Vaultbreaker

Shohiraj the Professional's page

43 posts. Alias of Tyranius.


Full Name

Shohiraj The Professional

Race

Completed Serpent's Rise

Strength 12
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 14
Charisma 12

About Shohiraj the Professional

Shohiraj The Professional
Female Human Unchained Rogue 7
N Medium humanoid (human)
Init +5; Senses Perception +12; low light vision

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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)

hp 45 (7d8+7)

Fort +3, Ref +10, Will +6

Defensive Abilities- Danger sense +2; Evasion; Uncanny Dodge

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Offense
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Speed 30 ft.

+1 Sap +11 (1d6+6 non-lethal) or

Mwk Rapier +11 (1d6+1/ 18-20)

Ranged- Mwk Light Crossbow +11 (1d8/19-20)

Special Attacks- Debilitating Injury; Sneak Attack +4d6

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Statistics
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Str 12, Dex 20, Con 12, Int 12, Wis 14, Cha 12

Base Atk +5; CMB +6; CMD 21

Feats Deft Hands; Extra Rogue Talent; Iron will; Quick draw, Sap Adept; Weapon Finesse

Traits reactionary, suspicious

Skills Acrobatics +15; Bluff +11; Climb +7; Diplomacy +7; Disable Device +22; Disguise +11; Escape Artist +9; Knowledge Local +11; Perception +14; Sense Motive +12; Sleight of Hand +17 (+21 to conceal a weapon); Stealth +15; Use Magic Device +11

Languages Common; kelish

SQ Rogues Edge (Disguise); Rogue Talents (Deft palms; fast Stealth; Trap Spotter; Underhanded); Trapfinding +3

Combat Gear
potion of cure moderate wounds,
potion of displacement,
potion of invisibility,
wand of true strike (5 charges),
alchemist’s fire (2),
antitoxin,
smokestick (2),
tanglefoot bag (2),
tindertwig (5);

Other Gear
+1 glamered studded leather armor,
+1 sap,
mwk rapier,
mwk light crossbow with 20 bolts,
belt of incredible dexterity +2,
cloak of fiery vanishing ARG,
dust of tracelessness (2),
eyes of keen sightUE,
handy haversack,
climber’s kit,
crowbar,
disguise kit,
grappling hook with silk rope (100 ft.),
mwk thieves’ tools,
bronze Aspis Consortium badge,
54 gp

SPECIAL ABILITIES

Cloak of Fiery Vanishing Once per day, when subject to an effect that deals fire damage, Shohiraj can become invisible as an immediate action, leaving behind an illusory pile of ashes and bones, as if she had been slain by the fire effect. Shohiraj’s invisibility and her illusory remains last for 5 rounds or until she attacks any creature. Creatures that study or interact with the ashes can make a DC 11 Will save to disbelieve the illusion, though this does not end the invisibility effect.

Danger Sense (Ex) Shohiraj gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps. She also gains a +2 bonus on Perception checks to avoid being surprised by a foe.

Debilitating Injury(Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks. Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj. Hampered: All of the target’s speeds are reduced by half (minimum 5 feet), and the target cannot take a 5-foot step.

Deft Palm (Ex) Shohiraj can make a Sleight of Hand check to conceal a weapon in plain sight, even while she is being observed.

Eyes of Keen Sight These lenses grant Shohiraj low-light vision and a +2 bonus on Perception checks. These effects are already included in her stat block.

Fast Stealth (Ex) Shohiraj can move at full speed while using the Stealth skill without penalty.

Rogue’s Edge (Ex) Shohiraj can use the Disguise skill to create a disguise in 1d3 minutes.

Sap Adept Whenever Shohiraj uses a nonlethal bludgeoning weapon, such as a sap, to deal nonlethal sneak attack damage, she gains a +8 bonus on her damage roll.

Sneak Attack As the CoreRulebook rogue ability of the same name, except Shohiraj can sneak attack creatures with concealment, but not creatures with total concealment.

Trap Spotter (Ex) Whenever Shohiraj comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. The GM should roll this check in secret.

Underhanded (Ex) Shohiraj gains a +4 bonus on Sleight of Hand checks to conceal a weapon. Once per day, when she makes a sneak attack on the surprise round using a concealed weapon that her opponent did not know about, her sneak attack dice automatically deal maximum damage.