GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Piotr knows the dagger is a sacrificial cult dagger, intended to take the lives of blood sacrifices to the Elder Gods.

Who's taking it, Piotr or Mikhail?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"Go ahead, Mikhail. Take the dagger. I did not detect any magic but you never know with these things," says Piotr.

Piotr looks to the northeast before continuing.

"Before we head upstairs, we should explore the room over there. That might be where the haunt came from, but we should not leave anything unexplored behind us."


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail will pick up the dagger and move to check out the last of this floor.

When he reaches the door he searches it briefly for traps and magic before he opens it.

Perception for traps: 1d20 + 13 ⇒ (15) + 13 = 28

Scan the door and surrounding area with Detect Magic as well.


WAIT! You definitely detected magic. See above. Strong Enchantment.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail unrolls his sleeping bag and lays it down in front of the alter and then uses his sword to knock the dagger onto the mat and rolls it up before picking up the mat and putting it back in his bag and then (assuming nothing terrible happens) he goes to search the door.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"Thank you, Mikhail. I can examine the dagger at a later time," says Piotr. "I am interested in what may be behind this door."


The door opens into a long-disused room whose collapsed wall leads back to the caverns.

The only way forward is down!


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

"Well, down the dark stairs in the creepy temple in the strange portal? Why not?" Alister summons the balls of light again to move ahead of them as they descend.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr follows Alister to the stairs, and then down. Before he descends, he casts another Detect Magic cantrip.

Memorized Spells
0 - Acid Splash, Detect Magic, Light, Resistance
1 - Mage Armor, Magic Missile (x3), Shield
2 - Glitterdust, See Invisibility (x43)
3 - Fireball (x2), Haste, Summon Monster III

Active Effects

  • Mage Armor (5.75 hours)
  • See Invisibility (45 minutes)
  • Light (45 minutes)
  • Detect Magic (6 minutes)

Wand - 3 charges used


As you arrive at the bottom of the stairs, you see a winding passageway whose floor is made up of large flagstones, each 5' across. Each flagstone bears a strange sigil, each slightly different, like nothing you have ever seen before. Piotr detects a variety of magics in his field of view, including Divination, Enchantment and Transmutation.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu peers past Piotr and Alister to see why they've stopped. "That certainly doesn't look good." He calls up his aura sight and tries to figure out what dangers the sigils hold.

Cast Detect Magic

Knowldege(Arcana): 1d20 + 10 ⇒ (13) + 10 = 23
If Spellcraft is more appropriate, it would be the same result


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"Help me out, please," asks Piotr of Corb. The wizard concentrates and casts Detect Magic on his familiar.


Male Raven Familiar - HP 17/17; AC 17, T 12, FF 15; Fort +1, Ref +4, Will +7; CMB +3; CMD 9; Speed 10 / Fly 40; Init +2; Perception +14

After receiving the cantrip, Corb looks closely at the flagstones and the swirling magical auras.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

With Corb's aid, Piotr tries to make sense of the flagstones and the auras. He is hoping to be able to identify what dangers the hallway poses.

Perception (+2 Aid Another): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Spellcraft (+2 Aid Another): 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Knowledge (Arcana): 1d20 + 13 ⇒ (3) + 13 = 16

Knowledge (Planes): 1d20 + 8 ⇒ (16) + 8 = 24

Knowledge (Religion): 1d20 + 8 ⇒ (11) + 8 = 19


Between Aristu, Piotr and Corb, the consensus is that this area is heavily trapped with necromantic magic and negative energy that will sap the life from those who cross it.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"I lack the wards to bypass this effect. I could try and use
a channel to send Positive Energy in to defuse it. Or perhaps if someone has a fly or some means of tricking it into thinking we belong we can try and bypass it in that fashion."
Mikhail muses as he looks down at the deadly trap.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"I do not have any ability to remove this trap," admits Piotr.

"However, while it may be a poor use of the spell, I can summon a creature and command it to enter that area. That is likely to discharge the trap," continues Piotr.

"Should I do so?"


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Did our study of the magical auras indicate in any way if the traps would be discharged after triggering, or if they were a permanent feature of the tiles?


Oh, for a party rogue! Per the OGC: Only characters with the trapfinding class feature can disarm magic traps. But if you're asking whether it would reset, yes, you think it would reset, but not immediately. You might have a few seconds to get through after it discharged.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister has been quiet, looking at the flagstones pulsing with energy. And odd thought crosses his mind. Jehovah starts with an I. He shakes his head, clearing the thought.

"If the summon works, we'll need to move very fast."

How many flagstones to get across? Do we even see the 'other side'?


Nope. Looks like a lot of runes and they continue as the corridor turns out of sight!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

On the presumption that Piotr was unable to identify the specific spell effect with his miserable roll of 16 ...

Also - burn a Hero Point to maximize the Summon results to get 5 celestial dire rats.

Piotr begins muttering the words of a spell, intending to call a number of small creatures. Once the holy rats have arrived, Piotr commands them forward through the warded area.

"Quickly, everyone! Not so close as to be caught in any spell effect but before the magical defences reset!"

Memorized Spells
0 - Acid Splash, Detect Magic, Light, Resistance
1 - Mage Armor, Magic Missile (x3), Shield
2 - Glitterdust, See Invisibility (x43)
3 - Fireball (x2), Haste, Summon Monster III

Active Effects

  • Mage Armor (5.75 hours)
  • See Invisibility (45 minutes)
  • Light (45 minutes)
  • Detect Magic (6 minutes)
  • Summon Monster III (5 celestial dire rats) - 9 rounds

Wand 3 charges used


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail will race behind the horde of celestial dire rats and see how well this goes.


The holy rats run out onto the floor where horrid tendrils of darkness reach up and suck the life from their tiny bodies. Then you run out onto the same floor, hustling through dark chambers until you reach a door. You can try to open the door or continue on south on the rune-filled path.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

"I hope you have another of those for us to get out." Alister looks down the corridor to the south, then turns back. "Open the door. If there are more of those tiles this way, we need to get away from them."


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu reluctantly finds himself following rats down the corridor of doom. When Alister indicates that they should go through the door, he quickly flips through his scrolls and withdraws a scroll of Knock, in case the door is locked.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries to open the door and goes through if he can.


The door is unlocked. Mikhail opens it and all quickly file through.

A long, cobwebbed corridor extends into the distance, lit by strange purplish lamps. Corridors and doorways beckon.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr casts another cantrip to scan the area ahead for magical auras.

Knowledge (Arcana): 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16

Memorized Spells
0 - Acid Splash, Detect Magic, Light, Resistance
1 - Mage Armor, Magic Missile (x3), Shield
2 - Glitterdust, See Invisibility (x43)
3 - Fireball (x2), Haste, Summon Monster III

Active Effects

  • Mage Armor (5.75 hours)
  • See Invisibility (45 minutes)
  • Light (45 minutes)
  • Detect Magic (6 minutes)

Wand 3 charges used


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister conjures another set of balls of light and sends them swirling down the corridor on the right.

"What the hell is this place?"


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"A deeper and heavily warded portion of a dark temple. Lets go see what they felt was in such great need of protection." Mikhail continues on down the corridor to the first door before calling about Abadar to scan the door and the small alcove to the north for magic. He also takes some time to search the door for mechanical traps and to see if it is locked.

Detect Magic and spend a round on the door. If there is an aura I will spend the round to determine type of aura. And then scan the alcove. If there is an aura there I spend the time to try and detect the type of magic. I then search for traps.

Perception for Mechanical traps around the door: 1d20 + 13 ⇒ (15) + 13 = 28


Alister: 1d20 + 7 ⇒ (4) + 7 = 11
Aristu: 1d20 + 3 ⇒ (2) + 3 = 5
Galen: 1d20 + 9 ⇒ (20) + 9 = 29
Mikhail: 1d20 + 12 ⇒ (19) + 12 = 31
Piotr: 1d20 + 10 ⇒ (6) + 10 = 16

1d20 + 9 ⇒ (20) + 9 = 29

Galen and Mikhail hear the swift, soft sounds of something coming your way. They are not surprised. Everyone else is.

Alister: 1d20 + 1 ⇒ (5) + 1 = 6
Aristu: 1d20 + 1 ⇒ (16) + 1 = 17
Galen: 1d20 + 4 ⇒ (8) + 4 = 12
Mikhail: 1d20 + 1 ⇒ (13) + 1 = 14
Piotr: 1d20 + 2 ⇒ (7) + 2 = 9

1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (8) + 7 = 15

A small crowd of ghastly shades materialize before you. They are only mostly human, as if their ancestors had bred long ago with some stranger thing from beyond this world. Their ears are large and droopy, their eyes wide and staring, their mouths small and filled with needle-sharp teeth. But the are undoubtedly ghostly.

"You tread upon ground sacred to The Dweller in Darkness!" whispers their leader. "We sacrifice you now to appease Its anger and ease Its passage into this world!"

And with that, the leader holds forth a strange sign whose violent energies seem to gnaw at reality all around you, tearing at you from within and without!

Entropy Flare: 3d6 ⇒ (5, 2, 4) = 11

You can make a DC 17 Will save for half damage.

Then the ghosts surge around you, reaching for you.

STATUS
Shade Leader
Aristu (3 STR damage) (surprised)
Shades
Mikhail (3 damage)(2 STR damage)
Piotr (4 damage)(1 STR damage) (surprised)
Galen
Alister (5 damage) (surprised)

Everyone, make a DC 17 Will save to take half damage from the Entropy Flare.

Then, Galen and Mikhail can go in the Surprise Round. One Standard or Move action only, please.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Will save: 1d20 + 6 ⇒ (5) + 6 = 11


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Will Save: 1d20 + 9 ⇒ (14) + 9 = 23

I have a +1 if this is effected by Force of Personality, but I doubt it does.

Spend a Blessing Point to cast Shield of Faith as a swift action and then power attack the one directly east of me.

Mikhail calls upon Abadar for his protection and then slashes through the first of the ghostly creatures.

Power Attack spirit with Cutlass: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25

Cutlass Damage with PA: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Will Save: 1d20 + 3 ⇒ (2) + 3 = 5

Can Alister try to see what he knows about 'Dweller in the Darkness'?
Knowledge, Arcana: 1d20 + 9 ⇒ (4) + 9 = 13


Mikhail, is your cutlass magical? If not, it cannot harm incorporeal creatures.

No clue, Alister!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Will save: 1d20 + 7 ⇒ (4) + 7 = 11


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Yes. I have a +1 Cutlass.


Galen Will save vs. Entropy Flare: 1d20 + 4 ⇒ (17) + 4 = 21

Mikhail's cutlass slashes into one of the shades, causing it real harm!

STATUS
Shade Leader
Aristu (21/32 hp)(3 STR damage)
Shades (B:6 damage)
Mikhail (46/54 hp)(2 STR damage)
Piotr (19/34 hp)(1 STR damage)
Galen (47/52 hp)
Alister (25/41 hp)

Galen, go! One move or standard action only, please.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Will save: 1d20 + 6 ⇒ (3) + 6 = 9 note additional +2 from Bravery class feature if this is a Fear effect.

Galen takes a step forwards, and hacks at one of the ghosts with his magical sword, his other arm holding his shield.

It is not explicit whether one can take a 5-foot step in addition to an action in a surprise round. Paizo forums lean towards yes. If you ruling is no, Galen just takes a step and then ignore the below attacking.

Attack with +1 longsword[/dice: 1d20 + 11 ⇒ (14) + 11 = 25
+1 longsword damage, one-handed[/dice: 1d8 + 12 ⇒ (4) + 12 = 16 (slashing, magic)


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

For whatever its worth. Subtract 1 from attack and damage there due to strength damage. It won't effect the half damage for incorporeal amount, but it might change whether I struck.


Hmm... Looks like the Void ate my reply to Galen's post.

You can take a 5-foot step in addition to a standard action during a surprise round.

We'll use the Will save I rolled for Galen.

Mikhail - Got it. Doesn't change anything in this instance.

Galen's blade slashes through another ghost!

The vile ghost leader continues to tear at the walls of reality with its incantations!

Entropy Flare: 3d6 ⇒ (5, 4, 2) = 11

STATUS
Shade Leader
Aristu (21/32 hp)(3 STR damage)
Shades (B:14 damage)
Mikhail (46/54 hp)(2 STR damage)
Piotr (19/34 hp)(1 STR damage)
Galen (47/52 hp)
Alister (25/41 hp)

Everyone, give me a DC -16- Will save against the Entropy Flare! I previously had the DC wrong.

Then Aristu, go!


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

WIll save: 1d20 + 6 ⇒ (1) + 6 = 7

Aristu shifts to get a better view, then activates his wand and launches magical force at the leader of the shades.

5' Step:NW; activate Wand of Magic Missiles and target shade leader (48 charges remaining after use)

force damage: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14


Going to pause for everyone to roll their Will saves.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Will Save: 1d20 + 9 ⇒ (8) + 9 = 17


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Will save: 1d20 + 6 ⇒ (7) + 6 = 13 note additional +2 from Bravery class feature if this is a Fear effect.

Galen continues to attack the ghosts with his magical longsword.

Attack with +1 longsword: 1d20 + 11 ⇒ (20) + 11 = 31
+1 longsword damage, one-handed: 1d8 + 12 ⇒ (7) + 12 = 19 (slashing, magic)


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I don't know if they are subject to critical hits or not. But if so, the above attack roll is a critical threat, so here's the confirmation roll (and if successful, above damage of 19 is doubled):

Crit threat confirmation: 1d20 + 11 ⇒ (19) + 11 = 30


I'll save your rolls for when its your turn, Galen. Right now it's just will saves I'm after.

Piotr, give me a will save!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I made one this morning, which obviously was eaten.

Will save: 1d20 + 7 ⇒ (18) + 7 = 25

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