Satine Fenix |
Augusta attacks and then 5' steps into the room, Satine will occupy the space just vacated and attack.
Attack!: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage!: 1d10 + 6 ⇒ (4) + 6 = 10
Electra Ivy |
Yeah, badly positioned myself, but immediate action - shift that dwarf 5ft to clear the way. Abilities updated.
Satine Fenix |
Which dwarf? To which square? It could change my delay plan if Drungaard is moved another five feet in.
GM Silbeg |
Looks like it is already taken care of...
Augusta, Zavra, and Electra are up, Satine is in delay.
Satine Fenix |
Satine comes out of delay.
acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23
GM Silbeg |
Satine moves in, and forever silences Izzik.
Combat Over
Note: Augusta is down 9hp
Each tengu has leather armor, dagger, short bow and 20 arrows
You figure that it will take about 10 hours to scrape off all of the gold leaf and semi-precious stones, and might net you about 100gp.
Satine Fenix |
"Let's come back and scrape the walls later."
Drungaard |
"Well maybe we should take a few gems with us right now in case we can't come back.. eh?"
Fhlangorn Spiritrock |
"Uh, I like gold as much as the next guy, but I'm not sure I care enough about what's in here to spend an hour of elbow grease. Besides, didn't we get told not to mess with the stuff integral to the temple? I think defacing the walls might pass off the church."
Zavra Tuskless |
"I am not too keen on hanging out for hours just to scrape off gold flakes... Besides, most of the scrolls and such we have found so far are just as valuable and less likely to be noticed if missing."
"Let's keep heading north, unless you think that south passage is important."
Satine Fenix |
"Let's go this way."
moved on map to indicate direction.
Zavra Tuskless |
Zavra follows Augusta. She will help check the first door they get to for traps or noise before someone tries to break it in.
GM Silbeg |
Fog of war cleared.
The party moves up and sees doors on either side of the hallway.
Electra Ivy |
"Augusta, the church was kind enough to give us those potions... perhaps you'd like to drink one? You could even have mine.."
Electra keeps her bless wand in hand, ready to assist, near the middle of the party.
Augusta Undermountain |
Augusta takes a healing potion.
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
"Yes Electra, I would love to use your potion!"
Augusta drinks Electra's potion.
Healing: 1d8 + 1 ⇒ (5) + 1 = 6
"Now, if only I had some whiskey!"
GM Silbeg |
The party is healed up, and is apparently waiting for someone to dare to open a door!
Zavra Tuskless |
Zavra checks the door for any potential traps or hazards, listening for any movement inside. She then moves aside for someone to open it.
GM Silbeg |
which door? You are all lined up in the hallway, and there are no new doors by you.
Drungaard |
Drungaard moves down the hallway. "Come on! We be burning daylight"
Zavra Tuskless |
considering I can't move the character, I can't tell which spaces are doors, and I have no idea what is behind anything, I really do not care which door.
"Daylight? How can you tell when it is daytime when you are underground?" Zavra asks, clearly confused.
Satine Fenix |
"Drungaard, do you need assistance opening the door?"
Satine looks the door over for traps, Perception +5.
GM Silbeg |
Moving everyone up, etc.
Neither Satine nor Augusta notice anything special about the door. This room’s furnishings have all been destroyed beyond recognition, and ancient dried bloodstains still mar the floor and wall carvings.
Satine discovers a hidden door on the north wall.
Prior to opening this door, the team checks the eastern door as well, but discover that the door is locked beyond the ability of the team's locksmiths to open. There is a weak abjuration effect on the door, which appears to be an incredibly strong arcane lock spell.
Augusta Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Drungaard Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Electra Ivy Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Fhlangorn Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Satine Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Zavra Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Satine Fenix |
Satine opens the secret door.
Fhlangorn Spiritrock |
Fhlangorn walks up to Satine, "What have you found here lass?"
Drungaard |
Drungaard feels a cold shiver go down his spine. "I've got a bad feeling about this!"
GM Silbeg |
Satine finds another door behind the one she opens. She opens that as well, and finds a crypt on the other side. In the crypt is a skeletal creature Picture on the map. He is carrying a ranseur, and looks quite hostile.
Augusta init: 1d20 + 1 ⇒ (13) + 1 = 14 5
Drungaard init: 1d20 + 1 ⇒ (11) + 1 = 12 3
Electra Ivy init: 1d20 + 2 ⇒ (12) + 2 = 14 4
Fhlangorn init: 1d20 + 0 ⇒ (11) + 0 = 117
Satine init: 1d20 + 2 ⇒ (18) + 2 = 20 1
Zavra init: 1d20 + 2 ⇒ (19) + 2 = 21 6
Skellie init: 1d20 + 5 ⇒ (12) + 5 = 17 2
Satine is up
Universal Adjustments: Bless (+1 Morale to hit/Fear Saves)
Universal Conditions:
Knowledge: religion
- => Satine
- Skeleton
- Drungaard
- Electra Ivy
- Augusta
- Zavra
- Fhlangorn
S = Surprised
D = Delay
Conditions:
Drungaard: 14/14: CHA drain 1
Augusta : 17/17
Electra Ivy: 9/9
Fhlangorn: 11/11
Satine: 13/13
Zara: 9/9
bad guys damage taken + conditions
CLW Wand charges:
Fhlangorn: 1
Bless Wand Charges:
Electra: 1
Bombs:
Zavra: 7/8
Satine Fenix |
Satine moves into the room, drawing her cold iron bastard sword along the way.
"Back to whatever hell you crawled out of fiend!"
Attack!: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d10 + 9 ⇒ (4) + 9 = 13
GM Silbeg |
The creature seems to laugh from its fleshless mouth, but no noise comes out.
It then steps back, and swings at the slayer with its ranseur. It his her, cutting deep into her flesh.
attack!: 1d20 + 7 ⇒ (9) + 7 = 162d4 + 4 ⇒ (1, 4) + 4 = 9
Drungaard, Electra Ivy, and Augusta are up!
Universal Adjustments:
Universal Conditions:
Knowledge: religion
- x Satine
- x Skeleton
- => Drungaard
- => Electra Ivy
- => Augusta
- Zavra
- Fhlangorn
S = Surprised
D = Delay
Conditions:
Drungaard: 14/14: CHA drain 1
Augusta : 17/17
Electra Ivy: 9/9
Fhlangorn: 11/11
Satine: 4/13
Zara: 9/9
bad guys damage taken + conditions
CLW Wand charges:
Fhlangorn: 1
Bless Wand Charges:
Electra: 1
Bombs:
Zavra: 7/8
Electra Ivy |
Electra rushes up to Satine's side, chanting as she goes, reaching out to grab her arm with the healing spell.
"Stay in the fight until the others can get here."
CLW, Spont Cast from Magic Weapon: 1d8 + 1 ⇒ (5) + 1 = 6
Satine Fenix |
"Electra! What is this damnable thing?!"
Electra Ivy |
"I wish I knew darlin'. I went to a different kind of seminary than most."
GM Silbeg |
Zavra, Fhlangorn, and Satine are up, Drungaard and Augusta are in delay
Universal Adjustments:
Universal Conditions:
Knowledge: religion
- => Satine
- x Skeleton
- D Drungaard
- x Electra Ivy
- D Augusta
- => Zavra
- => Fhlangorn
S = Surprised
D = Delay
Conditions:
Drungaard: 14/14: CHA drain 1
Augusta : 17/17
Electra Ivy: 9/9
Fhlangorn: 11/11
Satine: 10/13
Zara: 9/9
bad guys damage taken + conditions
CLW Wand charges:
Fhlangorn: 1
Bless Wand Charges:
Electra: 1
Bombs:
Zavra: 7/8
Posting for contingencies is always acceptable, if in a spoiler tag. By 9AM 2/19 I will be giving the skellie his next turn.
Electra Ivy |
Since I know I'm great for weekend posting - putting my if statements
Channel!: 1d6 ⇒ 5
"Bless you all!" Bless wand.
Satine Fenix |
Satine attempts to whack it again!
Attack!: 1d20 + 6 ⇒ (13) + 6 = 19
damage!: 1d10 + 9 ⇒ (2) + 9 = 11
Drungaard |
"Hmmm I might know what that thing is" KN religion: 1d20 + 6 ⇒ (10) + 6 = 16
Drungaard |
I am guessing that Satine 5ft up to the undead thing. I will move to her vacated spot
Drugaard move to the space vacated by Satine.
GM Silbeg |
Drungaard knows that this is a skeletal champion, a type of skeletal undead. Unlike regular skeletons, they are not mindless, but they are equally as difficult to damage with slashing or piercing weapons, as it is easy to miss their bones with a sword or arrow. (typical undead traits as well)
Satine steps up and slashes at the thing, but her cut misses the thing.
Drungaard moves up behind her.
Augusta, Zavra, Fhlangorn all are upUniversal Adjustments:
Universal Conditions:
Knowledge: religion
- x Satine
- x Drungaard
- x Skeleton
- x Electra Ivy
- D Augusta
- => Zavra
- => Fhlangorn
S = Surprised
D = Delay
Conditions:
Drungaard: 14/14: CHA drain 1
Augusta : 17/17
Electra Ivy: 9/9
Fhlangorn: 11/11
Satine: 10/13
Zara: 9/9
bad guys damage taken + conditions
CLW Wand charges:
Fhlangorn: 1
Bless Wand Charges:
Electra: 1
Bombs:
Zavra: 7/8
Zavra Tuskless |
Zavra rushes up past her companions, eager to identify the creature.
"That's a skeleton Satine! Probably from some kind of humanoid creature. Not sure why it's moving.... No knowledge religion, but identifying the bones of a humanoid skeleton can't be more than a DC 10 heal check, right?
As she moves in behind Drungaard, Zavra mixes a catalyst into one of her bombs, carefully calculates the distance, then lobs the bottle just past the skeleton.
Touch attack on open square: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 (cover not yet included)
splash damage: 1 + 5 + 1 = 7
Fhlangorn Spiritrock |
Fhlangorn delays since he can't get into combat.
GM Silbeg |
I am assuming Zavra meant a vertix behind the skellie?
Zavra moves in and lobs a bomb behind the battle. Due to the folks in between her and her target, she misses.
1=towards Zavra: 1d8 ⇒ 5
The bomb busts directly behind the skeleton, burning it.
reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Chris, please post the DC for the reflex save with the bomb. It is also not on your character sheet. I am guessing it is DC15, but please confirm, update your profile, etc. Thank you.
The fire engulfs the skeleton, charring the time worn bones.
Botting Austusta
Augusta moves up to the alcove, but as she is a dwarf in medium armor, she is not able to use her pole arm to attack the skeleton.
The skeleton then attacks Satine again. It drops the ranseur, drawing its longsword, and attacks, gripping the blade a little harder in both hands.
However, it misses.
longsword: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 7 ⇒ (2) + 7 = 9
Electra then draws out her wand, and blesses everyone.
Zavra, Fhlangorn, Drungaard, and Augusta are up
Universal Adjustments: Bless (+1 Morale to hit/Fear Saves)
Universal Conditions:
Knowledge: religion
- => Drungaard
- => Augusta
- x Satine
- x Skeleton
- x Electra Ivy
- => Zavra
- => Fhlangorn
S = Surprised
D = Delay
Conditions:
Drungaard: 14/14: CHA drain 1
Augusta : 17/17
Electra Ivy: 9/9
Fhlangorn: 11/11
Satine: 10/13
Zara: 9/9
bad guys damage taken + conditions
Skeletal Champion: -7
CLW Wand charges:
Fhlangorn: 1
Bless Wand Charges:
Electra: 1
Bombs:
Zavra: 7/8
Zavra Tuskless |
Sorry about that, DC 16. It is in my profile: 8/day 1d6+5 (DC 16), Point Blank
Fhlangorn Spiritrock |
Fhlangorn moves up to the back of the pack.
"Somebody Bullrush that skeleton back some!"
Zavra Tuskless |
Zavra chews her lip in frustration at her throw being a bit off. Her eyes narrow in concentration as she tries again.
Touch attack on empty square: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20(Not adjusted for cover)
Fire splash dmg (DC16 for half): 1 + 5 + 1 = 7
She smiles proudly to herself as the glass smashes in perfect formation on the ground behind the skeleton.
Augusta Undermountain |
"Could someone please let me at this thing!?" Augusta says gruffly. "I'd really like to use my Lucern Hammer on it!" She stands heroically waiting until someone let's her at him.
Augusta delays until she can move into a spot where she can attack with her hammer
GM Silbeg |
Augusta could attack right now, but would have cover.
Zavra's bomb blasts from behind the creature, covering it in fire.
reflex: 1d20 + 2 ⇒ (12) + 2 = 14
It still stands, however.
Drungaard, Augusta, Flangorn to act yet.
Universal Adjustments: Bless (+1 Morale to hit/Fear Saves)
Universal Conditions:
Knowledge: religion
- => Drungaard
- => Augusta
- x Satine
- x Skeleton
- x Electra Ivy
- x Zavra
- => Fhlangorn
S = Surprised
D = Delay
Conditions:
Drungaard: 14/14: CHA drain 1
Augusta : 17/17
Electra Ivy: 9/9
Fhlangorn: 11/11
Satine: 10/13
Zara: 9/9
bad guys damage taken + conditions
Skeletal Champion: -14
CLW Wand charges:
Fhlangorn: 1
Bless Wand Charges:
Electra: 1
Bombs:
Zavra: 7/8