GM Sior's Delirium's Tangle (PFS CORE #1-45) (Inactive)

Game Master Sior

Cavern map

Perception:
Perception
[dice=Dunkel]1d20+6[/dice]
[dice=Fingalad]1d20+5[/dice]
[dice=Kamda]1d20+5[/dice]
[dice=Ranor]1d20+1[/dice]
[dice=Taerel]1d20+8[/dice]
[dice=Zephyr]1d20+5[/dice]
Inits:

[dice=Dunkel]1d20[/dice]
[dice=Fingalad]1d20+10[/dice]
[dice=Kamda]1d20+4[/dice]
[dice=Ranor]1d20+4[/dice]
[dice=Taerel]1d20+3[/dice]
[dice=Zephyr]1d20+2[/dice]


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Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Can't move from a phone, I'd like to be to the left of Taerel and under Kamda.
Zephyr steps forward and draws his sword. "You are right, this looks more like a cavern that grew in to me..."
Zephyr looks around for any potential hazards of any other moving things.
Perception: 1d20 ⇒ 19
Edit: Thanks, Kamda.

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Moved you. :)

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad follows the lead of the others and draws his Longbow, nocking an arrow as he comes up behind them. He looks around at the cavern. What a beauty.

Crunch/OOC:
GM, Fingalad actually has Dunkel's wand and does the tapping. Shouldn't end up mattering at all, but thought you should know.

Also, I never rolled my own Fort saves.

Fort. Save 1: 1d20 - 1 ⇒ (15) - 1 = 14
Fort. Save 1: 1d20 - 1 ⇒ (11) - 1 = 10

So if a 10 is a fail, then we'll need to burn another charge from the wand for Fingalad.

Silver Crusade

CORE Male Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4; Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50

also can't move from phone. If I could be placed near the front :)

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Moved you as well. Welcome to the front-line, fellow meat shield. ;)

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Quick post before dinner. Moved to front-line. Will use Mage Armor from the wand, 48/50 charges remain. Sorry for no fluff text.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

10 is indeed a fail for that check. 1d6 ⇒ 3 nonlethal damage, which should easily be taken care of by one wand charge.

Moving into the cavern, which is illuminated by a soft glow of fungus, you see by two pillars are large bundles of what only be guessed are egg sacs.

Taerel, Kamda, Zephyr:
You see a couple lumps of sand shift slightly near the egg sacs.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr hustles over to the closer of the two pillars, his sword raised over his head. (Up four squares, five to the right.) "Let's get ready! These might be the giant insects! If whatever comes out of there is hostile, we'll take it!"
Can I ready an action to attack if a giant bug or other creature comes out? Perhaps it might be a surprise round?

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Sadly, no. Readying an action is something that is exclusive to being in combat. That said...

As Zephyr nears the eggs, two mounds of sand quickly rise from the ground. From beneath them emerge two large glowing beetles!

Dunkel: 1d20 ⇒ 14
Fingalad: 1d20 - 1 ⇒ (12) - 1 = 11
Kamda: 1d20 + 4 ⇒ (12) + 4 = 16
Ranor: 1d20 + 4 ⇒ (9) + 4 = 13
Taerel: 1d20 + 3 ⇒ (17) + 3 = 20
Zephyr: 1d20 + 2 ⇒ (1) + 2 = 3
Beetles: 1d20 + 2 ⇒ (2) + 2 = 4

Surprise Round!
Taerel, Kamda
Beetles
Zephyr

Order
Taerel, Kamda, Dunkel, Ranor, Fingalad
Beetles
Zephyr

Taerel and Kamda, surprise round actions!

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Was I supposed to roll a perception check? If so, here it is. Perception: 1d20 + 5 ⇒ (1) + 5 = 6

-Posted with Wayfinder

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel casts magic weapon on his longsword, and moves into a better position.

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Please put Kamda directly to the left of Zephyr.

Kamda shouts when the beetles appear, and runs forward to stand aside Zephyr.
Keep 'em contained! Iffen there be more we ain't wantin ta get overrunned!

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

In my grogginess after work last night, I thought everyone had done one. Apologies.
Dunkel: 1d20 + 6 ⇒ (12) + 6 = 18
Fingalad: 1d20 + 10 ⇒ (16) + 10 = 26
Ranor: 1d20 + 1 ⇒ (8) + 1 = 9

Dunkel and Fingalad may also take a surprise round action.

Kamda, you have been moved.

Taerel, which action is your surprise round action? Moving or casting? Can only do one this round.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

At the sight of the beetles, Fingalad's face becomes solemn. In one smooth motion he draws back his bow-string, raises his bow, and steps to the left. He takes only a moment to aim at the beetle in the back. The low *thwump* of his bow-string release echoes slightly through the cavern, followed a moment later by the sound of an arrow clattering harmlessly to the ground.

Crunch/OOC:
5-foot step NW to get a clear shot at the beetle in the back.

Longbow, attack: 1d20 + 4 ⇒ (2) + 4 = 6
At least I'm getting some bad rolls out of the way...

No worries, GM. I understand how that can happen. I'm just glad you weren't assuming that Fingalad is deaf and dumb unless I roll a perception check.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Do I get a surprise action?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Zephyr the White wrote:
Do I get a surprise action?

It looks like you do, but you rolled lower Init than the Beetles.

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel advances, brandishing his waraxe in anitipation of beetle-cleaving.

Move action to advance 4 squares.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Right - forgot surprise round was only 1 action. Let's move. I may not need the spell anyway.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet
Fingalad Eldahir wrote:
No worries, GM. I understand how that can happen. I'm just glad you weren't assuming that Fingalad is deaf and dumb unless I roll a perception check.

Who, me? I would never... *avoids direct eye contact*

Also didn't see that you rolled one, and that result didn't meet the DC. Ah well, was just as effective, hahaha.

Those with good reactions and good eyes get into position and an arrow may or may not skitter across the sandy cavern.

1d2 ⇒ 2

The beetle nearest you takes a bite at Zephyr.

Bite!: 1d20 + 3 ⇒ (17) + 3 = 20 for 1d4 + 2 ⇒ (4) + 2 = 6 HIT

The other skitters closer to Dunkel and bites at the dwarf.

Bite!: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d4 + 2 ⇒ (3) + 2 = 5 HIT

Surprise Round!
Taerel, Kamda
Beetles

Zephyr (Surprise Round action!)

Order
Taerel, Kamda, Dunkel (21/26 HP), Ranor, Fingalad

Beetles
Zephyr (7/13 HP)

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Is there any rough terrain in the cavern?

-Posted with Wayfinder

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel takes a step as he begins to circle the beetles, brandishing his waraxe.

"Ach! No cave beet-uhl is gonna be takin' down this Diggerson t'day!"

Waraxe, PA: 1d20 + 4 ⇒ (7) + 4 = 11 for 1d10 + 5 ⇒ (6) + 5 = 11

Dunkel Status:

HP: 21/26; AC: 14 (T10/FF14)
F: +0*, R: +0*, W: +2* (+2 vs poisons, spells, SLAs)

Telekinetic Fist Uses Left: 5/5

Cure Light Wand Charges Left: 48/50
Mage Armor Wand Charges Left: 48/50

Spells (CL 2nd; concentration +4)
1st — [ ] burning hands (DC 14), [ ] enlarge person (DC 13), [ ] feather fall

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet
Fingalad Eldahir wrote:
Is there any rough terrain in the cavern? -Posted with Wayfinder

Negativo

-Posted with Wayfinder

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad begins reciting a poem. His clear voice, strong and unearthly, gives his companions an increased will to fight.

I sang of leaves, of leaves of gold,
and leaves of gold there grew:
Of wind I sang, a wind there came
and in the branches blew...

As he chants, he strides toward the near columns, making to go between them and come out flanking the beetles on the other side.

Crunch/OOC:
Inspire Courage: all allies get +1 competence bonus to attack and damage, and +1 morale bonus on saving throws vs. fear and charm.

That was a standard action, so he'll move Eastish 30 ft.

Poem Source:

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

"How dare you!" Zephyr bellows, taking the bite like it was like - a bug bite. "I am a holy knight in Abadar's service, and I will erase your imperfection from the land!" Having got his vibes on, Zephyr slices downward with all of his might.
Attack on Bug: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Zephyr swings with his righteous fury and the sword lodges itself into the ground. At first it seems as if nothing happened.

Then the beetle falls to the ground in two halves, cleanly cleaved in twain by the blow!

Silver Crusade

CORE Male Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4; Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50

Ranor moves in towards the remaining beetle and slams his flail into the creature.

Light Flail: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ranor moves in and crushes the remaining beetle, causing some form of glowing liquid to seep from its fractured carapace and spill over the sand beneath it.

Out of combat!

Those what noticed the beetles before they attacked spot an odd composition to one of the egg clutches there by Zephyr. Indeed, it looks as if part of an egg is composed of an unfurled scroll which is easily collected. Additionally, you find three stoppered vials laying at the base of the eggs.

Items obtained:
1 scroll of lesser restoration
3 potions of cure light wounds

Survival DC 10:
To the northwest of this area is a large tunnel that seems heavily traveled as of late.
Survival DC 15:
Not only has a minotaur been here, but it looks like he was attacked by a dozen or more creatures and dragged further into the cave system.

So, the infamous RPG phrase, what do you all do?

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Kamda sighs with frustration when the two beetles are so easily dispatched, and whispers
Ye'll get yers soon Gerta...

Then he starts looking around the room.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Survival: 1d20 + 5 ⇒ (12) + 5 = 17

He then points to the northwest of this area, where is a large tunnel that seems heavily traveled as of late.
The minitaur was here, fer sure, but it be lookin' like he was attacked by a dozen or more creatures o' these bugs and dragged deeper into that cave system.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad comes out from between the columns and smiles at the Paladins. "Well done."

His smile fades at Kamda's news. "It sounds like Nuar is in danger. Let us press on."

As they prepare to move out of the cavern, Fingalad straps on a Buckler.

-Posted with Wayfinder

Silver Crusade

CORE Male Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4; Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50

Ranor agrees as he presses forward in the direction Kamda suggests. Well done on the tracking Kamda

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel nods his agreement as he kicks one of the carapaces.

"Aye, well done, cousin. We'd better hurry along though, no tellin' what other trouble this minotaur's gotten 'imself inta'."

We press on!

But first...

Cure light (Zephyr): 1d8 + 1 ⇒ (7) + 1 = 8
Cure light (Dunkel): 1d8 + 1 ⇒ (6) + 1 = 7

Dunkel Status:

HP: 26/26; AC: 14 (T10/FF14)
F: +0*, R: +0*, W: +2* (+2 vs poisons, spells, SLAs)

Telekinetic Fist Uses Left: 5/5

Cure Light Wand Charges Left: 46/50
Mage Armor Wand Charges Left: 48/50

Spells (CL 2nd; concentration +4)
1st — [ ] burning hands (DC 14), [ ] enlarge person (DC 13), [ ] feather fall

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

"Thank you for the healing, friend dwarf," Zephyr says. "And you're all right, we must push on until we find him. We cannot and will not fail."

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I think Fingalad and the Paladins are the only ones who can use the CLW wand. So far though it has only mattered for roleplay purposes.

-Posted with Wayfinder

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Kamda takes his place at the front of the line, but not before patting the two Paladins on the arms (get it, because he can't reach their shoulder? Get it? *crickets chirp*) and saying
Ach, good swings there. Make a dwarf mama proud, ye two would.

He presses forward.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

As ye press forward, the natural caverns suddenly give way to worked stone and metal fixtures. Dangling glass balls flicker and cast a weak, greenish glow across the chamber. Ahead, a series of greentiled, wide, terraced stairs slope up to an imposing bronze door, partly torn from its hinges. The stairs bear hundreds of symbols that seem to warp and flicker. Animal carcasses and insect carapaces litter the area.

Fingalad and Taerel:
Dunkel: 1d20 + 6 ⇒ (5) + 6 = 11
Fingalad: 1d20 + 10 ⇒ (5) + 10 = 15
Kamda: 1d20 + 5 ⇒ (4) + 5 = 9
Ranor: 1d20 + 1 ⇒ (8) + 1 = 9
Taerel: 1d20 + 8 ⇒ (19) + 8 = 27
Zephyr: 1d20 + 5 ⇒ (4) + 5 = 9
1d20 ⇒ 3
You spy movement ahead above the door. As if one of the figures painted on the walls is no mere painting. It might even be looking back at you.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

"Something up there is moving. Something on the wall." Fingalad murmurs to the party.

"Are ye friend or foe?"

-Posted with Wayfinder

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Kamda waves his axe in the general direction that Fingalad motions toward.
Ye might wanna be sayin' friend, by tha way. We ain't much fer patience fer enemies at tha moment. We be looking fer a friend. A big n' hairy one.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

The creature responds with hostile action.

Dunkel: 1d20 ⇒ 7
Fingalad: 1d20 + 10 ⇒ (2) + 10 = 12
Kamda: 1d20 + 4 ⇒ (2) + 4 = 6
Ranor: 1d20 + 4 ⇒ (10) + 4 = 14
Taerel: 1d20 + 3 ⇒ (5) + 3 = 8
Zephyr: 1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 8 ⇒ (10) + 8 = 18

The creature, squat and pale like the underside of a slug, rushes forward to Dunkel and tries to bring the pain with a swipe from its club!

Club!: 1d20 + 7 ⇒ (1) + 7 = 8
1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8

Tries, being the operative word.

Party up!

Silver Crusade

CORE Male Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4; Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50

Ranor slams his flail into the pale slug with a dull squishing sound.

Flail: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Crit: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad again begins to recite a poem, and again the clear sound of his chant lifts the spirits of his comrades.

His sword was long, his lance was keen.
His shining helm afar was seen.
The countless stars of heaven's field
Were mirrored in his silver shield...

He holds his bow in his left hand and draws his longblade, preparing to join the fray.

OOC/Crunch:
Standard action to begin Inspire Courage. Move Action to draw Longsword. While standing still. Action economy as a 0 BAB character really sucks.

Inspire Courage: all allies get +1 competence bonus to attack and damage, and +1 morale bonus on saving throws vs. fear and charm.

Poem Source:
Gil-Galad by Tolkien

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel snakes his way along the wall (to avoid AoO while getting into flank position) and attacks.

Attack: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr will quickly move around Ranor to the position directly south of him, and swings his sword at the creature!
Power Attack: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

With the two more hits, the creature you now identify as a morlock falls to the ground.

Out of combat

As you near the doors at the far end, you notice some items which are not the remains of unfortunate creatures. A wealth of small bone and basalt idols crowd the floor around the doors. Though crude, they are
nonetheless worth 45 gp each to an academic or collector. You count about 20 of them. Additionally, you discover a partially charged wand among the refuse.

Items obtained:
20 stone and bone idols
1 wand of water breathing

The entrance to the maze stands before you. How do you wish to proceed?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

this is the entrance to the maze? I thought we went through the maze already?

Edit: Nevermind. Those were just service tunnels.

-Posted with Wayfinder

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad quietly surveys the room, particularly the doorway.

Full scale detect magic in every direction

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Nothing in the room radiates as magical (save the wand and what you already have). Perhaps the flickering symbols are more a trick of the light? Or a sign that the last 10 hours walking has started to show?

-Posted with Wayfinder

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel gives the morloch a long, disgusted look.

"Ach, got plenty o' these in th' tunnels we been diggin' up north."

He does give a nod to the wand, though.

"A wand o' breathin' water. Handy, that there."

Stretching his muscles, Dunkel hoists his axe and points to the maze while taking a couple steps towards it.

"Ah don't know how ye all are feelin' but we've pressed on this far?"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

After the creature is slain, Fingalad keeps a weapon in each hand.

As Dunkel moves, Fingalad remains silent, once again allowing the others to choose to rest or not.

-Posted with Wayfinder

Grand Lodge

Male Dwarf Paladin 2 HP:21 Smite:1 AC:21 T:13 FF:18, CMD:17, Init:+5, Fort:8, Ref:4, Will:5 Waraxe +5, 1d10+2, x3; +1 Shield Bash +5, 1d8+2, x2
Skills:
Diplomacy: 5 Perception: 5

Kamda sighs at his lack of combat and walks up to one of the shining things and taps it with his axe.
Ach, what these be?

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel walks around the edge of the room to look through the door.

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