Mace-axe, stats. 2nd to 3rd edition.


3.5/d20/OGL


The mace-axe was a 2nd edition weapon that I found somewhere, but the idea was that it did both slashing and bludgeoning damage, not the best damage, but it did both. if anyone can give me the stats for this weapon, especially converted to 3.5...I'd be greatly appreciative.


I have no idea what you are talking about, but why not just make it up? Exotic weapon, one handed, 1d6 S/B, about 5 lbs should do it. Use the morning star as a template if you need more. Just a thought...

Scarab Sages

I thought they did already have the stats for this in either Dungeon or Dragon magazine. Did you check the issue with the final installment of the AoW AP? I think Kyuss had a weapon similar to this. Or maybe it was Dragon's article on Pole Arms. I can't remember.


Ender_rpm wrote:
I have no idea what you are talking about, but why not just make it up? Exotic weapon, one handed, 1d6 S/B, about 5 lbs should do it. Use the morning star as a template if you need more. Just a thought...

I'd think it'd do more like a d8, as in the damage wasn't spectacular (I just ended up favoring a bastard sword or whatever over the mace-axe in 2nd edition) It is a barbarian type weapon, so it may or may not be exotic in the instance of my barbarian using it. I'll throw it by my DM as one handed martial weapon 1d8 S/B and at 5 lbs, if that doesnt work then I'll just use a morningstar.


Use the executioners’ mace. 2H 2d6 B/S/P X3 crit. No Exotic pro required


Asuri wrote:
Use the executioners’ mace. 2H 2d6 B/S/P X3 crit. No Exotic pro required

Damn, that thing sounds nasty. Thanks, I'll certainly consider it. I was looking for specific stats on the Maceaxe, but have only found an EN Book (http://shop.enworld.org/index.php?productsid=409&source=Product%20List ) with the Maceaxe and I don't really feel like shelling out 5$ to get stats I could just make up rather than go to a weird book.

Where's the Executioner's mace from?


i believe it was in the last installment of the AoW adventure path Kyuss use's one and looks scary as hell while doing it!

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Executioner's mace costs 75 GP and weighs 12 pounds. Small damage is 1d10.


Averil wrote:
Executioner's mace costs 75 GP and weighs 12 pounds. Small damage is 1d10.

what does it LOOK like? a Mace with an axe blade? and maybe a spike? (is it a spiked mace, like a morningstar with an axe blade) I ask this partly because I want to know HOW it does all three types of damage...Gregal my "Sylvan" Elf barbarian would definitely want to use it, as my original 2e version of Gregal had a mace-axe...though I'm tempted to just use a greatsword as my primary weapon and use a 1d8 S/B "mace-axe" that we discussed earlier...which I'll try if the Executioner's mace doesn't fly with the dms, but it should since it's a badass weapon without being magical (And they're allowing some reasonably magical weapons) and anything goes as far as starting equipment as long as we have a good reason to have it being refugees or whatever coming into a mercenary company.

Dark Archive

http://paizo.com/image/product/catalog/TSR/TSR82135_500.jpeg

shows you Kyuss wielding his executioner's axe.


Actually, I'm pretty sure it does EITHER bludgeoning and piercing or bludgeoning and slashing, not all 3 at once.


Yeah, its pick one, not all at once. Unlike the morning star, which I believe is the only weapon that does 2 types of damage simultaneously. I'd still go exotic, especially if you want both damage types at once. Thats was the reson for the small damage die above.


Asuri wrote:
Use the executioners’ mace. 2H 2d6 B/S/P X3 crit. No Exotic pro required

I think exotic proficiency is partly a game balance issue -- I'd stick with it.

IMHO :)

Jack

RPG Superstar 2011 Top 16

Actually, the executioner's mace is either B&P OR S&P, you pick. And the martial proficiency is deliberate, to encourage players to pick up and use the weapon after taking it from a fallen foe. Besides, it's stat make the mace about equal to a greatsword, except for the worse crit range and variable damage type. I'd keep it martial.


Maceaxe eh? Maybe I should invent the swordbow (S/P missile/melee). Or the staffknife. Oh hang on. That'd be a spear :)

I'm having trouble visualizing a maceaxe. Surely you couldn't slash and bludgeon at the same time? The blade would have to protrude from the mace bit, making it just a slashing weapon with a big bulbous head. Am I missing something?


If you look at the picture of this item you'll get it. Trust.


kahoolin wrote:

Maceaxe eh? Maybe I should invent the swordbow (S/P missile/melee). Or the staffknife. Oh hang on. That'd be a spear :)

I'm having trouble visualizing a maceaxe. Surely you couldn't slash and bludgeon at the same time? The blade would have to protrude from the mace bit, making it just a slashing weapon with a big bulbous head. Am I missing something?

not really, you've possibly seen a mace-axe in the movies, I think it was a Conan/Red Sonja/Willow movie that had a mace-axe in it...it might even have been lord of the rings...but the point is that it is a mace, check, with an axeblade (more like a small hooked blade) protruding from the macehead.


Vigil wrote:
Actually, the executioner's mace is either B&P OR S&P, you pick. And the martial proficiency is deliberate, to encourage players to pick up and use the weapon after taking it from a fallen foe. Besides, it's stat make the mace about equal to a greatsword, except for the worse crit range and variable damage type. I'd keep it martial.

From the way Kyuss' executioner's mace looks like, I'd say that's an accurate way to do damage...b/p or s/p -because those spikes do seem to protrude significantly otherwise I'd say it'd only do slashing damage if you chose slashing damage though arguably one would still do slashing damage on a b/p run with the axe blade protruding beneath the macehead, but hitting with it should be difficult enough that you'd have to CHOOSE to hit with it.

The martial proficiency makes sense. still with the variable damage, I might as well be using a mace-axe, short the nice greatsword like damage rolls.


Ender_rpm wrote:
Yeah, its pick one, not all at once. Unlike the morning star, which I believe is the only weapon that does 2 types of damage simultaneously. I'd still go exotic, especially if you want both damage types at once. Thats was the reson for the small damage die above.

A Morningstar isn't an exotic...a battle axe isn't exotic...a maceaxe shouldn't have to be exotic if at least we assume it is EASIER to use than the Executioner's mace, which I'm convinced is worth the martial proficiency (you probably wouldn't see clerics running around using it unless they worship Kyuss, which would make for a badass negative energy cleric).

I'm still for the 1d8 since the weapon would be similar to a morningstar. At least I would exchange poorer damage rolls for a lack of exotic weapon proficiency. so I'd accept that it'd have to be exotic if A. the dm says so or B. the damage roll was 1d8 or god forbid 2d6 or 2d8. otherwise I'm at odds, but favor a martial weapon that does 1d8 s/b and weighs at least 5 or 6 lbs.

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