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2d20 ⇒ (18, 14) = 32
Both Ranor and Kamda try to make an effort against the door. More clicks and whizzes ensue and... two of the chutes open again!

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Round 2
Dunkel grumbles a little as folks open more shoots and contemplates the possibility of diggin' himself out of this mess, realizing that he likely lacks the time to properly do so.
Int: 1d20 + 2 ⇒ (11) + 2 = 13

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1d20 ⇒ 10
Digging into his mental reserves, Dunkel flips some more switches in some haste.
Another chute closes!
2 closed, three to go.

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Zephyr flips switches madly. It seems as if his pattern is completely random, which is because it is.
Int: 1d20 ⇒ 20

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Fingalad frowns as the chutes open and close. He twists a few dials... Intelligence: 1d20 + 2 ⇒ (10) + 2 = 12
-Posted with Wayfinder

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2d20 ⇒ (11, 18) = 29
Zephyr flips like mad, causing another chute to close...
But after the dials of Fingalad, another chute opens in its place.
As we enter into the third round, you are all glad that you are not a halfling or gnome as then you would be swimming. As it is, the water is rapidly passing your waists and there are still three vents left to close!

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1d20 ⇒ 12
Soaken and soggy, Taerel moves in and deftly outsmarts the door, closing off one of the waterfalls.

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"We should focus our efforts on just one or two!"
Going alone is too risky. We should all aid Taerel. Or 2 could aid me and 2 could aid Taerel.
-Posted with Wayfinder

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Aid Another: 1d20 ⇒ 6
Zephyr isn't as much of a help, just pointing out levers that haven't been flipped yet.

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Kamda starts to help Taerel, since his efforts haven't resulted in anything but failure on his own.
Round 3
Aid Another: 1d20 ⇒ 14

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Fingalad, go ahead and give a roll with one assist.
Taerel, you get one aid for next round.

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2d20 ⇒ (6, 7) = 13
Fingalad fails to close a chute as his fingers fumble in the rising water.
The water meanwhile keeps rising. Pretty soon you'll all have to start swimming!
Taerel tries his best to remain cool and calm and shuts the vents again.
3 closed, 2 to go. You were saying something about digging through?

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"We will make it out of this alive, my friends."
Actually let's all aid Taerel. His high roll shut 2 vents at once.
Intelligence, aid Taerel: 1d20 + 2 ⇒ (20) + 2 = 22
of course now I roll a 22...
-Posted with Wayfinder

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Until Dunkel can shape stone, the dialogue about diggin' was more of a joke, since he'd know he couldn't out-dig the chutes at this rate (I imagine?)
I agree about the aiding, it would seem that would at least prevent bad rolls from any one person.
Dunkel considers pointing out to everyone flipping switches, pulling levers and pulling buttons that he's managed to shut down two chutes, but then realizes he and Kamda would undoubtedly be able to hold their breathes and apply dwarven problem solving once the room is full of water - should it come to that.
"Ahl'right elf. Time fer yer glory!"
Trying his best to keep his beard above water level, he debates the best advice he could give.
"How 'bout tha' knobby there?"
Dunkel points a stubby inger towards one of the large levers that seems to have a mind of its own, wobbling back and forth.
Aid Taerel: 1d20 + 2 ⇒ (2) + 2 = 4
Like that bad roll. :)
EDIT: If this wasn't a PbP, I'd totally apologize in person in advance and play at least a round or two of Dunkel being too stubborn to aid an elf. :)
The dwarf smacks his head, realizing his bad advice, and instead tries to cover up his poor decision.
"Ach! Not tha' lever, I, err... meant tha' other one!"

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The dice know that you're too stubborn to aid, hence the poor roll, hahaha.

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Ah good call. Pre-emptively rolling next aid before heading to work...
Aid Taerel: 1d20 + 2 ⇒ (7) + 2 = 9
Yeah, Dunkel's aiding nobody!
Smacking his forehead and trying to wring the water from his beard, Dunkel grumbles something about directions and misunderstandings but sheepishly works to hide his red cheeks in embarassment at once again offering bad advice.

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"Pull that lever! It's blue! I like blue!" Zephyr's calm demeanor is rapidly fading. He might not might as much being killed by some monster.
Aid Another: 1d20 ⇒ 13

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With everyone's help, Taerel beats the door beyond its capacity to beat you for the round and closes the second to last grate.
With the water rising, you must now make a swim check to keep from slipping beneath its surface!
One more to go! Don't drown now! Next round!

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Fingalad keeps afloat, but can't seem to help Taerel at all with the last door.
Swim: 1d20 + 0 ⇒ (19) + 0 = 19
Intelligence, Aid: 1d20 + 2 ⇒ (2) + 2 = 4

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Swim with Armor Check Penalty: 1d20 - 1 ⇒ (5) - 1 = 4
Kamda starts to point at something, and then the water overtakes his head.
Pull tha-- THUBTTTHHHHH BLUB BLUB!

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Swim: 1d20 + 2 ⇒ (12) + 2 = 14
Taerel, normally a lover of a good puzzle, is starting to get annoyed with the conditions of this particular mystery.
He tries to suffer through, however, holding his breath if necessary, and continues to concentrate on the problem at hand.
Int Check: 1d20 + 3 ⇒ (19) + 3 = 22

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With a series of clicks and whirrs, the door ceases any and all movement. Over the next ten seconds or so (two rounds) the water line drains through hidden drains in the floor. The last vent has been closed and the door proceeds to pop open allowing you to push it and gain entry to the next room.
Will post new map tonight after work and full room description, giving everyone plenty of time to dry off.
-Posted with Wayfinder

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"I knew you wouldn't let us down Taerel." Fingalad ties his wet hair back and takes care of his wet bow. Before they enter the next room he performs the same round of murmuring minor spells over the party.
Resistance cantrip again
-Posted with Wayfinder

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PLLLBBBTTHHH!! Ach, if there be anythin' I ain't likin', it's bein' drowned!!
Kamda wrings the water out of his beard and hair, and shakes his axe and his shield dry. Then, he stomps into the next room and starts to inspect it for signs of the minotaur.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

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Once-cheerful mosaics of smiling children and adults running through the streets of Absalom line the walls, but age and water damage smear the faces enough to make it seem as though they weep. Sturdy work benches and bookshelves line the walls. An intricate mess of bronze chains, plates, pendulums, and gears that form a sort of astrolabe dangle high above the room. Catwalks spin out from the walls in three places, curving on a horizontal plane and meeting in an open circle in the middle of the room. Between the catwalk circle dangles the body of a desiccated elf, ragged and dusty scraps of clothing barely covering his thin, bony body. He seems to be dangled in a maze of chains connected to the massive astrolabe above and the chains clank silently as he lolls his head from side to side.
Most importantly, you see the collapsed, beaten, and bloodied minotaur prince in the far side of the room.
The dotted lines on the map are the catwalk some 20 feet off the ground, accessible by ladders at three points. You can move half speed along them without a check, but it's an easy Acrobatics check to move at full speed. The man is amidst that catwalk, so also 20 feet up. I don't think he'll drop down and eat your face off. Yet. ;-)

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"This place is just damn creepy. I don't really want to meet the mind that created all of this..."
Taerel casts mage hand, and tries to stead the elf's hear to stop moving.
"We should check on the Minotaur quickly, but cautious ly. Any volunteers to go first?"
If there are none, Taerel will edge around the room towards the minotaur to hopefully avoid the same demise as the desiccated elf.

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Ach! There's our man! 'e needs healin'
Though, at the sight of the elf, Kamda's resolve to move forward slows a little.
Eh... What's that? Why's 'e just hangin' there? This durned maze is creepy. An' where are tha things tha drug 'im here?

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Fingalad frowns and nocks an arrow to his bow. "Where are his captors?" He looks around the room. Perception: 1d20 + 5 ⇒ (15) + 5 = 20 Then up at the Elf. "Who are you?"
-Posted with Wayfinder

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Ranor and Taerel start to move across the way, but the elf stirs. Whether it was the movement or Fingalad's questioning is anyone's guess.
The desiccated elf’s head lolls to the side again and his eyes flutter open. He stiffens and tugs at his tethers, screaming with rage. “You! You ungrateful, short-lived insects! I was betrayed and dragged on this altar of pride! Mortality is all you crawling beasts deserve!”
Above your heads, the chains and pendulums adorning the ceiling start to sway and move, seemingly as of their own accord. The elf hangs there with loathing in his eyes. You know there is but one way this will end.
Fingalad: 1d20 + 10 ⇒ (19) + 10 = 29
Kamda: 1d20 + 4 ⇒ (9) + 4 = 13
Ranor: 1d20 + 4 ⇒ (8) + 4 = 12
Taerel: 1d20 + 3 ⇒ (7) + 3 = 10
Zephyr: 1d20 + 2 ⇒ (14) + 2 = 16
Elf: 1d20 + 2 ⇒ (7) + 2 = 9
Party is up!

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A sad look comes into Fingalad's eyes. Poor soul. He reluctantly nocks an arrow to his bow and takes aim at the elf in the chains.
Then he begins reciting a poem:
He chanted a song of wizardry,
Of piercing, opening, of treachery,
Revealing, uncovering, betraying...
His words lift the spirits of his companions, and strengthen the resolve of their minds.

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Kamda sighs, and takes aim with his crossbow while making his way to one of the catwalk's ladders.
Ye poor soul. May Torag have mercy on ye.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 ⇒ 6
Acrobatics for Catwalk: 1d20 + 3 ⇒ (17) + 3 = 20

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Ranor begins to carefully make his way up the catwalk. You dare injure an innocent?! Ranor glares at the man. This will not stand!
Double Move with half movements. Smite Evil for +2 hit / AC and +1 damage bringing AC to 22

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Quarter speed to climb the ladders, or half with DC 5 Climb check. 20 foot ascent.
Fingalad starts his chanting.
Taerel protects himself.
Kamda looses an arrow which bounces harmlessly off the chains and dangling pendulums.
Ranor declares a smite against the not-really-evil baddy (Sorry) and rushes up the ladder.

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Dunkel eyeballs the height to the elf and begins to consider what kind of diggin' team would be needed to dig a tunnel approximately the same height.
"Ach, it's a twen-bee-twen..."
Seeming to nod to himself, he steps forward and begins reciting some arcane words that would enhance any diggerdwarf to the appropiate dimensions for optimial excavating.
Begin casting Enlarge Person.

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Sorry about the long absence, my posting rate will be pretty reduced for some time due to real life. Please tell me if that's too big of a problem to cope with, I'll understand. On the plus side, though, I can now post from a computer and edit the map (which I did)!
Zephyr, like Ranor, is also righteously furious. Kidnap, like that maze, is just wrong. He hustles toward the catwalk, knowing he won't be of use at range.