
Piotr Denisov |

"Go ahead, Mikhail. Take the dagger. I did not detect any magic but you never know with these things," says Piotr.
Piotr looks to the northeast before continuing.
"Before we head upstairs, we should explore the room over there. That might be where the haunt came from, but we should not leave anything unexplored behind us."

Mikhail Templeson |

Mikhail will pick up the dagger and move to check out the last of this floor.
When he reaches the door he searches it briefly for traps and magic before he opens it.
Perception for traps: 1d20 + 13 ⇒ (15) + 13 = 28
Scan the door and surrounding area with Detect Magic as well.

Mikhail Templeson |

Mikhail unrolls his sleeping bag and lays it down in front of the alter and then uses his sword to knock the dagger onto the mat and rolls it up before picking up the mat and putting it back in his bag and then (assuming nothing terrible happens) he goes to search the door.

Piotr Denisov |

Piotr follows Alister to the stairs, and then down. Before he descends, he casts another Detect Magic cantrip.
Memorized Spells
0 - Acid Splash, Detect Magic, Light, Resistance
1 - Mage Armor, Magic Missile (x3), Shield
2 - Glitterdust, See Invisibility (x43)
3 - Fireball (x2), Haste, Summon Monster III
Active Effects
- Mage Armor (5.75 hours)
- See Invisibility (45 minutes)
- Light (45 minutes)
- Detect Magic (6 minutes)
Wand - 3 charges used

GM Tarondor |

As you arrive at the bottom of the stairs, you see a winding passageway whose floor is made up of large flagstones, each 5' across. Each flagstone bears a strange sigil, each slightly different, like nothing you have ever seen before. Piotr detects a variety of magics in his field of view, including Divination, Enchantment and Transmutation.

Aristu Medvyed |

Aristu peers past Piotr and Alister to see why they've stopped. "That certainly doesn't look good." He calls up his aura sight and tries to figure out what dangers the sigils hold.
Cast Detect Magic
Knowldege(Arcana): 1d20 + 10 ⇒ (13) + 10 = 23
If Spellcraft is more appropriate, it would be the same result

Corb the Familiar |

After receiving the cantrip, Corb looks closely at the flagstones and the swirling magical auras.
Perception: 1d20 + 14 ⇒ (17) + 14 = 31
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

Piotr Denisov |

With Corb's aid, Piotr tries to make sense of the flagstones and the auras. He is hoping to be able to identify what dangers the hallway poses.
Perception (+2 Aid Another): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Spellcraft (+2 Aid Another): 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Knowledge (Arcana): 1d20 + 13 ⇒ (3) + 13 = 16
Knowledge (Planes): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Religion): 1d20 + 8 ⇒ (11) + 8 = 19

Mikhail Templeson |

"I lack the wards to bypass this effect. I could try and use
a channel to send Positive Energy in to defuse it. Or perhaps if someone has a fly or some means of tricking it into thinking we belong we can try and bypass it in that fashion." Mikhail muses as he looks down at the deadly trap.

Piotr Denisov |

"I do not have any ability to remove this trap," admits Piotr.
"However, while it may be a poor use of the spell, I can summon a creature and command it to enter that area. That is likely to discharge the trap," continues Piotr.
"Should I do so?"

Alister Medvyed |

Alister has been quiet, looking at the flagstones pulsing with energy. And odd thought crosses his mind. Jehovah starts with an I. He shakes his head, clearing the thought.
"If the summon works, we'll need to move very fast."
How many flagstones to get across? Do we even see the 'other side'?

Piotr Denisov |

On the presumption that Piotr was unable to identify the specific spell effect with his miserable roll of 16 ...
Also - burn a Hero Point to maximize the Summon results to get 5 celestial dire rats.
Piotr begins muttering the words of a spell, intending to call a number of small creatures. Once the holy rats have arrived, Piotr commands them forward through the warded area.
"Quickly, everyone! Not so close as to be caught in any spell effect but before the magical defences reset!"
Memorized Spells
0 - Acid Splash, Detect Magic, Light, Resistance
1 - Mage Armor, Magic Missile (x3), Shield
2 - Glitterdust, See Invisibility (x43)
3 - Fireball (x2), Haste, Summon Monster III
Active Effects
- Mage Armor (5.75 hours)
- See Invisibility (45 minutes)
- Light (45 minutes)
- Detect Magic (6 minutes)
- Summon Monster III (5 celestial dire rats) - 9 rounds
Wand 3 charges used

Alister Medvyed |

"I hope you have another of those for us to get out." Alister looks down the corridor to the south, then turns back. "Open the door. If there are more of those tiles this way, we need to get away from them."

Aristu Medvyed |

Aristu reluctantly finds himself following rats down the corridor of doom. When Alister indicates that they should go through the door, he quickly flips through his scrolls and withdraws a scroll of Knock, in case the door is locked.

Piotr Denisov |

Piotr casts another cantrip to scan the area ahead for magical auras.
Knowledge (Arcana): 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16
Memorized Spells
0 - Acid Splash, Detect Magic, Light, Resistance
1 - Mage Armor, Magic Missile (x3), Shield
2 - Glitterdust, See Invisibility (x43)
3 - Fireball (x2), Haste, Summon Monster III
Active Effects
- Mage Armor (5.75 hours)
- See Invisibility (45 minutes)
- Light (45 minutes)
- Detect Magic (6 minutes)
Wand 3 charges used

Mikhail Templeson |

"A deeper and heavily warded portion of a dark temple. Lets go see what they felt was in such great need of protection." Mikhail continues on down the corridor to the first door before calling about Abadar to scan the door and the small alcove to the north for magic. He also takes some time to search the door for mechanical traps and to see if it is locked.
Detect Magic and spend a round on the door. If there is an aura I will spend the round to determine type of aura. And then scan the alcove. If there is an aura there I spend the time to try and detect the type of magic. I then search for traps.
Perception for Mechanical traps around the door: 1d20 + 13 ⇒ (15) + 13 = 28

GM Tarondor |

Alister: 1d20 + 7 ⇒ (4) + 7 = 11
Aristu: 1d20 + 3 ⇒ (2) + 3 = 5
Galen: 1d20 + 9 ⇒ (20) + 9 = 29
Mikhail: 1d20 + 12 ⇒ (19) + 12 = 31
Piotr: 1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 9 ⇒ (20) + 9 = 29
Galen and Mikhail hear the swift, soft sounds of something coming your way. They are not surprised. Everyone else is.
Alister: 1d20 + 1 ⇒ (5) + 1 = 6
Aristu: 1d20 + 1 ⇒ (16) + 1 = 17
Galen: 1d20 + 4 ⇒ (8) + 4 = 12
Mikhail: 1d20 + 1 ⇒ (13) + 1 = 14
Piotr: 1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (8) + 7 = 15
A small crowd of ghastly shades materialize before you. They are only mostly human, as if their ancestors had bred long ago with some stranger thing from beyond this world. Their ears are large and droopy, their eyes wide and staring, their mouths small and filled with needle-sharp teeth. But the are undoubtedly ghostly.
"You tread upon ground sacred to The Dweller in Darkness!" whispers their leader. "We sacrifice you now to appease Its anger and ease Its passage into this world!"
And with that, the leader holds forth a strange sign whose violent energies seem to gnaw at reality all around you, tearing at you from within and without!
Entropy Flare: 3d6 ⇒ (5, 2, 4) = 11
You can make a DC 17 Will save for half damage.
Then the ghosts surge around you, reaching for you.
STATUS
Shade Leader
Aristu (3 STR damage) (surprised)
Shades
Mikhail (3 damage)(2 STR damage)
Piotr (4 damage)(1 STR damage) (surprised)
Galen
Alister (5 damage) (surprised)
Everyone, make a DC 17 Will save to take half damage from the Entropy Flare.
Then, Galen and Mikhail can go in the Surprise Round. One Standard or Move action only, please.

Mikhail Templeson |

Will Save: 1d20 + 9 ⇒ (14) + 9 = 23
I have a +1 if this is effected by Force of Personality, but I doubt it does.
Spend a Blessing Point to cast Shield of Faith as a swift action and then power attack the one directly east of me.
Mikhail calls upon Abadar for his protection and then slashes through the first of the ghostly creatures.
Power Attack spirit with Cutlass: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Cutlass Damage with PA: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

GM Tarondor |

Galen Will save vs. Entropy Flare: 1d20 + 4 ⇒ (17) + 4 = 21
Mikhail's cutlass slashes into one of the shades, causing it real harm!
STATUS
Shade Leader
Aristu (21/32 hp)(3 STR damage)
Shades (B:6 damage)
Mikhail (46/54 hp)(2 STR damage)
Piotr (19/34 hp)(1 STR damage)
Galen (47/52 hp)
Alister (25/41 hp)
Galen, go! One move or standard action only, please.

Galen Malkash |

Will save: 1d20 + 6 ⇒ (3) + 6 = 9 note additional +2 from Bravery class feature if this is a Fear effect.
Galen takes a step forwards, and hacks at one of the ghosts with his magical sword, his other arm holding his shield.
It is not explicit whether one can take a 5-foot step in addition to an action in a surprise round. Paizo forums lean towards yes. If you ruling is no, Galen just takes a step and then ignore the below attacking.
Attack with +1 longsword[/dice: 1d20 + 11 ⇒ (14) + 11 = 25
+1 longsword damage, one-handed[/dice: 1d8 + 12 ⇒ (4) + 12 = 16 (slashing, magic)

Mikhail Templeson |

For whatever its worth. Subtract 1 from attack and damage there due to strength damage. It won't effect the half damage for incorporeal amount, but it might change whether I struck.

GM Tarondor |

Hmm... Looks like the Void ate my reply to Galen's post.
You can take a 5-foot step in addition to a standard action during a surprise round.
We'll use the Will save I rolled for Galen.
Mikhail - Got it. Doesn't change anything in this instance.
Galen's blade slashes through another ghost!
The vile ghost leader continues to tear at the walls of reality with its incantations!
Entropy Flare: 3d6 ⇒ (5, 4, 2) = 11
STATUS
Shade Leader
Aristu (21/32 hp)(3 STR damage)
Shades (B:14 damage)
Mikhail (46/54 hp)(2 STR damage)
Piotr (19/34 hp)(1 STR damage)
Galen (47/52 hp)
Alister (25/41 hp)
Everyone, give me a DC -16- Will save against the Entropy Flare! I previously had the DC wrong.
Then Aristu, go!

Aristu Medvyed |

WIll save: 1d20 + 6 ⇒ (1) + 6 = 7
Aristu shifts to get a better view, then activates his wand and launches magical force at the leader of the shades.
5' Step:NW; activate Wand of Magic Missiles and target shade leader (48 charges remaining after use)
force damage: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Galen Malkash |

Will save: 1d20 + 6 ⇒ (7) + 6 = 13 note additional +2 from Bravery class feature if this is a Fear effect.
Galen continues to attack the ghosts with his magical longsword.
Attack with +1 longsword: 1d20 + 11 ⇒ (20) + 11 = 31
+1 longsword damage, one-handed: 1d8 + 12 ⇒ (7) + 12 = 19 (slashing, magic)

Galen Malkash |

I don't know if they are subject to critical hits or not. But if so, the above attack roll is a critical threat, so here's the confirmation roll (and if successful, above damage of 19 is doubled):
Crit threat confirmation: 1d20 + 11 ⇒ (19) + 11 = 30