Darren the Daring
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Darren takes the alchemist's fire from Nijena. "Fight first, heal later. They're just bats."
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Kuran Abrath
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Kuran is affected by bleed damage from the bat swarm, and if I'm correct he should get to the fountain this turn and quench his thirst, heal 2d8+3 or so and thus end the bleed effect. That's his primary concern, since he only has a handful of hit points left.
Blossym
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Blossym would retreat. She has 4 dam and is bleeding. I think that puts me at 5hp this round. It looks like everyone moved this round, except Blossym. I'm unsure whether I have a move action available this current round.
Blossym
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Done. I moved her back 20 feet towards party. By my reading, Blossym had used her standard action. So, I don't get a double move.
Darren the Daring
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By my reading, the three of us actually posted *two* rounds of actions with no GM action in between, so if you're rolling with that, then Blossym would still have a round of action left. Darren, likewise, has a standard action left after receiving the alchemist's fire from Nijena.
Darren the Daring
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sure, let's go for that
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Darren the Daring
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Darren tosses the flask of alchemist's fire at the bats.
attack: 1d20 + 5 ⇒ (12) + 5 = 17 for fire: 1d6 ⇒ 2
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Blossym
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"I have some acid... but only one," the halfling exclaims as she throws the acid at the swarm.
ThrowAcid: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 2
"I can't do much else against these bats!"
I'll take a move action to retreat towards the healing pool... I assume it is in the room past Kuran. Taking bleed damage this round puts me at 4/9.
Darren the Daring
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Kuran Abrath
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And just then Kuran has an epiphany; he has a partially used wand of cure light wounds! With that—and the rejuvenating effects of the fountain's water—he feels persistent, grabs the wand, and dashes to the central room.
"I-I'll keep you a-alive and well! W-with this w-wand!"
Move: draw wand, another move: move 20 feet. The token is in the right spot now.
| Shifty |
The bats maintain they swirling rampage on Nijena as they continue to sizzle with acid or roast in flames...
Damage 1d6 ⇒ 4
However the cumulative effects of the acids and accelerants proves too much and the bats dissipate.
The subsequent burn damage, plus the acid would be enough
A sense of calm returns...
Darren the Daring
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Blossym
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Not having anything left to throw at the bats Nijena rushes after her companions and touches Blossym.
[dice=LOH]1d6
"Oh, Thank you, Nijena! I've never seen such a mass of creatures. There was little we could do but throw the fire and acid..." she trails off in a more contemplative mood. hmm... maybe I should keep a larger supply of such things with me in the future...
Current HP: 9/9
Darren the Daring
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Yes. Nijena could also use the wand.
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Kuran Abrath
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Kuran too.
Seeing Darren in a bad condition, and holding the wand in hand, Kuran begins to heal both Darren and Nijena. Roll the needed amount of heals. The wand still has 9 charges. Use the fountain first, since it doesn't use up our own mobile resources.
"D-Did I ever t-tell you I h-hate bats?" Kuran says, still trembling.
| Shifty |
Once recovered...
You check back on the room.
A shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.
The passageway leading out of this chamber to the south is blocked by a heavy iron portcullis. The gate is locked in place.
You would recall seeing a wheel/pulley in the room with the trap (on your map - east side)
Kuran Abrath
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Forgot to apply the healing.
Fountain: 2d8 + 3 ⇒ (1, 4) + 3 = 8
All good.
"A-any idea how to open this portcullis? M-maybe that w-wheel in the skeleton r-room?" Kuran asks sheepishly, "w-why don't some of you go t-turn it, we'll see if we can prop it up then."
| Shifty |
clackclackclackclackclack the portcullis rises.
You regroup and move forward to the area beyond.
This chamber has a number of recesses carved into the walls and a fissure in the ceiling.
The smell, and the streaks of inky guano suggest this is where the bats were nesting. Nothing else stands out, and after ensuring the area is safe you continue onwards.
***
The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.
Kuran Abrath
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"Th-this is ominous," Kuran whimpers, hiding behind his shield, "w-what's with the s-statues? Are th-they going to a-attack us t-too?"
It appears Kuran's fit of courage has vanished, and he is more than reluctant to act as the leader of the Pathfinder group.
Nijena Tajar
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Nijena takes a sip from the fountain water. "Ah, refreshing."
Fountain: 2d8 + 3 ⇒ (4, 5) + 3 = 12
I think I keep this for now, 21/23 HP is not so bad, maybe we need the wand charges later.
Nijena nods at Kuran. "There's only one way to find out." she says and steps into the room.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Blossym
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"What hasn't attacked us?" inquires Blossym as she draws her wakizashi and looks intenty at the statues."
1d20 + 6 ⇒ (5) + 6 = 11
Darren the Daring
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Darren follows Nijena and helps her look for traps or anything else suspicious. perception, aid Nijena: 1d20 + 2 ⇒ (4) + 2 = 6
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Kuran Abrath
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Kuran too points out anything out of the ordinary and scary, so pretty much pointing at every possible nook and cranny visible in the room.
Perception, Aid Nijena: 1d20 + 7 ⇒ (4) + 7 = 11
Darren the Daring
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not unless Blossym can do it
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Blossym
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"A pressure plate? Oh, I know exactly how to disable them!" After being pointed out the exact location of the plate, Blossym springs forward and deftly summersaults right up to the edge of the trap. She pulls a few small tools from her belt pouch and hunches over the edge of pressure plate.
DisableDevice: 1d20 + 7 ⇒ (19) + 7 = 26
"There... that should do the trick!"
| Shifty |
click the mechanism is rendered safe, an iron shim braces the plate in place and allows it to bear weight without engaging the trap... it appears that the trap was designed to have the two statues bullrush poor unfortunates into the 40' deep pit on either side of the bridge - likely a fatal fall.
Two wide brass doors stand closed in front of you... there is no mistaking the message they send, this area is clearly important.
Darren the Daring
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Darren looks at his compatriots. "We've come a long way. Time to finish this." Then he walks up to the doors and opens both of them.
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Kuran Abrath
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Kuran grabs his longsword and still holds his shield high. "This c-can't be any g-good!" he whimpers quietly, afraid the shadows might come ambush them. "N-Nijena could g-go forth, sh-she's a much b-better fighter than I-I am..."