GM Sloth's Carrion Crown (Inactive)

Game Master ThreeEyedSloth

Part II - Trial of the Beast
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Female Human (Mixed race) Hedge Witch 5 (favoured class)

"Lets do this as quickly as we can"Andrea says stifling a yawn.."If we have to go on much more I'm going to collapse"


"For once I agree with my dear Andrea. Let us be done with this.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

"I concur. We have too many things to do before the next part of the trial. And little time to rest between them."

If we stop by a temple, we can probably be healed of our fatigue for a small donation. Paladin's mercies or other religious classes might have spells to dispel fatigue.


? ?

As I posted in the OOC thread, Lesser Restoration removes fatigue :-)


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan recalls that he might have something to help recover from his current predicament, and he shuffles through his backpack to find the vial.

"I have this potion, but only one, for those who are grossly fatigued. Should we discuss who might most need it for the coming events."

Still have my potion of lesser restoration from Haunting.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

"I can also restore one person but I'd rather not cast the spell until we absolutely need it"


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Thod, can you confirm how much sleep we're getting after meeting with Stitches? And what the travel time/method to the next location is? I feel very time-disoriented here.

Wren yawns and looks around as if she is confused about where she is and what time it is.

When I'm this tired, I lose all track of time and place.


? ?

As I mentioned in the OOC thread, we have a wand of Lesser Restoration. There is also the spell Nap Stack, which would allow all of the casters to get a full night's rest with only two hours sleep, for the expenditure of 250gp.

Grand Lodge

Getting closer to Hergstag you notice that the wilderness starts to reclaim what once must have been farm land. Crops have gone to seed and high corn has grown everywhere.
Even following the path seems difficult.

Survival DC 15 anyone?

Wren - you are concentrating on the wrong issue. Fatigue (and maybe even exhaustion) might hamper you - but it is only an inconvenience. Aldous had shown you enough ways how to get around it. Remember why you are going here is more important.
About how much sleep to expect - well - depends what you encounter tonight and next night.


? ?

'Aldous' tries to follow the path...

Survival: 1d20 - 2 ⇒ (15) - 2 = 13.

...but quickly becomes lost amongst the weeds.


Survival:1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

This group is DOOMED ...

Grand Lodge

Target
1 - Hastur , 2 Kevin

1d2 ⇒ 2

Attack 1d20 + 10 ⇒ (8) + 10 = 18

Trying to figure out the best way - Hastur and Kevin lead the way. The thick grass is disguising the right path - but it seems it disguised more than that.

Kevin suddenly jerks up with a shout. Sharp jaws have shut around his ankle making him immobile.

Damage 2d6 + 3 ⇒ (6, 4) + 3 = 13

A bear trap shouldn't have been left so close to the path you think.


Andrea groans audibly as Kevin finds the bear trap the hard way.

"What did I say about being more careful in future" she says her exasperation with the fighter coming to the fore and exacerbated by her tiredness..


Kevin snarls as he tries to work his way out of the trap. "I didn't see you up front wiggiling your fingers and such to clear all of this grass. Can't be careful if I can not see where I am going. Got a spell for that?"
The tired fighter looks over at Hasture and shakes his head. "Next monster we face, shover our dear Andrea to the front and let her nagg it to death.

Andrea really needs her beauty rest....she is starting to look like a hairy dwarf.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren looks around, pausing from her chittering while Kevin extracts himself.

Grand Lodge

GM roll:

Low = bad

11d100 ⇒ 42
21d100 ⇒ 33
31d100 ⇒ 22
41d100 ⇒ 25
51d100 ⇒ 11
61d100 ⇒ 35
71d100 ⇒ 45
81d100 ⇒ 87
91d100 ⇒ 23
101d100 ⇒ 67
111d100 ⇒ 4
121d100 ⇒ 91


Female Human (Mixed race) Hedge Witch 5 (favoured class)

"And the next tiome your bleeding your life out on the ground don't bother running to me for healing"The young witch snaps

Grand Lodge

After a while you manage to get Kevin out of the bear trap find the road again. Three run down and abondoned houses are the first sign you have managed to get close to the village.

It looks like some small stream encircles the village. You see a bridge nearby. A second one seems to cross 250 feet further down the stream.

Let me know from where you want to enter. You are currently coming from the East. The second bridge is North-East.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

Andrea pulls out her wand of lesser restoration and uses 6 charges to refresh everyone.She then uses her hex to heal Kevin knowing that having him fully fit is needed if the party gets into any trouble here..

CMW2d8 + 5 ⇒ (6, 3) + 5 = 14


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren thanks Andrea for the touch of the wand.

"I feel much better, much more refreshed. I could almost fly." Wren flaps her arms a bit, feeling the rush of positive energy cancelling out the fatigue from the last few days.

Wren is tempted to ask for a touch for Plume, her bird friend, but resists the urge.


After Andrea uses the wand then heals his leg, Kevin just stairs at the young with as if thinking of something. After a few seconds he fishes his flask from his pouch and turns taking a long swig as he walks away.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

"Let's cross here," Wren points to the closes bridge (East), "and maybe we'll find some new friends inside."

I bet small teeny villages like this just love it when adventurers come to town.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Survival (tracking?)
1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Wow, we really were doomed. Oh well, at least it wasn't an attack roll.

Galadan shows gratitude for his exhaustion being removed.

"My thanks, Mistress Andrea. I was uncertain how much longer I could have continued without rest."


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

Shot in the dark...Untrained Survival: 1d20 ⇒ 3Oh yeah...I beat you all

"Most kind of you Andrea." Nym says, creaking his neck to the side with an audible pop.

He remains quite, but the sword scholar isn't quite so optimistic as his feathery friend.

Grand Lodge

GM roll:

1d4 ⇒ 1

You cross the bridge - the village looks anondoned for quiet a while.


? ?

"Hmmm... This looks grim. Shall we conduct a systematic search of the buildings?"


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren looks around, following Mr. Hastur, as they search.

"Careful now, Mr. Hastur. This doesn't feel right."

1d20 + 6 ⇒ (17) + 6 = 23 Perception

Wren draws her new wand, clutching it protectively.


? ?

Perception: 1d20 + 10 ⇒ (4) + 10 = 14.

Grand Lodge

You wander past a large house with stables. Nature seems to start reclaiming the house. The dirt road - or what once must have been a dirt road as it is partly overgrown already - splits at the house.
One part of the road meanders west. You notice another house around 150 feet away and further in the distance at the center of the village a building that looks like the former church.
The other road bends south-west towards another house.

Wren:

You spot towards the Southwest something that looks like a fallen scarecrow at the side of the road.

GM count = 3 ignore me ;-)


Female Human (Mixed race) Hedge Witch 5 (favoured class)
Kevin Darlok wrote:
After Andrea uses the wand then heals his leg, Kevin just stairs at the young with as if thinking of something. After a few seconds he fishes his flask from his pouch and turns taking a long swig as he walks away.

Andrea just shakes her head sadly at the fighters retreating back then follows on.

"This isn't the place is it?" she asks.."I mean it was supposed to be inhabited wasn't it? Something isn't right here my friends be on your guard"

Grand Lodge

Indeed - it seems Barrister Kaple wasn't up to date about what has happened here.

Too late you might rue that you didn't ask The Beast or the Witnesses for tomorrows trial for any clues or explanations.

But even for someone not aligned to nature it is clear - this place hasn't been abondoned yesterday - unless some strange magic would speed up plant growth a hundred fold.

At least you have a little bit of sunlight left - about just enough to scan most of the village.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Feeling suspicions come over him once again, Galadan looks carefully at the house from a distance. (casting sift)

Perception
1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11

Afterwards he detects for evil.

Grand Lodge

Galadan:

This seems just an abondoned house.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

"This place does indeed seem abandoned. We should have asked for more information before coming, but the states of our minds and bodies were not up to such a task."

Galadan looks over the village from their vantage point, trying to determine if there are any buildings which are taller or which stand out from the others.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

Knowledge nature1d20 + 10 ⇒ (6) + 10 = 16

Andrea tries to determine how long it has been since the village was abandoned using the wild growth as a guide.

Grand Lodge

Andrea reckons it might be approx half a year that nature took to overgrow the patches and to start reclaiming the village.


Kevin turns around in the street and shakes his head. "Fat lot of good this does us! You think they could have told us this place was abbandoned. Waist of our fargin time!" The swordsman kicks the dirt and seems to be on the verge of throwing a honest to gods fit.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren points out the fallen scarecrow to the others.

"Down there, by the side of the road."


Kevin raises his hands in the air as he turns towards the fallen scarecrow. "There it is everyone! A scarecrow! Now we are getting some where, I am sure it can tell us answers we seek! Hey scarecrow, where are all the iceholes that used to be here?" The fighter holds his hand up to his ear and turns his head in what looks like an attempt to hear better. "What? Can you repeat that? I cant seem to hear you, because your a fargin scarecrow! Kevin kicks the ground again sending a cloud of dirt and rocks down the road in the direction of the scarecrow.

Grand Lodge

While Kevin makes a fuss over the abondoned village it looks like the scrarecrow seems a tiny bit too live like.
It isn't moving but could be a body instead.


? ?

'Aldous' cautiously moves forward to investigate the 'scarecrow'...

Grand Lodge

What at first appears to be a fallen scarecrow lies at the side of the path, bones jutting from its tattered rags.

The scarecrow is actually the withered body of a man, his leg still clamped in a bear trap. It looks like whoever this was - he was less fortunate as Kevin.


? ?

'Aldous' shakes his head.

"Just be glad, Kevin, that you had allies to help free you from the trap..."

He then searches the body carefully for any clues...


The fight seems to have left Kevin as he looks down at the dead man. "Yes, it would seem so." The swordsman backs up to stand behind the others and takes a rather long sip from his flask.


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

Just to be super clear, the man still has a bear trap attached to his leg...is the bear trap chained to anything or is it loose? IE, does it look like he got caught here, or did he get this far before bleeding out?


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan takes the time to thoroughly search the area for more bear traps. And if any further are found, does it seem like they are protecting a certain area.

20 + 13 = 33

Grand Lodge

The mans clothes are now little more than rags. He wears a turquoise worth 100 gp on a leather thong around his neck, and carries 12 gp, 22 sp, a small silver pocket knife worth 25 gp, and a set of masterwork thieves' tools in his pockets.

Galadan hasn't to search long until he finds another bear trap disguised through the high grass. This one also is fixed to a wooden pole driven into the ground.

It seems there was a hunt for a large beast here in the village. Rust on the bear traps shows they might be here as long as the village got abandoned.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

"Hmmm..perhaps the villagers set the traps for Stitches should he return..but then why abandon the village..there is something most strange going on here."

Heal to attempt to determine cause of death 1d20 + 9 ⇒ (3) + 9 = 12

Oh well looks like CSI:Herstag isn't that good


? ?

'Aldous' looks over the body, as well...

Heal: 1d20 - 2 ⇒ (6) - 2 = 4.

Nothing to see here!

"Hmmm... Let's keep looking. I agree, this is ominous. Perhaps if we search a few more of the buildings?"

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