging at his neck. "Not exactly restful dreams. But I'm reminded of a vision I had in the First World. I saw images of what I think were the empries and realms who have tried to hold the Greenbelt over time. I saw the Queen of Roses in her attempt to hold the land. But even before that, I saw a powerful cyclops lording over a vast empire of cyclopes. I believe this is what is left of their magic and their empire. Whatever it was, it was mighty in its time."

He looks over to where Mikhail was attempting to free Xamanthe. "We can keep trying, but we need to be brining her back to her people. Her mother will be worried and as a parent, I will not keep her child from her. Let's fashion a litter to carry her. However long it takes, we'll get her back home."

Man...should have taken Floating Disk as a spell.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"I fear that she will starve to death or die of thirst before we get there. It seems like this is going to resist my ability to save her. Does anyone have an idea for how we might keep her alive without her sustaining herself with food and water?" Mikhail asks his companions.


You think you can get water into her. But food going to be a problem. Yeah, in reality, paralysis would kill her, but since she hasn't suffocated, her diaphragm is working so perhaps we can assume she's capable of swallowing if you feed her carefully. You don't know it, but the daemon kept her alive that way.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"I will be sure to find foods suitable for her to consume in her current state." Kern assures the party as he sets out to forage for breakfast. "We can save the drippings of an animal to make a broth for her."

"I will also use some of my druidic magics to guide your next attempt, but it may be good to have a more powerful mage aid you directly." He states, returning with some berries, nuts and tea leaves.

Mechanically, I've prepared Guidance for one of my Cantrips and will use it accordingly. :)


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

"All the more reason to get her home quickly. Maybe we even send a runner ahead when we get closer." He glances at Kern. "Their tribe may have more powerful healers who can remove this curse."


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"Makes sense. I can cover much more ground alone." Kern replies. "If you can care for her without issue, I will return with help within a couple of days.

Mechanically speaking, with Longstrider, I get a speed of 55ft (up from 45ft) for 8 hours. Kern would be willing to push it to get there faster. Which, based on GMG Hexploration nets Kern 3 Activities + 1 Travel Forced March Activity. We're only 3 hexes away so he would be able to make it there in a day. Party/GM thoughts?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"Gentlemen," declares Piotr. "I can also take us to the edge of the Shadow Plane to greatly speed our journey. Of course, there are some dangers in travelling those routes."

Piotr pauses before continuing.

"Would you prefer to take that route?," he asks. "Or stay in this plane?"


Kern, you're in the middle of rugged mountains. You're not getting there in a day. But it's true that Kern alone can travel far faster than the team. Two days is more likely, if he really pushes it.

Or, you could travel through the Shadow Plane...


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"My back hurts already. I say we go the fastest way that keeps us all together." Mikhail suggests.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

"Which would be the Shadow Plane." He turns to Piotr. "How does that work again? And what kinds of dangers exist there?"

I think Shadow Walk could get us there in 1 day if we survive.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"Kayals may present some danger but can often be reasoned with. Anything else is likely to be hostile toward us." Kern says, he gestures to Xamanthe. "She will be most vulnerable. Any predator will immediate recognize this. What magics do we have to aid in protecting her?"

LET'S GO! A little jaunt over to Shadow Plane. Easy day. Fwiw, Kern has Planar Survival so we at least won't starve or get too lost. LOL


I find it hard to believe that Mikhail is going to carry a centaur for miles and miles. How will you transport Xamanthe, even at the speeds allowed by the Shadow Plane?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I also don't think my back could take that. But I believe the plan was to make a litter so we can take turns carrying her and divide up the weight or drag her if needed. Assuming, we can find some sturdy saplings to cut down for the litter.


The team builds a travois out of sturdy birch saplings and Kern binds them together and stitches on a pair of blankets with thick leather thongs.

Piotr, chanting, causes a shadowy mist to rise all around you. The sun fades to a small, bleak point, then disappears altogether, leaving you swathed in thick shadows. The world is dimly lit in all directions by some indistinct source, leaving objects and people heavy with dark shadows.

A weird jagged landscape of toothy mountains and yawning crevasses spreads around you. Navigation here is difficult, for the sky gives you no sense of direction and all things are clothed in a dull, monochromatic sameness.

Unless you tell me otherwise, I'll assume your standard Exploration activities.

Someone, give me a DC 26 Survival (or DC 24 Shadow Plane Lore) check to navigate.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Survival (M): 1d20 + 18 ⇒ (20) + 18 = 38 (+1 Sense Direction/Track)

Kern instinctually knows the direction they should head. Something dark inside him stirs and steers him toward their destination.

Looking sterner faced than usual, Kern turns to the others with a hushed whisper.

"Follow..."


Kern estimates that the journey from the mysterious cyclops caverns to the Nomen encampment would take him a day and a half. Together with the whole team, it would take three days. Dragging a travois, the journey might be three times as long. Nine days, then. Piotr tells him that traveling through the Shadow Plane, this journey should take no more than four hours.

The shadowy landscape is drenched in darkness, the mountains a mere unseen presence, felt like some looming predator on a dark night. The team shuffles on their footsteps and labored breathing the only sound, and those sounds die away quickly, as if of loneliness. Trudging through dead and twisted thorn thickets, over tiny rippling streams and across sheer and terrifying ridges, the heroes are lost in a vast landscape of depressing darkness.

Without warning, something cracks at Kern's feet. It is a heavy black crossbow quarrel buried three inches into the dusty ground.

"Hands up," comes a voice in thickly accented Taldane. "Nobody move."

A dim light, furiously bright in this place, blazes forth on a shoulder of rock twenty yards ahead and ten feet above, showing a gray woman of middling years. She bears a ebony wand in her hand. Next to her a powerfully-built youth, equally gray, is reloading a crossbow.

"Who are you," asks the gray woman. "And what business have you in Lord Ulatharix's realm?"


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

"I am Alister Medyved, Baron of the Sword Marches. I give my humble apologies to Lord Ulatharix for our intrusion. However, we are simply passing through and we would be grateful for your permission to travel in his realm. We wish no conflict." Alister bows his head towards the woman.

Diplomacy: 1d20 + 17 ⇒ (5) + 17 = 22


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern freezes but remains silent, letting Alister do the talking. He sizes up the two while they converse.

Hunt Prey Recall Knowledge on the woman. Kern, what do your elf eyes see?
Arcana(U) +3; Nature(T) +14; Occult(T) +14; Religion(T) +14; Society(U) +3


Kernithar:
There are at least four more of them in the rocks around you. Hidden, but you can see small signs.

As the youth finishes reloading his crossbow, the woman speaks. "Ulatharix is not called The Reaper for his pleasant disposition, Your Grace. The blasted remains of a dozen towns speak to the fate of those who displease him. We are but his loyal slaves and the survivors of his wrath."

"Though our master knows no mercy, he is willing to be appeased by tribute. You are well-accoutered and thus wealthy while many of Ulatharix's slaves go hungry. On behalf of our master we will accept a tribute of five gold coins. Each."


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr prepares to end his spell and pull himself and his companions from this relam short of their destination.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister considers the woman for a moment. "A fair price, I believe. If we pay this fare, we would be granted safe passage through the lands by his Lordship? Do you speak on his behalf?"

Perception +13 on her sincerity and authority to allowing them to pass.

Also Society +13, Religion +9, or perhaps Lore Heraldry +13 on Lord Ulatharix


Alister:
You're not certain, but she's not obviously lying.

You've never heard of Ulatharix, but you recognize these people as Fetchlings, a dusky race of the shadow plane supposedly descended from the humans of Golarion.

"I speak as his slave. Your toll will mean you are unmolested by me and mine. Mighty Ulatharix will do as he pleases. When you reach the plains to the east you will no longer be near my people, but you will still be in Ulatharix's realm."


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"Four more. Hidden." Kern says under his breath to the group. He tenses for conflict but continues to let Alister and the others do the talking.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I'm willing to pay. Even if we only get as far as the edge of her territory, that could be a huge distance in the material plane. Thoughts?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I am fine with paying, mainly because of the need to get our centaur friend home while she is alive.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Agreed. 30gp well spent.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Walk Any Road, Float Any River doesn't seem to apply in the Shadow Plane.... money well spent though.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister nods to the others, then looks back at the woman. "We will pay your tribute. Though, I would like to know the name of who I am paying and who has benefited her Lord's people." He pulls out five gold coins and jingles them in his hand.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr remains silent, ready to end the spell and pull his companions back to the Material world.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern laconically states "I don't have that coin."

Never really sold loot or anything since creation, my sheet notes 2sp and 5cp. Kern's not much for material possessions anyway...


"I am called Maralaika and this is my son Carador. We are the wardens of the mountain passes."

So does someone cover Kern's fee? And I assume Piotr is paying his own?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Confession time ... have not been tracking Piotr's coin and wealth.

Piotr digs through his purse, picking out the coins until he has the required amount.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"Who are the others?" Kern asks casually. "If we're paying coin, could we at least meet all of you?"


"This is a toll, not a social get-together," says Maralaika. "I've no intention of removing my people from cover. Are you paying or not?"


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu reaches into a belt pouch and pulls out 3 platinum dragons. He approaches Maralaika and hands the coins to her. "Here you go, this should cover all of us."


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister holds up his hands. "Easy. We are paying. Here you go." He begins to collect coin from the group until his brother steps up to pay for them all. "Now, may we be allowed to continue on? How much further is there to your territory?"


"Leave it there on the ground and you may depart," says Maralaika. "We are wardens of the mountain passes. You will reach the grasslands in a few hours. I have heard that travel is slow in your world. It is not so here."

Basically, it's hard to discuss distances with someone whose experience of distance is different. There's no doubt that, compared to travel in Golarion, you are making a blisteringly-fast pace by traveling through the Shadow Plane.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu stops his approach. "OK, sure." He crouches and sets the coins on the ground. He stands up slowly, holding his empty palms out, then takes two steps back. "Can we expect to meet more wardens on the grasslands?"


"I think not. But Ulatharix hunts there often. You would do well to move swiftly."


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"We will move as fast as we can given our load" Kern says, gesturing toward the frozen centaur.


Ready to move out?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail takes up his load and begins moving again.


You soon move out of the mountains. It feels as though you're just walking, but the terrain seems to change rapidly, always half-hidden in shadow. Soon you are traversing a wide savannah of dried grass and ash-colored trees. Deep pools of shadow lay inky black beneath these and you instinctively stay away from them. A few hours later, Kern believes you have arrived at your destination, though all you see is twisted gray grass and shadowy boulders.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"Kern," says Piotr with a hint of the fatigue from maintaining the spell. "If you are sure that this is the correct location, I can return us to the material plane."

Piotr waits for confirmation before ending the spell.


Kern says he is sure and Piotr speaks the words to return the group to Golarion. You find yourself on the windswept plains of the Dunsward, the sea of golden grass extending to the horizon in all directions except west, where the Tors of Levenies can be seen as a distant smudge on the horizon. Uncertain at first where you are, you soon spot a column of smoke indicating the presence of a large camp about a mile away.

You drag the wooden travois with Xamanthe on it into the camp and are soon surrounded by two dozen scowling and warlike centaurs asking angry questions.

"What did you do to her?"

"If she's dead, you'll pay for this!"

"Xamanthe's been hurt! The two-legs have her!"

Into this chaos walks Aecorra Silverfire, Xamanthe's mother and chief of the Nomen centaurs. She gasps when she sees her daughter laying on the frame of dirty birch trees and ragged blankets. Aecorra moves swiftly to Xamanthe's side and grasps her hand. She looks at you.

"What's wrong with her?" she asks, equal parts fear and anger in her voice.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"We were exploring a cavern in the mountains that appeared to have the remains of the Cyclopes empire. In the cavern we found a strange monster in a room that we defeated when it insisted on attacking us. Beyond the creature, Xamanthe was being held in some mystical paralysis. I have tried to remove it, but my powers were not strong enough to remove what holds her. So we traveled as swiftly as possible to here to return her to you in case you might have stronger clerics who can remove what ails her. If not, I will continue to try. But it may take some time before I am able to remove her paralysis." Mikhail says.


The instant Mikhail mentions the Cyclops cave, the hubbub around you stops. It's as quiet as a held breath.

Aecorra looks at you strangely and turns to her warriors. "Take Xamanthe to my tent. Then leave us!" The entire tribe moves away, whispering among themselves.

Aecorra regards you again, her face unreadable. "Walk with me," she says. And so you begin another walk back out onto the sea of grass. The centaur leader is silent until you are more than a mile away from camp. She continues to talk as she walks.

"Thank you for bringing me my daughter. She is willful and has much to prove. She broke our most sacred law, but I suppose she has already suffered for that foolish choice."

She continues walking and is silent for a time.

"We call the place you mention Olah-Kakanket. It means The Valley of the Dead. It is taboo, forbidden to all. Yet it is our most ancient tradition that we must watch over Olah-Kakanket to see that no evil arises from it."

"It is said that an ancient god slumbers there. 'Vordakai the Destroyer' he is called. Once he was god-emperor of the wide lands to the east, and now he slumbers in Olah-Kakanket. Our watch ceased on that place when the human army of Taldor drove drove our ancestors east. Yet I have brought the Nomen back into these lands to resume our ancient watch."

"Recently, Xamanthe came to me. She said she had seen a strange and frightful shape amid the stones of Olah-Kakanket. We wondered if you humans with your endless drive to explore, had found and disturbed what lies in the Valley of Death. I forbade her to go back, but she disobeyed me."

"If you ask me, that is the answer to your mystery. The people of Varnhold were taken away mysteriously and Xamanthe too? Strange shapes out of legend arise to threaten us all. My heart tells me your people will be found in Olah-Kakanket if they are anywhere."


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister walks closely with Aecorra. "I was very alarmed when we found Xamanthe. I still am, though I hope now you can help her. We risked the Shadow Plane to return her to you safely." He listens to her explanation about Olah-Kakanket, raising an eyebrow when she mentions 'Vordakai.'

"I have heard of this name 'Vordakai' before. I believe one of the Varnhold mages was researching him. At one point, he thought it was a Nomen god. It is possible that his magical research uncovered something."

"Is this why your bard, Elenorik, is interested in the Cyclops ruins? And if the people are Varnhold were taken by Vordakai, perhaps Xamanthe has some knowledge of them. If she can be restored, I would appreciate speaking with her to see what she knows."

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