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"What foul beast is this?"
Is there a way I can aid another on either 'to hit' or to 'AC'? If so I will attempt to aid By Torag's Hammer what a saving!'s to hit.
aid another: 1d20 + 5 ⇒ (12) + 5 = 17

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Not really. Hopefully the following text graphic will help...
Very Rough, due to the nature of this format
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DM
E. Z
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F. Dr
S. A
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F. Dr
1 position away, you have clear sight. 2 you have cover, 3 you have total cover. Hope this helps.
1: Zavra, 2: Electra: 1d2 ⇒ 1
The creature attacks Zavra this time, as Electra is still lying on the ground.
slam with tentacles: 1d20 + 4 ⇒ (10) + 4 = 14 Misses
Augusta & Zatine in delay
Electra Ivy, Drungaard, and Zavra are up!
Universal Adjustments:
Universal Conditions:
- x BG1
- => Electra Ivy
- => Drungaard
- => Zavra
- Augusta (Delay)
- Fhlangorn
- Zatine
Conditions:
Augusta : 17/17
Drungaard: 14/14
Electra Ivy: 2/9 (prone)
Fhlangorn: 11/11
Satine: 13/13
Zavra: 9/9
BG1:
CLW Wand charges:
Zavra: 1
I will allow Zavra to ready to move back as someone replaces her. The same goes for anyone else.

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Obviously, Drugaard's attempt to ward off the creature with a warning swing did not work. He will NOW attempt to smite it. attack: 1d20 + 3 ⇒ (20) + 3 = 231d10 + 2 ⇒ (4) + 2 = 6

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Yes a Crit!! "Take that foul Beast!" confirm crit: 1d20 + 3 ⇒ (17) + 3 = 201d10 + 2 ⇒ (2) + 2 = 4

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Electra's eyes light up as the winged beast lunges at Zavra. She glances at Zavra, then up the stairs, into the empty space, then blinks. Zavra is standing there now.
Immediate Action: Sudden Shift - When missed by a melee attack, teleport 10 feet, to a space within reach of the enemy that missed you. Channeled through the Caravan Link to effect my allies.
Electra then reaches for her pocket, shimmying out a tightly wedged wand, holding it up, and shouting the command word, sending a feeling of courage through those that can see it.
Bless for 3 or 4 of us, +1 morale bonus on attack rolls and on saving throws against fear effects.

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Bless covers Zavra, Electra, and Drungaard
Drungard takes a mighty swing with his waraxe, striking it solidly! Crit confirms... remember that the waraxe is X3 crit!
waraxe crit: 3d10 + 6 ⇒ (6, 5, 8) + 6 = 25
His blade cuts right through the creature, cutting it in half!
Battle over... heal up, we'll move into the next room. I'll be using the marching order as described until someone tells me otherwise.

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"By Grabthar's, I mean, by Torag's Hammer what a crit!"

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"Wow! I should have been expecting dark mantles. This is the perfect habitat for them. Do you think that is what is causing the trouble with the church?"
Zavra start poking around in the remains, checking for any parts that may be valuable in her potions.
After a few moments, she remembers her companion, "Need some more healing Electra?"

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Electra flexes, then leaps back to her feet, shaking her head.
"I've got this one, since it's just little ole' me."
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Tucking her wand away, she smiles at the others, straightening her Wayfinder.
"Now, who's going to keep an eye on my pretty little head to make sure that doesn't happen again?"

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Satine looks sideways at Electra then shakes her head as if to say, "What? Whatever."
"Drungaard. Are all Varisians like Electra? I do not understand this land."

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"Believe me, the world would be much happier all around if all Varisians were like me."

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Drungaard still has the look of a dwarf with a touch of madness from his brief fight. He takes a deep breath and says "Sorry I get a bit of what my clan calls battle fervor. I'm okay now. Let this be a lesson to us all about being on our toes."

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"As for Varisians, I have had little contact with them. but I am usually confounded by the ones I have met."

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Zavra looks a bit confused at the exchange regarding Varisians. "Not all Varisian's can use wands, it's not really a Regional thing. I actually picked this one up in Absolom when I was training as a field agent. I really do appreciate that my roommate convinced me to call in a favor after my first mission to pick this up, never know how much it will come in handy.", she comments as she readjusts the wand and sheath.

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The team makes their way down the staircase, into a large landing room. Old carvings cover the walls of this square chamber, thick with dust and cobwebs. Three sets of stone double doors stand in the three facing walls. Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.
Kn:History checks to determine what the carvings are about!
The tactical is now available.

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Zavra takes a five foot step into the room to get a clear view of the walls and doors.
Zavra wanders in out of the cramped passage, happy to see more open space. She takes a few moments to look around the room, weary of any strange shapes hanging from the ceiling or signs of tracks on the floor.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

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As it appears no one has kn:history, we can move on
There are three stout double wooden doors in the room. (I've highlighed them in red to make them a little easier to pick out)

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Satine moves to the door on the right. After giving the door the once over for traps, she will open it. If she finds a trap, obviously she will not open the door.
Perception: take 10 for a DC 15.
"Anyone object?"

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Zavra reads the graffiti out loud, “My heart beats on the wrong side of my chest, or is it right? Is left right, or is itwrong? I don’t know what it means, or why”.
She adjusts her backpack and checks the supplies on her belt, placing herself a few paces back, but in position to see into the room when the door opens. She then nods to Satine.

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Satine opens the door.

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Satine tries to open the door, but it does not budge... not one bit. She cannot even turn the handle. She's also pretty sure that there are not traps on it.

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Satine's jaw clenches, muscles taut, as she pushes against the door.
str check: 1d20 + 4 ⇒ (11) + 4 = 15
Anyone going to assist?

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Zavra shrugs and starts to move to assist Satine, but then pauses at Drungaard's comment. "That makes sense... It's probably pretty unlikely that anything that is causing trouble down here would be stuck behind a sealed door."
"Which one's next?"

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The door that Satine is pushing doesn't budge. They seem to be very well constructed, stout doors.

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The team tries all three sets of doors, and discovers that indeed none of the three will budge.

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Drungaard Says "Well we tried...Lets go back." clearly in jest.

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Who looks the strongest? Anyone have a crowbar? I think we should have one person on point, everyone else assist, take a ten with each and see if it works. Not excited about a week of posts to try to get this figured out.
"We do have the chime of opening if we need it... Do we need it?"

Augusta Undermountain |

Augusta looks strong.
"I could try and open it, unless anyone else feels they are stronger than me!"

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OK, then feel free to assume that each of us is attempting to assist with Satine's attempt to open the door to the right, until we are successful in the attempt. If it is taking us two days plus to get everyone's feedback on one action when we roll individually, this door could stop us for a month. I feel no need to roll for each myself. I have a -1 on Str checks. I will assist until the door is open, or for 5 minutes (50 rounds) at which point I will suggest we use the chime. Any other feedback would be great.

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The team does their best to throw their bodies at the door western door (the first one tried), but it seems impenetrable. They realize very quickly that they need to try something else, as they seem unnaturally sturdy... They haven't even creaked yet with the effort. Satine's shoulder is starting to get sore.
This assumes a take-20 effort

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"Ow!"
Fhlangorn rubs his shoulder after the last team door slam.
"I vote we use the chime!"

Augusta Undermountain |

Augusta pulls out the chime of opening and strikes it at the door.
chime of opening: 1d20 + 11 ⇒ (4) + 11 = 15

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Augusta uses the striker on the Chime, pointing it at the door. A clear tone rings out of the mithral tube and the double doors relax, as if something that was holding the tight has been removed. A little dust spreads out as the seals on the door are removed, but the door is still closed.
I need my laptop to move things alone, which I can get at in a little bit.

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As the team forms up, Augusta opens the door. The team files into the room in their marching order. They see the following:
A strange statue of a half-snake, half-human creature stands in a wide alcove to the south of two large stone doors. Comprising the lower body of a coiling serpent and the upper torso of a human woman, the statue has six wings and a disk containing a seven-pointed star in place of its head. Its crossed arms hold a quill and whip, and the entire statue is covered in verdigris. The faint outline of strange runes can be made out beneath the patina coating the statue.
fate, and the reward of service. Like the Peacock Spirit, her worship was common in old Thassilon, but has died out in modern times.
Tactical updated

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"Say lets make sure that the door behind us does not trap us in. Also I'm not fond of bunching up in small rooms....If you get my meaning"

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"Ohhh! That's interesting!" Zavra says as she looks over the statue with amazement. "So much symbolism, part snake, part woman, 6 wings, a star for a head. Has anyone ever seen anything like it before?"
"I can't seem to read the writing... Maybe I should have prepared an extract of Comprehend Languages today. Anyone know if it is magical?"

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"I have no idea what that is."

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Satine moves to the doors opposite those we came in.
If she finds no traps (Perception DC 15), she will open the doors.

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Satine notices that the feather in the statue's hand can probably be removed.
Moved Zavra up so that she can see the statue.

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Remove the feather
"Anyone know what this is?"

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1d6 ⇒ 6
As Satine touches the feather, she is bathed with a warming light that eminates from the statue. She feels invigorated by the energies.

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Electra is able to detect magic, but does not know enough of religion to identify the idol.

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Now that Electra actually bothers to check, the statue indeed glows magically. She is unable to determine more than that it is magical, even after it has affected Satine.
What are you all doing next? Opening the door, caressing the stature, caressing Electra?