GM Sior's PbP Game Day IV Serpents Rise (Inactive)

Game Master Sior

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Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Will be on a plane for most of next day so posting my actions out of order to avoid holding the gameplay.

What the $&#@?! DIIIEEE! Stuburn and bloodthristy Marnarius keeps striking the creature relentlessly.

Attk: 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14
Dmg: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Sneak Attk: 2d6 ⇒ (4, 6) = 10

Attk: 1d20 + 8 - 2 + 2 ⇒ (11) + 8 - 2 + 2 = 19
Dmg: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Sneak Attk: 2d6 ⇒ (3, 2) = 5

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

Jorilyn attacks again.

attack: 1d20 + 12 ⇒ (3) + 12 = 15

damage: 1d3 + 5 ⇒ (1) + 5 = 6

fire: 1d6 ⇒ 3


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Who's up?

Dark Archive

Completed Serpent's Rise

Blue Lizard

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The blue lizard is in a pretty tight bind and tries to escape the grapple. But with Zurnzal's skills, it remains pinned. (I think? I seem to recall it's boosted from feats?)
CMD: 1d20 + 12 ⇒ (13) + 12 = 25

Marnarius strikes at the squeezing lizard and lands a single blow, whittling it away bit by bit.

Rataji steps up to the chameleon and, with a touch, dazes the thing where it stands!

Order
Rataji, 322, Zurnzal (5 damage, grappled with lizard)
Chameleon blue (confused 1 rounds, baned)
Jorilyn
Lizard blue (baned, pinned)
Shohiraj, Marnarius (10 damage)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Yep, Zurnzal’s CMD vs. Grapples is currently 29 vis Martial Flexibility (Greater Grapple).

”Thanks,” Zurnzal grunts at 322’s healing as he presses his advantage on the pinned lizard, dragging it farther into the aisle as he squeezes the life out it.

Double grapple, one to pull it one square south on the map (opening up a flank spot for Marnarius), and the second for damage.
Grapple, Maintain: 1d20 + 16 + 5 ⇒ (15) + 16 + 5 = 36
unarmed damage 1: 1d8 + 6 ⇒ (2) + 6 = 8

Dark Archive

Completed Serpent's Rise

Stepping over Shohiraj flanks with Ratagi to try and bring this beast down for good.

+1 Rapier: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Sneak Attack Damage: 4d6 ⇒ (3, 3, 6, 1) = 13

Debilitating Injury- -2 AC / -4 AC for Shohiraj

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Zurnzal continues to play with the lizard like it's a ragdoll, squeezing it and hugging it and flopping it about.

Shohiraj also keeps the flanking advantage and stabs some more. Yet, no matter how hard she stabs, it seems to resist some of her damage. Yet Zurnzal's bludgeoning attacks seem more effective. Hmmm...

Order
Rataji, 322, Zurnzal (5 damage, grappled with lizard)
Chameleon blue (confused 1 rounds, baned)
Jorilyn
Lizard blue (baned, pinned)
Shohiraj, Marnarius (10 damage)


Female CN elf Ora 7 | | hp 59/59 | Init +2 | AC 12, T 12, FF 10 | CMB +7, CMD 19 | F +6 R +7 W +10 (+2 vs ench) | Prcptn +2 (low-light) | Immune sleep |

322 moves to the other side of Zurnzal and stands staring at the blue chameleon, as though she were waiting for something.

Readied action:

When the blue chameleon is no longer confused, 322 will use gift of madness on it again (DC 17 Will negates).

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

322 gets into position and readies some mystic power.

The confused chameleon turns on Shorhiraj! But it misses again!
Bite: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

As soon as it acts, it shakes its head and is confused no more! Even 322's readied action cannot put it back under its grasp!
Will: 1d20 + 3 ⇒ (18) + 3 = 21

Order
Rataji, 322, Zurnzal (5 damage, grappled with lizard)
Chameleon blue (baned)
322, Jorilyn
Lizard blue (baned, pinned)
Shohiraj, Marnarius (10 damage)

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

Jorilyn attacks again

attack: 1d20 + 12 ⇒ (10) + 12 = 22

damage: 1d3 + 5 ⇒ (1) + 5 = 6

fire: 1d6 ⇒ 5

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Jorilynn stabs again, the chameleon's scaly hide deflects some of it.

Still struggling, the lizard attempts again to escape. But it doesn't stand a chance against the firm grip of Zurnzal!
Must... escape!: 1d20 + 12 ⇒ (2) + 12 = 14

Order
Rataji, 322, Zurnzal (5 damage, grappled with lizard)

Chameleon blue (baned)
322, Jorilyn
Lizard blue (baned, pinned)
Shohiraj, Marnarius (10 damage)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

From his dominant position, Zurnzal begins to slam his knee into the thing's exposed face.

I'm going to assume Marnarius 5' steps to flank (as it benefits both of us). Two more Grapples, both to damage (including Sneak Attack)
Grapple, Maintain, flank: 1d20 + 16 + 5 + 2 ⇒ (4) + 16 + 5 + 2 = 27
unarmed damage, sneak attack: 1d8 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15
unarmed damage, sneak attack: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

With two final jerks, Zurnzal's target of retribution slumps down and vanishes to its own plane! There is now only one threat remaining! How will everyone deal with it?

Order
Rataji,
Zurnzal (5 damage)
Chameleon blue (baned)
322, Jorilyn
Lizard blue (baned, pinned)
Shohiraj, Marnarius (10 damage)


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Rataji is going to withdraw and let his more ...physical teammates finish this.

Dark Archive

Completed Serpent's Rise

Shohiraj tumbles into a flanking movement with Jorilyn and stabs her rapier in a quick fluid movement.

+1 Rapier: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attack Damage: 4d6 ⇒ (3, 3, 6, 3) = 15

Debilitating injury- -2 AC / -4 AC vs Shohiraj

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The final chameleon pops back to its own realm from whence it was summoned!

Out of combat

Finding Aram Zey’s notes on the Hao Jin Tapestry’s operation takes about 5 minutes of hurried searching (using the perception check from before combat).

As Aram Zey describes in the ritual’s preface, performing the rite could tear a permanent rift into the Hao Jin Tapestry, allowing uninterrupted traffic between the planes—but always to the same site within the demiplane. He strongly advises against ever performing this procedure.

Additionally, you find something interesting. On one shelf lies a staff of caustic fury (think a staff of fire, each of whose spells deal acid damage instead of fire damage) with 4 remaining charges.

Marnarius:
Another important find is your choice of weapon that Marnarius may have been sent to find just before the Pathfinder Society took control of the Diamond Gate and sealed him in the tapestry demiplane. Exactly what this weapon is depends on the player’s preferences, because there are three weapons here that might have been the long-sought relic.
- The first is an obsidian-bladed scythe with a mahogany handle.
- The second is a heavy flail made of magically hardened gold and whose head is molded like a roaring tiger skull.
- The third is a serrated, single-edged longsword made of green-tinged metal.

From here, there is only one place left to go: to the Tapestry!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Rataji walks over to the staff and takes it in hand. "I'll take this. Let's take this information and get to the damned tapestry!"

Rataji's greedy for the staff, but I as a player don't want to hog it, though I think the wizard is a good choice.

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

"Indeed the defenses have slowed us enough."

Dark Archive

Completed Serpent's Rise

Lookinga round to make sure that everyone is still standing Shohiraj takes off towards the Tapestry Room.

We need to hurry before the Pathfinder dogs catch up to us.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

As they set out, Zurnzal casts a questioning glance between the group's spell-casters. "Were these lizards summoned as a preset trap? Or did someone summon them specifically when they saw us?"

He stays on point, though, ready to help however he can once they find the tapestry ... or any more pathfinders.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Damn post eater!

Rataji knows that he's not stealthy, but his disguise should still be up. "Let's get to the tapestry room. Armed with this information, we can really teach these dogs a lesson. The stealthy team should go first then people in disguise."

Disguise: 1d20 + 2 + 10 ⇒ (11) + 2 + 10 = 23

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Stealthy team make stealthy rolls! Disguise team, disguise rolls. See how much more trouble you can stir up...


Female CN elf Ora 7 | | hp 59/59 | Init +2 | AC 12, T 12, FF 10 | CMB +7, CMD 19 | F +6 R +7 W +10 (+2 vs ench) | Prcptn +2 (low-light) | Immune sleep |

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal complies wordlessly and without hesitation, skulking forward with senses alert.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

Dark Archive

Completed Serpent's Rise

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17

Oh noes....It seems Shohiraj was in too much of a hurry.

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Your party is fairly successful in getting around the few patrols still in Skyreach.

Your intel has shown that the Society has stored the Hao Jin Tapestry in several different rooms over the years, finally hanging it in your destination many months ago. Reaching this area involves ascending five sets of stairs and zigzagging through numerous detours; such is the layout of Skyreach. At the top of one such staircase, you find the room you're seeking: the Tapestry chamber.

Perception DC 15:
You can hear conversation already in progress on the other side of this door.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Rataji gets to the door. "There's no way this thing isn't guarded, likely by far stronger guards than the records room. We either go in with blade and spell or we try to enchant our way in. I don't hear anything on the other side, so there's a strong possibility it's more of those blasted statue lizards."

Dark Archive

Completed Serpent's Rise

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Shohiraj clamps her hand over Rataji's moth to quiet the large man as she whispers.

Hush you fool. I hear a conversation on the other side of the door. Do you want to alert them and get us killed?


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Rataji stares daggers at the impetuous rogue. "Forget not that I can crush your mind young one. Now, let's stick together. I'm willing to try and convince whoever is talking that we're their replacements."


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

With a smile Marnarius retrieves the single-edged longsword made of green-tinged metal from the elf's study. So this part is done, now to free my comrades and make these bastards pay!
Perc: 1d20 + 11 ⇒ (9) + 11 = 20
He nods and hides in the shadows before the door is open, waiting to pounce in if needed.
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28

Does anybody else needs to heal up, Marnaruis is still 10 hp down but his pregen do not have a wand :(


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

IF, and only if, the party agrees to try to bluff:

Rataji says,1d20 + 15 ⇒ (11) + 15 = 26 "Hail! We've been sent to provide reinforcements, the Consortium dogs are in the tower! Quickly, I bring items of power to help us defend the place."

If the party doesn't want to take that route, the Leader will simply cast Haste.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Zurnzal nods to Rataji's plan, then quickly finds a place to hide. A place close enough that he can get in and strike quickly if ... no ... when it becomes necessary.

Stealth: 1d20 + 12 ⇒ (20) + 12 = 32

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

A gruff female (you think?) voice calls through the door. "Oi! Come on in! Especially if you're bringing refreshments!"

A male voice is quick to hush the first one. "We don't know who's out there."

The third chimes in. "Yeah, you wanna bungle this mission up, too??"

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Zurnzal and Marnarius cannot find anywhere in the straight hall to hide. There is not even enough shadow to provide concealment.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal, tugs on Rataji's shoulder, then whispers closely in the man's ear.

"Loshari and Telandril?" He shrugs, "They're stuck on guard duty."


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

"It's me Castamir, hey, Loshari, and Telandril! Look, if we screw this mission up, it'll be our hides! I've also got a couple of recruits with me."

I'll open the door and step in like I own the place. Stepping aside to let Zurnzal, et al. to get in front of me.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Marnarius enters with the front of the group nods to the pathfinders and keep his head down.
Heya.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Also Marnarius asks the party's spell casters to ID the blade as they move to the tapestry's room.


Female CN elf Ora 7 | | hp 59/59 | Init +2 | AC 12, T 12, FF 10 | CMB +7, CMD 19 | F +6 R +7 W +10 (+2 vs ench) | Prcptn +2 (low-light) | Immune sleep |

322 will use her wand again on Marnarius at his request.
CMW wand: 2d8 + 3 ⇒ (4, 2) + 3 = 9

Merck's PFS PGC wrote:
Also Marnarius asks the party's spell casters to ID the blade as they move to the tapestry's room.

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

Not likely to be helpful, I'm afraid.
322 just stares at the blade until Marnarius takes it away.

322 nods to the Pathfinders on her way in, keeping silent but looking about the room...
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
...and not noticing much (LOL); she is instead quite interested in the guards and her eyes do not leave them.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal follows Rataji's lead, and moves through the door.

Bluff, to act normal? (is that needed?)
Bluff: 1d20 - 1 ⇒ (18) - 1 = 17

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

As you enter, the man closest to you narrows his eyes, but does nothing.

One man, leaning on a musket by the table on the north side of the room, chuckles. "What? You lot pissed off Aram Zey so much that he put you on guard duty as well?"

The half-orc woman in back seems totally uninterested at any of the new arrivals.


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Not sure you want another roll or the same, but here goes, Bluff: 1d20 + 15 ⇒ (19) + 15 = 34 "Don't I know it. I've been working on a project for him to build specific abjurations to protect the tapestry from any magical tampering. I completed the spell weeks ago, and I was supposed to cast it on the tapestry yesterday. WHO THE HELL EXPECTED THIS? I thought, what would one day matter? Then this. Well, I didn't want to lie so I told him it was un-cast and he banished me and my friends here and told me to cast the spell then guard the tapestry with my life. So here we are..." Rataji walks over and inspects it as he talks, letting the party enter the room and pick a good position.

No joke, if they buy that lie I'm going to tear this Pathfinder-be-damned piece of cloth asunder and unleash the dogs of war right here in this room right now... :-)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Zurnzal wanders into the room, eyeing each pathfinder in turn. ”So which of you are Loshari and Teladril? I heard you two got a bad wrap for what happened out in the Goblinblood Wars.” He makes his way casually to one of the chairs near the musket-wielder, eyeing the piece appraisingly as he leans on the chair-back. ”If there's one thing I know, it’s that there’s always two sides to a story. And as we got nothing but time while the boss-man here,” he nods to Rataji, ”does his thing, I was wondering if I could talk you into telling yours?”

Map updated. None of this is a lie, if it matters. :)
And people who feel like they've been wronged rarely need an excuse to plead their case.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The man with a musket points to the other two at Zurnzal's question, but the man in front of Rataji quickly interposes himself between the rest of the room.

"A very convincing story, Ser Castamir, but I cannot guarantee this isn't a test Zey has put forth to punish us further. We have this. It's secured. No one is going to get past us."

He is not going to budge from his post. It seems combat may be inevitable with these zeloutous Pathfinders... On the up side, you get a surprise round from your Bluff check!

Rolls:

322: 1d20 + 2 ⇒ (11) + 2 = 13
Jorilyn: 1d20 + 4 ⇒ (1) + 4 = 5
Marnarius: 1d20 + 2 ⇒ (2) + 2 = 4
Rataji: 1d20 + 5 ⇒ (12) + 5 = 17
Shohiraj: 1d20 + 5 ⇒ (5) + 5 = 10
Zurnzal: 1d20 + 2 ⇒ (6) + 2 = 8
Loshari: 1d20 + 1 ⇒ (12) + 1 = 13
Ralirio: 1d20 + 10 ⇒ (8) + 10 = 18
Telandril: 1d20 + 3 ⇒ (17) + 3 = 20

Surprise Round!
Party up!

Order
Telandril, Ralirio
Rataji, 322
Loshari
Shohiraj, Zurnzal, Jorilyn, Marnarius


Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18

Damn, I REALLY wanted to execute the ritual with them just watching. C'est la vie.

Rataji casts confusion on the gunslinger and moves 5' back (hoping to get behind someone beefier.) Will DC 20.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Boo! Now you gotta die, Pathfinder! Wait … they were gonna die, anyway, huh? >:D

Zurnzal explodes into motion, drawing on his combat experience to know just when to lower his shoulder to knock the closest pathfinder onto the ground.

5' step closer, then Swift to activate Martial Flexibility (Greater Trip). Then trip him.
Greater Trip: 1d20 + 15 ⇒ (15) + 15 = 30

Even as the man falls, Zurnzal tries to punch him.

AoO, unarmed vs flat-footed/prone AC: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d8 + 6 ⇒ (6) + 6 = 12


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

EDIT: no no .. I had it right. I blame friday-brain.

Dark Archive

Female halfling magus 7| HP 59 | AC 21; Touch 16; FF 16 | F +10; R +7; W +7 | CMB+4; CMD 18 | Speed 20 ft | Init +4 | Perc +1 | Stealth: +8 Magus 7

swift action recall magic missile

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