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I have only run one campaign that allowed firearms and that was from a module that was prepared for them (the Vlad the Impaler D20 module which is a great one for running a VARY low magic game) I also played a fighter in that game an he fought with a musket with a bayonet, 3 pistols, and a hand axe. Now let me tell you combat in this game was DEADLY here is an example of a typical combat sequence:
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I was going over a bunch of D&D stuff out in cyberspace and I came across a class creation system. The whole thing was point based and assigned point values to hit dice, attack progression, saves, and assorted abilities. At the end of, it gave a breakdown of all the base classes in the PH and how many points it would take to build each of them under his system; and an average of the values to give a good base starting point. I was mostly wondering two things has anyone seen something like this before; and would anyone like me to post this up? I can’t post a link so if you want to see it I would have to post the whole thing (8 pages) unless there is a way to attach PDF files here (I don’t think there is but if I can tell me). Alternatively I could just post a few choice bits of it so everyone could get a look without launching a huge post. (Probably the best idea)
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Well my players just made short work of there first dragon (yah!) so now they have lots of magical teeth claws and most importantly a heart. I know there is a chart for the effects of eating a peace of a dragon heart but I can find it. Could someone post a link or if it’s in an official book tell me where to look? Thanks. Also if anyone knows any guidelines for good uses for dragon parts that would be helpful. Thanks again. ![]()
Ok even in an AP as dark as AoW there is the occasional moment of comedy. I'd like to know what you've all had for them. To get everyone in the mood I'll start.
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Hello I'm new to this board and I just started running AoW however I have a complication. I started the group that’s now running AoW before I had decided to use the AoW. My party started at 5th level and I allowed non-basic characters with appropriate adjustments as well as not really caring overmuch what class my PC took. Anyway long story short I now have a Drow Dreadnecromancer in the party and while he hasn’t been unbalancing (yet) I see a problem coming in the later additions where he'll be able to rebuke half the dang opponents’ to fight the other half. However he's been playing the character really well and I don't just want to tell him to GNC. Any creative suggestions for keeping this from getting out of hand? ![]()
I look at the summoning of things by the PC under the same reasoning that you don’t get XP from things that the bad guys summon: that the ability to summon something is just part of there abilities that are already calculated into your XP award. Same with the PCs they can summon anything they can its still part of there abilities to do so not just some random celestial showing up to help. |